--- deliantra/server/include/map.h 2008/12/23 22:03:06 1.103 +++ deliantra/server/include/map.h 2010/03/26 01:04:44 1.130 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -31,6 +32,8 @@ #include +//+GPL + #include "region.h" #include "cfperl.h" @@ -49,6 +52,14 @@ #define MAP_LAYERS 3 +// tile map index +enum { + TILE_UP = 0, + TILE_RIGHT = 1, + TILE_DOWN = 2, + TILE_LEFT = 3, +}; + /* Values for in_memory below */ enum { MAP_ACTIVE, @@ -84,16 +95,16 @@ */ #define P_BLOCKSVIEW 0x01 #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ -#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ +#define P_NO_CLERIC 0x04 /* no clerical spells cast here */ #define P_SAFE 0x08 /* If this is set the map tile is a safe space, * that means, nothing harmful can be done, * such as: bombs, potion usage, alchemy, spells * this was introduced to make shops safer * but is useful in other situations */ -#define P_IS_ALIVE 0x10 /* something alive is on this space */ -#define P_NO_CLERIC 0x20 /* no clerical spells cast here */ -#define P_UPTODATE 0x80 /* this space is up to date */ +#define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */ +#define P_IS_ALIVE 0x20 /* something alive is on this space */ +#define P_UPTODATE 0x80 // this space is up to date /* The following two values are not stored in the MapLook flags, but instead * used in the get_map_flags value - that function is used to return @@ -101,9 +112,8 @@ * function that does more of the work can hopefully be used to replace * lots of duplicate checks currently in the code. */ -#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ -#define P_NEW_MAP 0x20000 - /* Coordinates passed result in a new tiled map */ +#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ +#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ /* Instead of having numerous arrays that have information on a * particular space (was map, floor, floor2, map_ob), @@ -115,20 +125,37 @@ struct mapspace { object *ACC (RW, bot); - object *ACC (RW, top); /* lowest/highest object on this space */ + object *ACC (RW, top); /* lowest/highest object on this space */ object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ - uint8 flags_; /* flags about this space (see the P_ values above) */ - sint8 ACC (RW, light); /* How much light this space provides */ - MoveType ACC (RW, move_block); /* What movement types this space blocks */ - MoveType ACC (RW, move_slow); /* What movement types this space slows */ - MoveType ACC (RW, move_on); /* What movement types are activated */ - MoveType ACC (RW, move_off); /* What movement types are activated */ + uint8 flags_; /* flags about this space (see the P_ values above) */ + sint8 ACC (RW, light); /* How much light this space provides */ + MoveType ACC (RW, move_block); /* What movement types this space blocks */ + MoveType ACC (RW, move_slow); /* What movement types this space slows */ + MoveType ACC (RW, move_on); /* What movement types are activated */ + MoveType ACC (RW, move_off); /* What movement types are activated */ + uint16_t ACC (RW, items_); // saturates at 64k + uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) + uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 + static uint32_t ACC (RW, smellcount); // global smell counter + + uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems + +//-GPL void update_ (); MTH void update () { - if (!(flags_ & P_UPTODATE)) + // we take advantage of the fact that 0x80 is the sign bit + // to generate more efficient code on many cpus + assert (sint8 (P_UPTODATE) < 0); + assert (sint8 (-1 & ~P_UPTODATE) >= 0); + + if (expect_false (sint8 (flags_) >= 0)) update_ (); + + // must be true by now (gcc seems content with only the second test) + assume (sint8 (flags_) < 0); + assume (flags_ & P_UPTODATE); } MTH uint8 flags () @@ -155,8 +182,18 @@ return op; } + MTH uint32 items() + { + update (); + return items_; + } + // return the item volume on this mapspace in cm³ - MTH uint64 volume () const; + MTH uint64 volume () + { + update (); + return volume_ * 1024; + } bool blocks (MoveType mt) const { @@ -169,6 +206,17 @@ } }; +// a rectangular area of a map, used my split_to_tiles/unordered_mapwalk +struct maprect +{ + maptile *m; + int x0, y0; + int x1, y1; + int dx, dy; // offset to go from local coordinates to original tile */ +}; + +//+GPL + struct shopitems : zero_initialised { const char *name; /* name of the item in question, null if it is the default item */ @@ -235,13 +283,6 @@ uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ oblinkpt *buttons; /* Linked list of linked lists of buttons */ - sint16 ACC (RW, temp); /* base temperature of this tile (F) */ - sint16 ACC (RW, pressure); /* barometric pressure (mb) */ - sint8 ACC (RW, humid); /* humitidy of this tile */ - sint8 ACC (RW, windspeed); /* windspeed of this tile */ - sint8 ACC (RW, winddir); /* direction of wind */ - sint8 ACC (RW, sky); /* sky conditions */ - int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */ struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ @@ -252,8 +293,10 @@ shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ shstr ACC (RW, path); /* Filename of the map */ - int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace + int ACC (RW, max_items); // maximum number of items on a mapspace + +//-GPL // the maptile:: is neccessary here for the perl interface to work MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const @@ -271,6 +314,7 @@ // deallocates the mapspaces (and destroys all objects) MTH void clear (); + MTH void post_load (); // update cached values in mapspaces etc. MTH void fix_auto_apply (); MTH void do_decay_objects (); MTH void update_buttons (); @@ -278,6 +322,11 @@ MTH int estimate_difficulty () const; MTH void play_sound (faceidx sound, int x, int y) const; + MTH void say_msg (const_utf8_string msg, int x, int y) const; + + // connected links + oblinkpt *find_link (shstr_tmp id); + MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); // set the given flag on all objects in the map MTH void set_object_flag (int flag, int value = 1); @@ -301,11 +350,11 @@ // save objects into the given file (uses IO_ flags) bool _save_objects (object_freezer &freezer, int flags); - MTH bool _save_objects (const char *path, int flags); + MTH bool _save_objects (const_octet_string path, int flags); // save the header pseudo object _only_ bool _save_header (object_freezer &freezer); - MTH bool _save_header (const char *path); + MTH bool _save_header (const_octet_string path); maptile (); maptile (int w, int h); @@ -320,7 +369,7 @@ MTH void touch () { last_access = runtime; } - MTH bool tile_available (int dir, bool load = true); + MTH maptile *tile_available (int dir, bool load = true); // find the map that is at coordinate x|y relative to this map // TODO: need a better way than passing by reference @@ -342,14 +391,21 @@ void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); bool generate_random_map (random_map_params *RP); - static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL - static maptile *find_sync (const char *path, maptile *original = 0);//PERL - static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL + static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL + static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL + static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL object *pick_random_object (rand_gen &gen = rndm) const; mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } + + // return an array of maprects corresponding + // to the given rectangular area. the last rect will have + // a 0 map pointer. + maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1); }; +//+GPL + /* This is used by get_rangevector to determine where the other * creature is. get_rangevector takes into account map tiling, * so you just can not look the the map coordinates and get the @@ -375,7 +431,7 @@ int out_of_map (maptile *m, int x, int y); maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); -void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); +void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); int on_same_map (const object *op1, const object *op2); int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); @@ -390,6 +446,8 @@ } // comaptibility cruft end +//-GPL + inline mapspace & object::ms () const { @@ -464,29 +522,58 @@ // can be used as a single statement, but both iterate macros // invocations must not be followed by a ";" // see common/los.C for usage example -#define rectangular_mapspace_iterate_begin(op,dx0,dx1,dy0,dy1) \ - for (int dx = (dx0); dx <= (dx1); dx++) \ - { \ - sint16 nx, ny; \ - maptile *m = 0; \ - \ - for (int dy = (dy0); dy <= (dy1); dy++) \ - { \ - /* check to see if we can simply go one down quickly, */ \ - /* if not, due it the slow way */ \ - if (!m || ++ny >= m->height) \ - { \ - nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ - \ - if (xy_normalise (m, nx, ny)) \ - m->touch (); \ - else \ - m = 0; \ - } - -#define rectangular_mapspace_iterate_end \ - } \ - } +// the walk will be ordered, outer loop x, inner loop y +// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op +// "continue" will skip to the next space +#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ + for (int dx = (dx0); dx <= (dx1); ++dx) \ + { \ + sint16 nx, ny; \ + maptile *m = 0; \ + \ + for (int dy = (dy0); dy <= (dy1); ++dy) \ + { \ + /* check to see if we can simply go one down quickly, */ \ + /* if not, do it the slow way */ \ + if (!m || ++ny >= m->height) \ + { \ + nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ + \ + if (!xy_normalise (m, nx, ny)) \ + m = 0; \ + } + +#define ordered_mapwalk_end \ + } \ + } + +extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations + +// loop over every space in the given maprect, +// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 +// the iterator code must be a single statement following this macro call, similar to "if" +// "continue" will skip to the next space +#define rect_mapwalk(rect,dx0,dy0) \ + statementvar (maptile *, m, (rect)->m) \ + for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ + for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ + statementvar (int, dx, nx + (rect)->dx - (dx0)) \ + statementvar (int, dy, ny + (rect)->dy - (dy0)) + +// same as ordered_mapwalk, but the walk will not follow any particular +// order (unorded), but is likely faster. +// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op +// "continue" will skip to the next space +#define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \ + for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \ + (ox) + (dx0) , (oy) + (dy0) , \ + (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ + r_e_c_t->m; \ + ++r_e_c_t) \ + rect_mapwalk (r_e_c_t, (ox), (oy)) + +#define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \ + unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1) #endif