--- deliantra/server/include/map.h 2006/12/30 10:16:10 1.40 +++ deliantra/server/include/map.h 2006/12/30 18:45:28 1.42 @@ -240,7 +240,7 @@ uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must * be loaded before used. The map,omap and map_ob * arrays will be allocated when the map is loaded */ - sint16 ACC (RW, players); /* How many players are on this map right now */ + sint16 players; /* How many players are on this map right now */ uint16 ACC (RW, difficulty); /* What level the player should be to play here */ bool ACC (RW, per_player); @@ -352,7 +352,7 @@ return spaces; } - static void emergency_save (); + static void emergency_save ();//PERL mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }