… | |
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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
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28 | |
29 | |
29 | #ifndef MAP_H |
30 | #ifndef MAP_H |
30 | #define MAP_H |
31 | #define MAP_H |
31 | |
32 | |
32 | #include <tr1/unordered_map> |
33 | #include <tr1/unordered_map> |
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34 | |
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35 | //+GPL |
33 | |
36 | |
34 | #include "region.h" |
37 | #include "region.h" |
35 | #include "cfperl.h" |
38 | #include "cfperl.h" |
36 | |
39 | |
37 | /* We set this size - this is to make magic map work properly on |
40 | /* We set this size - this is to make magic map work properly on |
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46 | */ |
49 | */ |
47 | #define MAGIC_MAP_SIZE 50 |
50 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
52 | |
50 | #define MAP_LAYERS 3 |
53 | #define MAP_LAYERS 3 |
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54 | |
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55 | // tile map index |
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56 | enum { |
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57 | TILE_UP = 0, |
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58 | TILE_RIGHT = 1, |
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59 | TILE_DOWN = 2, |
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60 | TILE_LEFT = 3, |
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61 | }; |
51 | |
62 | |
52 | /* Values for in_memory below */ |
63 | /* Values for in_memory below */ |
53 | enum { |
64 | enum { |
54 | MAP_ACTIVE, |
65 | MAP_ACTIVE, |
55 | MAP_INACTIVE, // not used atm. |
66 | MAP_INACTIVE, // not used atm. |
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99 | * used in the get_map_flags value - that function is used to return |
110 | * used in the get_map_flags value - that function is used to return |
100 | * the flag value, as well as other conditions - using a more general |
111 | * the flag value, as well as other conditions - using a more general |
101 | * function that does more of the work can hopefully be used to replace |
112 | * function that does more of the work can hopefully be used to replace |
102 | * lots of duplicate checks currently in the code. |
113 | * lots of duplicate checks currently in the code. |
103 | */ |
114 | */ |
104 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
115 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
105 | #define P_NEW_MAP 0x20000 |
116 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
106 | /* Coordinates passed result in a new tiled map */ |
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107 | |
117 | |
108 | /* Instead of having numerous arrays that have information on a |
118 | /* Instead of having numerous arrays that have information on a |
109 | * particular space (was map, floor, floor2, map_ob), |
119 | * particular space (was map, floor, floor2, map_ob), |
110 | * have this structure take care of that information. |
120 | * have this structure take care of that information. |
111 | * This puts it all in one place, and should also make it easier |
121 | * This puts it all in one place, and should also make it easier |
… | |
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115 | struct mapspace |
125 | struct mapspace |
116 | { |
126 | { |
117 | object *ACC (RW, bot); |
127 | object *ACC (RW, bot); |
118 | object *ACC (RW, top); /* lowest/highest object on this space */ |
128 | object *ACC (RW, top); /* lowest/highest object on this space */ |
119 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
129 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
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130 | uint32_t smell; // the last count a player was seen here, or 0 |
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131 | static uint32_t smellcount; // global smell counter |
120 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
132 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
121 | sint8 ACC (RW, light); /* How much light this space provides */ |
133 | sint8 ACC (RW, light); /* How much light this space provides */ |
122 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
134 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
123 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
135 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
124 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
136 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
125 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
137 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
126 | |
138 | |
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139 | //-GPL |
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140 | |
127 | void update_ (); |
141 | void update_ (); |
128 | MTH void update () |
142 | MTH void update () |
129 | { |
143 | { |
130 | if (!(flags_ & P_UPTODATE)) |
144 | if (expect_false (!(flags_ & P_UPTODATE))) |
131 | update_ (); |
145 | update_ (); |
132 | } |
146 | } |
133 | |
147 | |
134 | MTH uint8 flags () |
148 | MTH uint8 flags () |
135 | { |
149 | { |
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166 | bool blocks (object *op) const |
180 | bool blocks (object *op) const |
167 | { |
181 | { |
168 | return blocks (op->move_type); |
182 | return blocks (op->move_type); |
169 | } |
183 | } |
170 | }; |
184 | }; |
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185 | |
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186 | // a rectangular area of a map |
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187 | struct maprect |
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188 | { |
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189 | maptile *m; |
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190 | int x0, y0; |
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191 | int x1, y1; |
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192 | int dx, dy; // offset to go from local coordinates to original tile */ |
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193 | }; |
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194 | |
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195 | //+GPL |
171 | |
196 | |
172 | struct shopitems : zero_initialised |
197 | struct shopitems : zero_initialised |
173 | { |
198 | { |
174 | const char *name; /* name of the item in question, null if it is the default item */ |
199 | const char *name; /* name of the item in question, null if it is the default item */ |
175 | const char *name_pl; /* plural name */ |
200 | const char *name_pl; /* plural name */ |
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253 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
278 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
254 | shstr ACC (RW, path); /* Filename of the map */ |
279 | shstr ACC (RW, path); /* Filename of the map */ |
255 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
280 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
256 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
281 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
257 | |
282 | |
258 | MTH sint8 darklevel () const |
283 | //-GPL |
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284 | |
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285 | // the maptile:: is neccessary here for the perl interface to work |
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286 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
259 | { |
287 | { |
260 | return clamp (outdoor ? darkness + outdoor_darkness : darkness, 0, MAX_DARKNESS); |
288 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
261 | } |
289 | } |
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290 | |
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291 | static void adjust_daylight (); |
262 | |
292 | |
263 | MTH void activate (); |
293 | MTH void activate (); |
264 | MTH void deactivate (); |
294 | MTH void deactivate (); |
265 | |
295 | |
266 | // allocates all (empty) mapspace |
296 | // allocates all (empty) mapspace |
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270 | |
300 | |
271 | MTH void fix_auto_apply (); |
301 | MTH void fix_auto_apply (); |
272 | MTH void do_decay_objects (); |
302 | MTH void do_decay_objects (); |
273 | MTH void update_buttons (); |
303 | MTH void update_buttons (); |
274 | MTH int change_map_light (int change); |
304 | MTH int change_map_light (int change); |
275 | static void change_all_map_light (int change); //PERL |
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276 | MTH void set_darkness_map (); |
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277 | MTH int estimate_difficulty () const; |
305 | MTH int estimate_difficulty () const; |
278 | |
306 | |
279 | MTH void play_sound (faceidx sound, int x, int y) const; |
307 | MTH void play_sound (faceidx sound, int x, int y) const; |
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308 | MTH void say_msg (const char *msg, int x, int y) const; |
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309 | |
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310 | // connected links |
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311 | oblinkpt *find_link (shstr_tmp id); |
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312 | MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); |
280 | |
313 | |
281 | // set the given flag on all objects in the map |
314 | // set the given flag on all objects in the map |
282 | MTH void set_object_flag (int flag, int value = 1); |
315 | MTH void set_object_flag (int flag, int value = 1); |
283 | MTH void post_load_original (); |
316 | MTH void post_load_original (); |
284 | |
317 | |
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317 | |
350 | |
318 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
351 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
319 | |
352 | |
320 | MTH void touch () { last_access = runtime; } |
353 | MTH void touch () { last_access = runtime; } |
321 | |
354 | |
322 | MTH bool tile_available (int dir, bool load = true); |
355 | MTH maptile *tile_available (int dir, bool load = true); |
323 | |
356 | |
324 | // find the map that is at coordinate x|y relative to this map |
357 | // find the map that is at coordinate x|y relative to this map |
325 | // TODO: need a better way than passing by reference |
358 | // TODO: need a better way than passing by reference |
326 | // TODO: make perl interface |
359 | // TODO: make perl interface |
327 | maptile *xy_find (sint16 &x, sint16 &y); |
360 | maptile *xy_find (sint16 &x, sint16 &y); |
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345 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
378 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
346 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
379 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
347 | object *pick_random_object (rand_gen &gen = rndm) const; |
380 | object *pick_random_object (rand_gen &gen = rndm) const; |
348 | |
381 | |
349 | mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
382 | mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
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383 | |
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384 | // return an array of maprects corresponding |
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385 | // to the given rectangular area. the last rect will have |
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386 | // a 0 map pointer. |
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387 | // the array will be stored in a static memory area, |
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388 | // so recursion is not atm. supported |
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389 | maprect *split_to_tiles (int x0, int y0, int x1, int y1); |
350 | }; |
390 | }; |
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391 | |
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392 | //+GPL |
351 | |
393 | |
352 | /* This is used by get_rangevector to determine where the other |
394 | /* This is used by get_rangevector to determine where the other |
353 | * creature is. get_rangevector takes into account map tiling, |
395 | * creature is. get_rangevector takes into account map tiling, |
354 | * so you just can not look the the map coordinates and get the |
396 | * so you just can not look the the map coordinates and get the |
355 | * righte value. distance_x/y are distance away, which |
397 | * righte value. distance_x/y are distance away, which |
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372 | // and so on. |
414 | // and so on. |
373 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
415 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
374 | int out_of_map (maptile *m, int x, int y); |
416 | int out_of_map (maptile *m, int x, int y); |
375 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
417 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
376 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
418 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
377 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
419 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); |
378 | int on_same_map (const object *op1, const object *op2); |
420 | int on_same_map (const object *op1, const object *op2); |
379 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
421 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
380 | |
422 | |
381 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
423 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
382 | static inline bool |
424 | static inline bool |
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387 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
429 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
388 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
430 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
389 | } |
431 | } |
390 | // comaptibility cruft end |
432 | // comaptibility cruft end |
391 | |
433 | |
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434 | //-GPL |
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435 | |
392 | inline mapspace & |
436 | inline mapspace & |
393 | object::ms () const |
437 | object::ms () const |
394 | { |
438 | { |
395 | return map->at (x, y); |
439 | return map->at (x, y); |
396 | } |
440 | } |
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457 | y = pos.y; |
501 | y = pos.y; |
458 | |
502 | |
459 | return pos; |
503 | return pos; |
460 | } |
504 | } |
461 | |
505 | |
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506 | // iterate over a rectangular area relative to op |
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507 | // can be used as a single statement, but both iterate macros |
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508 | // invocations must not be followed by a ";" |
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509 | // see common/los.C for usage example |
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510 | // the walk will be ordered, outer loop x, inner loop y |
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511 | // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op |
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512 | // "continue" will skip to the next space |
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513 | #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ |
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514 | for (int dx = (dx0); dx <= (dx1); ++dx) \ |
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515 | { \ |
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516 | sint16 nx, ny; \ |
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517 | maptile *m = 0; \ |
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518 | \ |
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519 | for (int dy = (dy0); dy <= (dy1); ++dy) \ |
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520 | { \ |
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521 | /* check to see if we can simply go one down quickly, */ \ |
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522 | /* if not, do it the slow way */ \ |
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523 | if (!m || ++ny >= m->height) \ |
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524 | { \ |
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525 | nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ |
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526 | \ |
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527 | if (!xy_normalise (m, nx, ny)) \ |
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528 | m = 0; \ |
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529 | } |
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530 | |
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531 | #define ordered_mapwalk_end \ |
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532 | } \ |
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533 | } |
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534 | |
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535 | // loop over every space in the given maprect, |
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536 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 |
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537 | // the iterator code must be a single statement following this macro call, similar to "if" |
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538 | // "continue" will skip to the next space |
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539 | #define rect_mapwalk(rect,dx0,dy0) \ |
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540 | statementvar (maptile *, m, (rect)->m) \ |
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541 | for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ |
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542 | for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ |
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543 | statementvar (int, dx, nx + (rect)->dx - (dx0)) \ |
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544 | statementvar (int, dy, ny + (rect)->dy - (dy0)) |
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545 | |
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546 | // same as ordered_mapwalk, but the walk will not follow any particular |
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547 | // order (unorded), but is likely faster. |
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548 | // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op |
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549 | // "continue" will skip to the next space |
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550 | #define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \ |
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551 | for (maprect *r_e_c_t = (map)->split_to_tiles ( \ |
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552 | (ox) + (dx0) , (oy) + (dy0) , \ |
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553 | (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ |
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554 | r_e_c_t->m; \ |
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555 | ++r_e_c_t) \ |
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556 | rect_mapwalk (r_e_c_t, (ox), (oy)) |
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557 | |
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558 | #define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ |
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559 | unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1) |
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560 | |
462 | #endif |
561 | #endif |
463 | |
562 | |