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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.2 by root, Tue Feb 21 11:00:07 2006 UTC

1/* 1/*
2 * static char *rcsid_define_h = 2 * static char *rcsid_define_h =
3 * "$Id: map.h,v 1.1 2006/02/03 07:12:49 root Exp $"; 3 * "$Id: map.h,v 1.2 2006/02/21 11:00:07 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
270 * (or even through the macros), but doing so will completely 270 * (or even through the macros), but doing so will completely
271 * break map tiling. 271 * break map tiling.
272 */ 272 */
273typedef struct mapdef { 273typedef struct mapdef {
274 struct mapdef *next; /* Next map, linked list */ 274 struct mapdef *next; /* Next map, linked list */
275 char path[HUGE_BUF]; /* Filename of the map */
276 char *tmpname; /* Name of temporary file */ 275 char *tmpname; /* Name of temporary file */
277 char *name; /* Name of map as given by its creator */ 276 char *name; /* Name of map as given by its creator */
278 region *region; /* What jurisdiction in the game world this map is ruled by 277 region *region; /* What jurisdiction in the game world this map is ruled by
279 * points to the struct containing all the properties of 278 * points to the struct containing all the properties of
280 * the region */ 279 * the region */
317 uint64 shopmin; /* minimum price a shop will trade for */ 316 uint64 shopmin; /* minimum price a shop will trade for */
318 uint64 shopmax; /* maximum price a shop will offer */ 317 uint64 shopmax; /* maximum price a shop will offer */
319 char *msg; /* Message map creator may have left */ 318 char *msg; /* Message map creator may have left */
320 char *tile_path[4]; /* path to adjoining maps */ 319 char *tile_path[4]; /* path to adjoining maps */
321 struct mapdef *tile_map[4]; /* Next map, linked list */ 320 struct mapdef *tile_map[4]; /* Next map, linked list */
321 char path[HUGE_BUF]; /* Filename of the map */
322} mapstruct; 322} mapstruct;
323 323
324/* This is used by get_rangevector to determine where the other 324/* This is used by get_rangevector to determine where the other
325 * creature is. get_rangevector takes into account map tiling, 325 * creature is. get_rangevector takes into account map tiling,
326 * so you just can not look the the map coordinates and get the 326 * so you just can not look the the map coordinates and get the

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