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47 | #define MAGIC_MAP_SIZE 50 |
47 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
49 | |
50 | #define MAP_LAYERS 3 |
50 | #define MAP_LAYERS 3 |
51 | |
51 | |
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52 | // tile map index |
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53 | enum { |
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54 | TILE_UP = 0, |
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55 | TILE_RIGHT = 1, |
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56 | TILE_DOWN = 2, |
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57 | TILE_LEFT = 3, |
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58 | }; |
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59 | |
52 | /* Values for in_memory below */ |
60 | /* Values for in_memory below */ |
53 | enum { |
61 | enum { |
54 | MAP_ACTIVE, |
62 | MAP_ACTIVE, |
55 | MAP_INACTIVE, // not used atm. |
63 | MAP_INACTIVE, // not used atm. |
56 | MAP_SWAPPED, |
64 | MAP_SWAPPED, |
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63 | * where it is known the map is not tiled or the values are known |
71 | * where it is known the map is not tiled or the values are known |
64 | * consistent (eg, op->map, op->x, op->y) |
72 | * consistent (eg, op->map, op->x, op->y) |
65 | */ |
73 | */ |
66 | // all those macros are herewith declared legacy |
74 | // all those macros are herewith declared legacy |
67 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
75 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
68 | #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light |
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69 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
76 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
70 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
77 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
71 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
78 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
72 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
79 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
73 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
80 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
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83 | /* These are used in the MapLook flags element. They are not used in |
90 | /* These are used in the MapLook flags element. They are not used in |
84 | * in the object flags structure. |
91 | * in the object flags structure. |
85 | */ |
92 | */ |
86 | #define P_BLOCKSVIEW 0x01 |
93 | #define P_BLOCKSVIEW 0x01 |
87 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
94 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
88 | //#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ |
95 | #define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ |
89 | #define P_SAFE 0x08 /* If this is set the map tile is a safe space, |
96 | #define P_SAFE 0x08 /* If this is set the map tile is a safe space, |
90 | * that means, nothing harmful can be done, |
97 | * that means, nothing harmful can be done, |
91 | * such as: bombs, potion usage, alchemy, spells |
98 | * such as: bombs, potion usage, alchemy, spells |
92 | * this was introduced to make shops safer |
99 | * this was introduced to make shops safer |
93 | * but is useful in other situations */ |
100 | * but is useful in other situations */ |
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135 | MTH uint8 flags () |
142 | MTH uint8 flags () |
136 | { |
143 | { |
137 | update (); |
144 | update (); |
138 | return flags_; |
145 | return flags_; |
139 | } |
146 | } |
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147 | |
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148 | MTH void invalidate () |
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149 | { |
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150 | flags_ = 0; |
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151 | } |
140 | |
152 | |
141 | MTH object *player () |
153 | MTH object *player () |
142 | { |
154 | { |
143 | // this assumes that players are always on top |
155 | object *op; |
144 | return top && top->type == PLAYER ? top : 0; |
156 | |
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157 | if (flags () & P_PLAYER) |
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158 | for (op = top; op->type != PLAYER; op = op->below) |
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159 | ; |
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160 | else |
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161 | op = 0; |
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162 | |
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163 | return op; |
145 | } |
164 | } |
146 | |
165 | |
147 | // return the item volume on this mapspace in cm³ |
166 | // return the item volume on this mapspace in cm³ |
148 | MTH uint64 volume () const; |
167 | MTH uint64 volume () const; |
149 | |
168 | |
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154 | |
173 | |
155 | bool blocks (object *op) const |
174 | bool blocks (object *op) const |
156 | { |
175 | { |
157 | return blocks (op->move_type); |
176 | return blocks (op->move_type); |
158 | } |
177 | } |
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178 | }; |
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179 | |
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180 | // a rectangular area of a map |
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181 | struct maprect |
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182 | { |
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183 | maptile *m; |
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184 | int x0, y0; |
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185 | int x1, y1; |
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186 | int dx, dy; // offset to go from local coordinates to original tile */ |
159 | }; |
187 | }; |
160 | |
188 | |
161 | struct shopitems : zero_initialised |
189 | struct shopitems : zero_initialised |
162 | { |
190 | { |
163 | const char *name; /* name of the item in question, null if it is the default item */ |
191 | const char *name; /* name of the item in question, null if it is the default item */ |
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216 | |
244 | |
217 | bool ACC (RW, per_player); |
245 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_party); |
246 | bool ACC (RW, per_party); |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
247 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ |
248 | bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
249 | sint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
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250 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
222 | |
251 | |
223 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
252 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
224 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
253 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
225 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
254 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
226 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
255 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
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241 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
270 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
242 | shstr ACC (RW, path); /* Filename of the map */ |
271 | shstr ACC (RW, path); /* Filename of the map */ |
243 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
272 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
244 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
273 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
245 | |
274 | |
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275 | // the maptile:: is neccessary here for the perl interface to work |
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276 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
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277 | { |
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278 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
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279 | } |
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280 | |
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281 | static void adjust_daylight (); |
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282 | |
246 | MTH void activate (); |
283 | MTH void activate (); |
247 | MTH void deactivate (); |
284 | MTH void deactivate (); |
248 | |
285 | |
249 | // allocates all (empty) mapspace |
286 | // allocates all (empty) mapspace |
250 | MTH void alloc (); |
287 | MTH void alloc (); |
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253 | |
290 | |
254 | MTH void fix_auto_apply (); |
291 | MTH void fix_auto_apply (); |
255 | MTH void do_decay_objects (); |
292 | MTH void do_decay_objects (); |
256 | MTH void update_buttons (); |
293 | MTH void update_buttons (); |
257 | MTH int change_map_light (int change); |
294 | MTH int change_map_light (int change); |
258 | static void change_all_map_light (int change); //PERL |
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259 | MTH void set_darkness_map (); |
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260 | MTH int estimate_difficulty () const; |
295 | MTH int estimate_difficulty () const; |
261 | |
296 | |
262 | MTH void play_sound (faceidx sound, int x, int y) const; |
297 | MTH void play_sound (faceidx sound, int x, int y) const; |
263 | |
298 | |
264 | // set the given flag on all objects in the map |
299 | // set the given flag on all objects in the map |
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300 | |
335 | |
301 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
336 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
302 | |
337 | |
303 | MTH void touch () { last_access = runtime; } |
338 | MTH void touch () { last_access = runtime; } |
304 | |
339 | |
305 | MTH bool tile_available (int dir, bool load = true); |
340 | MTH maptile *tile_available (int dir, bool load = true); |
306 | |
341 | |
307 | // find the map that is at coordinate x|y relative to this map |
342 | // find the map that is at coordinate x|y relative to this map |
308 | // TODO: need a better way than passing by reference |
343 | // TODO: need a better way than passing by reference |
309 | // TODO: make perl interface |
344 | // TODO: make perl interface |
310 | maptile *xy_find (sint16 &x, sint16 &y); |
345 | maptile *xy_find (sint16 &x, sint16 &y); |
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327 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
362 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
328 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
363 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
329 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
364 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
330 | object *pick_random_object (rand_gen &gen = rndm) const; |
365 | object *pick_random_object (rand_gen &gen = rndm) const; |
331 | |
366 | |
332 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
367 | mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
333 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
368 | |
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369 | // return an array of maprects corresponding |
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370 | // to the given rectangular area. the last rect will have |
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371 | // a 0 map pointer. |
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372 | // the array will be stored in a static memory area, |
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373 | // so recursion is not atm. supported |
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374 | maprect *split_to_tiles (int x0, int y0, int x1, int y1); |
334 | }; |
375 | }; |
335 | |
376 | |
336 | /* This is used by get_rangevector to determine where the other |
377 | /* This is used by get_rangevector to determine where the other |
337 | * creature is. get_rangevector takes into account map tiling, |
378 | * creature is. get_rangevector takes into account map tiling, |
338 | * so you just can not look the the map coordinates and get the |
379 | * so you just can not look the the map coordinates and get the |
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441 | y = pos.y; |
482 | y = pos.y; |
442 | |
483 | |
443 | return pos; |
484 | return pos; |
444 | } |
485 | } |
445 | |
486 | |
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487 | // iterate over a rectangular area relative to op |
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488 | // can be used as a single statement, but both iterate macros |
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489 | // invocations must not be followed by a ";" |
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490 | // see common/los.C for usage example |
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491 | // the walk will be ordered, outer loop x, inner loop y |
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492 | // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op |
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493 | #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ |
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494 | for (int dx = (dx0); dx <= (dx1); ++dx) \ |
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495 | { \ |
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496 | sint16 nx, ny; \ |
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497 | maptile *m = 0; \ |
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498 | \ |
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499 | for (int dy = (dy0); dy <= (dy1); ++dy) \ |
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500 | { \ |
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501 | /* check to see if we can simply go one down quickly, */ \ |
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502 | /* if not, do it the slow way */ \ |
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503 | if (!m || ++ny >= m->height) \ |
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504 | { \ |
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505 | nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ |
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506 | \ |
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507 | if (xy_normalise (m, nx, ny)) \ |
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508 | m->touch (); \ |
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509 | else \ |
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510 | m = 0; \ |
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511 | } |
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512 | |
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513 | #define ordered_mapwalk_end \ |
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514 | } \ |
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515 | } |
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516 | |
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517 | // loop over every space in the given maprect, |
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518 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0 |
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519 | // the iterator code must be a single statement following this macro call, similar to "if" |
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520 | #define rect_mapwalk(rect,dx0,dy0) \ |
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521 | statementvar (maptile *, m, (rect)->m) \ |
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522 | for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ |
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523 | for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ |
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524 | statementvar (int, dx, nx + (rect)->dx - (dx0)) \ |
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525 | statementvar (int, dy, ny + (rect)->dy - (dy0)) |
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526 | |
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527 | // same as above, but the walk will not follow any particular |
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528 | // order (unorded), but is likely faster. |
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529 | // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op |
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530 | #define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ |
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531 | for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \ |
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532 | (op)->x + (dx0) , (op)->y + (dy0) , \ |
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533 | (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \ |
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534 | r_e_c_t->m; \ |
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535 | ++r_e_c_t) \ |
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536 | rect_mapwalk (r_e_c_t, (op)->x, (op)->y) |
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537 | |
446 | #endif |
538 | #endif |
447 | |
539 | |