1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
25 | * The maptile is allocated each time a new map is opened. |
26 | * The maptile is allocated each time a new map is opened. |
26 | * It contains pointers (very indirectly) to all objects on the map. |
27 | * It contains pointers (very indirectly) to all objects on the map. |
… | |
… | |
28 | |
29 | |
29 | #ifndef MAP_H |
30 | #ifndef MAP_H |
30 | #define MAP_H |
31 | #define MAP_H |
31 | |
32 | |
32 | #include <tr1/unordered_map> |
33 | #include <tr1/unordered_map> |
|
|
34 | |
|
|
35 | //+GPL |
33 | |
36 | |
34 | #include "region.h" |
37 | #include "region.h" |
35 | #include "cfperl.h" |
38 | #include "cfperl.h" |
36 | |
39 | |
37 | /* We set this size - this is to make magic map work properly on |
40 | /* We set this size - this is to make magic map work properly on |
… | |
… | |
47 | #define MAGIC_MAP_SIZE 50 |
50 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
52 | |
50 | #define MAP_LAYERS 3 |
53 | #define MAP_LAYERS 3 |
51 | |
54 | |
52 | /* Values for in_memory below. Should probably be an enumerations */ |
55 | // tile map index |
53 | enum { |
56 | enum { |
54 | MAP_IN_MEMORY, |
57 | TILE_UP = 0, |
|
|
58 | TILE_RIGHT = 1, |
|
|
59 | TILE_DOWN = 2, |
|
|
60 | TILE_LEFT = 3, |
|
|
61 | }; |
|
|
62 | |
|
|
63 | /* Values for in_memory below */ |
|
|
64 | enum { |
|
|
65 | MAP_ACTIVE, |
|
|
66 | MAP_INACTIVE, // not used atm. |
55 | MAP_SWAPPED, |
67 | MAP_SWAPPED, |
56 | MAP_LOADING, |
68 | MAP_LOADING, |
57 | MAP_SAVING, |
69 | MAP_SAVING, |
58 | }; |
70 | }; |
59 | |
71 | |
… | |
… | |
62 | * where it is known the map is not tiled or the values are known |
74 | * where it is known the map is not tiled or the values are known |
63 | * consistent (eg, op->map, op->x, op->y) |
75 | * consistent (eg, op->map, op->x, op->y) |
64 | */ |
76 | */ |
65 | // all those macros are herewith declared legacy |
77 | // all those macros are herewith declared legacy |
66 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
78 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
67 | #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light |
|
|
68 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
79 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
69 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
80 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
70 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
81 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
71 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
82 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
72 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
83 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
… | |
… | |
99 | * used in the get_map_flags value - that function is used to return |
110 | * used in the get_map_flags value - that function is used to return |
100 | * the flag value, as well as other conditions - using a more general |
111 | * the flag value, as well as other conditions - using a more general |
101 | * function that does more of the work can hopefully be used to replace |
112 | * function that does more of the work can hopefully be used to replace |
102 | * lots of duplicate checks currently in the code. |
113 | * lots of duplicate checks currently in the code. |
103 | */ |
114 | */ |
104 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
115 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
105 | #define P_NEW_MAP 0x20000 |
116 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
106 | /* Coordinates passed result in a new tiled map */ |
|
|
107 | |
|
|
108 | /* P_NO_PASS is used for ob_blocked() return value. It needs |
|
|
109 | * to be here to make sure the bits don't match with anything. |
|
|
110 | */ |
|
|
111 | #define P_NO_PASS 0x80000 |
|
|
112 | |
117 | |
113 | /* Instead of having numerous arrays that have information on a |
118 | /* Instead of having numerous arrays that have information on a |
114 | * particular space (was map, floor, floor2, map_ob), |
119 | * particular space (was map, floor, floor2, map_ob), |
115 | * have this structure take care of that information. |
120 | * have this structure take care of that information. |
116 | * This puts it all in one place, and should also make it easier |
121 | * This puts it all in one place, and should also make it easier |
117 | * to extend information about a space. |
122 | * to extend information about a space. |
118 | */ |
123 | */ |
|
|
124 | INTERFACE_CLASS (mapspace) |
119 | struct mapspace |
125 | struct mapspace |
120 | { |
126 | { |
|
|
127 | object *ACC (RW, bot); |
121 | object *bot, *top; /* lowest/highest object on this space */ |
128 | object *ACC (RW, top); /* lowest/highest object on this space */ |
122 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
129 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
|
|
130 | uint32_t smell; // the last count a player was seen here, or 0 |
|
|
131 | static uint32_t smellcount; // global smell counter |
123 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
132 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
124 | sint8 light; /* How much light this space provides */ |
133 | sint8 ACC (RW, light); /* How much light this space provides */ |
125 | MoveType move_block; /* What movement types this space blocks */ |
134 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
126 | MoveType move_slow; /* What movement types this space slows */ |
135 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
127 | MoveType move_on; /* What movement types are activated */ |
136 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
128 | MoveType move_off; /* What movement types are activated */ |
137 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
|
|
138 | |
|
|
139 | //-GPL |
129 | |
140 | |
130 | void update_ (); |
141 | void update_ (); |
131 | void update () |
142 | MTH void update () |
132 | { |
143 | { |
133 | if (!(flags_ & P_UPTODATE)) |
144 | if (expect_false (!(flags_ & P_UPTODATE))) |
134 | update_ (); |
145 | update_ (); |
135 | } |
146 | } |
136 | |
147 | |
137 | uint8 flags () |
148 | MTH uint8 flags () |
138 | { |
149 | { |
139 | update (); |
150 | update (); |
140 | return flags_; |
151 | return flags_; |
141 | } |
152 | } |
|
|
153 | |
|
|
154 | MTH void invalidate () |
|
|
155 | { |
|
|
156 | flags_ = 0; |
|
|
157 | } |
142 | |
158 | |
143 | // maybe only inline quick flags_ checking? |
|
|
144 | object *player () |
159 | MTH object *player () |
145 | { |
160 | { |
146 | // search from the top, because players are usually on top |
161 | object *op; |
147 | // make usually == always and this non-amortized O(1) |
162 | |
148 | // could gte rid of P_PLAYER, too, then |
|
|
149 | if (flags () & P_PLAYER) |
163 | if (flags () & P_PLAYER) |
150 | for (object *op = top; op; op = op->below) |
164 | for (op = top; op->type != PLAYER; op = op->below) |
151 | if (op->type == PLAYER) |
165 | ; |
152 | return op; |
166 | else |
|
|
167 | op = 0; |
153 | |
168 | |
154 | return 0; |
169 | return op; |
155 | } |
170 | } |
156 | |
171 | |
157 | // return the item volume on this mapspace in cm³ |
172 | // return the item volume on this mapspace in cm³ |
158 | uint64 volume () const; |
173 | MTH uint64 volume () const; |
|
|
174 | |
|
|
175 | bool blocks (MoveType mt) const |
|
|
176 | { |
|
|
177 | return move_block && (mt & move_block) == mt; |
|
|
178 | } |
|
|
179 | |
|
|
180 | bool blocks (object *op) const |
|
|
181 | { |
|
|
182 | return blocks (op->move_type); |
|
|
183 | } |
159 | }; |
184 | }; |
|
|
185 | |
|
|
186 | // a rectangular area of a map |
|
|
187 | struct maprect |
|
|
188 | { |
|
|
189 | maptile *m; |
|
|
190 | int x0, y0; |
|
|
191 | int x1, y1; |
|
|
192 | int dx, dy; // offset to go from local coordinates to original tile */ |
|
|
193 | }; |
|
|
194 | |
|
|
195 | //+GPL |
160 | |
196 | |
161 | struct shopitems : zero_initialised |
197 | struct shopitems : zero_initialised |
162 | { |
198 | { |
163 | const char *name; /* name of the item in question, null if it is the default item */ |
199 | const char *name; /* name of the item in question, null if it is the default item */ |
164 | const char *name_pl; /* plural name */ |
200 | const char *name_pl; /* plural name */ |
… | |
… | |
215 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
251 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
216 | |
252 | |
217 | bool ACC (RW, per_player); |
253 | bool ACC (RW, per_player); |
218 | bool ACC (RW, per_party); |
254 | bool ACC (RW, per_party); |
219 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
255 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
220 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
256 | bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ |
221 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
257 | sint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
|
|
258 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
222 | |
259 | |
223 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
260 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
224 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
261 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
225 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
262 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
226 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
263 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
… | |
… | |
241 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
278 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
242 | shstr ACC (RW, path); /* Filename of the map */ |
279 | shstr ACC (RW, path); /* Filename of the map */ |
243 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
280 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
244 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
281 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
245 | |
282 | |
|
|
283 | //-GPL |
|
|
284 | |
|
|
285 | // the maptile:: is neccessary here for the perl interface to work |
|
|
286 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
|
|
287 | { |
|
|
288 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
|
|
289 | } |
|
|
290 | |
|
|
291 | static void adjust_daylight (); |
|
|
292 | |
246 | MTH void activate (); |
293 | MTH void activate (); |
247 | MTH void deactivate (); |
294 | MTH void deactivate (); |
248 | |
295 | |
249 | // allocates all (empty) mapspace |
296 | // allocates all (empty) mapspace |
250 | MTH void alloc (); |
297 | MTH void alloc (); |
… | |
… | |
253 | |
300 | |
254 | MTH void fix_auto_apply (); |
301 | MTH void fix_auto_apply (); |
255 | MTH void do_decay_objects (); |
302 | MTH void do_decay_objects (); |
256 | MTH void update_buttons (); |
303 | MTH void update_buttons (); |
257 | MTH int change_map_light (int change); |
304 | MTH int change_map_light (int change); |
258 | static void change_all_map_light (int change); //PERL |
|
|
259 | MTH void set_darkness_map (); |
|
|
260 | MTH int estimate_difficulty () const; |
305 | MTH int estimate_difficulty () const; |
261 | |
306 | |
262 | MTH void play_sound (faceidx sound, int x, int y) const; |
307 | MTH void play_sound (faceidx sound, int x, int y) const; |
|
|
308 | MTH void say_msg (const char *msg, int x, int y) const; |
|
|
309 | |
|
|
310 | // connected links |
|
|
311 | oblinkpt *find_link (shstr_tmp id); |
|
|
312 | MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); |
263 | |
313 | |
264 | // set the given flag on all objects in the map |
314 | // set the given flag on all objects in the map |
265 | MTH void set_object_flag (int flag, int value = 1); |
315 | MTH void set_object_flag (int flag, int value = 1); |
|
|
316 | MTH void post_load_original (); |
266 | |
317 | |
267 | MTH void link_multipart_objects (); |
318 | MTH void link_multipart_objects (); |
268 | MTH void clear_unique_items (); |
319 | MTH void clear_unique_items (); |
269 | |
320 | |
270 | MTH void clear_header (); |
321 | MTH void clear_header (); |
271 | MTH void clear_links_to (maptile *m); |
322 | MTH void clear_links_to (maptile *m); |
272 | |
323 | |
273 | MTH struct region *region (int x, int y) const; |
324 | MTH struct region *region (int x, int y) const; |
274 | |
325 | |
275 | // loas the header pseudo-object |
326 | // load the header pseudo-object |
276 | bool _load_header (object_thawer &thawer); |
327 | bool _load_header (object_thawer &thawer); |
277 | MTH bool _load_header (const char *path); |
328 | MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); } |
278 | |
329 | |
279 | // load objects into the map |
330 | // load objects into the map |
280 | bool _load_objects (object_thawer &thawer); |
331 | bool _load_objects (object_thawer &thawer); |
281 | MTH bool _load_objects (const char *path, bool skip_header = true); |
332 | MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } |
282 | |
333 | |
283 | // save objects into the given file (uses IO_ flags) |
334 | // save objects into the given file (uses IO_ flags) |
284 | bool _save_objects (object_freezer &freezer, int flags); |
335 | bool _save_objects (object_freezer &freezer, int flags); |
285 | MTH bool _save_objects (const char *path, int flags); |
336 | MTH bool _save_objects (const char *path, int flags); |
286 | |
337 | |
… | |
… | |
299 | |
350 | |
300 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
351 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
301 | |
352 | |
302 | MTH void touch () { last_access = runtime; } |
353 | MTH void touch () { last_access = runtime; } |
303 | |
354 | |
304 | MTH bool tile_available (int dir, bool load = true); |
355 | MTH maptile *tile_available (int dir, bool load = true); |
305 | |
356 | |
306 | // find the map that is at coordinate x|y relative to this map |
357 | // find the map that is at coordinate x|y relative to this map |
307 | // TODO: need a better way than passing by reference |
358 | // TODO: need a better way than passing by reference |
308 | // TODO: make perl interface |
359 | // TODO: make perl interface |
309 | maptile *xy_find (sint16 &x, sint16 &y); |
360 | maptile *xy_find (sint16 &x, sint16 &y); |
… | |
… | |
324 | bool generate_random_map (random_map_params *RP); |
375 | bool generate_random_map (random_map_params *RP); |
325 | |
376 | |
326 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
377 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
327 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
378 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
328 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
379 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
329 | MTH object *pick_random_object () const; |
380 | object *pick_random_object (rand_gen &gen = rndm) const; |
330 | |
381 | |
331 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
382 | mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
332 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
383 | |
|
|
384 | // return an array of maprects corresponding |
|
|
385 | // to the given rectangular area. the last rect will have |
|
|
386 | // a 0 map pointer. |
|
|
387 | // the array will be stored in a static memory area, |
|
|
388 | // so recursion is not atm. supported |
|
|
389 | maprect *split_to_tiles (int x0, int y0, int x1, int y1); |
333 | }; |
390 | }; |
|
|
391 | |
|
|
392 | //+GPL |
334 | |
393 | |
335 | /* This is used by get_rangevector to determine where the other |
394 | /* This is used by get_rangevector to determine where the other |
336 | * creature is. get_rangevector takes into account map tiling, |
395 | * creature is. get_rangevector takes into account map tiling, |
337 | * so you just can not look the the map coordinates and get the |
396 | * so you just can not look the the map coordinates and get the |
338 | * righte value. distance_x/y are distance away, which |
397 | * righte value. distance_x/y are distance away, which |
… | |
… | |
348 | int distance_y; |
407 | int distance_y; |
349 | int direction; |
408 | int direction; |
350 | object *part; |
409 | object *part; |
351 | }; |
410 | }; |
352 | |
411 | |
|
|
412 | // comaptibility cruft start |
353 | //TODO: these should be refactored into things like xy_normalise |
413 | //TODO: these should be refactored into things like xy_normalise |
354 | // and so on. |
414 | // and so on. |
355 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
415 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
356 | int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y); |
|
|
357 | int out_of_map (maptile *m, int x, int y); |
416 | int out_of_map (maptile *m, int x, int y); |
358 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
417 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
359 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
418 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
360 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
419 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); |
361 | int on_same_map (const object *op1, const object *op2); |
420 | int on_same_map (const object *op1, const object *op2); |
362 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
421 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
363 | |
422 | |
364 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
423 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
365 | inline bool |
424 | static inline bool |
366 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
425 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
367 | { |
426 | { |
368 | // when in range, do a quick return, otherwise go the slow route |
427 | // when in range, do a quick return, otherwise go the slow route |
369 | return |
428 | return |
370 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
429 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
371 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
430 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
372 | } |
431 | } |
|
|
432 | // comaptibility cruft end |
|
|
433 | |
|
|
434 | //-GPL |
373 | |
435 | |
374 | inline mapspace & |
436 | inline mapspace & |
375 | object::ms () const |
437 | object::ms () const |
376 | { |
438 | { |
377 | return map->at (x, y); |
439 | return map->at (x, y); |
378 | } |
440 | } |
379 | |
441 | |
|
|
442 | struct mapxy { |
|
|
443 | maptile *m; |
|
|
444 | sint16 x, y; |
|
|
445 | |
|
|
446 | mapxy (maptile *m, sint16 x, sint16 y) |
|
|
447 | : m(m), x(x), y(y) |
|
|
448 | { } |
|
|
449 | |
|
|
450 | mapxy (object *op) |
|
|
451 | : m(op->map), x(op->x), y(op->y) |
|
|
452 | { } |
|
|
453 | |
|
|
454 | mapxy &move (int dx, int dy) |
|
|
455 | { |
|
|
456 | x += dx; |
|
|
457 | y += dy; |
|
|
458 | |
|
|
459 | return *this; |
|
|
460 | } |
|
|
461 | |
|
|
462 | mapxy &move (int dir) |
|
|
463 | { |
|
|
464 | return move (freearr_x [dir], freearr_y [dir]); |
|
|
465 | } |
|
|
466 | |
|
|
467 | operator void *() const { return (void *)m; } |
|
|
468 | mapxy &operator =(const object *op) |
|
|
469 | { |
|
|
470 | m = op->map; |
|
|
471 | x = op->x; |
|
|
472 | y = op->y; |
|
|
473 | |
|
|
474 | return *this; |
|
|
475 | } |
|
|
476 | |
|
|
477 | mapspace *operator ->() const { return &m->at (x, y); } |
|
|
478 | mapspace &operator * () const { return m->at (x, y); } |
|
|
479 | |
|
|
480 | bool normalise () |
|
|
481 | { |
|
|
482 | return xy_normalise (m, x, y); |
|
|
483 | } |
|
|
484 | |
|
|
485 | mapspace &ms () const |
|
|
486 | { |
|
|
487 | return m->at (x, y); |
|
|
488 | } |
|
|
489 | |
|
|
490 | object *insert (object *op, object *originator = 0, int flags = 0) const |
|
|
491 | { |
|
|
492 | return m->insert (op, x, y, originator, flags); |
|
|
493 | } |
|
|
494 | }; |
|
|
495 | |
|
|
496 | inline const mapxy & |
|
|
497 | object::operator =(const mapxy &pos) |
|
|
498 | { |
|
|
499 | map = pos.m; |
|
|
500 | x = pos.x; |
|
|
501 | y = pos.y; |
|
|
502 | |
|
|
503 | return pos; |
|
|
504 | } |
|
|
505 | |
|
|
506 | // iterate over a rectangular area relative to op |
|
|
507 | // can be used as a single statement, but both iterate macros |
|
|
508 | // invocations must not be followed by a ";" |
|
|
509 | // see common/los.C for usage example |
|
|
510 | // the walk will be ordered, outer loop x, inner loop y |
|
|
511 | // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op |
|
|
512 | // "continue" will skip to the next space |
|
|
513 | #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ |
|
|
514 | for (int dx = (dx0); dx <= (dx1); ++dx) \ |
|
|
515 | { \ |
|
|
516 | sint16 nx, ny; \ |
|
|
517 | maptile *m = 0; \ |
|
|
518 | \ |
|
|
519 | for (int dy = (dy0); dy <= (dy1); ++dy) \ |
|
|
520 | { \ |
|
|
521 | /* check to see if we can simply go one down quickly, */ \ |
|
|
522 | /* if not, do it the slow way */ \ |
|
|
523 | if (!m || ++ny >= m->height) \ |
|
|
524 | { \ |
|
|
525 | nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ |
|
|
526 | \ |
|
|
527 | if (!xy_normalise (m, nx, ny)) \ |
|
|
528 | m = 0; \ |
|
|
529 | } |
|
|
530 | |
|
|
531 | #define ordered_mapwalk_end \ |
|
|
532 | } \ |
|
|
533 | } |
|
|
534 | |
|
|
535 | // loop over every space in the given maprect, |
|
|
536 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 |
|
|
537 | // the iterator code must be a single statement following this macro call, similar to "if" |
|
|
538 | // "continue" will skip to the next space |
|
|
539 | #define rect_mapwalk(rect,dx0,dy0) \ |
|
|
540 | statementvar (maptile *, m, (rect)->m) \ |
|
|
541 | for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ |
|
|
542 | for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ |
|
|
543 | statementvar (int, dx, nx + (rect)->dx - (dx0)) \ |
|
|
544 | statementvar (int, dy, ny + (rect)->dy - (dy0)) |
|
|
545 | |
|
|
546 | // same as ordered_mapwalk, but the walk will not follow any particular |
|
|
547 | // order (unorded), but is likely faster. |
|
|
548 | // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op |
|
|
549 | // "continue" will skip to the next space |
|
|
550 | #define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \ |
|
|
551 | for (maprect *r_e_c_t = (map)->split_to_tiles ( \ |
|
|
552 | (ox) + (dx0) , (oy) + (dy0) , \ |
|
|
553 | (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ |
|
|
554 | r_e_c_t->m; \ |
|
|
555 | ++r_e_c_t) \ |
|
|
556 | rect_mapwalk (r_e_c_t, (ox), (oy)) |
|
|
557 | |
|
|
558 | #define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ |
|
|
559 | unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1) |
|
|
560 | |
380 | #endif |
561 | #endif |
381 | |
562 | |