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Comparing deliantra/server/include/map.h (file contents):
Revision 1.106 by root, Sat Dec 27 04:07:44 2008 UTC vs.
Revision 1.126 by root, Sat Jan 16 17:41:01 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
28 29
29#ifndef MAP_H 30#ifndef MAP_H
30#define MAP_H 31#define MAP_H
31 32
32#include <tr1/unordered_map> 33#include <tr1/unordered_map>
34
35//+GPL
33 36
34#include "region.h" 37#include "region.h"
35#include "cfperl.h" 38#include "cfperl.h"
36 39
37/* We set this size - this is to make magic map work properly on 40/* We set this size - this is to make magic map work properly on
90/* These are used in the MapLook flags element. They are not used in 93/* These are used in the MapLook flags element. They are not used in
91 * in the object flags structure. 94 * in the object flags structure.
92 */ 95 */
93#define P_BLOCKSVIEW 0x01 96#define P_BLOCKSVIEW 0x01
94#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ 97#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
95#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ 98#define P_NO_CLERIC 0x04 /* no clerical spells cast here */
96#define P_SAFE 0x08 /* If this is set the map tile is a safe space, 99#define P_SAFE 0x08 /* If this is set the map tile is a safe space,
97 * that means, nothing harmful can be done, 100 * that means, nothing harmful can be done,
98 * such as: bombs, potion usage, alchemy, spells 101 * such as: bombs, potion usage, alchemy, spells
99 * this was introduced to make shops safer 102 * this was introduced to make shops safer
100 * but is useful in other situations */ 103 * but is useful in other situations */
104
105#define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
101#define P_IS_ALIVE 0x10 /* something alive is on this space */ 106#define P_IS_ALIVE 0x20 /* something alive is on this space */
102#define P_NO_CLERIC 0x20 /* no clerical spells cast here */
103
104#define P_UPTODATE 0x80 /* this space is up to date */ 107#define P_UPTODATE 0x80 // this space is up to date
105 108
106/* The following two values are not stored in the MapLook flags, but instead 109/* The following two values are not stored in the MapLook flags, but instead
107 * used in the get_map_flags value - that function is used to return 110 * used in the get_map_flags value - that function is used to return
108 * the flag value, as well as other conditions - using a more general 111 * the flag value, as well as other conditions - using a more general
109 * function that does more of the work can hopefully be used to replace 112 * function that does more of the work can hopefully be used to replace
120 */ 123 */
121INTERFACE_CLASS (mapspace) 124INTERFACE_CLASS (mapspace)
122struct mapspace 125struct mapspace
123{ 126{
124 object *ACC (RW, bot); 127 object *ACC (RW, bot);
125 object *ACC (RW, top); /* lowest/highest object on this space */ 128 object *ACC (RW, top); /* lowest/highest object on this space */
126 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ 129 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
127 uint32_t smell; // the last count a player was seen here, or 0
128 static uint32_t smellcount; // global smell counter
129 uint8 flags_; /* flags about this space (see the P_ values above) */ 130 uint8 flags_; /* flags about this space (see the P_ values above) */
130 sint8 ACC (RW, light); /* How much light this space provides */ 131 sint8 ACC (RW, light); /* How much light this space provides */
131 MoveType ACC (RW, move_block); /* What movement types this space blocks */ 132 MoveType ACC (RW, move_block); /* What movement types this space blocks */
132 MoveType ACC (RW, move_slow); /* What movement types this space slows */ 133 MoveType ACC (RW, move_slow); /* What movement types this space slows */
133 MoveType ACC (RW, move_on); /* What movement types are activated */ 134 MoveType ACC (RW, move_on); /* What movement types are activated */
134 MoveType ACC (RW, move_off); /* What movement types are activated */ 135 MoveType ACC (RW, move_off); /* What movement types are activated */
136 uint16_t ACC (RW, items_); // saturates at 64k
137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
139 static uint32_t ACC (RW, smellcount); // global smell counter
140
141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems
142
143//-GPL
135 144
136 void update_ (); 145 void update_ ();
137 MTH void update () 146 MTH void update ()
138 { 147 {
139 if (!(flags_ & P_UPTODATE)) 148 // we take advantage of the fact that 0x80 is the sign bit
149 // to generate more efficient code on many cpus
150 assert (sint8 (P_UPTODATE) < 0);
151 assert (sint8 (-1 & ~P_UPTODATE) >= 0);
152
153 if (expect_false (sint8 (flags_) >= 0))
140 update_ (); 154 update_ ();
155
156 // must be true by now (gcc seems content with only the second test)
157 assume (sint8 (flags_) < 0);
158 assume (flags_ & P_UPTODATE);
141 } 159 }
142 160
143 MTH uint8 flags () 161 MTH uint8 flags ()
144 { 162 {
145 update (); 163 update ();
162 op = 0; 180 op = 0;
163 181
164 return op; 182 return op;
165 } 183 }
166 184
185 MTH uint32 items()
186 {
187 update ();
188 return items_;
189 }
190
167 // return the item volume on this mapspace in cm³ 191 // return the item volume on this mapspace in cm³
168 MTH uint64 volume () const; 192 MTH uint64 volume ()
193 {
194 update ();
195 return volume_ * 1024;
196 }
169 197
170 bool blocks (MoveType mt) const 198 bool blocks (MoveType mt) const
171 { 199 {
172 return move_block && (mt & move_block) == mt; 200 return move_block && (mt & move_block) == mt;
173 } 201 }
176 { 204 {
177 return blocks (op->move_type); 205 return blocks (op->move_type);
178 } 206 }
179}; 207};
180 208
181// a rectangular area of a map 209// a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
182struct maprect 210struct maprect
183{ 211{
184 maptile *m; 212 maptile *m;
185 int x0, y0; 213 int x0, y0;
186 int x1, y1; 214 int x1, y1;
187 int dx, dy; // offset to go from local coordinates to original tile */ 215 int dx, dy; // offset to go from local coordinates to original tile */
188}; 216};
217
218//+GPL
189 219
190struct shopitems : zero_initialised 220struct shopitems : zero_initialised
191{ 221{
192 const char *name; /* name of the item in question, null if it is the default item */ 222 const char *name; /* name of the item in question, null if it is the default item */
193 const char *name_pl; /* plural name */ 223 const char *name_pl; /* plural name */
251 static sint8 outdoor_darkness; /* the global darkness level outside */ 281 static sint8 outdoor_darkness; /* the global darkness level outside */
252 282
253 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 283 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
254 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 284 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
255 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 285 oblinkpt *buttons; /* Linked list of linked lists of buttons */
256 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
257 sint16 ACC (RW, pressure); /* barometric pressure (mb) */
258 sint8 ACC (RW, humid); /* humitidy of this tile */
259 sint8 ACC (RW, windspeed); /* windspeed of this tile */
260 sint8 ACC (RW, winddir); /* direction of wind */
261 sint8 ACC (RW, sky); /* sky conditions */
262 int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */
263 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ 286 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
264 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ 287 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
265 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 288 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
266 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 289 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
267 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 290 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
268 shstr ACC (RW, msg); /* Message map creator may have left */ 291 shstr ACC (RW, msg); /* Message map creator may have left */
269 shstr ACC (RW, maplore); /* Map lore information */ 292 shstr ACC (RW, maplore); /* Map lore information */
270 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 293 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
271 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 294 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
272 shstr ACC (RW, path); /* Filename of the map */ 295 shstr ACC (RW, path); /* Filename of the map */
273 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
274 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 296 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
297 int ACC (RW, max_items); // maximum number of items on a mapspace
298
299//-GPL
275 300
276 // the maptile:: is neccessary here for the perl interface to work 301 // the maptile:: is neccessary here for the perl interface to work
277 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const 302 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
278 { 303 {
279 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); 304 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
287 // allocates all (empty) mapspace 312 // allocates all (empty) mapspace
288 MTH void alloc (); 313 MTH void alloc ();
289 // deallocates the mapspaces (and destroys all objects) 314 // deallocates the mapspaces (and destroys all objects)
290 MTH void clear (); 315 MTH void clear ();
291 316
317 MTH void post_load (); // update cached values in mapspaces etc.
292 MTH void fix_auto_apply (); 318 MTH void fix_auto_apply ();
293 MTH void do_decay_objects (); 319 MTH void do_decay_objects ();
294 MTH void update_buttons (); 320 MTH void update_buttons ();
295 MTH int change_map_light (int change); 321 MTH int change_map_light (int change);
296 MTH int estimate_difficulty () const; 322 MTH int estimate_difficulty () const;
297 323
298 MTH void play_sound (faceidx sound, int x, int y) const; 324 MTH void play_sound (faceidx sound, int x, int y) const;
325 MTH void say_msg (const_utf8_string msg, int x, int y) const;
326
327 // connected links
328 oblinkpt *find_link (shstr_tmp id);
329 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
299 330
300 // set the given flag on all objects in the map 331 // set the given flag on all objects in the map
301 MTH void set_object_flag (int flag, int value = 1); 332 MTH void set_object_flag (int flag, int value = 1);
302 MTH void post_load_original (); 333 MTH void post_load_original ();
303 334
317 bool _load_objects (object_thawer &thawer); 348 bool _load_objects (object_thawer &thawer);
318 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } 349 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
319 350
320 // save objects into the given file (uses IO_ flags) 351 // save objects into the given file (uses IO_ flags)
321 bool _save_objects (object_freezer &freezer, int flags); 352 bool _save_objects (object_freezer &freezer, int flags);
322 MTH bool _save_objects (const char *path, int flags); 353 MTH bool _save_objects (const_utf8_string path, int flags);
323 354
324 // save the header pseudo object _only_ 355 // save the header pseudo object _only_
325 bool _save_header (object_freezer &freezer); 356 bool _save_header (object_freezer &freezer);
326 MTH bool _save_header (const char *path); 357 MTH bool _save_header (const_utf8_string path);
327 358
328 maptile (); 359 maptile ();
329 maptile (int w, int h); 360 maptile (int w, int h);
330 ~maptile (); 361 ~maptile ();
331 362
358 } 389 }
359 390
360 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 391 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
361 bool generate_random_map (random_map_params *RP); 392 bool generate_random_map (random_map_params *RP);
362 393
363 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL 394 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
364 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 395 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
365 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 396 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
366 object *pick_random_object (rand_gen &gen = rndm) const; 397 object *pick_random_object (rand_gen &gen = rndm) const;
367 398
368 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 399 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
369 400
370 // return an array of maprects corresponding 401 // return an array of maprects corresponding
372 // a 0 map pointer. 403 // a 0 map pointer.
373 // the array will be stored in a static memory area, 404 // the array will be stored in a static memory area,
374 // so recursion is not atm. supported 405 // so recursion is not atm. supported
375 maprect *split_to_tiles (int x0, int y0, int x1, int y1); 406 maprect *split_to_tiles (int x0, int y0, int x1, int y1);
376}; 407};
408
409//+GPL
377 410
378/* This is used by get_rangevector to determine where the other 411/* This is used by get_rangevector to determine where the other
379 * creature is. get_rangevector takes into account map tiling, 412 * creature is. get_rangevector takes into account map tiling,
380 * so you just can not look the the map coordinates and get the 413 * so you just can not look the the map coordinates and get the
381 * righte value. distance_x/y are distance away, which 414 * righte value. distance_x/y are distance away, which
398// and so on. 431// and so on.
399int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 432int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
400int out_of_map (maptile *m, int x, int y); 433int out_of_map (maptile *m, int x, int y);
401maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 434maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
402void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 435void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
403void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 436void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
404int on_same_map (const object *op1, const object *op2); 437int on_same_map (const object *op1, const object *op2);
405int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 438int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
406 439
407// adjust map, x and y for tiled maps and return true if the position is valid at all 440// adjust map, x and y for tiled maps and return true if the position is valid at all
408static inline bool 441static inline bool
413 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 446 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
414 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 447 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
415} 448}
416// comaptibility cruft end 449// comaptibility cruft end
417 450
451//-GPL
452
418inline mapspace & 453inline mapspace &
419object::ms () const 454object::ms () const
420{ 455{
421 return map->at (x, y); 456 return map->at (x, y);
422} 457}
489// can be used as a single statement, but both iterate macros 524// can be used as a single statement, but both iterate macros
490// invocations must not be followed by a ";" 525// invocations must not be followed by a ";"
491// see common/los.C for usage example 526// see common/los.C for usage example
492// the walk will be ordered, outer loop x, inner loop y 527// the walk will be ordered, outer loop x, inner loop y
493// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op 528// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
529// "continue" will skip to the next space
494#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ 530#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
495 for (int dx = (dx0); dx <= (dx1); ++dx) \ 531 for (int dx = (dx0); dx <= (dx1); ++dx) \
496 { \ 532 { \
497 sint16 nx, ny; \ 533 sint16 nx, ny; \
498 maptile *m = 0; \ 534 maptile *m = 0; \
503 /* if not, do it the slow way */ \ 539 /* if not, do it the slow way */ \
504 if (!m || ++ny >= m->height) \ 540 if (!m || ++ny >= m->height) \
505 { \ 541 { \
506 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ 542 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
507 \ 543 \
508 if (xy_normalise (m, nx, ny)) \ 544 if (!xy_normalise (m, nx, ny)) \
509 m->touch (); \
510 else \
511 m = 0; \ 545 m = 0; \
512 } 546 }
513 547
514#define ordered_mapwalk_end \ 548#define ordered_mapwalk_end \
515 } \ 549 } \
516 } 550 }
517 551
518// loop over every space in the given maprect, 552// loop over every space in the given maprect,
519// setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0 553// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
520// the iterator code must be a single statement following this macro call, similar to "if" 554// the iterator code must be a single statement following this macro call, similar to "if"
555// "continue" will skip to the next space
521#define rect_mapwalk(rect,dx0,dy0) \ 556#define rect_mapwalk(rect,dx0,dy0) \
522 statementvar (maptile *, m, (rect)->m) \ 557 statementvar (maptile *, m, (rect)->m) \
523 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ 558 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
524 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ 559 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
525 statementvar (int, dx, nx + (rect)->dx - (dx0)) \ 560 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
526 statementvar (int, dy, ny + (rect)->dy - (dy0)) 561 statementvar (int, dy, ny + (rect)->dy - (dy0))
527 562
528// same as above, but the walk will not follow any particular 563// same as ordered_mapwalk, but the walk will not follow any particular
529// order (unorded), but is likely faster. 564// order (unorded), but is likely faster.
530// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op 565// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
566// "continue" will skip to the next space
531#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ 567#define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \
532 for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \ 568 for (maprect *r_e_c_t = (map)->split_to_tiles ( \
533 (op)->x + (dx0) , (op)->y + (dy0) , \ 569 (ox) + (dx0) , (oy) + (dy0) , \
534 (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \ 570 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
535 r_e_c_t->m; \ 571 r_e_c_t->m; \
536 ++r_e_c_t) \ 572 ++r_e_c_t) \
537 rect_mapwalk (r_e_c_t, (op)->x, (op)->y) 573 rect_mapwalk (r_e_c_t, (ox), (oy))
574
575#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \
576 unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1)
538 577
539#endif 578#endif
540 579

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