… | |
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3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
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28 | |
29 | |
29 | #ifndef MAP_H |
30 | #ifndef MAP_H |
30 | #define MAP_H |
31 | #define MAP_H |
31 | |
32 | |
32 | #include <tr1/unordered_map> |
33 | #include <tr1/unordered_map> |
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34 | |
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35 | //+GPL |
33 | |
36 | |
34 | #include "region.h" |
37 | #include "region.h" |
35 | #include "cfperl.h" |
38 | #include "cfperl.h" |
36 | |
39 | |
37 | /* We set this size - this is to make magic map work properly on |
40 | /* We set this size - this is to make magic map work properly on |
… | |
… | |
90 | /* These are used in the MapLook flags element. They are not used in |
93 | /* These are used in the MapLook flags element. They are not used in |
91 | * in the object flags structure. |
94 | * in the object flags structure. |
92 | */ |
95 | */ |
93 | #define P_BLOCKSVIEW 0x01 |
96 | #define P_BLOCKSVIEW 0x01 |
94 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
97 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
95 | #define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ |
98 | #define P_NO_CLERIC 0x04 /* no clerical spells cast here */ |
96 | #define P_SAFE 0x08 /* If this is set the map tile is a safe space, |
99 | #define P_SAFE 0x08 /* If this is set the map tile is a safe space, |
97 | * that means, nothing harmful can be done, |
100 | * that means, nothing harmful can be done, |
98 | * such as: bombs, potion usage, alchemy, spells |
101 | * such as: bombs, potion usage, alchemy, spells |
99 | * this was introduced to make shops safer |
102 | * this was introduced to make shops safer |
100 | * but is useful in other situations */ |
103 | * but is useful in other situations */ |
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104 | |
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105 | #define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */ |
101 | #define P_IS_ALIVE 0x10 /* something alive is on this space */ |
106 | #define P_IS_ALIVE 0x20 /* something alive is on this space */ |
102 | #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ |
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103 | |
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104 | #define P_UPTODATE 0x80 /* this space is up to date */ |
107 | #define P_UPTODATE 0x80 // this space is up to date |
105 | |
108 | |
106 | /* The following two values are not stored in the MapLook flags, but instead |
109 | /* The following two values are not stored in the MapLook flags, but instead |
107 | * used in the get_map_flags value - that function is used to return |
110 | * used in the get_map_flags value - that function is used to return |
108 | * the flag value, as well as other conditions - using a more general |
111 | * the flag value, as well as other conditions - using a more general |
109 | * function that does more of the work can hopefully be used to replace |
112 | * function that does more of the work can hopefully be used to replace |
… | |
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120 | */ |
123 | */ |
121 | INTERFACE_CLASS (mapspace) |
124 | INTERFACE_CLASS (mapspace) |
122 | struct mapspace |
125 | struct mapspace |
123 | { |
126 | { |
124 | object *ACC (RW, bot); |
127 | object *ACC (RW, bot); |
125 | object *ACC (RW, top); /* lowest/highest object on this space */ |
128 | object *ACC (RW, top); /* lowest/highest object on this space */ |
126 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
129 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
127 | uint32_t smell; // the last count a player was seen here, or 0 |
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128 | static uint32_t smellcount; // global smell counter |
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129 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
130 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
130 | sint8 ACC (RW, light); /* How much light this space provides */ |
131 | sint8 ACC (RW, light); /* How much light this space provides */ |
131 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
132 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
132 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
133 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
133 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
134 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
134 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
135 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
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136 | uint16_t ACC (RW, items_); // saturates at 64k |
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137 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
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138 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
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139 | static uint32_t ACC (RW, smellcount); // global smell counter |
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140 | |
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141 | uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems |
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142 | |
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143 | //-GPL |
135 | |
144 | |
136 | void update_ (); |
145 | void update_ (); |
137 | MTH void update () |
146 | MTH void update () |
138 | { |
147 | { |
139 | if (!(flags_ & P_UPTODATE)) |
148 | // we take advantage of the fact that 0x80 is the sign bit |
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149 | // to generate more efficient code on many cpus |
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150 | assert (sint8 (P_UPTODATE) < 0); |
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151 | assert (sint8 (-1 & ~P_UPTODATE) >= 0); |
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152 | |
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153 | if (expect_false (sint8 (flags_) >= 0)) |
140 | update_ (); |
154 | update_ (); |
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155 | |
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156 | // must be true by now (gcc seems content with only the second test) |
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157 | assume (sint8 (flags_) < 0); |
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158 | assume (flags_ & P_UPTODATE); |
141 | } |
159 | } |
142 | |
160 | |
143 | MTH uint8 flags () |
161 | MTH uint8 flags () |
144 | { |
162 | { |
145 | update (); |
163 | update (); |
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162 | op = 0; |
180 | op = 0; |
163 | |
181 | |
164 | return op; |
182 | return op; |
165 | } |
183 | } |
166 | |
184 | |
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185 | MTH uint32 items() |
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186 | { |
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187 | update (); |
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188 | return items_; |
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189 | } |
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190 | |
167 | // return the item volume on this mapspace in cm³ |
191 | // return the item volume on this mapspace in cm³ |
168 | MTH uint64 volume () const; |
192 | MTH uint64 volume () |
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193 | { |
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194 | update (); |
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195 | return volume_ * 1024; |
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196 | } |
169 | |
197 | |
170 | bool blocks (MoveType mt) const |
198 | bool blocks (MoveType mt) const |
171 | { |
199 | { |
172 | return move_block && (mt & move_block) == mt; |
200 | return move_block && (mt & move_block) == mt; |
173 | } |
201 | } |
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184 | maptile *m; |
212 | maptile *m; |
185 | int x0, y0; |
213 | int x0, y0; |
186 | int x1, y1; |
214 | int x1, y1; |
187 | int dx, dy; // offset to go from local coordinates to original tile */ |
215 | int dx, dy; // offset to go from local coordinates to original tile */ |
188 | }; |
216 | }; |
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217 | |
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218 | //+GPL |
189 | |
219 | |
190 | struct shopitems : zero_initialised |
220 | struct shopitems : zero_initialised |
191 | { |
221 | { |
192 | const char *name; /* name of the item in question, null if it is the default item */ |
222 | const char *name; /* name of the item in question, null if it is the default item */ |
193 | const char *name_pl; /* plural name */ |
223 | const char *name_pl; /* plural name */ |
… | |
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251 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
281 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
252 | |
282 | |
253 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
283 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
254 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
284 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
255 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
285 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
256 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
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257 | sint16 ACC (RW, pressure); /* barometric pressure (mb) */ |
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258 | sint8 ACC (RW, humid); /* humitidy of this tile */ |
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259 | sint8 ACC (RW, windspeed); /* windspeed of this tile */ |
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260 | sint8 ACC (RW, winddir); /* direction of wind */ |
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261 | sint8 ACC (RW, sky); /* sky conditions */ |
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262 | int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */ |
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263 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
286 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
264 | shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ |
287 | shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ |
265 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
288 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
266 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
289 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
267 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
290 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
268 | shstr ACC (RW, msg); /* Message map creator may have left */ |
291 | shstr ACC (RW, msg); /* Message map creator may have left */ |
269 | shstr ACC (RW, maplore); /* Map lore information */ |
292 | shstr ACC (RW, maplore); /* Map lore information */ |
270 | shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ |
293 | shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ |
271 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
294 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
272 | shstr ACC (RW, path); /* Filename of the map */ |
295 | shstr ACC (RW, path); /* Filename of the map */ |
273 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
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274 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
296 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
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297 | int ACC (RW, max_items); // maximum number of items on a mapspace |
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298 | |
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299 | //-GPL |
275 | |
300 | |
276 | // the maptile:: is neccessary here for the perl interface to work |
301 | // the maptile:: is neccessary here for the perl interface to work |
277 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
302 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
278 | { |
303 | { |
279 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
304 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
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287 | // allocates all (empty) mapspace |
312 | // allocates all (empty) mapspace |
288 | MTH void alloc (); |
313 | MTH void alloc (); |
289 | // deallocates the mapspaces (and destroys all objects) |
314 | // deallocates the mapspaces (and destroys all objects) |
290 | MTH void clear (); |
315 | MTH void clear (); |
291 | |
316 | |
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317 | MTH void post_load (); // update cached values in mapspaces etc. |
292 | MTH void fix_auto_apply (); |
318 | MTH void fix_auto_apply (); |
293 | MTH void do_decay_objects (); |
319 | MTH void do_decay_objects (); |
294 | MTH void update_buttons (); |
320 | MTH void update_buttons (); |
295 | MTH int change_map_light (int change); |
321 | MTH int change_map_light (int change); |
296 | MTH int estimate_difficulty () const; |
322 | MTH int estimate_difficulty () const; |
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377 | // a 0 map pointer. |
403 | // a 0 map pointer. |
378 | // the array will be stored in a static memory area, |
404 | // the array will be stored in a static memory area, |
379 | // so recursion is not atm. supported |
405 | // so recursion is not atm. supported |
380 | maprect *split_to_tiles (int x0, int y0, int x1, int y1); |
406 | maprect *split_to_tiles (int x0, int y0, int x1, int y1); |
381 | }; |
407 | }; |
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408 | |
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409 | //+GPL |
382 | |
410 | |
383 | /* This is used by get_rangevector to determine where the other |
411 | /* This is used by get_rangevector to determine where the other |
384 | * creature is. get_rangevector takes into account map tiling, |
412 | * creature is. get_rangevector takes into account map tiling, |
385 | * so you just can not look the the map coordinates and get the |
413 | * so you just can not look the the map coordinates and get the |
386 | * righte value. distance_x/y are distance away, which |
414 | * righte value. distance_x/y are distance away, which |
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403 | // and so on. |
431 | // and so on. |
404 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
432 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
405 | int out_of_map (maptile *m, int x, int y); |
433 | int out_of_map (maptile *m, int x, int y); |
406 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
434 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
407 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
435 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
408 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
436 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); |
409 | int on_same_map (const object *op1, const object *op2); |
437 | int on_same_map (const object *op1, const object *op2); |
410 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
438 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
411 | |
439 | |
412 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
440 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
413 | static inline bool |
441 | static inline bool |
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417 | return |
445 | return |
418 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
446 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
419 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
447 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
420 | } |
448 | } |
421 | // comaptibility cruft end |
449 | // comaptibility cruft end |
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450 | |
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451 | //-GPL |
422 | |
452 | |
423 | inline mapspace & |
453 | inline mapspace & |
424 | object::ms () const |
454 | object::ms () const |
425 | { |
455 | { |
426 | return map->at (x, y); |
456 | return map->at (x, y); |
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518 | #define ordered_mapwalk_end \ |
548 | #define ordered_mapwalk_end \ |
519 | } \ |
549 | } \ |
520 | } |
550 | } |
521 | |
551 | |
522 | // loop over every space in the given maprect, |
552 | // loop over every space in the given maprect, |
523 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0 |
553 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 |
524 | // the iterator code must be a single statement following this macro call, similar to "if" |
554 | // the iterator code must be a single statement following this macro call, similar to "if" |
525 | // "continue" will skip to the next space |
555 | // "continue" will skip to the next space |
526 | #define rect_mapwalk(rect,dx0,dy0) \ |
556 | #define rect_mapwalk(rect,dx0,dy0) \ |
527 | statementvar (maptile *, m, (rect)->m) \ |
557 | statementvar (maptile *, m, (rect)->m) \ |
528 | for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ |
558 | for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ |
529 | for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ |
559 | for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ |
530 | statementvar (int, dx, nx + (rect)->dx - (dx0)) \ |
560 | statementvar (int, dx, nx + (rect)->dx - (dx0)) \ |
531 | statementvar (int, dy, ny + (rect)->dy - (dy0)) |
561 | statementvar (int, dy, ny + (rect)->dy - (dy0)) |
532 | |
562 | |
533 | // same as above, but the walk will not follow any particular |
563 | // same as ordered_mapwalk, but the walk will not follow any particular |
534 | // order (unorded), but is likely faster. |
564 | // order (unorded), but is likely faster. |
535 | // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op |
565 | // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op |
536 | // "continue" will skip to the next space |
566 | // "continue" will skip to the next space |
537 | #define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ |
567 | #define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \ |
538 | for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \ |
568 | for (maprect *r_e_c_t = (map)->split_to_tiles ( \ |
539 | (op)->x + (dx0) , (op)->y + (dy0) , \ |
569 | (ox) + (dx0) , (oy) + (dy0) , \ |
540 | (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \ |
570 | (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ |
541 | r_e_c_t->m; \ |
571 | r_e_c_t->m; \ |
542 | ++r_e_c_t) \ |
572 | ++r_e_c_t) \ |
543 | rect_mapwalk (r_e_c_t, (op)->x, (op)->y) |
573 | rect_mapwalk (r_e_c_t, (ox), (oy)) |
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574 | |
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575 | #define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ |
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576 | unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1) |
544 | |
577 | |
545 | #endif |
578 | #endif |
546 | |
579 | |