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Comparing deliantra/server/include/map.h (file contents):
Revision 1.61 by root, Mon Jan 29 14:46:01 2007 UTC vs.
Revision 1.102 by root, Tue Dec 23 06:58:23 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* 24/*
26 * The maptile is allocated each time a new map is opened. 25 * The maptile is allocated each time a new map is opened.
27 * It contains pointers (very indirectly) to all objects on the map. 26 * It contains pointers (very indirectly) to all objects on the map.
30#ifndef MAP_H 29#ifndef MAP_H
31#define MAP_H 30#define MAP_H
32 31
33#include <tr1/unordered_map> 32#include <tr1/unordered_map>
34 33
34#include "region.h"
35#include "cfperl.h" 35#include "cfperl.h"
36 36
37/* We set this size - this is to make magic map work properly on 37/* We set this size - this is to make magic map work properly on
38 * tiled maps. There is no requirement that this matches the 38 * tiled maps. There is no requirement that this matches the
39 * tiled maps size - it just seemed like a reasonable value. 39 * tiled maps size - it just seemed like a reasonable value.
47#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 49
50#define MAP_LAYERS 3 50#define MAP_LAYERS 3
51 51
52/* Values for in_memory below. Should probably be an enumerations */ 52/* Values for in_memory below */
53enum { 53enum {
54 MAP_IN_MEMORY, 54 MAP_ACTIVE,
55 MAP_INACTIVE, // not used atm.
55 MAP_SWAPPED, 56 MAP_SWAPPED,
56 MAP_LOADING, 57 MAP_LOADING,
57 MAP_SAVING, 58 MAP_SAVING,
58}; 59};
59 60
62 * where it is known the map is not tiled or the values are known 63 * where it is known the map is not tiled or the values are known
63 * consistent (eg, op->map, op->x, op->y) 64 * consistent (eg, op->map, op->x, op->y)
64 */ 65 */
65// all those macros are herewith declared legacy 66// all those macros are herewith declared legacy
66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 67#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
70#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L]
71#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 70#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
72#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 71#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
73#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 72#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
74#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on 73#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
75#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off 74#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
104 */ 103 */
105#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 104#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
106#define P_NEW_MAP 0x20000 105#define P_NEW_MAP 0x20000
107 /* Coordinates passed result in a new tiled map */ 106 /* Coordinates passed result in a new tiled map */
108 107
109/* P_NO_PASS is used for ob_blocked() return value. It needs
110 * to be here to make sure the bits don't match with anything.
111 */
112#define P_NO_PASS 0x80000
113
114/* Instead of having numerous arrays that have information on a 108/* Instead of having numerous arrays that have information on a
115 * particular space (was map, floor, floor2, map_ob), 109 * particular space (was map, floor, floor2, map_ob),
116 * have this structure take care of that information. 110 * have this structure take care of that information.
117 * This puts it all in one place, and should also make it easier 111 * This puts it all in one place, and should also make it easier
118 * to extend information about a space. 112 * to extend information about a space.
119 */ 113 */
114INTERFACE_CLASS (mapspace)
120struct mapspace 115struct mapspace
121{ 116{
117 object *ACC (RW, bot);
122 object *bot, *top; /* lowest/highest object on this space */ 118 object *ACC (RW, top); /* lowest/highest object on this space */
123 facetile *faces[MAP_LAYERS]; /* faces for the 3 layers */
124 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 119 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
125 uint8 flags_; /* flags about this space (see the P_ values above) */ 120 uint8 flags_; /* flags about this space (see the P_ values above) */
126 sint8 light; /* How much light this space provides */ 121 sint8 ACC (RW, light); /* How much light this space provides */
127 MoveType move_block; /* What movement types this space blocks */ 122 MoveType ACC (RW, move_block); /* What movement types this space blocks */
128 MoveType move_slow; /* What movement types this space slows */ 123 MoveType ACC (RW, move_slow); /* What movement types this space slows */
129 MoveType move_on; /* What movement types are activated */ 124 MoveType ACC (RW, move_on); /* What movement types are activated */
130 MoveType move_off; /* What movement types are activated */ 125 MoveType ACC (RW, move_off); /* What movement types are activated */
131 126
132 void update_ (); 127 void update_ ();
133 void update () 128 MTH void update ()
134 { 129 {
135 if (!(flags_ & P_UPTODATE)) 130 if (!(flags_ & P_UPTODATE))
136 update_ (); 131 update_ ();
137 } 132 }
138 133
139 uint8 flags () 134 MTH uint8 flags ()
140 { 135 {
141 update (); 136 update ();
142 return flags_; 137 return flags_;
143 } 138 }
139
140 MTH void invalidate ()
141 {
142 flags_ = 0;
143 }
144 144
145 // maybe only inline quick flags_ checking?
146 object *player () 145 MTH object *player ()
147 { 146 {
148 // search from the top, because players are usually on top 147 object *op;
149 // make usually == always and this non-amortized O(1) 148
150 // could gte rid of P_PLAYER, too, then
151 if (flags () & P_PLAYER) 149 if (flags () & P_PLAYER)
152 for (object *op = top; op; op = op->below) 150 for (op = top; op->type != PLAYER; op = op->below)
153 if (op->type == PLAYER) 151 ;
154 return op; 152 else
153 op = 0;
155 154
156 return 0; 155 return op;
157 } 156 }
158};
159 157
160/* 158 // return the item volume on this mapspace in cm³
161 * Each map is in a given region of the game world and links to a region definiton, so 159 MTH uint64 volume () const;
162 * they have to appear here in the headers, before the mapdef
163 */
164INTERFACE_CLASS (region)
165struct region : zero_initialised
166{
167 region *ACC (RW, next); /* pointer to next region, NULL for the last one */
168 shstr ACC (RW, name); /* Shortend name of the region as maps refer to it */
169 shstr ACC (RW, parent_name); /*
170 * So that parent and child regions can be defined in
171 * any order, we keep hold of the parent_name during
172 * initialisation, and the children get assigned to their
173 * parents later. (before runtime on the server though)
174 * nothing outside the init code should ever use this value.
175 */
176 region *ACC (RW, parent); /*
177 * Pointer to the region that is a parent of the current
178 * region, if a value isn't defined in the current region
179 * we traverse this series of pointers until it is.
180 */
181 char *ACC (RW, longname); /* Official title of the region, this might be defined
182 * to be the same as name*/
183 char *ACC (RW, msg); /* the description of the region */
184 uint32 ACC (RW, counter); /* A generic counter for holding temporary data. */
185 sint8 ACC (RW, fallback); /* whether, in the event of a region not existing,
186 * this should be the one we fall back on as the default */
187 shstr ACC (RW, jailmap); /*where a player that is arrested in this region should be imprisoned. */
188 sint16 ACC (RW, jailx), ACC (RW, jaily); /* The coodinates in jailmap to which the player should be sent. */
189 160
190 static region *default_region (); 161 bool blocks (MoveType mt) const
191 static region *find (const char *name); 162 {
192 static region *find_fuzzy (const char *name); 163 return move_block && (mt & move_block) == mt;
164 }
165
166 bool blocks (object *op) const
167 {
168 return blocks (op->move_type);
169 }
193}; 170};
194 171
195struct shopitems : zero_initialised 172struct shopitems : zero_initialised
196{ 173{
197 const char *name; /* name of the item in question, null if it is the default item */ 174 const char *name; /* name of the item in question, null if it is the default item */
221struct maptile : zero_initialised, attachable 198struct maptile : zero_initialised, attachable
222{ 199{
223 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ 200 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
224 struct mapspace *spaces; /* Array of spaces on this map */ 201 struct mapspace *spaces; /* Array of spaces on this map */
225 uint8 *regions; /* region index per mapspace, if != 0 */ 202 uint8 *regions; /* region index per mapspace, if != 0 */
226 struct region **regionmap; /* index to region */ 203 region_ptr *regionmap; /* index to region */
227 204
228 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 205 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
229 206
230 shstr ACC (RW, name); /* Name of map as given by its creator */ 207 shstr ACC (RW, name); /* Name of map as given by its creator */
231 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by 208 region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
232 * points to the struct containing all the properties of 209 * points to the struct containing all the properties of
233 * the region */ 210 * the region */
234 double ACC (RW, reset_time); 211 double ACC (RW, reset_time);
235 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 212 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
236 * should be reset 213 * should be reset
237 */ 214 */
238 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 215 bool ACC (RW, dirty); /* if true, something was inserted or removed */
216 bool ACC (RW, no_reset); // must not reset this map
239 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 217 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
240 * players entering/exiting map 218 * players entering/exiting map
241 */ 219 */
242 sint32 ACC (RW, timeout); /* swapout is set to this */ 220 sint32 ACC (RW, timeout); /* swapout is set to this */
243 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 221 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
248 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 226 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
249 227
250 bool ACC (RW, per_player); 228 bool ACC (RW, per_player);
251 bool ACC (RW, per_party); 229 bool ACC (RW, per_party);
252 bool ACC (RW, outdoor); /* True if an outdoor map */ 230 bool ACC (RW, outdoor); /* True if an outdoor map */
253 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 231 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
254 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 232 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
233 static sint8 outdoor_darkness; /* the global darkness level outside */
255 234
256 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 235 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
257 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 236 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
258 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 237 oblinkpt *buttons; /* Linked list of linked lists of buttons */
259 sint16 ACC (RW, temp); /* base temperature of this tile (F) */ 238 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
271 shstr ACC (RW, msg); /* Message map creator may have left */ 250 shstr ACC (RW, msg); /* Message map creator may have left */
272 shstr ACC (RW, maplore); /* Map lore information */ 251 shstr ACC (RW, maplore); /* Map lore information */
273 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 252 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
274 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 253 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
275 shstr ACC (RW, path); /* Filename of the map */ 254 shstr ACC (RW, path); /* Filename of the map */
255 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
256 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
257
258 // the maptile:: is neccessary here for the perl interface to work
259 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
260 {
261 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
262 }
263
264 static void adjust_daylight ();
276 265
277 MTH void activate (); 266 MTH void activate ();
278 MTH void deactivate (); 267 MTH void deactivate ();
279 268
280 // allocates all (empty) mapspace 269 // allocates all (empty) mapspace
281 MTH void alloc (); 270 MTH void alloc ();
282 // deallocates the mapspaces (and destroys all objects) 271 // deallocates the mapspaces (and destroys all objects)
283 MTH void clear (); 272 MTH void clear ();
284 273
285 MTH void fix_auto_apply (); 274 MTH void fix_auto_apply ();
286 MTH void decay_objects (); 275 MTH void do_decay_objects ();
287 MTH void update_buttons (); 276 MTH void update_buttons ();
288 MTH int change_map_light (int change); 277 MTH int change_map_light (int change);
289 static void change_all_map_light (int change); //PERL
290 MTH void set_darkness_map ();
291 MTH int estimate_difficulty () const; 278 MTH int estimate_difficulty () const;
279
280 MTH void play_sound (faceidx sound, int x, int y) const;
292 281
293 // set the given flag on all objects in the map 282 // set the given flag on all objects in the map
294 MTH void set_object_flag (int flag, int value = 1); 283 MTH void set_object_flag (int flag, int value = 1);
284 MTH void post_load_original ();
295 285
296 MTH void link_multipart_objects (); 286 MTH void link_multipart_objects ();
297 MTH void clear_unique_items (); 287 MTH void clear_unique_items ();
298 288
299 MTH void clear_header (); 289 MTH void clear_header ();
300 MTH void clear_links_to (maptile *m); 290 MTH void clear_links_to (maptile *m);
301 291
302 MTH struct region *region (int x, int y) const; 292 MTH struct region *region (int x, int y) const;
303 293
304 // loas the header pseudo-object 294 // load the header pseudo-object
305 bool _load_header (object_thawer &thawer); 295 bool _load_header (object_thawer &thawer);
306 MTH bool _load_header (const char *path); 296 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
307 297
308 // load objects into the map 298 // load objects into the map
309 bool _load_objects (object_thawer &thawer); 299 bool _load_objects (object_thawer &thawer);
310 MTH bool _load_objects (const char *path, bool skip_header = true); 300 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
311 301
312 // save objects into the given file (uses IO_ flags) 302 // save objects into the given file (uses IO_ flags)
313 bool _save_objects (object_freezer &freezer, int flags); 303 bool _save_objects (object_freezer &freezer, int flags);
314 MTH bool _save_objects (const char *path, int flags); 304 MTH bool _save_objects (const char *path, int flags);
315 305
327 MTH int size () const { return width * height; } 317 MTH int size () const { return width * height; }
328 318
329 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 319 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
330 320
331 MTH void touch () { last_access = runtime; } 321 MTH void touch () { last_access = runtime; }
322
323 MTH bool tile_available (int dir, bool load = true);
332 324
333 // find the map that is at coordinate x|y relative to this map 325 // find the map that is at coordinate x|y relative to this map
334 // TODO: need a better way than passing by reference 326 // TODO: need a better way than passing by reference
335 // TODO: make perl interface 327 // TODO: make perl interface
336 maptile *xy_find (sint16 &x, sint16 &y); 328 maptile *xy_find (sint16 &x, sint16 &y);
348 } 340 }
349 341
350 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 342 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
351 bool generate_random_map (random_map_params *RP); 343 bool generate_random_map (random_map_params *RP);
352 344
345 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
353 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 346 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
354 // async prefetch 347 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
355 static maptile *find_async (const char *path, maptile *original = 0);//PERL 348 object *pick_random_object (rand_gen &gen = rndm) const;
356 349
357 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 350 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
358 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
359}; 351};
360 352
361/* This is used by get_rangevector to determine where the other 353/* This is used by get_rangevector to determine where the other
362 * creature is. get_rangevector takes into account map tiling, 354 * creature is. get_rangevector takes into account map tiling,
363 * so you just can not look the the map coordinates and get the 355 * so you just can not look the the map coordinates and get the
374 int distance_y; 366 int distance_y;
375 int direction; 367 int direction;
376 object *part; 368 object *part;
377}; 369};
378 370
371// comaptibility cruft start
379//TODO: these should be refactored into things like xy_normalise 372//TODO: these should be refactored into things like xy_normalise
380// and so on. 373// and so on.
381int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 374int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
382int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y);
383int out_of_map(maptile *m, int x, int y); 375int out_of_map (maptile *m, int x, int y);
384maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); 376maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
385void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); 377void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
386void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 378void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
387int on_same_map(const object *op1, const object *op2); 379int on_same_map (const object *op1, const object *op2);
380int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
388 381
389// adjust map, x and y for tiled maps and return true if the position is valid at all 382// adjust map, x and y for tiled maps and return true if the position is valid at all
390inline bool 383static inline bool
391xy_normalise (maptile *&map, sint16 &x, sint16 &y) 384xy_normalise (maptile *&map, sint16 &x, sint16 &y)
392{ 385{
393 // when in range, do a quick return, otherwise go the slow route 386 // when in range, do a quick return, otherwise go the slow route
394 return 387 return
395 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 388 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
396 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 389 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
397} 390}
391// comaptibility cruft end
398 392
399inline mapspace & 393inline mapspace &
400object::ms () const 394object::ms () const
401{ 395{
402 return map->at (x, y); 396 return map->at (x, y);
403} 397}
404 398
399struct mapxy {
400 maptile *m;
401 sint16 x, y;
402
403 mapxy (maptile *m, sint16 x, sint16 y)
404 : m(m), x(x), y(y)
405 { }
406
407 mapxy (object *op)
408 : m(op->map), x(op->x), y(op->y)
409 { }
410
411 mapxy &move (int dx, int dy)
412 {
413 x += dx;
414 y += dy;
415
416 return *this;
417 }
418
419 mapxy &move (int dir)
420 {
421 return move (freearr_x [dir], freearr_y [dir]);
422 }
423
424 operator void *() const { return (void *)m; }
425 mapxy &operator =(const object *op)
426 {
427 m = op->map;
428 x = op->x;
429 y = op->y;
430
431 return *this;
432 }
433
434 mapspace *operator ->() const { return &m->at (x, y); }
435 mapspace &operator * () const { return m->at (x, y); }
436
437 bool normalise ()
438 {
439 return xy_normalise (m, x, y);
440 }
441
442 mapspace &ms () const
443 {
444 return m->at (x, y);
445 }
446
447 object *insert (object *op, object *originator = 0, int flags = 0) const
448 {
449 return m->insert (op, x, y, originator, flags);
450 }
451};
452
453inline const mapxy &
454object::operator =(const mapxy &pos)
455{
456 map = pos.m;
457 x = pos.x;
458 y = pos.y;
459
460 return pos;
461}
462
405#endif 463#endif
406 464

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