--- deliantra/server/include/map.h 2008/12/26 10:36:42 1.104 +++ deliantra/server/include/map.h 2009/01/08 03:03:24 1.109 @@ -109,9 +109,8 @@ * function that does more of the work can hopefully be used to replace * lots of duplicate checks currently in the code. */ -#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ -#define P_NEW_MAP 0x20000 - /* Coordinates passed result in a new tiled map */ +#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ +#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ /* Instead of having numerous arrays that have information on a * particular space (was map, floor, floor2, map_ob), @@ -125,6 +124,8 @@ object *ACC (RW, bot); object *ACC (RW, top); /* lowest/highest object on this space */ object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ + uint32_t smell; // the last count a player was seen here, or 0 + static uint32_t smellcount; // global smell counter uint8 flags_; /* flags about this space (see the P_ values above) */ sint8 ACC (RW, light); /* How much light this space provides */ MoveType ACC (RW, move_block); /* What movement types this space blocks */ @@ -296,6 +297,10 @@ MTH void play_sound (faceidx sound, int x, int y) const; + // connected links + oblinkpt *find_link (shstr_tmp id); + MTH void trigger (shstr_tmp id, bool state = true, object *originator = 0); + // set the given flag on all objects in the map MTH void set_object_flag (int flag, int value = 1); MTH void post_load_original (); @@ -490,6 +495,7 @@ // see common/los.C for usage example // the walk will be ordered, outer loop x, inner loop y // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op +// "continue" will skip to the next space #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ for (int dx = (dx0); dx <= (dx1); ++dx) \ { \ @@ -504,9 +510,7 @@ { \ nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ \ - if (xy_normalise (m, nx, ny)) \ - m->touch (); \ - else \ + if (!xy_normalise (m, nx, ny)) \ m = 0; \ } @@ -517,6 +521,7 @@ // loop over every space in the given maprect, // setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0 // the iterator code must be a single statement following this macro call, similar to "if" +// "continue" will skip to the next space #define rect_mapwalk(rect,dx0,dy0) \ statementvar (maptile *, m, (rect)->m) \ for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ @@ -527,6 +532,7 @@ // same as above, but the walk will not follow any particular // order (unorded), but is likely faster. // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op +// "continue" will skip to the next space #define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \ (op)->x + (dx0) , (op)->y + (dy0) , \