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Comparing deliantra/server/include/map.h (file contents):
Revision 1.47 by root, Thu Jan 4 16:19:32 2007 UTC vs.
Revision 1.69 by root, Sat Feb 17 23:32:11 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
22*/ 23 */
23 24
24/* 25/*
25 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map. 27 * It contains pointers (very indirectly) to all objects on the map.
27 */ 28 */
45 */ 46 */
46#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
47#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
48 49
49#define MAP_LAYERS 3 50#define MAP_LAYERS 3
50
51/* options passed to ready_map_name and load_original_map */
52#define MAP_FLUSH 0x01
53#define MAP_PLAYER_UNIQUE 0x02
54#define MAP_BLOCK 0x04
55#define MAP_STYLE 0x08
56#define MAP_OVERLAY 0x10
57 51
58/* Values for in_memory below. Should probably be an enumerations */ 52/* Values for in_memory below. Should probably be an enumerations */
59enum { 53enum {
60 MAP_IN_MEMORY, 54 MAP_IN_MEMORY,
61 MAP_SWAPPED, 55 MAP_SWAPPED,
82 76
83/* You should really know what you are doing before using this - you 77/* You should really know what you are doing before using this - you
84 * should almost always be using out_of_map instead, which takes into account 78 * should almost always be using out_of_map instead, which takes into account
85 * map tiling. 79 * map tiling.
86 */ 80 */
87#define OUT_OF_REAL_MAP(M,X,Y) ((X)<0 || (Y)<0 || (X)>=(M)->width || (Y)>=(M)->height) 81#define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
88 82
89/* These are used in the MapLook flags element. They are not used in 83/* These are used in the MapLook flags element. They are not used in
90 * in the object flags structure. 84 * in the object flags structure.
91 */ 85 */
92#define P_BLOCKSVIEW 0x01 86#define P_BLOCKSVIEW 0x01
124 * to extend information about a space. 118 * to extend information about a space.
125 */ 119 */
126struct mapspace 120struct mapspace
127{ 121{
128 object *bot, *top; /* lowest/highest object on this space */ 122 object *bot, *top; /* lowest/highest object on this space */
129 New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ 123 facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */
130 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 124 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
131 uint8 flags_; /* flags about this space (see the P_ values above) */ 125 uint8 flags_; /* flags about this space (see the P_ values above) */
132 sint8 light; /* How much light this space provides */ 126 sint8 light; /* How much light this space provides */
133 MoveType move_block; /* What movement types this space blocks */ 127 MoveType move_block; /* What movement types this space blocks */
134 MoveType move_slow; /* What movement types this space slows */ 128 MoveType move_slow; /* What movement types this space slows */
159 if (op->type == PLAYER) 153 if (op->type == PLAYER)
160 return op; 154 return op;
161 155
162 return 0; 156 return 0;
163 } 157 }
158
159 // return the item volume on this mapspace in cm³
160 uint64 volume () const;
164}; 161};
165 162
166/* 163/*
167 * Each map is in a given region of the game world and links to a region definiton, so 164 * Each map is in a given region of the game world and links to a region definiton, so
168 * they have to appear here in the headers, before the mapdef 165 * they have to appear here in the headers, before the mapdef
169 */ 166 */
170INTERFACE_CLASS (region) 167INTERFACE_CLASS (region)
171struct region : zero_initialised 168struct region : zero_initialised
172{ 169{
173 struct region *ACC (RW, next); /* pointer to next region, NULL for the last one */
174 char *ACC (RW, name); /* Shortend name of the region as maps refer to it */ 170 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
175 char *ACC (RW, parent_name); /*
176 * So that parent and child regions can be defined in
177 * any order, we keep hold of the parent_name during
178 * initialisation, and the children get assigned to their
179 * parents later. (before runtime on the server though)
180 * nothing outside the init code should ever use this value.
181 */
182 struct region *ACC (RW, parent); /* 171 region *ACC (RW, parent); /*
183 * Pointer to the region that is a parent of the current 172 * Pointer to the region that is a parent of the current
184 * region, if a value isn't defined in the current region 173 * region, if a value isn't defined in the current region
185 * we traverse this series of pointers until it is. 174 * we traverse this series of pointers until it is.
186 */ 175 */
187 char *ACC (RW, longname); /* Official title of the region, this might be defined 176 shstr ACC (RW, longname); /* Official title of the region, this might be defined
188 * to be the same as name*/ 177 * to be the same as name*/
189 char *ACC (RW, msg); /* the description of the region */ 178 shstr ACC (RW, msg); /* the description of the region */
179 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
180 int ACC (RW, index);
190 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ 181 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
182 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
191 sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, 183 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
192 * this should be the one we fall back on as the default */ 184 * this should be the one we fall back on as the default */
193 char *ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */ 185
194 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */ 186 static region *default_region ();
187 static region *find (const char *name);
188 static region *find_fuzzy (const char *name);
189 static region *read (object_thawer &f);
195}; 190};
191
192typedef object_vector<region, &region::index> regionvec;
193
194extern regionvec regions;
195
196#define for_all_regions(var) \
197 for (int _i = 0; _i < regions.size (); ++_i) \
198 declvar (region *, var, regions [_i])
196 199
197struct shopitems : zero_initialised 200struct shopitems : zero_initialised
198{ 201{
199 const char *name; /* name of the item in question, null if it is the default item */ 202 const char *name; /* name of the item in question, null if it is the default item */
200 const char *name_pl; /* plural name */ 203 const char *name_pl; /* plural name */
222INTERFACE_CLASS (maptile) 225INTERFACE_CLASS (maptile)
223struct maptile : zero_initialised, attachable 226struct maptile : zero_initialised, attachable
224{ 227{
225 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ 228 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
226 struct mapspace *spaces; /* Array of spaces on this map */ 229 struct mapspace *spaces; /* Array of spaces on this map */
230 uint8 *regions; /* region index per mapspace, if != 0 */
231 struct region **regionmap; /* index to region */
227 232
228 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 233 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
229 234
230 shstr ACC (RW, name); /* Name of map as given by its creator */ 235 shstr ACC (RW, name); /* Name of map as given by its creator */
231 struct region *ACC (RW, region); /* What jurisdiction in the game world this map is ruled by 236 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
232 * points to the struct containing all the properties of 237 * points to the struct containing all the properties of
233 * the region */ 238 * the region */
234 double ACC (RW, reset_time); 239 double ACC (RW, reset_time);
235 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 240 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
236 * should be reset 241 * should be reset
248 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 253 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
249 254
250 bool ACC (RW, per_player); 255 bool ACC (RW, per_player);
251 bool ACC (RW, per_party); 256 bool ACC (RW, per_party);
252 bool ACC (RW, outdoor); /* True if an outdoor map */ 257 bool ACC (RW, outdoor); /* True if an outdoor map */
258 bool ACC (RW, nodrop); /* avoid dropping anything on this map */
253 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 259 uint8 ACC (RW, darkness); /* indicates level of darkness of map */
254 260
255 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 261 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
256 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 262 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
257 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 263 oblinkpt *buttons; /* Linked list of linked lists of buttons */
270 shstr ACC (RW, msg); /* Message map creator may have left */ 276 shstr ACC (RW, msg); /* Message map creator may have left */
271 shstr ACC (RW, maplore); /* Map lore information */ 277 shstr ACC (RW, maplore); /* Map lore information */
272 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 278 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
273 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 279 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
274 shstr ACC (RW, path); /* Filename of the map */ 280 shstr ACC (RW, path); /* Filename of the map */
281 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
282 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
275 283
276 MTH void activate (); 284 MTH void activate ();
277 MTH void deactivate (); 285 MTH void deactivate ();
278 286
279 // allocates all (empty) mapspace 287 // allocates all (empty) mapspace
296 MTH void clear_unique_items (); 304 MTH void clear_unique_items ();
297 305
298 MTH void clear_header (); 306 MTH void clear_header ();
299 MTH void clear_links_to (maptile *m); 307 MTH void clear_links_to (maptile *m);
300 308
309 MTH struct region *region (int x, int y) const;
310
301 // loas the header pseudo-object 311 // loas the header pseudo-object
302 bool load_header (object_thawer &thawer); 312 bool _load_header (object_thawer &thawer);
303 MTH bool load_header (const char *path); 313 MTH bool _load_header (const char *path);
304 314
305 // load objects into the map 315 // load objects into the map
306 bool load_objects (object_thawer &thawer); 316 bool _load_objects (object_thawer &thawer);
307 MTH bool load_objects (const char *path, bool skip_header = true); 317 MTH bool _load_objects (const char *path, bool skip_header = true);
308 318
309 // save objects into the given file (uses IO_ flags) 319 // save objects into the given file (uses IO_ flags)
310 bool save_objects (object_freezer &freezer, int flags); 320 bool _save_objects (object_freezer &freezer, int flags);
311 MTH bool save_objects (const char *path, int flags); 321 MTH bool _save_objects (const char *path, int flags);
312 322
313 // save the header pseudo object _only_ 323 // save the header pseudo object _only_
314 bool save_header (object_freezer &freezer); 324 bool _save_header (object_freezer &freezer);
315 MTH bool save_header (const char *path); 325 MTH bool _save_header (const char *path);
316 326
317 maptile (); 327 maptile ();
318 maptile (int w, int h); 328 maptile (int w, int h);
319 ~maptile (); 329 ~maptile ();
320 330
342 { 352 {
343 if (!spaces) 353 if (!spaces)
344 do_load_sync (); 354 do_load_sync ();
345 } 355 }
346 356
357 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
358 bool generate_random_map (random_map_params *RP);
359
360 static maptile *find_async (const char *path, maptile *original = 0);//PERL
347 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 361 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
348 static void emergency_save ();//PERL 362 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
363 MTH object *pick_random_object () const;
349 364
350 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 365 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
351 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 366 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
352}; 367};
353 368
367 int distance_y; 382 int distance_y;
368 int direction; 383 int direction;
369 object *part; 384 object *part;
370}; 385};
371 386
387//TODO: these should be refactored into things like xy_normalise
388// and so on.
389int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
390int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
391int out_of_map (maptile *m, int x, int y);
392maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
393void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
394void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
395int on_same_map (const object *op1, const object *op2);
396int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
397
398// adjust map, x and y for tiled maps and return true if the position is valid at all
399inline bool
400xy_normalise (maptile *&map, sint16 &x, sint16 &y)
401{
402 // when in range, do a quick return, otherwise go the slow route
403 return
404 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
405 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
406}
407
372inline mapspace & 408inline mapspace &
373object::ms () const 409object::ms () const
374{ 410{
375 return map->at (x, y); 411 return map->at (x, y);
376} 412}

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