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Comparing deliantra/server/include/map.h (file contents):
Revision 1.104 by root, Fri Dec 26 10:36:42 2008 UTC vs.
Revision 1.113 by root, Mon Oct 12 04:02:17 2009 UTC

107 * used in the get_map_flags value - that function is used to return 107 * used in the get_map_flags value - that function is used to return
108 * the flag value, as well as other conditions - using a more general 108 * the flag value, as well as other conditions - using a more general
109 * function that does more of the work can hopefully be used to replace 109 * function that does more of the work can hopefully be used to replace
110 * lots of duplicate checks currently in the code. 110 * lots of duplicate checks currently in the code.
111 */ 111 */
112#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 112#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
113#define P_NEW_MAP 0x20000 113#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
114 /* Coordinates passed result in a new tiled map */
115 114
116/* Instead of having numerous arrays that have information on a 115/* Instead of having numerous arrays that have information on a
117 * particular space (was map, floor, floor2, map_ob), 116 * particular space (was map, floor, floor2, map_ob),
118 * have this structure take care of that information. 117 * have this structure take care of that information.
119 * This puts it all in one place, and should also make it easier 118 * This puts it all in one place, and should also make it easier
123struct mapspace 122struct mapspace
124{ 123{
125 object *ACC (RW, bot); 124 object *ACC (RW, bot);
126 object *ACC (RW, top); /* lowest/highest object on this space */ 125 object *ACC (RW, top); /* lowest/highest object on this space */
127 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ 126 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
127 uint32_t smell; // the last count a player was seen here, or 0
128 static uint32_t smellcount; // global smell counter
128 uint8 flags_; /* flags about this space (see the P_ values above) */ 129 uint8 flags_; /* flags about this space (see the P_ values above) */
129 sint8 ACC (RW, light); /* How much light this space provides */ 130 sint8 ACC (RW, light); /* How much light this space provides */
130 MoveType ACC (RW, move_block); /* What movement types this space blocks */ 131 MoveType ACC (RW, move_block); /* What movement types this space blocks */
131 MoveType ACC (RW, move_slow); /* What movement types this space slows */ 132 MoveType ACC (RW, move_slow); /* What movement types this space slows */
132 MoveType ACC (RW, move_on); /* What movement types are activated */ 133 MoveType ACC (RW, move_on); /* What movement types are activated */
133 MoveType ACC (RW, move_off); /* What movement types are activated */ 134 MoveType ACC (RW, move_off); /* What movement types are activated */
134 135
135 void update_ (); 136 void update_ ();
136 MTH void update () 137 MTH void update ()
137 { 138 {
138 if (!(flags_ & P_UPTODATE)) 139 if (expect_false (!(flags_ & P_UPTODATE)))
139 update_ (); 140 update_ ();
140 } 141 }
141 142
142 MTH uint8 flags () 143 MTH uint8 flags ()
143 { 144 {
293 MTH void update_buttons (); 294 MTH void update_buttons ();
294 MTH int change_map_light (int change); 295 MTH int change_map_light (int change);
295 MTH int estimate_difficulty () const; 296 MTH int estimate_difficulty () const;
296 297
297 MTH void play_sound (faceidx sound, int x, int y) const; 298 MTH void play_sound (faceidx sound, int x, int y) const;
299 MTH void say_msg (const char *msg, int x, int y) const;
300
301 // connected links
302 oblinkpt *find_link (shstr_tmp id);
303 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
298 304
299 // set the given flag on all objects in the map 305 // set the given flag on all objects in the map
300 MTH void set_object_flag (int flag, int value = 1); 306 MTH void set_object_flag (int flag, int value = 1);
301 MTH void post_load_original (); 307 MTH void post_load_original ();
302 308
397// and so on. 403// and so on.
398int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 404int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
399int out_of_map (maptile *m, int x, int y); 405int out_of_map (maptile *m, int x, int y);
400maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 406maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
401void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 407void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
402void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 408void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
403int on_same_map (const object *op1, const object *op2); 409int on_same_map (const object *op1, const object *op2);
404int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 410int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
405 411
406// adjust map, x and y for tiled maps and return true if the position is valid at all 412// adjust map, x and y for tiled maps and return true if the position is valid at all
407static inline bool 413static inline bool
488// can be used as a single statement, but both iterate macros 494// can be used as a single statement, but both iterate macros
489// invocations must not be followed by a ";" 495// invocations must not be followed by a ";"
490// see common/los.C for usage example 496// see common/los.C for usage example
491// the walk will be ordered, outer loop x, inner loop y 497// the walk will be ordered, outer loop x, inner loop y
492// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op 498// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
499// "continue" will skip to the next space
493#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ 500#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
494 for (int dx = (dx0); dx <= (dx1); ++dx) \ 501 for (int dx = (dx0); dx <= (dx1); ++dx) \
495 { \ 502 { \
496 sint16 nx, ny; \ 503 sint16 nx, ny; \
497 maptile *m = 0; \ 504 maptile *m = 0; \
502 /* if not, do it the slow way */ \ 509 /* if not, do it the slow way */ \
503 if (!m || ++ny >= m->height) \ 510 if (!m || ++ny >= m->height) \
504 { \ 511 { \
505 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ 512 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
506 \ 513 \
507 if (xy_normalise (m, nx, ny)) \ 514 if (!xy_normalise (m, nx, ny)) \
508 m->touch (); \
509 else \
510 m = 0; \ 515 m = 0; \
511 } 516 }
512 517
513#define ordered_mapwalk_end \ 518#define ordered_mapwalk_end \
514 } \ 519 } \
515 } 520 }
516 521
517// loop over every space in the given maprect, 522// loop over every space in the given maprect,
518// setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0 523// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
519// the iterator code must be a single statement following this macro call, similar to "if" 524// the iterator code must be a single statement following this macro call, similar to "if"
525// "continue" will skip to the next space
520#define rect_mapwalk(rect,dx0,dy0) \ 526#define rect_mapwalk(rect,dx0,dy0) \
521 statementvar (maptile *, m, (rect)->m) \ 527 statementvar (maptile *, m, (rect)->m) \
522 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ 528 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
523 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ 529 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
524 statementvar (int, dx, nx + (rect)->dx - (dx0)) \ 530 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
525 statementvar (int, dy, ny + (rect)->dy - (dy0)) 531 statementvar (int, dy, ny + (rect)->dy - (dy0))
526 532
527// same as above, but the walk will not follow any particular 533// same as ordered_mapwalk, but the walk will not follow any particular
528// order (unorded), but is likely faster. 534// order (unorded), but is likely faster.
529// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op 535// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
536// "continue" will skip to the next space
530#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ 537#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \
531 for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \ 538 for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \
532 (op)->x + (dx0) , (op)->y + (dy0) , \ 539 (op)->x + (dx0) , (op)->y + (dy0) , \
533 (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \ 540 (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \
534 r_e_c_t->m; \ 541 r_e_c_t->m; \

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