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Comparing deliantra/server/include/map.h (file contents):
Revision 1.72 by root, Mon Mar 12 01:13:10 2007 UTC vs.
Revision 1.86 by root, Fri Aug 31 00:20:41 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * The maptile is allocated each time a new map is opened. 25 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map. 26 * It contains pointers (very indirectly) to all objects on the map.
30#ifndef MAP_H 29#ifndef MAP_H
31#define MAP_H 30#define MAP_H
32 31
33#include <tr1/unordered_map> 32#include <tr1/unordered_map>
34 33
34#include "region.h"
35#include "cfperl.h" 35#include "cfperl.h"
36 36
37/* We set this size - this is to make magic map work properly on 37/* We set this size - this is to make magic map work properly on
38 * tiled maps. There is no requirement that this matches the 38 * tiled maps. There is no requirement that this matches the
39 * tiled maps size - it just seemed like a reasonable value. 39 * tiled maps size - it just seemed like a reasonable value.
156 156
157 // return the item volume on this mapspace in cm³ 157 // return the item volume on this mapspace in cm³
158 uint64 volume () const; 158 uint64 volume () const;
159}; 159};
160 160
161/*
162 * Each map is in a given region of the game world and links to a region definiton, so
163 * they have to appear here in the headers, before the mapdef
164 */
165INTERFACE_CLASS (region)
166struct region : zero_initialised
167{
168 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
169 region *ACC (RW, parent); /*
170 * Pointer to the region that is a parent of the current
171 * region, if a value isn't defined in the current region
172 * we traverse this series of pointers until it is.
173 */
174 shstr ACC (RW, longname); /* Official title of the region, this might be defined
175 * to be the same as name*/
176 shstr ACC (RW, msg); /* the description of the region */
177 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
178 int ACC (RW, index);
179 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
180 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
181 bool ACC (RW, fallback); /* whether, in the event of a region not existing,
182 * this should be the one we fall back on as the default */
183
184 static region *default_region ();
185 static region *find (const char *name);
186 static region *find_fuzzy (const char *name);
187 static region *read (object_thawer &f);
188};
189
190typedef object_vector<region, &region::index> regionvec;
191
192extern regionvec regions;
193
194#define for_all_regions(var) \
195 for (unsigned _i = 0; _i < regions.size (); ++_i) \
196 declvar (region *, var, regions [_i])
197
198struct shopitems : zero_initialised 161struct shopitems : zero_initialised
199{ 162{
200 const char *name; /* name of the item in question, null if it is the default item */ 163 const char *name; /* name of the item in question, null if it is the default item */
201 const char *name_pl; /* plural name */ 164 const char *name_pl; /* plural name */
202 int typenum; /* itemtype number we need to match 0 if it is the default price */ 165 int typenum; /* itemtype number we need to match 0 if it is the default price */
224struct maptile : zero_initialised, attachable 187struct maptile : zero_initialised, attachable
225{ 188{
226 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ 189 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
227 struct mapspace *spaces; /* Array of spaces on this map */ 190 struct mapspace *spaces; /* Array of spaces on this map */
228 uint8 *regions; /* region index per mapspace, if != 0 */ 191 uint8 *regions; /* region index per mapspace, if != 0 */
229 struct region **regionmap; /* index to region */ 192 region_ptr *regionmap; /* index to region */
230 193
231 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 194 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
232 195
233 shstr ACC (RW, name); /* Name of map as given by its creator */ 196 shstr ACC (RW, name); /* Name of map as given by its creator */
234 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by 197 region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
235 * points to the struct containing all the properties of 198 * points to the struct containing all the properties of
236 * the region */ 199 * the region */
237 double ACC (RW, reset_time); 200 double ACC (RW, reset_time);
238 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 201 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
239 * should be reset 202 * should be reset
240 */ 203 */
241 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 204 bool ACC (RW, dirty); /* if true, something was inserted or removed */
205 bool ACC (RW, no_reset); // must not reset this map
242 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 206 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
243 * players entering/exiting map 207 * players entering/exiting map
244 */ 208 */
245 sint32 ACC (RW, timeout); /* swapout is set to this */ 209 sint32 ACC (RW, timeout); /* swapout is set to this */
246 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 210 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
286 MTH void alloc (); 250 MTH void alloc ();
287 // deallocates the mapspaces (and destroys all objects) 251 // deallocates the mapspaces (and destroys all objects)
288 MTH void clear (); 252 MTH void clear ();
289 253
290 MTH void fix_auto_apply (); 254 MTH void fix_auto_apply ();
291 MTH void decay_objects (); 255 MTH void do_decay_objects ();
292 MTH void update_buttons (); 256 MTH void update_buttons ();
293 MTH int change_map_light (int change); 257 MTH int change_map_light (int change);
294 static void change_all_map_light (int change); //PERL 258 static void change_all_map_light (int change); //PERL
295 MTH void set_darkness_map (); 259 MTH void set_darkness_map ();
296 MTH int estimate_difficulty () const; 260 MTH int estimate_difficulty () const;
297 261
262 MTH void play_sound (faceidx sound, int x, int y) const;
263
298 // set the given flag on all objects in the map 264 // set the given flag on all objects in the map
299 MTH void set_object_flag (int flag, int value = 1); 265 MTH void set_object_flag (int flag, int value = 1);
300 266
301 MTH void link_multipart_objects (); 267 MTH void link_multipart_objects ();
302 MTH void clear_unique_items (); 268 MTH void clear_unique_items ();
332 MTH int size () const { return width * height; } 298 MTH int size () const { return width * height; }
333 299
334 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 300 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
335 301
336 MTH void touch () { last_access = runtime; } 302 MTH void touch () { last_access = runtime; }
303
304 MTH bool tile_available (int dir, bool load = true);
337 305
338 // find the map that is at coordinate x|y relative to this map 306 // find the map that is at coordinate x|y relative to this map
339 // TODO: need a better way than passing by reference 307 // TODO: need a better way than passing by reference
340 // TODO: make perl interface 308 // TODO: make perl interface
341 maptile *xy_find (sint16 &x, sint16 &y); 309 maptile *xy_find (sint16 &x, sint16 &y);
353 } 321 }
354 322
355 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 323 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
356 bool generate_random_map (random_map_params *RP); 324 bool generate_random_map (random_map_params *RP);
357 325
358 static maptile *find_async (const char *path, maptile *original = 0);//PERL 326 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
359 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 327 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
360 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 328 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
361 MTH object *pick_random_object () const; 329 MTH object *pick_random_object () const;
362 330
363 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 331 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
407object::ms () const 375object::ms () const
408{ 376{
409 return map->at (x, y); 377 return map->at (x, y);
410} 378}
411 379
380// not used anywhere *yet*
381struct mapxy {
382 maptile *m;
383 sint16 x, y;
384
385 mapxy (maptile *m, sint16 x, sint16 y)
386 : m(m), x(x), y(y)
387 { }
388
389 mapxy (object *op)
390 : m(op->map), x(op->x), y(op->y)
391 { }
392
393 mapxy &move (int dir)
394 {
395 x += freearr_x [dir];
396 y += freearr_y [dir];
397
398 return *this;
399 }
400
401 operator void *() const { return (void *)m; }
402 mapxy &operator =(const object *op)
403 {
404 m = op->map;
405 x = op->x;
406 y = op->y;
407
408 return *this;
409 }
410
411 mapspace *operator ->() const { return &m->at (x, y); }
412 mapspace *operator * () const { return &m->at (x, y); }
413
414 bool normalise ()
415 {
416 return xy_normalise (m, x, y);
417 }
418
419 object *insert (object *op, object *originator = 0, int flags = 0) const
420 {
421 m->insert (op, x, y, originator, flags);
422 }
423};
424
425inline const mapxy &
426object::operator =(const mapxy &pos)
427{
428 map = pos.m;
429 x = pos.x;
430 y = pos.y;
431
432 return pos;
433}
434
412#endif 435#endif
413 436

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