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Comparing deliantra/server/include/map.h (file contents):
Revision 1.97 by root, Mon Aug 11 23:23:41 2008 UTC vs.
Revision 1.104 by root, Fri Dec 26 10:36:42 2008 UTC

47#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 49
50#define MAP_LAYERS 3 50#define MAP_LAYERS 3
51 51
52// tile map index
53enum {
54 TILE_UP = 0,
55 TILE_RIGHT = 1,
56 TILE_DOWN = 2,
57 TILE_LEFT = 3,
58};
59
52/* Values for in_memory below */ 60/* Values for in_memory below */
53enum { 61enum {
54 MAP_ACTIVE, 62 MAP_ACTIVE,
55 MAP_INACTIVE, // not used atm. 63 MAP_INACTIVE, // not used atm.
56 MAP_SWAPPED, 64 MAP_SWAPPED,
63 * where it is known the map is not tiled or the values are known 71 * where it is known the map is not tiled or the values are known
64 * consistent (eg, op->map, op->x, op->y) 72 * consistent (eg, op->map, op->x, op->y)
65 */ 73 */
66// all those macros are herewith declared legacy 74// all those macros are herewith declared legacy
67#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 75#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
68#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
69#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 76#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
70#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 77#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
71#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 78#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
72#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 79#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
73#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 80#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
83/* These are used in the MapLook flags element. They are not used in 90/* These are used in the MapLook flags element. They are not used in
84 * in the object flags structure. 91 * in the object flags structure.
85 */ 92 */
86#define P_BLOCKSVIEW 0x01 93#define P_BLOCKSVIEW 0x01
87#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ 94#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
88//#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ 95#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */
89#define P_SAFE 0x08 /* If this is set the map tile is a safe space, 96#define P_SAFE 0x08 /* If this is set the map tile is a safe space,
90 * that means, nothing harmful can be done, 97 * that means, nothing harmful can be done,
91 * such as: bombs, potion usage, alchemy, spells 98 * such as: bombs, potion usage, alchemy, spells
92 * this was introduced to make shops safer 99 * this was introduced to make shops safer
93 * but is useful in other situations */ 100 * but is useful in other situations */
135 MTH uint8 flags () 142 MTH uint8 flags ()
136 { 143 {
137 update (); 144 update ();
138 return flags_; 145 return flags_;
139 } 146 }
147
148 MTH void invalidate ()
149 {
150 flags_ = 0;
151 }
140 152
141 MTH object *player () 153 MTH object *player ()
142 { 154 {
143 // this assumes that players are always on top 155 object *op;
144 return top && top->type == PLAYER ? top : 0; 156
157 if (flags () & P_PLAYER)
158 for (op = top; op->type != PLAYER; op = op->below)
159 ;
160 else
161 op = 0;
162
163 return op;
145 } 164 }
146 165
147 // return the item volume on this mapspace in cm³ 166 // return the item volume on this mapspace in cm³
148 MTH uint64 volume () const; 167 MTH uint64 volume () const;
149 168
154 173
155 bool blocks (object *op) const 174 bool blocks (object *op) const
156 { 175 {
157 return blocks (op->move_type); 176 return blocks (op->move_type);
158 } 177 }
178};
179
180// a rectangular area of a map
181struct maprect
182{
183 maptile *m;
184 int x0, y0;
185 int x1, y1;
186 int dx, dy; // offset to go from local coordinates to original tile */
159}; 187};
160 188
161struct shopitems : zero_initialised 189struct shopitems : zero_initialised
162{ 190{
163 const char *name; /* name of the item in question, null if it is the default item */ 191 const char *name; /* name of the item in question, null if it is the default item */
216 244
217 bool ACC (RW, per_player); 245 bool ACC (RW, per_player);
218 bool ACC (RW, per_party); 246 bool ACC (RW, per_party);
219 bool ACC (RW, outdoor); /* True if an outdoor map */ 247 bool ACC (RW, outdoor); /* True if an outdoor map */
220 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ 248 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 249 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
250 static sint8 outdoor_darkness; /* the global darkness level outside */
222 251
223 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 252 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
224 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 253 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
225 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 254 oblinkpt *buttons; /* Linked list of linked lists of buttons */
226 sint16 ACC (RW, temp); /* base temperature of this tile (F) */ 255 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
241 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 270 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
242 shstr ACC (RW, path); /* Filename of the map */ 271 shstr ACC (RW, path); /* Filename of the map */
243 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace 272 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
244 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 273 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
245 274
275 // the maptile:: is neccessary here for the perl interface to work
276 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
277 {
278 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
279 }
280
281 static void adjust_daylight ();
282
246 MTH void activate (); 283 MTH void activate ();
247 MTH void deactivate (); 284 MTH void deactivate ();
248 285
249 // allocates all (empty) mapspace 286 // allocates all (empty) mapspace
250 MTH void alloc (); 287 MTH void alloc ();
253 290
254 MTH void fix_auto_apply (); 291 MTH void fix_auto_apply ();
255 MTH void do_decay_objects (); 292 MTH void do_decay_objects ();
256 MTH void update_buttons (); 293 MTH void update_buttons ();
257 MTH int change_map_light (int change); 294 MTH int change_map_light (int change);
258 static void change_all_map_light (int change); //PERL
259 MTH void set_darkness_map ();
260 MTH int estimate_difficulty () const; 295 MTH int estimate_difficulty () const;
261 296
262 MTH void play_sound (faceidx sound, int x, int y) const; 297 MTH void play_sound (faceidx sound, int x, int y) const;
263 298
264 // set the given flag on all objects in the map 299 // set the given flag on all objects in the map
300 335
301 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 336 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
302 337
303 MTH void touch () { last_access = runtime; } 338 MTH void touch () { last_access = runtime; }
304 339
305 MTH bool tile_available (int dir, bool load = true); 340 MTH maptile *tile_available (int dir, bool load = true);
306 341
307 // find the map that is at coordinate x|y relative to this map 342 // find the map that is at coordinate x|y relative to this map
308 // TODO: need a better way than passing by reference 343 // TODO: need a better way than passing by reference
309 // TODO: make perl interface 344 // TODO: make perl interface
310 maptile *xy_find (sint16 &x, sint16 &y); 345 maptile *xy_find (sint16 &x, sint16 &y);
327 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL 362 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
328 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 363 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
329 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 364 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
330 object *pick_random_object (rand_gen &gen = rndm) const; 365 object *pick_random_object (rand_gen &gen = rndm) const;
331 366
332 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 367 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
333 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 368
369 // return an array of maprects corresponding
370 // to the given rectangular area. the last rect will have
371 // a 0 map pointer.
372 // the array will be stored in a static memory area,
373 // so recursion is not atm. supported
374 maprect *split_to_tiles (int x0, int y0, int x1, int y1);
334}; 375};
335 376
336/* This is used by get_rangevector to determine where the other 377/* This is used by get_rangevector to determine where the other
337 * creature is. get_rangevector takes into account map tiling, 378 * creature is. get_rangevector takes into account map tiling,
338 * so you just can not look the the map coordinates and get the 379 * so you just can not look the the map coordinates and get the
441 y = pos.y; 482 y = pos.y;
442 483
443 return pos; 484 return pos;
444} 485}
445 486
487// iterate over a rectangular area relative to op
488// can be used as a single statement, but both iterate macros
489// invocations must not be followed by a ";"
490// see common/los.C for usage example
491// the walk will be ordered, outer loop x, inner loop y
492// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
493#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
494 for (int dx = (dx0); dx <= (dx1); ++dx) \
495 { \
496 sint16 nx, ny; \
497 maptile *m = 0; \
498 \
499 for (int dy = (dy0); dy <= (dy1); ++dy) \
500 { \
501 /* check to see if we can simply go one down quickly, */ \
502 /* if not, do it the slow way */ \
503 if (!m || ++ny >= m->height) \
504 { \
505 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
506 \
507 if (xy_normalise (m, nx, ny)) \
508 m->touch (); \
509 else \
510 m = 0; \
511 }
512
513#define ordered_mapwalk_end \
514 } \
515 }
516
517// loop over every space in the given maprect,
518// setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0
519// the iterator code must be a single statement following this macro call, similar to "if"
520#define rect_mapwalk(rect,dx0,dy0) \
521 statementvar (maptile *, m, (rect)->m) \
522 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
523 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
524 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
525 statementvar (int, dy, ny + (rect)->dy - (dy0))
526
527// same as above, but the walk will not follow any particular
528// order (unorded), but is likely faster.
529// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
530#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \
531 for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \
532 (op)->x + (dx0) , (op)->y + (dy0) , \
533 (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \
534 r_e_c_t->m; \
535 ++r_e_c_t) \
536 rect_mapwalk (r_e_c_t, (op)->x, (op)->y)
537
446#endif 538#endif
447 539

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