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Comparing deliantra/server/include/map.h (file contents):
Revision 1.63 by root, Mon Jan 29 16:11:48 2007 UTC vs.
Revision 1.72 by root, Mon Mar 12 01:13:10 2007 UTC

65// all those macros are herewith declared legacy 65// all those macros are herewith declared legacy
66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light 67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
70#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L]
71#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 70#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
72#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 71#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
73#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 72#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
74#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on 73#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
75#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off 74#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
118 * to extend information about a space. 117 * to extend information about a space.
119 */ 118 */
120struct mapspace 119struct mapspace
121{ 120{
122 object *bot, *top; /* lowest/highest object on this space */ 121 object *bot, *top; /* lowest/highest object on this space */
123 facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */
124 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 122 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
125 uint8 flags_; /* flags about this space (see the P_ values above) */ 123 uint8 flags_; /* flags about this space (see the P_ values above) */
126 sint8 light; /* How much light this space provides */ 124 sint8 light; /* How much light this space provides */
127 MoveType move_block; /* What movement types this space blocks */ 125 MoveType move_block; /* What movement types this space blocks */
128 MoveType move_slow; /* What movement types this space slows */ 126 MoveType move_slow; /* What movement types this space slows */
153 if (op->type == PLAYER) 151 if (op->type == PLAYER)
154 return op; 152 return op;
155 153
156 return 0; 154 return 0;
157 } 155 }
156
157 // return the item volume on this mapspace in cm³
158 uint64 volume () const;
158}; 159};
159 160
160/* 161/*
161 * Each map is in a given region of the game world and links to a region definiton, so 162 * Each map is in a given region of the game world and links to a region definiton, so
162 * they have to appear here in the headers, before the mapdef 163 * they have to appear here in the headers, before the mapdef
163 */ 164 */
164INTERFACE_CLASS (region) 165INTERFACE_CLASS (region)
165struct region : zero_initialised 166struct region : zero_initialised
166{ 167{
167 region *ACC (RW, next); /* pointer to next region, NULL for the last one */
168 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */ 168 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
169 shstr ACC (RW, parent_name); /*
170 * So that parent and child regions can be defined in
171 * any order, we keep hold of the parent_name during
172 * initialisation, and the children get assigned to their
173 * parents later. (before runtime on the server though)
174 * nothing outside the init code should ever use this value.
175 */
176 region *ACC (RW, parent); /* 169 region *ACC (RW, parent); /*
177 * Pointer to the region that is a parent of the current 170 * Pointer to the region that is a parent of the current
178 * region, if a value isn't defined in the current region 171 * region, if a value isn't defined in the current region
179 * we traverse this series of pointers until it is. 172 * we traverse this series of pointers until it is.
180 */ 173 */
181 char *ACC (RW, longname); /* Official title of the region, this might be defined 174 shstr ACC (RW, longname); /* Official title of the region, this might be defined
182 * to be the same as name*/ 175 * to be the same as name*/
183 shstr ACC (RW, msg); /* the description of the region */ 176 shstr ACC (RW, msg); /* the description of the region */
177 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
178 int ACC (RW, index);
184 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */ 179 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
180 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
185 sint8 ACC (RW, fallback); /* whether, in the event of a region not existing, 181 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
186 * this should be the one we fall back on as the default */ 182 * this should be the one we fall back on as the default */
187 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
188 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
189 183
190 static region *default_region (); 184 static region *default_region ();
191 static region *find (const char *name); 185 static region *find (const char *name);
192 static region *find_fuzzy (const char *name); 186 static region *find_fuzzy (const char *name);
187 static region *read (object_thawer &f);
193}; 188};
189
190typedef object_vector<region, &region::index> regionvec;
191
192extern regionvec regions;
193
194#define for_all_regions(var) \
195 for (unsigned _i = 0; _i < regions.size (); ++_i) \
196 declvar (region *, var, regions [_i])
194 197
195struct shopitems : zero_initialised 198struct shopitems : zero_initialised
196{ 199{
197 const char *name; /* name of the item in question, null if it is the default item */ 200 const char *name; /* name of the item in question, null if it is the default item */
198 const char *name_pl; /* plural name */ 201 const char *name_pl; /* plural name */
271 shstr ACC (RW, msg); /* Message map creator may have left */ 274 shstr ACC (RW, msg); /* Message map creator may have left */
272 shstr ACC (RW, maplore); /* Map lore information */ 275 shstr ACC (RW, maplore); /* Map lore information */
273 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 276 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
274 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 277 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
275 shstr ACC (RW, path); /* Filename of the map */ 278 shstr ACC (RW, path); /* Filename of the map */
279 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
280 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
276 281
277 MTH void activate (); 282 MTH void activate ();
278 MTH void deactivate (); 283 MTH void deactivate ();
279 284
280 // allocates all (empty) mapspace 285 // allocates all (empty) mapspace
348 } 353 }
349 354
350 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 355 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
351 bool generate_random_map (random_map_params *RP); 356 bool generate_random_map (random_map_params *RP);
352 357
358 static maptile *find_async (const char *path, maptile *original = 0);//PERL
353 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 359 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
354 // async prefetch 360 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
355 static maptile *find_async (const char *path, maptile *original = 0);//PERL 361 MTH object *pick_random_object () const;
356 362
357 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 363 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
358 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 364 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
359}; 365};
360 366

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