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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.21 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.22 by root, Sun Dec 3 01:11:23 2006 UTC

295 bool ACC (RW, unique); /* if set, this is a per player unique map */ 295 bool ACC (RW, unique); /* if set, this is a per player unique map */
296 bool ACC (RW, templatemap); /* if set, this is a template map */ 296 bool ACC (RW, templatemap); /* if set, this is a template map */
297 bool ACC (RW, nosmooth); /* if set the content of this map has smoothlevel=0 forced */ 297 bool ACC (RW, nosmooth); /* if set the content of this map has smoothlevel=0 forced */
298 sint32 ACC (RW, timeout); /* swapout is set to this */ 298 sint32 ACC (RW, timeout); /* swapout is set to this */
299 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 299 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
300 sint16 ACC (RW, players); /* How many plares are on this level right now */ 300 sint16 ACC (RW, players); /* How many players are on this level right now */
301 uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must 301 uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must
302 * be loaded before used. The map,omap and map_ob 302 * be loaded before used. The map,omap and map_ob
303 * arrays will be allocated when the map is loaded */ 303 * arrays will be allocated when the map is loaded */
304 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 304 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
305 305
346 int direction; 346 int direction;
347 object *part; 347 object *part;
348}; 348};
349 349
350#endif 350#endif
351

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