ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/map.h
(Generate patch)

Comparing deliantra/server/include/map.h (file contents):
Revision 1.115 by root, Wed Nov 4 14:45:30 2009 UTC vs.
Revision 1.118 by root, Sun Nov 8 16:13:45 2009 UTC

30#ifndef MAP_H 30#ifndef MAP_H
31#define MAP_H 31#define MAP_H
32 32
33#include <tr1/unordered_map> 33#include <tr1/unordered_map>
34 34
35//+GPL
36
35#include "region.h" 37#include "region.h"
36#include "cfperl.h" 38#include "cfperl.h"
37 39
38/* We set this size - this is to make magic map work properly on 40/* We set this size - this is to make magic map work properly on
39 * tiled maps. There is no requirement that this matches the 41 * tiled maps. There is no requirement that this matches the
91/* These are used in the MapLook flags element. They are not used in 93/* These are used in the MapLook flags element. They are not used in
92 * in the object flags structure. 94 * in the object flags structure.
93 */ 95 */
94#define P_BLOCKSVIEW 0x01 96#define P_BLOCKSVIEW 0x01
95#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ 97#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
96#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ 98#define P_NO_CLERIC 0x04 /* no clerical spells cast here */
97#define P_SAFE 0x08 /* If this is set the map tile is a safe space, 99#define P_SAFE 0x08 /* If this is set the map tile is a safe space,
98 * that means, nothing harmful can be done, 100 * that means, nothing harmful can be done,
99 * such as: bombs, potion usage, alchemy, spells 101 * such as: bombs, potion usage, alchemy, spells
100 * this was introduced to make shops safer 102 * this was introduced to make shops safer
101 * but is useful in other situations */ 103 * but is useful in other situations */
104
105#define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
102#define P_IS_ALIVE 0x10 /* something alive is on this space */ 106#define P_IS_ALIVE 0x20 /* something alive is on this space */
103#define P_NO_CLERIC 0x20 /* no clerical spells cast here */
104
105#define P_UPTODATE 0x80 /* this space is up to date */ 107#define P_UPTODATE 0x80 // this space is up to date
106 108
107/* The following two values are not stored in the MapLook flags, but instead 109/* The following two values are not stored in the MapLook flags, but instead
108 * used in the get_map_flags value - that function is used to return 110 * used in the get_map_flags value - that function is used to return
109 * the flag value, as well as other conditions - using a more general 111 * the flag value, as well as other conditions - using a more general
110 * function that does more of the work can hopefully be used to replace 112 * function that does more of the work can hopefully be used to replace
121 */ 123 */
122INTERFACE_CLASS (mapspace) 124INTERFACE_CLASS (mapspace)
123struct mapspace 125struct mapspace
124{ 126{
125 object *ACC (RW, bot); 127 object *ACC (RW, bot);
126 object *ACC (RW, top); /* lowest/highest object on this space */ 128 object *ACC (RW, top); /* lowest/highest object on this space */
127 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ 129 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
128 uint32_t smell; // the last count a player was seen here, or 0
129 static uint32_t smellcount; // global smell counter
130 uint8 flags_; /* flags about this space (see the P_ values above) */ 130 uint8 flags_; /* flags about this space (see the P_ values above) */
131 sint8 ACC (RW, light); /* How much light this space provides */ 131 sint8 ACC (RW, light); /* How much light this space provides */
132 MoveType ACC (RW, move_block); /* What movement types this space blocks */ 132 MoveType ACC (RW, move_block); /* What movement types this space blocks */
133 MoveType ACC (RW, move_slow); /* What movement types this space slows */ 133 MoveType ACC (RW, move_slow); /* What movement types this space slows */
134 MoveType ACC (RW, move_on); /* What movement types are activated */ 134 MoveType ACC (RW, move_on); /* What movement types are activated */
135 MoveType ACC (RW, move_off); /* What movement types are activated */ 135 MoveType ACC (RW, move_off); /* What movement types are activated */
136 uint16_t ACC (RW, nrof_); // saturates at 64k
137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
139 static uint32_t ACC (RW, smellcount); // global smell counter
140
141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems
142
143//-GPL
136 144
137 void update_ (); 145 void update_ ();
138 MTH void update () 146 MTH void update ()
139 { 147 {
140 if (expect_false (!(flags_ & P_UPTODATE))) 148 // we take advantage of the fact that 0x80 is the sign bit
149 // to generate more efficient code on many cpus
150 assert (sint8 (P_UPTODATE) < 0);
151 assert (sint8 (-1 & ~P_UPTODATE) >= 0);
152
153 if (expect_false (sint8 (flags_) >= 0))
141 update_ (); 154 update_ ();
155
156 // must be true by now
157 assume (sint8 (flags_) < 0);
158 assume (flags_ & P_UPTODATE);
142 } 159 }
143 160
144 MTH uint8 flags () 161 MTH uint8 flags ()
145 { 162 {
146 update (); 163 update ();
163 op = 0; 180 op = 0;
164 181
165 return op; 182 return op;
166 } 183 }
167 184
185 MTH uint32 nrof ()
186 {
187 update ();
188 return nrof_;
189 }
190
168 // return the item volume on this mapspace in cm³ 191 // return the item volume on this mapspace in cm³
169 MTH uint64 volume () const; 192 MTH uint64 volume ()
193 {
194 update ();
195 return volume_ * 1024;
196 }
170 197
171 bool blocks (MoveType mt) const 198 bool blocks (MoveType mt) const
172 { 199 {
173 return move_block && (mt & move_block) == mt; 200 return move_block && (mt & move_block) == mt;
174 } 201 }
185 maptile *m; 212 maptile *m;
186 int x0, y0; 213 int x0, y0;
187 int x1, y1; 214 int x1, y1;
188 int dx, dy; // offset to go from local coordinates to original tile */ 215 int dx, dy; // offset to go from local coordinates to original tile */
189}; 216};
217
218//+GPL
190 219
191struct shopitems : zero_initialised 220struct shopitems : zero_initialised
192{ 221{
193 const char *name; /* name of the item in question, null if it is the default item */ 222 const char *name; /* name of the item in question, null if it is the default item */
194 const char *name_pl; /* plural name */ 223 const char *name_pl; /* plural name */
271 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 300 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
272 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 301 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
273 shstr ACC (RW, path); /* Filename of the map */ 302 shstr ACC (RW, path); /* Filename of the map */
274 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace 303 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
275 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 304 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
305 int ACC (RW, max_items); // maximum number of items on a mapspace
306
307//-GPL
276 308
277 // the maptile:: is neccessary here for the perl interface to work 309 // the maptile:: is neccessary here for the perl interface to work
278 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const 310 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
279 { 311 {
280 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); 312 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
378 // a 0 map pointer. 410 // a 0 map pointer.
379 // the array will be stored in a static memory area, 411 // the array will be stored in a static memory area,
380 // so recursion is not atm. supported 412 // so recursion is not atm. supported
381 maprect *split_to_tiles (int x0, int y0, int x1, int y1); 413 maprect *split_to_tiles (int x0, int y0, int x1, int y1);
382}; 414};
415
416//+GPL
383 417
384/* This is used by get_rangevector to determine where the other 418/* This is used by get_rangevector to determine where the other
385 * creature is. get_rangevector takes into account map tiling, 419 * creature is. get_rangevector takes into account map tiling,
386 * so you just can not look the the map coordinates and get the 420 * so you just can not look the the map coordinates and get the
387 * righte value. distance_x/y are distance away, which 421 * righte value. distance_x/y are distance away, which
418 return 452 return
419 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 453 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
420 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 454 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
421} 455}
422// comaptibility cruft end 456// comaptibility cruft end
457
458//-GPL
423 459
424inline mapspace & 460inline mapspace &
425object::ms () const 461object::ms () const
426{ 462{
427 return map->at (x, y); 463 return map->at (x, y);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines