1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
… | |
… | |
28 | |
29 | |
29 | #ifndef MAP_H |
30 | #ifndef MAP_H |
30 | #define MAP_H |
31 | #define MAP_H |
31 | |
32 | |
32 | #include <tr1/unordered_map> |
33 | #include <tr1/unordered_map> |
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34 | |
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35 | //+GPL |
33 | |
36 | |
34 | #include "region.h" |
37 | #include "region.h" |
35 | #include "cfperl.h" |
38 | #include "cfperl.h" |
36 | |
39 | |
37 | /* We set this size - this is to make magic map work properly on |
40 | /* We set this size - this is to make magic map work properly on |
… | |
… | |
45 | * map pointers. |
48 | * map pointers. |
46 | */ |
49 | */ |
47 | #define MAGIC_MAP_SIZE 50 |
50 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
52 | |
50 | #define MAP_LAYERS 3 |
53 | #define MAP_LAYERS 3 |
51 | |
54 | |
52 | // tile map index |
55 | // tile map index - toggling the lowest bit reverses direction |
53 | enum { |
56 | enum |
54 | TILE_UP = 0, |
57 | { |
55 | TILE_RIGHT = 1, |
58 | TILE_NORTH, |
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59 | TILE_SOUTH, |
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60 | TILE_WEST, |
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61 | TILE_EAST, |
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62 | TILE_UP, |
56 | TILE_DOWN = 2, |
63 | TILE_DOWN, |
57 | TILE_LEFT = 3, |
64 | TILE_NUM |
58 | }; |
65 | }; |
59 | |
66 | |
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67 | #define REVERSE_TILE_DIR(dir) ((dir) ^ 1) |
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68 | |
60 | /* Values for in_memory below */ |
69 | /* Values for state below */ |
61 | enum { |
70 | enum |
62 | MAP_ACTIVE, |
71 | { |
63 | MAP_INACTIVE, // not used atm. |
72 | MAP_SWAPPED, // header loaded, nothing else |
64 | MAP_SWAPPED, |
73 | MAP_INACTIVE, // in memory, linkable, but not active |
65 | MAP_LOADING, |
74 | MAP_ACTIVE, // running! |
66 | MAP_SAVING, |
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67 | }; |
75 | }; |
68 | |
76 | |
69 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
77 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
70 | * really be used, as it is multi tile aware. However, there are some cases |
78 | * really be used, as it is multi tile aware. However, there are some cases |
71 | * where it is known the map is not tiled or the values are known |
79 | * where it is known the map is not tiled or the values are known |
… | |
… | |
85 | * should almost always be using out_of_map instead, which takes into account |
93 | * should almost always be using out_of_map instead, which takes into account |
86 | * map tiling. |
94 | * map tiling. |
87 | */ |
95 | */ |
88 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
96 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
89 | |
97 | |
90 | /* These are used in the MapLook flags element. They are not used in |
98 | /* These are used in the mapspace flags element. They are not used in |
91 | * in the object flags structure. |
99 | * in the object flags structure. |
92 | */ |
100 | */ |
93 | #define P_BLOCKSVIEW 0x01 |
101 | #define P_BLOCKSVIEW 0x01 |
94 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
102 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
95 | #define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ |
103 | #define P_NO_CLERIC 0x04 /* no clerical spells cast here */ |
96 | #define P_SAFE 0x08 /* If this is set the map tile is a safe space, |
104 | #define P_SAFE 0x08 /* If this is set the map tile is a safe space, |
97 | * that means, nothing harmful can be done, |
105 | * that means, nothing harmful can be done, |
98 | * such as: bombs, potion usage, alchemy, spells |
106 | * such as: bombs, potion usage, alchemy, spells |
99 | * this was introduced to make shops safer |
107 | * this was introduced to make shops safer |
100 | * but is useful in other situations */ |
108 | * but is useful in other situations */ |
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109 | |
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110 | #define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */ |
101 | #define P_IS_ALIVE 0x10 /* something alive is on this space */ |
111 | #define P_IS_ALIVE 0x20 /* something alive is on this space */ |
102 | #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ |
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103 | |
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104 | #define P_UPTODATE 0x80 /* this space is up to date */ |
112 | #define P_UPTODATE 0x80 // this space is up to date |
105 | |
113 | |
106 | /* The following two values are not stored in the MapLook flags, but instead |
114 | /* The following two values are not stored in the MapLook flags, but instead |
107 | * used in the get_map_flags value - that function is used to return |
115 | * used in the get_map_flags value - that function is used to return |
108 | * the flag value, as well as other conditions - using a more general |
116 | * the flag value, as well as other conditions - using a more general |
109 | * function that does more of the work can hopefully be used to replace |
117 | * function that does more of the work can hopefully be used to replace |
110 | * lots of duplicate checks currently in the code. |
118 | * lots of duplicate checks currently in the code. |
111 | */ |
119 | */ |
112 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
120 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
113 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
121 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
114 | |
122 | |
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123 | // persistent flags (pflags) in mapspace |
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124 | enum |
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125 | { |
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126 | PF_VIS_UP = 0x01, // visible upwards, set by upmap, cleared by mapspace |
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127 | }; |
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128 | |
115 | /* Instead of having numerous arrays that have information on a |
129 | /* Instead of having numerous arrays that have information on a |
116 | * particular space (was map, floor, floor2, map_ob), |
130 | * particular space (was map, floor, floor2, map_ob), |
117 | * have this structure take care of that information. |
131 | * have this structure take care of that information. |
118 | * This puts it all in one place, and should also make it easier |
132 | * This puts it all in one place, and should also make it easier |
119 | * to extend information about a space. |
133 | * to extend information about a space. |
120 | */ |
134 | */ |
121 | INTERFACE_CLASS (mapspace) |
135 | INTERFACE_CLASS (mapspace) |
122 | struct mapspace |
136 | struct mapspace |
123 | { |
137 | { |
124 | object *ACC (RW, bot); |
138 | object *ACC (RW, bot); |
125 | object *ACC (RW, top); /* lowest/highest object on this space */ |
139 | object *ACC (RW, top); /* lowest/highest object on this space */ |
126 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
140 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
127 | uint32_t smell; // the last count a player was seen here, or 0 |
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128 | static uint32_t smellcount; // global smell counter |
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129 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
141 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
130 | sint8 ACC (RW, light); /* How much light this space provides */ |
142 | sint8 ACC (RW, light); /* How much light this space provides */ |
131 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
143 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
132 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
144 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
133 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
145 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
134 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
146 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
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147 | uint16_t ACC (RW, items_); // saturates at 64k |
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148 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
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149 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
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150 | static uint32_t ACC (RW, smellcount); // global smell counter |
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151 | |
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152 | uint8_t pflags; // additional, persistent flags |
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153 | uint8_t pad [3]; // pad to 64 bytes on LP64 systems |
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154 | |
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155 | //-GPL |
135 | |
156 | |
136 | void update_ (); |
157 | void update_ (); |
137 | MTH void update () |
158 | MTH void update () |
138 | { |
159 | { |
139 | if (!(flags_ & P_UPTODATE)) |
160 | // we take advantage of the fact that 0x80 is the sign bit |
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161 | // to generate more efficient code on many cpus |
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162 | assert (sint8 (P_UPTODATE) < 0); |
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163 | assert (sint8 (-1 & ~P_UPTODATE) >= 0); |
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164 | |
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165 | if (expect_false (sint8 (flags_) >= 0)) |
140 | update_ (); |
166 | update_ (); |
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167 | |
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168 | // must be true by now (gcc seems content with only the second test) |
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169 | assume (sint8 (flags_) < 0); |
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170 | assume (flags_ & P_UPTODATE); |
141 | } |
171 | } |
142 | |
172 | |
143 | MTH uint8 flags () |
173 | MTH uint8 flags () |
144 | { |
174 | { |
145 | update (); |
175 | update (); |
146 | return flags_; |
176 | return flags_; |
147 | } |
177 | } |
148 | |
178 | |
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179 | MTH void update_up (); |
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180 | |
149 | MTH void invalidate () |
181 | MTH void invalidate () |
150 | { |
182 | { |
151 | flags_ = 0; |
183 | flags_ = 0; |
152 | } |
184 | |
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185 | if (pflags) |
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186 | update_up (); |
153 | |
187 | } |
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188 | |
154 | MTH object *player () |
189 | MTH object *player () |
155 | { |
190 | { |
156 | object *op; |
191 | object *op; |
157 | |
192 | |
158 | if (flags () & P_PLAYER) |
193 | if (flags () & P_PLAYER) |
… | |
… | |
162 | op = 0; |
197 | op = 0; |
163 | |
198 | |
164 | return op; |
199 | return op; |
165 | } |
200 | } |
166 | |
201 | |
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202 | MTH uint32 items() |
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203 | { |
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204 | update (); |
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205 | return items_; |
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206 | } |
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207 | |
167 | // return the item volume on this mapspace in cm³ |
208 | // return the item volume on this mapspace in cm³ |
168 | MTH uint64 volume () const; |
209 | MTH uint64 volume () |
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210 | { |
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211 | update (); |
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212 | return volume_ * 1024; |
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213 | } |
169 | |
214 | |
170 | bool blocks (MoveType mt) const |
215 | bool blocks (MoveType mt) const |
171 | { |
216 | { |
172 | return move_block && (mt & move_block) == mt; |
217 | return move_block && (mt & move_block) == mt; |
173 | } |
218 | } |
… | |
… | |
176 | { |
221 | { |
177 | return blocks (op->move_type); |
222 | return blocks (op->move_type); |
178 | } |
223 | } |
179 | }; |
224 | }; |
180 | |
225 | |
181 | // a rectangular area of a map |
226 | // a rectangular area of a map, used my split_to_tiles/unordered_mapwalk |
182 | struct maprect |
227 | struct maprect |
183 | { |
228 | { |
184 | maptile *m; |
229 | maptile *m; |
185 | int x0, y0; |
230 | int x0, y0; |
186 | int x1, y1; |
231 | int x1, y1; |
187 | int dx, dy; // offset to go from local coordinates to original tile */ |
232 | int dx, dy; // offset to go from local coordinates to original tile */ |
188 | }; |
233 | }; |
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234 | |
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235 | // (refcounted) list of objects on this map that need physics processing |
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236 | struct physics_queue |
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237 | : unordered_vector<object *> |
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238 | { |
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239 | int i; // already processed |
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240 | physics_queue (); |
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241 | ~physics_queue (); |
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242 | object *pop (); |
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243 | }; |
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244 | |
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245 | #define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks |
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246 | |
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247 | //+GPL |
189 | |
248 | |
190 | struct shopitems : zero_initialised |
249 | struct shopitems : zero_initialised |
191 | { |
250 | { |
192 | const char *name; /* name of the item in question, null if it is the default item */ |
251 | const char *name; /* name of the item in question, null if it is the default item */ |
193 | const char *name_pl; /* plural name */ |
252 | const char *name_pl; /* plural name */ |
… | |
… | |
233 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
292 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
234 | bool ACC (RW, no_reset); // must not reset this map |
293 | bool ACC (RW, no_reset); // must not reset this map |
235 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
294 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
236 | * players entering/exiting map |
295 | * players entering/exiting map |
237 | */ |
296 | */ |
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297 | uint8 ACC (RW, state); /* If not true, the map has been freed and must |
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298 | * be loaded before used. The map,omap and map_ob |
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299 | * arrays will be allocated when the map is loaded */ |
238 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
300 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
239 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
301 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
240 | uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must |
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241 | * be loaded before used. The map,omap and map_ob |
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242 | * arrays will be allocated when the map is loaded */ |
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243 | sint16 players; /* How many players are on this map right now */ |
302 | sint16 players; /* How many players are on this map right now */ |
244 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
303 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
245 | |
304 | |
246 | bool ACC (RW, per_player); |
305 | bool ACC (RW, per_player); |
247 | bool ACC (RW, per_party); |
306 | bool ACC (RW, per_party); |
… | |
… | |
251 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
310 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
252 | |
311 | |
253 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
312 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
254 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
313 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
255 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
314 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
256 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
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257 | sint16 ACC (RW, pressure); /* barometric pressure (mb) */ |
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258 | sint8 ACC (RW, humid); /* humitidy of this tile */ |
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259 | sint8 ACC (RW, windspeed); /* windspeed of this tile */ |
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260 | sint8 ACC (RW, winddir); /* direction of wind */ |
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261 | sint8 ACC (RW, sky); /* sky conditions */ |
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262 | int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */ |
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263 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
315 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
264 | shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ |
316 | shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ |
265 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
317 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
266 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
318 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
267 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
319 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
268 | shstr ACC (RW, msg); /* Message map creator may have left */ |
320 | shstr ACC (RW, msg); /* Message map creator may have left */ |
269 | shstr ACC (RW, maplore); /* Map lore information */ |
321 | shstr ACC (RW, maplore); /* Map lore information */ |
270 | shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ |
322 | shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */ |
271 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
323 | maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */ |
272 | shstr ACC (RW, path); /* Filename of the map */ |
324 | shstr ACC (RW, path); /* Filename of the map */ |
273 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
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274 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
325 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
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326 | int ACC (RW, max_items); // maximum number of items on a mapspace |
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327 | |
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328 | //-GPL |
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329 | |
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330 | physics_queue pq[PHYSICS_QUEUES]; |
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331 | MTH void queue_physics (object *ob, int after = 0); |
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332 | MTH void queue_physics_at (int x, int y); |
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333 | MTH int run_physics (tick_t tick, int max_objects); |
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334 | MTH void activate_physics (); |
275 | |
335 | |
276 | // the maptile:: is neccessary here for the perl interface to work |
336 | // the maptile:: is neccessary here for the perl interface to work |
277 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
337 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
278 | { |
338 | { |
279 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
339 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
… | |
… | |
287 | // allocates all (empty) mapspace |
347 | // allocates all (empty) mapspace |
288 | MTH void alloc (); |
348 | MTH void alloc (); |
289 | // deallocates the mapspaces (and destroys all objects) |
349 | // deallocates the mapspaces (and destroys all objects) |
290 | MTH void clear (); |
350 | MTH void clear (); |
291 | |
351 | |
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352 | MTH void post_load (); // update cached values in mapspaces etc. |
292 | MTH void fix_auto_apply (); |
353 | MTH void fix_auto_apply (); |
293 | MTH void do_decay_objects (); |
354 | MTH void do_decay_objects (); |
294 | MTH void update_buttons (); |
355 | MTH void update_buttons (); |
295 | MTH int change_map_light (int change); |
356 | MTH int change_map_light (int change); |
296 | MTH int estimate_difficulty () const; |
357 | MTH int estimate_difficulty () const; |
297 | |
358 | |
298 | MTH void play_sound (faceidx sound, int x, int y) const; |
359 | MTH void play_sound (faceidx sound, int x, int y) const; |
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360 | MTH void say_msg (const_utf8_string msg, int x, int y) const; |
299 | |
361 | |
300 | // connected links |
362 | // connected links |
301 | oblinkpt *find_link (shstr_tmp id); |
363 | oblinkpt *find_link (shstr_tmp id); |
302 | MTH void trigger (shstr_tmp id, bool state = true, object *activator = 0, object *originator = 0); |
364 | MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); |
303 | |
365 | |
304 | // set the given flag on all objects in the map |
366 | // set the given flag on all objects in the map |
305 | MTH void set_object_flag (int flag, int value = 1); |
367 | MTH void set_object_flag (int flag, int value = 1); |
306 | MTH void post_load_original (); |
368 | MTH void post_load_original (); |
307 | |
369 | |
… | |
… | |
321 | bool _load_objects (object_thawer &thawer); |
383 | bool _load_objects (object_thawer &thawer); |
322 | MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } |
384 | MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } |
323 | |
385 | |
324 | // save objects into the given file (uses IO_ flags) |
386 | // save objects into the given file (uses IO_ flags) |
325 | bool _save_objects (object_freezer &freezer, int flags); |
387 | bool _save_objects (object_freezer &freezer, int flags); |
326 | MTH bool _save_objects (const char *path, int flags); |
388 | MTH bool _save_objects (const_octet_string path, int flags); |
327 | |
389 | |
328 | // save the header pseudo object _only_ |
390 | // save the header pseudo object _only_ |
329 | bool _save_header (object_freezer &freezer); |
391 | bool _save_header (object_freezer &freezer); |
330 | MTH bool _save_header (const char *path); |
392 | MTH bool _save_header (const_octet_string path); |
331 | |
393 | |
332 | maptile (); |
394 | maptile (); |
333 | maptile (int w, int h); |
395 | maptile (int w, int h); |
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396 | void init (); |
334 | ~maptile (); |
397 | ~maptile (); |
335 | |
398 | |
336 | void do_destroy (); |
399 | void do_destroy (); |
337 | void gather_callbacks (AV *&callbacks, event_type event) const; |
400 | void gather_callbacks (AV *&callbacks, event_type event) const; |
338 | |
401 | |
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402 | MTH bool linkable () { return state >= MAP_INACTIVE; } |
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403 | |
339 | MTH int size () const { return width * height; } |
404 | MTH int size () const { return width * height; } |
340 | |
405 | |
341 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
406 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
342 | |
407 | |
343 | MTH void touch () { last_access = runtime; } |
408 | MTH void touch () { last_access = runtime; } |
344 | |
409 | |
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410 | // returns the map at given direction. if the map isn't linked yet, |
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411 | // it will either return false (if load is false), or otherwise try to link |
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412 | // it - if linking fails because the map is not loaded yet, it will |
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413 | // start loading the map and return 0. |
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414 | // thus, if you get 0, the map exists and load is true, then some later |
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415 | // call (some tick or so later...) will eventually succeed. |
345 | MTH maptile *tile_available (int dir, bool load = true); |
416 | MTH maptile *tile_available (int dir, bool load = true); |
346 | |
417 | |
347 | // find the map that is at coordinate x|y relative to this map |
418 | // find the map that is at coordinate x|y relative to this map |
348 | // TODO: need a better way than passing by reference |
419 | // TODO: need a better way than passing by reference |
349 | // TODO: make perl interface |
420 | // TODO: make perl interface |
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359 | { |
430 | { |
360 | if (!spaces) |
431 | if (!spaces) |
361 | do_load_sync (); |
432 | do_load_sync (); |
362 | } |
433 | } |
363 | |
434 | |
364 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
435 | void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP); |
365 | bool generate_random_map (random_map_params *RP); |
436 | bool generate_random_map (random_map_params *RP); |
366 | |
437 | |
367 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
438 | static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL |
368 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
439 | static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL |
369 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
440 | static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL |
370 | object *pick_random_object (rand_gen &gen = rndm) const; |
441 | object *pick_random_object (rand_gen &gen = rndm) const; |
371 | |
442 | |
372 | mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
443 | mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
373 | |
444 | |
374 | // return an array of maprects corresponding |
445 | // return an array of maprects corresponding |
375 | // to the given rectangular area. the last rect will have |
446 | // to the given rectangular area. the last rect will have |
376 | // a 0 map pointer. |
447 | // a 0 map pointer. |
377 | // the array will be stored in a static memory area, |
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378 | // so recursion is not atm. supported |
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379 | maprect *split_to_tiles (int x0, int y0, int x1, int y1); |
448 | maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1); |
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449 | |
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450 | MTH bool is_in_shop (int x, int y) const; |
380 | }; |
451 | }; |
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452 | |
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453 | inline bool |
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454 | object::is_in_shop () const |
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455 | { |
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456 | return is_on_map () |
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457 | && map->is_in_shop (x, y); |
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458 | } |
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459 | |
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460 | //+GPL |
381 | |
461 | |
382 | /* This is used by get_rangevector to determine where the other |
462 | /* This is used by get_rangevector to determine where the other |
383 | * creature is. get_rangevector takes into account map tiling, |
463 | * creature is. get_rangevector takes into account map tiling, |
384 | * so you just can not look the the map coordinates and get the |
464 | * so you just can not look the the map coordinates and get the |
385 | * righte value. distance_x/y are distance away, which |
465 | * righte value. distance_x/y are distance away, which |
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402 | // and so on. |
482 | // and so on. |
403 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
483 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
404 | int out_of_map (maptile *m, int x, int y); |
484 | int out_of_map (maptile *m, int x, int y); |
405 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
485 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
406 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
486 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
407 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
487 | void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); |
408 | int on_same_map (const object *op1, const object *op2); |
488 | int on_same_map (const object *op1, const object *op2); |
409 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
489 | int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy); |
410 | |
490 | |
411 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
491 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
412 | static inline bool |
492 | static inline bool |
413 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
493 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
414 | { |
494 | { |
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416 | return |
496 | return |
417 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
497 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
418 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
498 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
419 | } |
499 | } |
420 | // comaptibility cruft end |
500 | // comaptibility cruft end |
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501 | |
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502 | //-GPL |
421 | |
503 | |
422 | inline mapspace & |
504 | inline mapspace & |
423 | object::ms () const |
505 | object::ms () const |
424 | { |
506 | { |
425 | return map->at (x, y); |
507 | return map->at (x, y); |
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516 | |
598 | |
517 | #define ordered_mapwalk_end \ |
599 | #define ordered_mapwalk_end \ |
518 | } \ |
600 | } \ |
519 | } |
601 | } |
520 | |
602 | |
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603 | extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations |
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604 | |
521 | // loop over every space in the given maprect, |
605 | // loop over every space in the given maprect, |
522 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0 |
606 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 |
523 | // the iterator code must be a single statement following this macro call, similar to "if" |
607 | // the iterator code must be a single statement following this macro call, similar to "if" |
524 | // "continue" will skip to the next space |
608 | // "continue" will skip to the next space |
525 | #define rect_mapwalk(rect,dx0,dy0) \ |
609 | #define rect_mapwalk(rect,dx0,dy0) \ |
526 | statementvar (maptile *, m, (rect)->m) \ |
610 | statementvar (maptile *, m, (rect)->m) \ |
527 | for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ |
611 | for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ |
528 | for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ |
612 | for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ |
529 | statementvar (int, dx, nx + (rect)->dx - (dx0)) \ |
613 | statementvar (int, dx, nx + (rect)->dx - (dx0)) \ |
530 | statementvar (int, dy, ny + (rect)->dy - (dy0)) |
614 | statementvar (int, dy, ny + (rect)->dy - (dy0)) |
531 | |
615 | |
532 | // same as above, but the walk will not follow any particular |
616 | // same as ordered_mapwalk, but the walk will not follow any particular |
533 | // order (unorded), but is likely faster. |
617 | // order (unorded), but is likely faster. |
534 | // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op |
618 | // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op |
535 | // "continue" will skip to the next space |
619 | // "continue" will skip to the next space |
536 | #define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ |
620 | #define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \ |
537 | for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \ |
621 | for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \ |
538 | (op)->x + (dx0) , (op)->y + (dy0) , \ |
622 | (ox) + (dx0) , (oy) + (dy0) , \ |
539 | (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \ |
623 | (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ |
540 | r_e_c_t->m; \ |
624 | r_e_c_t->m; \ |
541 | ++r_e_c_t) \ |
625 | ++r_e_c_t) \ |
542 | rect_mapwalk (r_e_c_t, (op)->x, (op)->y) |
626 | rect_mapwalk (r_e_c_t, (ox), (oy)) |
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627 | |
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628 | #define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \ |
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629 | unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1) |
543 | |
630 | |
544 | #endif |
631 | #endif |
545 | |
632 | |