ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/map.h
(Generate patch)

Comparing deliantra/server/include/map.h (file contents):
Revision 1.100 by root, Tue Dec 23 00:39:48 2008 UTC vs.
Revision 1.109 by root, Thu Jan 8 03:03:24 2009 UTC

47#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 49
50#define MAP_LAYERS 3 50#define MAP_LAYERS 3
51 51
52// tile map index
53enum {
54 TILE_UP = 0,
55 TILE_RIGHT = 1,
56 TILE_DOWN = 2,
57 TILE_LEFT = 3,
58};
59
52/* Values for in_memory below */ 60/* Values for in_memory below */
53enum { 61enum {
54 MAP_ACTIVE, 62 MAP_ACTIVE,
55 MAP_INACTIVE, // not used atm. 63 MAP_INACTIVE, // not used atm.
56 MAP_SWAPPED, 64 MAP_SWAPPED,
99 * used in the get_map_flags value - that function is used to return 107 * used in the get_map_flags value - that function is used to return
100 * the flag value, as well as other conditions - using a more general 108 * the flag value, as well as other conditions - using a more general
101 * function that does more of the work can hopefully be used to replace 109 * function that does more of the work can hopefully be used to replace
102 * lots of duplicate checks currently in the code. 110 * lots of duplicate checks currently in the code.
103 */ 111 */
104#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 112#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
105#define P_NEW_MAP 0x20000 113#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
106 /* Coordinates passed result in a new tiled map */
107 114
108/* Instead of having numerous arrays that have information on a 115/* Instead of having numerous arrays that have information on a
109 * particular space (was map, floor, floor2, map_ob), 116 * particular space (was map, floor, floor2, map_ob),
110 * have this structure take care of that information. 117 * have this structure take care of that information.
111 * This puts it all in one place, and should also make it easier 118 * This puts it all in one place, and should also make it easier
115struct mapspace 122struct mapspace
116{ 123{
117 object *ACC (RW, bot); 124 object *ACC (RW, bot);
118 object *ACC (RW, top); /* lowest/highest object on this space */ 125 object *ACC (RW, top); /* lowest/highest object on this space */
119 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ 126 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
127 uint32_t smell; // the last count a player was seen here, or 0
128 static uint32_t smellcount; // global smell counter
120 uint8 flags_; /* flags about this space (see the P_ values above) */ 129 uint8 flags_; /* flags about this space (see the P_ values above) */
121 sint8 ACC (RW, light); /* How much light this space provides */ 130 sint8 ACC (RW, light); /* How much light this space provides */
122 MoveType ACC (RW, move_block); /* What movement types this space blocks */ 131 MoveType ACC (RW, move_block); /* What movement types this space blocks */
123 MoveType ACC (RW, move_slow); /* What movement types this space slows */ 132 MoveType ACC (RW, move_slow); /* What movement types this space slows */
124 MoveType ACC (RW, move_on); /* What movement types are activated */ 133 MoveType ACC (RW, move_on); /* What movement types are activated */
165 174
166 bool blocks (object *op) const 175 bool blocks (object *op) const
167 { 176 {
168 return blocks (op->move_type); 177 return blocks (op->move_type);
169 } 178 }
179};
180
181// a rectangular area of a map
182struct maprect
183{
184 maptile *m;
185 int x0, y0;
186 int x1, y1;
187 int dx, dy; // offset to go from local coordinates to original tile */
170}; 188};
171 189
172struct shopitems : zero_initialised 190struct shopitems : zero_initialised
173{ 191{
174 const char *name; /* name of the item in question, null if it is the default item */ 192 const char *name; /* name of the item in question, null if it is the default item */
227 245
228 bool ACC (RW, per_player); 246 bool ACC (RW, per_player);
229 bool ACC (RW, per_party); 247 bool ACC (RW, per_party);
230 bool ACC (RW, outdoor); /* True if an outdoor map */ 248 bool ACC (RW, outdoor); /* True if an outdoor map */
231 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ 249 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
232 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 250 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
251 static sint8 outdoor_darkness; /* the global darkness level outside */
233 252
234 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 253 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
235 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 254 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
236 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 255 oblinkpt *buttons; /* Linked list of linked lists of buttons */
237 sint16 ACC (RW, temp); /* base temperature of this tile (F) */ 256 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
252 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 271 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
253 shstr ACC (RW, path); /* Filename of the map */ 272 shstr ACC (RW, path); /* Filename of the map */
254 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace 273 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
255 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 274 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
256 275
276 // the maptile:: is neccessary here for the perl interface to work
277 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
278 {
279 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
280 }
281
282 static void adjust_daylight ();
283
257 MTH void activate (); 284 MTH void activate ();
258 MTH void deactivate (); 285 MTH void deactivate ();
259 286
260 // allocates all (empty) mapspace 287 // allocates all (empty) mapspace
261 MTH void alloc (); 288 MTH void alloc ();
264 291
265 MTH void fix_auto_apply (); 292 MTH void fix_auto_apply ();
266 MTH void do_decay_objects (); 293 MTH void do_decay_objects ();
267 MTH void update_buttons (); 294 MTH void update_buttons ();
268 MTH int change_map_light (int change); 295 MTH int change_map_light (int change);
269 static void change_all_map_light (int change); //PERL
270 MTH void set_darkness_map ();
271 MTH int estimate_difficulty () const; 296 MTH int estimate_difficulty () const;
272 297
273 MTH void play_sound (faceidx sound, int x, int y) const; 298 MTH void play_sound (faceidx sound, int x, int y) const;
299
300 // connected links
301 oblinkpt *find_link (shstr_tmp id);
302 MTH void trigger (shstr_tmp id, bool state = true, object *originator = 0);
274 303
275 // set the given flag on all objects in the map 304 // set the given flag on all objects in the map
276 MTH void set_object_flag (int flag, int value = 1); 305 MTH void set_object_flag (int flag, int value = 1);
277 MTH void post_load_original (); 306 MTH void post_load_original ();
278 307
311 340
312 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 341 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
313 342
314 MTH void touch () { last_access = runtime; } 343 MTH void touch () { last_access = runtime; }
315 344
316 MTH bool tile_available (int dir, bool load = true); 345 MTH maptile *tile_available (int dir, bool load = true);
317 346
318 // find the map that is at coordinate x|y relative to this map 347 // find the map that is at coordinate x|y relative to this map
319 // TODO: need a better way than passing by reference 348 // TODO: need a better way than passing by reference
320 // TODO: make perl interface 349 // TODO: make perl interface
321 maptile *xy_find (sint16 &x, sint16 &y); 350 maptile *xy_find (sint16 &x, sint16 &y);
339 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 368 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
340 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 369 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
341 object *pick_random_object (rand_gen &gen = rndm) const; 370 object *pick_random_object (rand_gen &gen = rndm) const;
342 371
343 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 372 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
373
374 // return an array of maprects corresponding
375 // to the given rectangular area. the last rect will have
376 // a 0 map pointer.
377 // the array will be stored in a static memory area,
378 // so recursion is not atm. supported
379 maprect *split_to_tiles (int x0, int y0, int x1, int y1);
344}; 380};
345 381
346/* This is used by get_rangevector to determine where the other 382/* This is used by get_rangevector to determine where the other
347 * creature is. get_rangevector takes into account map tiling, 383 * creature is. get_rangevector takes into account map tiling,
348 * so you just can not look the the map coordinates and get the 384 * so you just can not look the the map coordinates and get the
451 y = pos.y; 487 y = pos.y;
452 488
453 return pos; 489 return pos;
454} 490}
455 491
492// iterate over a rectangular area relative to op
493// can be used as a single statement, but both iterate macros
494// invocations must not be followed by a ";"
495// see common/los.C for usage example
496// the walk will be ordered, outer loop x, inner loop y
497// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
498// "continue" will skip to the next space
499#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
500 for (int dx = (dx0); dx <= (dx1); ++dx) \
501 { \
502 sint16 nx, ny; \
503 maptile *m = 0; \
504 \
505 for (int dy = (dy0); dy <= (dy1); ++dy) \
506 { \
507 /* check to see if we can simply go one down quickly, */ \
508 /* if not, do it the slow way */ \
509 if (!m || ++ny >= m->height) \
510 { \
511 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
512 \
513 if (!xy_normalise (m, nx, ny)) \
514 m = 0; \
515 }
516
517#define ordered_mapwalk_end \
518 } \
519 }
520
521// loop over every space in the given maprect,
522// setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0
523// the iterator code must be a single statement following this macro call, similar to "if"
524// "continue" will skip to the next space
525#define rect_mapwalk(rect,dx0,dy0) \
526 statementvar (maptile *, m, (rect)->m) \
527 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
528 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
529 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
530 statementvar (int, dy, ny + (rect)->dy - (dy0))
531
532// same as above, but the walk will not follow any particular
533// order (unorded), but is likely faster.
534// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
535// "continue" will skip to the next space
536#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \
537 for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \
538 (op)->x + (dx0) , (op)->y + (dy0) , \
539 (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \
540 r_e_c_t->m; \
541 ++r_e_c_t) \
542 rect_mapwalk (r_e_c_t, (op)->x, (op)->y)
543
456#endif 544#endif
457 545

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines