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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.1.1.2 by elmex, Wed Feb 22 18:01:58 2006 UTC vs.
Revision 1.1.1.3 by elmex, Wed Mar 15 14:04:54 2006 UTC

1/* 1/*
2 * static char *rcsid_define_h = 2 * static char *rcsid_define_h =
3 * "$Id: map.h,v 1.1.1.2 2006/02/22 18:01:58 elmex Exp $"; 3 * "$Id: map.h,v 1.1.1.3 2006/03/15 14:04:54 elmex Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
272 * (or even through the macros), but doing so will completely 272 * (or even through the macros), but doing so will completely
273 * break map tiling. 273 * break map tiling.
274 */ 274 */
275typedef struct mapdef { 275typedef struct mapdef {
276 struct mapdef *next; /* Next map, linked list */ 276 struct mapdef *next; /* Next map, linked list */
277 char path[HUGE_BUF]; /* Filename of the map */
278 char *tmpname; /* Name of temporary file */ 277 char *tmpname; /* Name of temporary file */
279 char *name; /* Name of map as given by its creator */ 278 char *name; /* Name of map as given by its creator */
280 region *region; /* What jurisdiction in the game world this map is ruled by 279 region *region; /* What jurisdiction in the game world this map is ruled by
281 * points to the struct containing all the properties of 280 * points to the struct containing all the properties of
282 * the region */ 281 * the region */
320 uint64 shopmax; /* maximum price a shop will offer */ 319 uint64 shopmax; /* maximum price a shop will offer */
321 char *msg; /* Message map creator may have left */ 320 char *msg; /* Message map creator may have left */
322 char *maplore; /* Map lore information */ 321 char *maplore; /* Map lore information */
323 char *tile_path[4]; /* path to adjoining maps */ 322 char *tile_path[4]; /* path to adjoining maps */
324 struct mapdef *tile_map[4]; /* Next map, linked list */ 323 struct mapdef *tile_map[4]; /* Next map, linked list */
324 char path[HUGE_BUF]; /* Filename of the map */
325} mapstruct; 325} mapstruct;
326 326
327/* This is used by get_rangevector to determine where the other 327/* This is used by get_rangevector to determine where the other
328 * creature is. get_rangevector takes into account map tiling, 328 * creature is. get_rangevector takes into account map tiling,
329 * so you just can not look the the map coordinates and get the 329 * so you just can not look the the map coordinates and get the

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