1 | /* |
1 | /* |
2 | * static char *rcsid_define_h = |
2 | * static char *rcsid_define_h = |
3 | * "$Id: map.h,v 1.1 2006/02/03 07:12:49 root Exp $"; |
3 | * "$Id: map.h,v 1.5 2006/03/07 13:44:43 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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248 | * to be the same as name*/ |
248 | * to be the same as name*/ |
249 | const char *msg; /* the description of the region */ |
249 | const char *msg; /* the description of the region */ |
250 | uint32 counter; /* A generic counter for holding temporary data. */ |
250 | uint32 counter; /* A generic counter for holding temporary data. */ |
251 | sint8 fallback; /* whether, in the event of a region not existing, |
251 | sint8 fallback; /* whether, in the event of a region not existing, |
252 | * this should be the one we fall back on as the default */ |
252 | * this should be the one we fall back on as the default */ |
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253 | char *jailmap; /*where a player that is arrested in this region should be imprisoned.*/ |
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254 | sint16 jailx, jaily; /* The coodinates in jailmap to which the player should be sent. */ |
253 | } region; |
255 | } region; |
254 | |
256 | |
255 | |
257 | |
256 | typedef struct shopitem { |
258 | typedef struct shopitem { |
257 | const char *name; /* name of the item in question, null if it is the default item */ |
259 | const char *name; /* name of the item in question, null if it is the default item */ |
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270 | * (or even through the macros), but doing so will completely |
272 | * (or even through the macros), but doing so will completely |
271 | * break map tiling. |
273 | * break map tiling. |
272 | */ |
274 | */ |
273 | typedef struct mapdef { |
275 | typedef struct mapdef { |
274 | struct mapdef *next; /* Next map, linked list */ |
276 | struct mapdef *next; /* Next map, linked list */ |
275 | char path[HUGE_BUF]; /* Filename of the map */ |
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276 | char *tmpname; /* Name of temporary file */ |
277 | char *tmpname; /* Name of temporary file */ |
277 | char *name; /* Name of map as given by its creator */ |
278 | char *name; /* Name of map as given by its creator */ |
278 | region *region; /* What jurisdiction in the game world this map is ruled by |
279 | region *region; /* What jurisdiction in the game world this map is ruled by |
279 | * points to the struct containing all the properties of |
280 | * points to the struct containing all the properties of |
280 | * the region */ |
281 | * the region */ |
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315 | char *shoprace; /* the preffered race of the local shopkeeper */ |
316 | char *shoprace; /* the preffered race of the local shopkeeper */ |
316 | double shopgreed; /* how much our shopkeeper overcharges */ |
317 | double shopgreed; /* how much our shopkeeper overcharges */ |
317 | uint64 shopmin; /* minimum price a shop will trade for */ |
318 | uint64 shopmin; /* minimum price a shop will trade for */ |
318 | uint64 shopmax; /* maximum price a shop will offer */ |
319 | uint64 shopmax; /* maximum price a shop will offer */ |
319 | char *msg; /* Message map creator may have left */ |
320 | char *msg; /* Message map creator may have left */ |
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321 | char *maplore; /* Map lore information */ |
320 | char *tile_path[4]; /* path to adjoining maps */ |
322 | char *tile_path[4]; /* path to adjoining maps */ |
321 | struct mapdef *tile_map[4]; /* Next map, linked list */ |
323 | struct mapdef *tile_map[4]; /* Next map, linked list */ |
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324 | char path[HUGE_BUF]; /* Filename of the map */ |
322 | } mapstruct; |
325 | } mapstruct; |
323 | |
326 | |
324 | /* This is used by get_rangevector to determine where the other |
327 | /* This is used by get_rangevector to determine where the other |
325 | * creature is. get_rangevector takes into account map tiling, |
328 | * creature is. get_rangevector takes into account map tiling, |
326 | * so you just can not look the the map coordinates and get the |
329 | * so you just can not look the the map coordinates and get the |
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336 | int distance_y; |
339 | int distance_y; |
337 | int direction; |
340 | int direction; |
338 | object *part; |
341 | object *part; |
339 | } rv_vector; |
342 | } rv_vector; |
340 | |
343 | |
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344 | extern void (*load_original_map_callback)(mapstruct *map); |
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345 | extern void (*load_temporary_map_callback)(mapstruct *map); |
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346 | extern void (*clean_temporary_map_callback)(mapstruct *map); |
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347 | |
341 | #endif |
348 | #endif |