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103 | */ |
103 | */ |
104 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
104 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
105 | #define P_NEW_MAP 0x20000 |
105 | #define P_NEW_MAP 0x20000 |
106 | /* Coordinates passed result in a new tiled map */ |
106 | /* Coordinates passed result in a new tiled map */ |
107 | |
107 | |
108 | /* P_NO_PASS is used for ob_blocked() return value. It needs |
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109 | * to be here to make sure the bits don't match with anything. |
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110 | */ |
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111 | #define P_NO_PASS 0x80000 |
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112 | |
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113 | /* Instead of having numerous arrays that have information on a |
108 | /* Instead of having numerous arrays that have information on a |
114 | * particular space (was map, floor, floor2, map_ob), |
109 | * particular space (was map, floor, floor2, map_ob), |
115 | * have this structure take care of that information. |
110 | * have this structure take care of that information. |
116 | * This puts it all in one place, and should also make it easier |
111 | * This puts it all in one place, and should also make it easier |
117 | * to extend information about a space. |
112 | * to extend information about a space. |
… | |
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154 | return 0; |
149 | return 0; |
155 | } |
150 | } |
156 | |
151 | |
157 | // return the item volume on this mapspace in cm³ |
152 | // return the item volume on this mapspace in cm³ |
158 | uint64 volume () const; |
153 | uint64 volume () const; |
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154 | |
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155 | bool blocks (MoveType mt) const |
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156 | { |
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157 | return move_block && (mt & move_block) == mt; |
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158 | } |
159 | }; |
159 | }; |
160 | |
160 | |
161 | struct shopitems : zero_initialised |
161 | struct shopitems : zero_initialised |
162 | { |
162 | { |
163 | const char *name; /* name of the item in question, null if it is the default item */ |
163 | const char *name; /* name of the item in question, null if it is the default item */ |
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212 | * be loaded before used. The map,omap and map_ob |
212 | * be loaded before used. The map,omap and map_ob |
213 | * arrays will be allocated when the map is loaded */ |
213 | * arrays will be allocated when the map is loaded */ |
214 | sint16 players; /* How many players are on this map right now */ |
214 | sint16 players; /* How many players are on this map right now */ |
215 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
215 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
216 | |
216 | |
217 | bool ACC (RW, active); // wether this map is active or not |
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218 | bool ACC (RW, per_player); |
217 | bool ACC (RW, per_player); |
219 | bool ACC (RW, per_party); |
218 | bool ACC (RW, per_party); |
220 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
221 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
222 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
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271 | MTH void clear_header (); |
270 | MTH void clear_header (); |
272 | MTH void clear_links_to (maptile *m); |
271 | MTH void clear_links_to (maptile *m); |
273 | |
272 | |
274 | MTH struct region *region (int x, int y) const; |
273 | MTH struct region *region (int x, int y) const; |
275 | |
274 | |
276 | // loas the header pseudo-object |
275 | // load the header pseudo-object |
277 | bool _load_header (object_thawer &thawer); |
276 | bool _load_header (object_thawer &thawer); |
278 | MTH bool _load_header (const char *path); |
277 | MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); } |
279 | |
278 | |
280 | // load objects into the map |
279 | // load objects into the map |
281 | bool _load_objects (object_thawer &thawer); |
280 | bool _load_objects (object_thawer &thawer); |
282 | MTH bool _load_objects (const char *path, bool skip_header = true); |
281 | MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } |
283 | |
282 | |
284 | // save objects into the given file (uses IO_ flags) |
283 | // save objects into the given file (uses IO_ flags) |
285 | bool _save_objects (object_freezer &freezer, int flags); |
284 | bool _save_objects (object_freezer &freezer, int flags); |
286 | MTH bool _save_objects (const char *path, int flags); |
285 | MTH bool _save_objects (const char *path, int flags); |
287 | |
286 | |
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299 | MTH int size () const { return width * height; } |
298 | MTH int size () const { return width * height; } |
300 | |
299 | |
301 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
300 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
302 | |
301 | |
303 | MTH void touch () { last_access = runtime; } |
302 | MTH void touch () { last_access = runtime; } |
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303 | |
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304 | MTH bool tile_available (int dir, bool load = true); |
304 | |
305 | |
305 | // find the map that is at coordinate x|y relative to this map |
306 | // find the map that is at coordinate x|y relative to this map |
306 | // TODO: need a better way than passing by reference |
307 | // TODO: need a better way than passing by reference |
307 | // TODO: make perl interface |
308 | // TODO: make perl interface |
308 | maptile *xy_find (sint16 &x, sint16 &y); |
309 | maptile *xy_find (sint16 &x, sint16 &y); |
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320 | } |
321 | } |
321 | |
322 | |
322 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
323 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
323 | bool generate_random_map (random_map_params *RP); |
324 | bool generate_random_map (random_map_params *RP); |
324 | |
325 | |
325 | static maptile *find_async (const char *path, maptile *original = 0);//PERL |
326 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
326 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
327 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
327 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
328 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
328 | MTH object *pick_random_object () const; |
329 | MTH object *pick_random_object () const; |
329 | |
330 | |
330 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
331 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
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347 | int distance_y; |
348 | int distance_y; |
348 | int direction; |
349 | int direction; |
349 | object *part; |
350 | object *part; |
350 | }; |
351 | }; |
351 | |
352 | |
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353 | // comaptibility cruft start |
352 | //TODO: these should be refactored into things like xy_normalise |
354 | //TODO: these should be refactored into things like xy_normalise |
353 | // and so on. |
355 | // and so on. |
354 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
356 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
355 | int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y); |
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356 | int out_of_map (maptile *m, int x, int y); |
357 | int out_of_map (maptile *m, int x, int y); |
357 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
358 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
358 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
359 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
359 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
360 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
360 | int on_same_map (const object *op1, const object *op2); |
361 | int on_same_map (const object *op1, const object *op2); |
361 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
362 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
362 | |
363 | |
363 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
364 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
364 | inline bool |
365 | static inline bool |
365 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
366 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
366 | { |
367 | { |
367 | // when in range, do a quick return, otherwise go the slow route |
368 | // when in range, do a quick return, otherwise go the slow route |
368 | return |
369 | return |
369 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
370 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
370 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
371 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
371 | } |
372 | } |
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373 | // comaptibility cruft end |
372 | |
374 | |
373 | inline mapspace & |
375 | inline mapspace & |
374 | object::ms () const |
376 | object::ms () const |
375 | { |
377 | { |
376 | return map->at (x, y); |
378 | return map->at (x, y); |
377 | } |
379 | } |
378 | |
380 | |
379 | inline void |
381 | struct mapxy { |
380 | object::play_sound (faceidx sound) const |
382 | maptile *m; |
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383 | sint16 x, y; |
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384 | |
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385 | mapxy (maptile *m, sint16 x, sint16 y) |
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386 | : m(m), x(x), y(y) |
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387 | { } |
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388 | |
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389 | mapxy (object *op) |
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390 | : m(op->map), x(op->x), y(op->y) |
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391 | { } |
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392 | |
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393 | mapxy &move (int dir) |
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394 | { |
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395 | x += freearr_x [dir]; |
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396 | y += freearr_y [dir]; |
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397 | |
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398 | return *this; |
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399 | } |
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400 | |
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401 | operator void *() const { return (void *)m; } |
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402 | mapxy &operator =(const object *op) |
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403 | { |
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404 | m = op->map; |
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405 | x = op->x; |
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406 | y = op->y; |
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407 | |
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408 | return *this; |
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409 | } |
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410 | |
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411 | mapspace *operator ->() const { return &m->at (x, y); } |
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412 | mapspace &operator * () const { return m->at (x, y); } |
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413 | |
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414 | bool normalise () |
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415 | { |
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416 | return xy_normalise (m, x, y); |
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417 | } |
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418 | |
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419 | object *insert (object *op, object *originator = 0, int flags = 0) const |
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420 | { |
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421 | m->insert (op, x, y, originator, flags); |
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422 | } |
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423 | }; |
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424 | |
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425 | inline const mapxy & |
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426 | object::operator =(const mapxy &pos) |
381 | { |
427 | { |
382 | if (map && sound) |
428 | map = pos.m; |
383 | map->play_sound (sound, x, y); |
429 | x = pos.x; |
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430 | y = pos.y; |
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431 | |
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432 | return pos; |
384 | } |
433 | } |
385 | |
434 | |
386 | #endif |
435 | #endif |
387 | |
436 | |