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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.13 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.15 by elmex, Tue Aug 29 09:35:52 2006 UTC

1/* 1/*
2 * static char *rcsid_define_h = 2 * static char *rcsid_define_h =
3 * "$Id: map.h,v 1.13 2006/08/29 08:01:36 root Exp $"; 3 * "$Id: map.h,v 1.15 2006/08/29 09:35:52 elmex Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
157 * arch_blocked and functions that examine the return value. 157 * arch_blocked and functions that examine the return value.
158 */ 158 */
159 159
160#define AB_NO_PASS 0x04 160#define AB_NO_PASS 0x04
161/*#define P_PASS_THRU 0x08 *//* */ 161/*#define P_PASS_THRU 0x08 *//* */
162#define P_SAFE 0x08 /* If this is set the map is a safe map, 162#define P_SAFE 0x08 /* If this is set the map tile is a safe map,
163 * that means, nothing harmful there will be done, 163 * that means, nothing harmful there will be done,
164 * like: bombs, potion usage, alchemy, spells 164 * like: bombs, potion usage, alchemy, spells
165 * this was introduced to make shops more safe 165 * this was introduced to make shops more safe
166 * and propably other maps */ 166 * and propably other maps */
167#define P_IS_ALIVE 0x10 /* something alive is on this space */ 167#define P_IS_ALIVE 0x10 /* something alive is on this space */
294 */ 294 */
295 uint32 fixed_resettime:1; /* if true, reset time is not affected by 295 uint32 fixed_resettime:1; /* if true, reset time is not affected by
296 * players entering/exiting map 296 * players entering/exiting map
297 */ 297 */
298 uint32 unique:1; /* if set, this is a per player unique map */ 298 uint32 unique:1; /* if set, this is a per player unique map */
299 uint32 safe_map:1; /* if set, this map doesn't allow using magic or harmful stuff in any way */
300 uint32 templatemap:1; /* if set, this is a template map */ 299 uint32 templatemap:1; /* if set, this is a template map */
301 uint32 nosmooth:1; /* if set the content of this map has smoothlevel=0 forced*/ 300 uint32 nosmooth:1; /* if set the content of this map has smoothlevel=0 forced*/
302 sint32 timeout; /* swapout is set to this */ 301 sint32 timeout; /* swapout is set to this */
303 sint32 swap_time; /* When it reaches 0, the map will be swapped out */ 302 sint32 swap_time; /* When it reaches 0, the map will be swapped out */
304 sint16 players; /* How many plares are on this level right now */ 303 sint16 players; /* How many plares are on this level right now */

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