--- deliantra/server/include/map.h 2008/12/27 08:41:44 1.107 +++ deliantra/server/include/map.h 2009/05/05 04:51:56 1.112 @@ -136,7 +136,7 @@ void update_ (); MTH void update () { - if (!(flags_ & P_UPTODATE)) + if (expect_false (!(flags_ & P_UPTODATE))) update_ (); } @@ -296,6 +296,11 @@ MTH int estimate_difficulty () const; MTH void play_sound (faceidx sound, int x, int y) const; + MTH void say_msg (const char *msg, int x, int y) const; + + // connected links + oblinkpt *find_link (shstr_tmp id); + MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); // set the given flag on all objects in the map MTH void set_object_flag (int flag, int value = 1); @@ -400,7 +405,7 @@ int out_of_map (maptile *m, int x, int y); maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); -void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); +void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); int on_same_map (const object *op1, const object *op2); int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); @@ -491,6 +496,7 @@ // see common/los.C for usage example // the walk will be ordered, outer loop x, inner loop y // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op +// "continue" will skip to the next space #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ for (int dx = (dx0); dx <= (dx1); ++dx) \ { \ @@ -516,6 +522,7 @@ // loop over every space in the given maprect, // setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0 // the iterator code must be a single statement following this macro call, similar to "if" +// "continue" will skip to the next space #define rect_mapwalk(rect,dx0,dy0) \ statementvar (maptile *, m, (rect)->m) \ for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ @@ -526,6 +533,7 @@ // same as above, but the walk will not follow any particular // order (unorded), but is likely faster. // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op +// "continue" will skip to the next space #define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \ (op)->x + (dx0) , (op)->y + (dy0) , \