--- deliantra/server/include/map.h 2006/08/29 08:01:36 1.13 +++ deliantra/server/include/map.h 2006/08/29 09:35:52 1.15 @@ -159,7 +159,7 @@ #define AB_NO_PASS 0x04 /*#define P_PASS_THRU 0x08 *//* */ -#define P_SAFE 0x08 /* If this is set the map is a safe map, +#define P_SAFE 0x08 /* If this is set the map tile is a safe map, * that means, nothing harmful there will be done, * like: bombs, potion usage, alchemy, spells * this was introduced to make shops more safe @@ -296,7 +296,6 @@ * players entering/exiting map */ uint32 unique:1; /* if set, this is a per player unique map */ - uint32 safe_map:1; /* if set, this map doesn't allow using magic or harmful stuff in any way */ uint32 templatemap:1; /* if set, this is a template map */ uint32 nosmooth:1; /* if set the content of this map has smoothlevel=0 forced*/ sint32 timeout; /* swapout is set to this */