ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/map.h
(Generate patch)

Comparing deliantra/server/include/map.h (file contents):
Revision 1.81 by root, Wed Aug 1 01:53:13 2007 UTC vs.
Revision 1.103 by root, Tue Dec 23 22:03:06 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* 24/*
25 * The maptile is allocated each time a new map is opened. 25 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map. 26 * It contains pointers (very indirectly) to all objects on the map.
47#define MAGIC_MAP_SIZE 50 47#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 49
50#define MAP_LAYERS 3 50#define MAP_LAYERS 3
51 51
52/* Values for in_memory below. Should probably be an enumerations */ 52/* Values for in_memory below */
53enum { 53enum {
54 MAP_IN_MEMORY, 54 MAP_ACTIVE,
55 MAP_INACTIVE, // not used atm.
55 MAP_SWAPPED, 56 MAP_SWAPPED,
56 MAP_LOADING, 57 MAP_LOADING,
57 MAP_SAVING, 58 MAP_SAVING,
58}; 59};
59 60
62 * where it is known the map is not tiled or the values are known 63 * where it is known the map is not tiled or the values are known
63 * consistent (eg, op->map, op->x, op->y) 64 * consistent (eg, op->map, op->x, op->y)
64 */ 65 */
65// all those macros are herewith declared legacy 66// all those macros are herewith declared legacy
66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 67#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
70#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 70#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
71#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 71#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
72#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 72#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
103 */ 103 */
104#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 104#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
105#define P_NEW_MAP 0x20000 105#define P_NEW_MAP 0x20000
106 /* Coordinates passed result in a new tiled map */ 106 /* Coordinates passed result in a new tiled map */
107 107
108/* P_NO_PASS is used for ob_blocked() return value. It needs
109 * to be here to make sure the bits don't match with anything.
110 */
111#define P_NO_PASS 0x80000
112
113/* Instead of having numerous arrays that have information on a 108/* Instead of having numerous arrays that have information on a
114 * particular space (was map, floor, floor2, map_ob), 109 * particular space (was map, floor, floor2, map_ob),
115 * have this structure take care of that information. 110 * have this structure take care of that information.
116 * This puts it all in one place, and should also make it easier 111 * This puts it all in one place, and should also make it easier
117 * to extend information about a space. 112 * to extend information about a space.
118 */ 113 */
114INTERFACE_CLASS (mapspace)
119struct mapspace 115struct mapspace
120{ 116{
117 object *ACC (RW, bot);
121 object *bot, *top; /* lowest/highest object on this space */ 118 object *ACC (RW, top); /* lowest/highest object on this space */
122 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 119 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
123 uint8 flags_; /* flags about this space (see the P_ values above) */ 120 uint8 flags_; /* flags about this space (see the P_ values above) */
124 sint8 light; /* How much light this space provides */ 121 sint8 ACC (RW, light); /* How much light this space provides */
125 MoveType move_block; /* What movement types this space blocks */ 122 MoveType ACC (RW, move_block); /* What movement types this space blocks */
126 MoveType move_slow; /* What movement types this space slows */ 123 MoveType ACC (RW, move_slow); /* What movement types this space slows */
127 MoveType move_on; /* What movement types are activated */ 124 MoveType ACC (RW, move_on); /* What movement types are activated */
128 MoveType move_off; /* What movement types are activated */ 125 MoveType ACC (RW, move_off); /* What movement types are activated */
129 126
130 void update_ (); 127 void update_ ();
131 void update () 128 MTH void update ()
132 { 129 {
133 if (!(flags_ & P_UPTODATE)) 130 if (!(flags_ & P_UPTODATE))
134 update_ (); 131 update_ ();
135 } 132 }
136 133
137 uint8 flags () 134 MTH uint8 flags ()
138 { 135 {
139 update (); 136 update ();
140 return flags_; 137 return flags_;
141 } 138 }
139
140 MTH void invalidate ()
141 {
142 flags_ = 0;
143 }
142 144
143 // maybe only inline quick flags_ checking?
144 object *player () 145 MTH object *player ()
145 { 146 {
146 // search from the top, because players are usually on top 147 object *op;
147 // make usually == always and this non-amortized O(1) 148
148 // could gte rid of P_PLAYER, too, then
149 if (flags () & P_PLAYER) 149 if (flags () & P_PLAYER)
150 for (object *op = top; op; op = op->below) 150 for (op = top; op->type != PLAYER; op = op->below)
151 if (op->type == PLAYER) 151 ;
152 return op; 152 else
153 op = 0;
153 154
154 return 0; 155 return op;
155 } 156 }
156 157
157 // return the item volume on this mapspace in cm³ 158 // return the item volume on this mapspace in cm³
158 uint64 volume () const; 159 MTH uint64 volume () const;
160
161 bool blocks (MoveType mt) const
162 {
163 return move_block && (mt & move_block) == mt;
164 }
165
166 bool blocks (object *op) const
167 {
168 return blocks (op->move_type);
169 }
159}; 170};
160 171
161struct shopitems : zero_initialised 172struct shopitems : zero_initialised
162{ 173{
163 const char *name; /* name of the item in question, null if it is the default item */ 174 const char *name; /* name of the item in question, null if it is the default item */
212 * be loaded before used. The map,omap and map_ob 223 * be loaded before used. The map,omap and map_ob
213 * arrays will be allocated when the map is loaded */ 224 * arrays will be allocated when the map is loaded */
214 sint16 players; /* How many players are on this map right now */ 225 sint16 players; /* How many players are on this map right now */
215 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 226 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
216 227
217 bool ACC (RW, active); // wether this map is active or not
218 bool ACC (RW, per_player); 228 bool ACC (RW, per_player);
219 bool ACC (RW, per_party); 229 bool ACC (RW, per_party);
220 bool ACC (RW, outdoor); /* True if an outdoor map */ 230 bool ACC (RW, outdoor); /* True if an outdoor map */
221 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 231 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
222 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 232 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
233 static sint8 outdoor_darkness; /* the global darkness level outside */
223 234
224 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 235 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
225 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 236 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
226 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 237 oblinkpt *buttons; /* Linked list of linked lists of buttons */
227 sint16 ACC (RW, temp); /* base temperature of this tile (F) */ 238 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
242 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 253 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
243 shstr ACC (RW, path); /* Filename of the map */ 254 shstr ACC (RW, path); /* Filename of the map */
244 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace 255 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
245 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 256 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
246 257
258 // the maptile:: is neccessary here for the perl interface to work
259 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
260 {
261 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
262 }
263
264 static void adjust_daylight ();
265
247 MTH void activate (); 266 MTH void activate ();
248 MTH void deactivate (); 267 MTH void deactivate ();
249 268
250 // allocates all (empty) mapspace 269 // allocates all (empty) mapspace
251 MTH void alloc (); 270 MTH void alloc ();
254 273
255 MTH void fix_auto_apply (); 274 MTH void fix_auto_apply ();
256 MTH void do_decay_objects (); 275 MTH void do_decay_objects ();
257 MTH void update_buttons (); 276 MTH void update_buttons ();
258 MTH int change_map_light (int change); 277 MTH int change_map_light (int change);
259 static void change_all_map_light (int change); //PERL
260 MTH void set_darkness_map ();
261 MTH int estimate_difficulty () const; 278 MTH int estimate_difficulty () const;
262 279
263 MTH void play_sound (faceidx sound, int x, int y) const; 280 MTH void play_sound (faceidx sound, int x, int y) const;
264 281
265 // set the given flag on all objects in the map 282 // set the given flag on all objects in the map
266 MTH void set_object_flag (int flag, int value = 1); 283 MTH void set_object_flag (int flag, int value = 1);
284 MTH void post_load_original ();
267 285
268 MTH void link_multipart_objects (); 286 MTH void link_multipart_objects ();
269 MTH void clear_unique_items (); 287 MTH void clear_unique_items ();
270 288
271 MTH void clear_header (); 289 MTH void clear_header ();
272 MTH void clear_links_to (maptile *m); 290 MTH void clear_links_to (maptile *m);
273 291
274 MTH struct region *region (int x, int y) const; 292 MTH struct region *region (int x, int y) const;
275 293
276 // loas the header pseudo-object 294 // load the header pseudo-object
277 bool _load_header (object_thawer &thawer); 295 bool _load_header (object_thawer &thawer);
278 MTH bool _load_header (const char *path); 296 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
279 297
280 // load objects into the map 298 // load objects into the map
281 bool _load_objects (object_thawer &thawer); 299 bool _load_objects (object_thawer &thawer);
282 MTH bool _load_objects (const char *path, bool skip_header = true); 300 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
283 301
284 // save objects into the given file (uses IO_ flags) 302 // save objects into the given file (uses IO_ flags)
285 bool _save_objects (object_freezer &freezer, int flags); 303 bool _save_objects (object_freezer &freezer, int flags);
286 MTH bool _save_objects (const char *path, int flags); 304 MTH bool _save_objects (const char *path, int flags);
287 305
299 MTH int size () const { return width * height; } 317 MTH int size () const { return width * height; }
300 318
301 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 319 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
302 320
303 MTH void touch () { last_access = runtime; } 321 MTH void touch () { last_access = runtime; }
322
323 MTH bool tile_available (int dir, bool load = true);
304 324
305 // find the map that is at coordinate x|y relative to this map 325 // find the map that is at coordinate x|y relative to this map
306 // TODO: need a better way than passing by reference 326 // TODO: need a better way than passing by reference
307 // TODO: make perl interface 327 // TODO: make perl interface
308 maptile *xy_find (sint16 &x, sint16 &y); 328 maptile *xy_find (sint16 &x, sint16 &y);
320 } 340 }
321 341
322 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 342 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
323 bool generate_random_map (random_map_params *RP); 343 bool generate_random_map (random_map_params *RP);
324 344
325 static maptile *find_async (const char *path, maptile *original = 0);//PERL 345 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
326 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 346 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
327 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 347 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
328 MTH object *pick_random_object () const; 348 object *pick_random_object (rand_gen &gen = rndm) const;
329 349
330 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 350 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
331 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; }
332}; 351};
333 352
334/* This is used by get_rangevector to determine where the other 353/* This is used by get_rangevector to determine where the other
335 * creature is. get_rangevector takes into account map tiling, 354 * creature is. get_rangevector takes into account map tiling,
336 * so you just can not look the the map coordinates and get the 355 * so you just can not look the the map coordinates and get the
347 int distance_y; 366 int distance_y;
348 int direction; 367 int direction;
349 object *part; 368 object *part;
350}; 369};
351 370
371// comaptibility cruft start
352//TODO: these should be refactored into things like xy_normalise 372//TODO: these should be refactored into things like xy_normalise
353// and so on. 373// and so on.
354int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 374int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
355int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
356int out_of_map (maptile *m, int x, int y); 375int out_of_map (maptile *m, int x, int y);
357maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 376maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
358void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 377void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
359void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 378void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
360int on_same_map (const object *op1, const object *op2); 379int on_same_map (const object *op1, const object *op2);
361int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 380int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
362 381
363// adjust map, x and y for tiled maps and return true if the position is valid at all 382// adjust map, x and y for tiled maps and return true if the position is valid at all
364inline bool 383static inline bool
365xy_normalise (maptile *&map, sint16 &x, sint16 &y) 384xy_normalise (maptile *&map, sint16 &x, sint16 &y)
366{ 385{
367 // when in range, do a quick return, otherwise go the slow route 386 // when in range, do a quick return, otherwise go the slow route
368 return 387 return
369 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 388 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
370 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 389 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
371} 390}
391// comaptibility cruft end
372 392
373inline mapspace & 393inline mapspace &
374object::ms () const 394object::ms () const
375{ 395{
376 return map->at (x, y); 396 return map->at (x, y);
377} 397}
378 398
379inline void 399struct mapxy {
380object::play_sound (faceidx sound) const 400 maptile *m;
401 sint16 x, y;
402
403 mapxy (maptile *m, sint16 x, sint16 y)
404 : m(m), x(x), y(y)
405 { }
406
407 mapxy (object *op)
408 : m(op->map), x(op->x), y(op->y)
409 { }
410
411 mapxy &move (int dx, int dy)
412 {
413 x += dx;
414 y += dy;
415
416 return *this;
417 }
418
419 mapxy &move (int dir)
420 {
421 return move (freearr_x [dir], freearr_y [dir]);
422 }
423
424 operator void *() const { return (void *)m; }
425 mapxy &operator =(const object *op)
426 {
427 m = op->map;
428 x = op->x;
429 y = op->y;
430
431 return *this;
432 }
433
434 mapspace *operator ->() const { return &m->at (x, y); }
435 mapspace &operator * () const { return m->at (x, y); }
436
437 bool normalise ()
438 {
439 return xy_normalise (m, x, y);
440 }
441
442 mapspace &ms () const
443 {
444 return m->at (x, y);
445 }
446
447 object *insert (object *op, object *originator = 0, int flags = 0) const
448 {
449 return m->insert (op, x, y, originator, flags);
450 }
451};
452
453inline const mapxy &
454object::operator =(const mapxy &pos)
381{ 455{
382 if (map && sound) 456 map = pos.m;
383 map->play_sound (sound, x, y); 457 x = pos.x;
458 y = pos.y;
459
460 return pos;
384} 461}
385 462
463// iterate over a rectangular area relative to op
464// can be used as a single statement, but both iterate macros
465// invocations must not be followed by a ";"
466// see common/los.C for usage example
467#define rectangular_mapspace_iterate_begin(op,dx0,dx1,dy0,dy1) \
468 for (int dx = (dx0); dx <= (dx1); dx++) \
469 { \
470 sint16 nx, ny; \
471 maptile *m = 0; \
472 \
473 for (int dy = (dy0); dy <= (dy1); dy++) \
474 { \
475 /* check to see if we can simply go one down quickly, */ \
476 /* if not, due it the slow way */ \
477 if (!m || ++ny >= m->height) \
478 { \
479 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
480 \
481 if (xy_normalise (m, nx, ny)) \
482 m->touch (); \
483 else \
484 m = 0; \
485 }
486
487#define rectangular_mapspace_iterate_end \
488 } \
489 }
490
386#endif 491#endif
387 492

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines