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295 | bool ACC (RW, unique); /* if set, this is a per player unique map */ |
295 | bool ACC (RW, unique); /* if set, this is a per player unique map */ |
296 | bool ACC (RW, templatemap); /* if set, this is a template map */ |
296 | bool ACC (RW, templatemap); /* if set, this is a template map */ |
297 | bool ACC (RW, nosmooth); /* if set the content of this map has smoothlevel=0 forced */ |
297 | bool ACC (RW, nosmooth); /* if set the content of this map has smoothlevel=0 forced */ |
298 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
298 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
299 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
299 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
300 | sint16 ACC (RW, players); /* How many plares are on this level right now */ |
300 | sint16 ACC (RW, players); /* How many players are on this level right now */ |
301 | uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must |
301 | uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must |
302 | * be loaded before used. The map,omap and map_ob |
302 | * be loaded before used. The map,omap and map_ob |
303 | * arrays will be allocated when the map is loaded */ |
303 | * arrays will be allocated when the map is loaded */ |
304 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
304 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
305 | |
305 | |
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346 | int direction; |
346 | int direction; |
347 | object *part; |
347 | object *part; |
348 | }; |
348 | }; |
349 | |
349 | |
350 | #endif |
350 | #endif |
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351 | |