--- deliantra/server/include/map.h 2007/01/20 23:39:09 1.57 +++ deliantra/server/include/map.h 2007/01/29 15:04:21 1.62 @@ -164,28 +164,32 @@ INTERFACE_CLASS (region) struct region : zero_initialised { - struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */ - char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ - char *ACC (RW, parent_name); /* + region *ACC (RW, next); /* pointer to next region, NULL for the last one */ + shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ + shstr ACC (RW, parent_name); /* * So that parent and child regions can be defined in * any order, we keep hold of the parent_name during * initialisation, and the children get assigned to their * parents later. (before runtime on the server though) * nothing outside the init code should ever use this value. */ - struct region *ACC (RW, parent); /* + region *ACC (RW, parent); /* * Pointer to the region that is a parent of the current * region, if a value isn't defined in the current region * we traverse this series of pointers until it is. */ char *ACC (RW, longname); /* Official title of the region, this might be defined * to be the same as name*/ - char *ACC (RW, msg); /* the description of the region */ + shstr ACC (RW, msg); /* the description of the region */ uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, * this should be the one we fall back on as the default */ - char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ + shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ + + static region *default_region (); + static region *find (const char *name); + static region *find_fuzzy (const char *name); }; struct shopitems : zero_initialised @@ -218,11 +222,13 @@ { sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ struct mapspace *spaces; /* Array of spaces on this map */ + uint8 *regions; /* region index per mapspace, if != 0 */ + struct region **regionmap; /* index to region */ tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ shstr ACC (RW, name); /* Name of map as given by its creator */ - struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by + struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by * points to the struct containing all the properties of * the region */ double ACC (RW, reset_time); @@ -244,6 +250,7 @@ bool ACC (RW, per_player); bool ACC (RW, per_party); bool ACC (RW, outdoor); /* True if an outdoor map */ + bool ACC (RW, nodrop); /* avoid dropping anything on this map */ uint8 ACC (RW, darkness); /* indicates level of darkness of map */ uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ @@ -292,6 +299,8 @@ MTH void clear_header (); MTH void clear_links_to (maptile *m); + MTH struct region *region (int x, int y) const; + // loas the header pseudo-object bool _load_header (object_thawer &thawer); MTH bool _load_header (const char *path);