1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
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54 | #define MAP_BLOCK 0x04 |
55 | #define MAP_BLOCK 0x04 |
55 | #define MAP_STYLE 0x08 |
56 | #define MAP_STYLE 0x08 |
56 | #define MAP_OVERLAY 0x10 |
57 | #define MAP_OVERLAY 0x10 |
57 | |
58 | |
58 | /* Values for in_memory below. Should probably be an enumerations */ |
59 | /* Values for in_memory below. Should probably be an enumerations */ |
59 | #define MAP_IN_MEMORY 1 |
60 | enum { |
60 | #define MAP_SWAPPED 2 |
61 | MAP_IN_MEMORY, |
61 | #define MAP_LOADING 3 |
62 | MAP_SWAPPED, |
62 | #define MAP_SAVING 4 |
63 | MAP_LOADING, |
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64 | MAP_SAVING, |
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65 | }; |
63 | |
66 | |
64 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
67 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
65 | * really be used, as it is multi tile aware. However, there are some cases |
68 | * really be used, as it is multi tile aware. However, there are some cases |
66 | * where it is known the map is not tiled or the values are known |
69 | * where it is known the map is not tiled or the values are known |
67 | * consistent (eg, op->map, op->x, op->y) |
70 | * consistent (eg, op->map, op->x, op->y) |
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323 | |
326 | |
324 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
327 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
325 | |
328 | |
326 | MTH void touch () { last_access = runtime; } |
329 | MTH void touch () { last_access = runtime; } |
327 | |
330 | |
328 | // static maptile *find_map (const char *path, maptile *origin);//PERL |
331 | // find the map that is at coordinate x|y relative to this map |
329 | // |
332 | // TODO: need a better way than passing by reference |
330 | // // load a map relative to this one |
333 | // TODO: make perl interface |
331 | // maptile *find_map (const char *path) |
334 | maptile *xy_find (sint16 &x, sint16 &y); |
332 | // { |
335 | |
333 | // return find_map (path, this); |
336 | // like xy_find, but also loads the map |
334 | // } |
337 | maptile *xy_load (sint16 &x, sint16 &y); |
335 | // |
338 | |
336 | // // customise this map for the given player |
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337 | // // might return this or a completely new map |
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338 | // maptile *customise_for (object *op); |
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339 | // |
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340 | // void do_force_map_sync ();//PERL |
339 | void do_load_sync ();//PERL |
341 | // |
340 | |
342 | // // make sure the map is loaded |
341 | // make sure the map is loaded |
343 | // MTH void force_map_sync () |
342 | MTH void load_sync () |
344 | // { |
343 | { |
345 | // if (in_memory != MAP_IN_MEMORY) |
344 | if (!spaces) |
346 | // do_force_map_sync (); |
345 | do_load_sync (); |
347 | // } |
346 | } |
348 | |
347 | |
349 | static maptile *load_map_sync (const char *path, maptile *original = 0);//PERL |
348 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
350 | static void emergency_save ();//PERL |
349 | static void emergency_save ();//PERL |
351 | |
350 | |
352 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
351 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
353 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
352 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
354 | }; |
353 | }; |