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153 | if (op->type == PLAYER) |
153 | if (op->type == PLAYER) |
154 | return op; |
154 | return op; |
155 | |
155 | |
156 | return 0; |
156 | return 0; |
157 | } |
157 | } |
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158 | |
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159 | // return the item volume on this mapspace in kg/m³ |
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160 | uint64 volume (); |
158 | }; |
161 | }; |
159 | |
162 | |
160 | /* |
163 | /* |
161 | * Each map is in a given region of the game world and links to a region definiton, so |
164 | * Each map is in a given region of the game world and links to a region definiton, so |
162 | * they have to appear here in the headers, before the mapdef |
165 | * they have to appear here in the headers, before the mapdef |
163 | */ |
166 | */ |
164 | INTERFACE_CLASS (region) |
167 | INTERFACE_CLASS (region) |
165 | struct region : zero_initialised |
168 | struct region : zero_initialised |
166 | { |
169 | { |
167 | struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */ |
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168 | char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
170 | shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ |
169 | char *ACC (RW, parent_name); /* |
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170 | * So that parent and child regions can be defined in |
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171 | * any order, we keep hold of the parent_name during |
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172 | * initialisation, and the children get assigned to their |
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173 | * parents later. (before runtime on the server though) |
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174 | * nothing outside the init code should ever use this value. |
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175 | */ |
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176 | struct region *ACC (RW, parent); /* |
171 | region *ACC (RW, parent); /* |
177 | * Pointer to the region that is a parent of the current |
172 | * Pointer to the region that is a parent of the current |
178 | * region, if a value isn't defined in the current region |
173 | * region, if a value isn't defined in the current region |
179 | * we traverse this series of pointers until it is. |
174 | * we traverse this series of pointers until it is. |
180 | */ |
175 | */ |
181 | char *ACC (RW, longname); /* Official title of the region, this might be defined |
176 | shstr ACC (RW, longname); /* Official title of the region, this might be defined |
182 | * to be the same as name*/ |
177 | * to be the same as name*/ |
183 | char *ACC (RW, msg); /* the description of the region */ |
178 | shstr ACC (RW, msg); /* the description of the region */ |
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179 | shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
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180 | int ACC (RW, index); |
184 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
181 | uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ |
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182 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
185 | sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, |
183 | bool ACC (RW, fallback); /* whether, in the event of a region not existing, |
186 | * this should be the one we fall back on as the default */ |
184 | * this should be the one we fall back on as the default */ |
187 | char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ |
185 | |
188 | sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ |
186 | static region *default_region (); |
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187 | static region *find (const char *name); |
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188 | static region *find_fuzzy (const char *name); |
189 | }; |
189 | }; |
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190 | |
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191 | typedef object_vector<region, ®ion::index> regionvec; |
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192 | |
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193 | extern regionvec regions; |
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194 | |
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195 | #define for_all_regions(var) \ |
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196 | for (int _i = 0; _i < regions.size (); ++_i) \ |
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197 | declvar (region *, var, regions [_i]) |
190 | |
198 | |
191 | struct shopitems : zero_initialised |
199 | struct shopitems : zero_initialised |
192 | { |
200 | { |
193 | const char *name; /* name of the item in question, null if it is the default item */ |
201 | const char *name; /* name of the item in question, null if it is the default item */ |
194 | const char *name_pl; /* plural name */ |
202 | const char *name_pl; /* plural name */ |
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216 | INTERFACE_CLASS (maptile) |
224 | INTERFACE_CLASS (maptile) |
217 | struct maptile : zero_initialised, attachable |
225 | struct maptile : zero_initialised, attachable |
218 | { |
226 | { |
219 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
227 | sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ |
220 | struct mapspace *spaces; /* Array of spaces on this map */ |
228 | struct mapspace *spaces; /* Array of spaces on this map */ |
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229 | uint8 *regions; /* region index per mapspace, if != 0 */ |
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230 | struct region **regionmap; /* index to region */ |
221 | |
231 | |
222 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
232 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
223 | |
233 | |
224 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
234 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
225 | struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by |
235 | struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
226 | * points to the struct containing all the properties of |
236 | * points to the struct containing all the properties of |
227 | * the region */ |
237 | * the region */ |
228 | double ACC (RW, reset_time); |
238 | double ACC (RW, reset_time); |
229 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
239 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
230 | * should be reset |
240 | * should be reset |
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242 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
252 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
243 | |
253 | |
244 | bool ACC (RW, per_player); |
254 | bool ACC (RW, per_player); |
245 | bool ACC (RW, per_party); |
255 | bool ACC (RW, per_party); |
246 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
256 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
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257 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
247 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
258 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
248 | |
259 | |
249 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
260 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
250 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
261 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
251 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
262 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
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290 | MTH void clear_unique_items (); |
301 | MTH void clear_unique_items (); |
291 | |
302 | |
292 | MTH void clear_header (); |
303 | MTH void clear_header (); |
293 | MTH void clear_links_to (maptile *m); |
304 | MTH void clear_links_to (maptile *m); |
294 | |
305 | |
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306 | MTH struct region *region (int x, int y) const; |
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307 | |
295 | // loas the header pseudo-object |
308 | // loas the header pseudo-object |
296 | bool _load_header (object_thawer &thawer); |
309 | bool _load_header (object_thawer &thawer); |
297 | MTH bool _load_header (const char *path); |
310 | MTH bool _load_header (const char *path); |
298 | |
311 | |
299 | // load objects into the map |
312 | // load objects into the map |
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367 | object *part; |
380 | object *part; |
368 | }; |
381 | }; |
369 | |
382 | |
370 | //TODO: these should be refactored into things like xy_normalise |
383 | //TODO: these should be refactored into things like xy_normalise |
371 | // and so on. |
384 | // and so on. |
372 | int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
385 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
373 | int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); |
386 | int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y); |
374 | int out_of_map(maptile *m, int x, int y); |
387 | int out_of_map (maptile *m, int x, int y); |
375 | maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); |
388 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
376 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); |
389 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
377 | void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
390 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
378 | int on_same_map(const object *op1, const object *op2); |
391 | int on_same_map (const object *op1, const object *op2); |
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392 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
379 | |
393 | |
380 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
394 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
381 | inline bool |
395 | inline bool |
382 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
396 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
383 | { |
397 | { |