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Comparing deliantra/server/include/map.h (file contents):
Revision 1.92 by root, Sun May 4 14:12:37 2008 UTC vs.
Revision 1.115 by root, Wed Nov 4 14:45:30 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
47#define MAGIC_MAP_SIZE 50 48#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 49#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 50
50#define MAP_LAYERS 3 51#define MAP_LAYERS 3
51 52
53// tile map index
54enum {
55 TILE_UP = 0,
56 TILE_RIGHT = 1,
57 TILE_DOWN = 2,
58 TILE_LEFT = 3,
59};
60
52/* Values for in_memory below */ 61/* Values for in_memory below */
53enum { 62enum {
54 MAP_ACTIVE, 63 MAP_ACTIVE,
55 MAP_INACTIVE, // not used atm. 64 MAP_INACTIVE, // not used atm.
56 MAP_SWAPPED, 65 MAP_SWAPPED,
63 * where it is known the map is not tiled or the values are known 72 * where it is known the map is not tiled or the values are known
64 * consistent (eg, op->map, op->x, op->y) 73 * consistent (eg, op->map, op->x, op->y)
65 */ 74 */
66// all those macros are herewith declared legacy 75// all those macros are herewith declared legacy
67#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 76#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
68#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
69#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 77#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
70#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 78#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
71#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 79#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
72#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 80#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
73#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 81#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
100 * used in the get_map_flags value - that function is used to return 108 * used in the get_map_flags value - that function is used to return
101 * the flag value, as well as other conditions - using a more general 109 * the flag value, as well as other conditions - using a more general
102 * function that does more of the work can hopefully be used to replace 110 * function that does more of the work can hopefully be used to replace
103 * lots of duplicate checks currently in the code. 111 * lots of duplicate checks currently in the code.
104 */ 112 */
105#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 113#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
106#define P_NEW_MAP 0x20000 114#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
107 /* Coordinates passed result in a new tiled map */
108 115
109/* Instead of having numerous arrays that have information on a 116/* Instead of having numerous arrays that have information on a
110 * particular space (was map, floor, floor2, map_ob), 117 * particular space (was map, floor, floor2, map_ob),
111 * have this structure take care of that information. 118 * have this structure take care of that information.
112 * This puts it all in one place, and should also make it easier 119 * This puts it all in one place, and should also make it easier
113 * to extend information about a space. 120 * to extend information about a space.
114 */ 121 */
122INTERFACE_CLASS (mapspace)
115struct mapspace 123struct mapspace
116{ 124{
125 object *ACC (RW, bot);
117 object *bot, *top; /* lowest/highest object on this space */ 126 object *ACC (RW, top); /* lowest/highest object on this space */
118 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 127 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
128 uint32_t smell; // the last count a player was seen here, or 0
129 static uint32_t smellcount; // global smell counter
119 uint8 flags_; /* flags about this space (see the P_ values above) */ 130 uint8 flags_; /* flags about this space (see the P_ values above) */
120 sint8 light; /* How much light this space provides */ 131 sint8 ACC (RW, light); /* How much light this space provides */
121 MoveType move_block; /* What movement types this space blocks */ 132 MoveType ACC (RW, move_block); /* What movement types this space blocks */
122 MoveType move_slow; /* What movement types this space slows */ 133 MoveType ACC (RW, move_slow); /* What movement types this space slows */
123 MoveType move_on; /* What movement types are activated */ 134 MoveType ACC (RW, move_on); /* What movement types are activated */
124 MoveType move_off; /* What movement types are activated */ 135 MoveType ACC (RW, move_off); /* What movement types are activated */
125 136
126 void update_ (); 137 void update_ ();
127 void update () 138 MTH void update ()
128 { 139 {
129 if (!(flags_ & P_UPTODATE)) 140 if (expect_false (!(flags_ & P_UPTODATE)))
130 update_ (); 141 update_ ();
131 } 142 }
132 143
133 uint8 flags () 144 MTH uint8 flags ()
134 { 145 {
135 update (); 146 update ();
136 return flags_; 147 return flags_;
137 } 148 }
149
150 MTH void invalidate ()
151 {
152 flags_ = 0;
153 }
138 154
139 // maybe only inline quick flags_ checking?
140 object *player () 155 MTH object *player ()
141 { 156 {
142 // search from the top, because players are usually on top 157 object *op;
143 // make usually == always and this non-amortized O(1) 158
144 // could gte rid of P_PLAYER, too, then
145 if (flags () & P_PLAYER) 159 if (flags () & P_PLAYER)
146 for (object *op = top; op; op = op->below) 160 for (op = top; op->type != PLAYER; op = op->below)
147 if (op->type == PLAYER) 161 ;
148 return op; 162 else
163 op = 0;
149 164
150 return 0; 165 return op;
151 } 166 }
152 167
153 // return the item volume on this mapspace in cm³ 168 // return the item volume on this mapspace in cm³
154 uint64 volume () const; 169 MTH uint64 volume () const;
155 170
156 bool blocks (MoveType mt) const 171 bool blocks (MoveType mt) const
157 { 172 {
158 return move_block && (mt & move_block) == mt; 173 return move_block && (mt & move_block) == mt;
159 } 174 }
175
176 bool blocks (object *op) const
177 {
178 return blocks (op->move_type);
179 }
180};
181
182// a rectangular area of a map
183struct maprect
184{
185 maptile *m;
186 int x0, y0;
187 int x1, y1;
188 int dx, dy; // offset to go from local coordinates to original tile */
160}; 189};
161 190
162struct shopitems : zero_initialised 191struct shopitems : zero_initialised
163{ 192{
164 const char *name; /* name of the item in question, null if it is the default item */ 193 const char *name; /* name of the item in question, null if it is the default item */
216 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 245 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
217 246
218 bool ACC (RW, per_player); 247 bool ACC (RW, per_player);
219 bool ACC (RW, per_party); 248 bool ACC (RW, per_party);
220 bool ACC (RW, outdoor); /* True if an outdoor map */ 249 bool ACC (RW, outdoor); /* True if an outdoor map */
221 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 250 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
222 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 251 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
252 static sint8 outdoor_darkness; /* the global darkness level outside */
223 253
224 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 254 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
225 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 255 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
226 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 256 oblinkpt *buttons; /* Linked list of linked lists of buttons */
227 sint16 ACC (RW, temp); /* base temperature of this tile (F) */ 257 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
242 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 272 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
243 shstr ACC (RW, path); /* Filename of the map */ 273 shstr ACC (RW, path); /* Filename of the map */
244 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace 274 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
245 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 275 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
246 276
277 // the maptile:: is neccessary here for the perl interface to work
278 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
279 {
280 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
281 }
282
283 static void adjust_daylight ();
284
247 MTH void activate (); 285 MTH void activate ();
248 MTH void deactivate (); 286 MTH void deactivate ();
249 287
250 // allocates all (empty) mapspace 288 // allocates all (empty) mapspace
251 MTH void alloc (); 289 MTH void alloc ();
254 292
255 MTH void fix_auto_apply (); 293 MTH void fix_auto_apply ();
256 MTH void do_decay_objects (); 294 MTH void do_decay_objects ();
257 MTH void update_buttons (); 295 MTH void update_buttons ();
258 MTH int change_map_light (int change); 296 MTH int change_map_light (int change);
259 static void change_all_map_light (int change); //PERL
260 MTH void set_darkness_map ();
261 MTH int estimate_difficulty () const; 297 MTH int estimate_difficulty () const;
262 298
263 MTH void play_sound (faceidx sound, int x, int y) const; 299 MTH void play_sound (faceidx sound, int x, int y) const;
300 MTH void say_msg (const char *msg, int x, int y) const;
301
302 // connected links
303 oblinkpt *find_link (shstr_tmp id);
304 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
264 305
265 // set the given flag on all objects in the map 306 // set the given flag on all objects in the map
266 MTH void set_object_flag (int flag, int value = 1); 307 MTH void set_object_flag (int flag, int value = 1);
308 MTH void post_load_original ();
267 309
268 MTH void link_multipart_objects (); 310 MTH void link_multipart_objects ();
269 MTH void clear_unique_items (); 311 MTH void clear_unique_items ();
270 312
271 MTH void clear_header (); 313 MTH void clear_header ();
300 342
301 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 343 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
302 344
303 MTH void touch () { last_access = runtime; } 345 MTH void touch () { last_access = runtime; }
304 346
305 MTH bool tile_available (int dir, bool load = true); 347 MTH maptile *tile_available (int dir, bool load = true);
306 348
307 // find the map that is at coordinate x|y relative to this map 349 // find the map that is at coordinate x|y relative to this map
308 // TODO: need a better way than passing by reference 350 // TODO: need a better way than passing by reference
309 // TODO: make perl interface 351 // TODO: make perl interface
310 maptile *xy_find (sint16 &x, sint16 &y); 352 maptile *xy_find (sint16 &x, sint16 &y);
327 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL 369 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL
328 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 370 static maptile *find_sync (const char *path, maptile *original = 0);//PERL
329 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 371 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL
330 object *pick_random_object (rand_gen &gen = rndm) const; 372 object *pick_random_object (rand_gen &gen = rndm) const;
331 373
332 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 374 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
333 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 375
376 // return an array of maprects corresponding
377 // to the given rectangular area. the last rect will have
378 // a 0 map pointer.
379 // the array will be stored in a static memory area,
380 // so recursion is not atm. supported
381 maprect *split_to_tiles (int x0, int y0, int x1, int y1);
334}; 382};
335 383
336/* This is used by get_rangevector to determine where the other 384/* This is used by get_rangevector to determine where the other
337 * creature is. get_rangevector takes into account map tiling, 385 * creature is. get_rangevector takes into account map tiling,
338 * so you just can not look the the map coordinates and get the 386 * so you just can not look the the map coordinates and get the
356// and so on. 404// and so on.
357int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 405int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
358int out_of_map (maptile *m, int x, int y); 406int out_of_map (maptile *m, int x, int y);
359maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 407maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
360void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 408void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
361void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 409void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
362int on_same_map (const object *op1, const object *op2); 410int on_same_map (const object *op1, const object *op2);
363int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 411int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
364 412
365// adjust map, x and y for tiled maps and return true if the position is valid at all 413// adjust map, x and y for tiled maps and return true if the position is valid at all
366static inline bool 414static inline bool
420 bool normalise () 468 bool normalise ()
421 { 469 {
422 return xy_normalise (m, x, y); 470 return xy_normalise (m, x, y);
423 } 471 }
424 472
473 mapspace &ms () const
474 {
475 return m->at (x, y);
476 }
477
425 object *insert (object *op, object *originator = 0, int flags = 0) const 478 object *insert (object *op, object *originator = 0, int flags = 0) const
426 { 479 {
427 m->insert (op, x, y, originator, flags); 480 return m->insert (op, x, y, originator, flags);
428 } 481 }
429}; 482};
430 483
431inline const mapxy & 484inline const mapxy &
432object::operator =(const mapxy &pos) 485object::operator =(const mapxy &pos)
436 y = pos.y; 489 y = pos.y;
437 490
438 return pos; 491 return pos;
439} 492}
440 493
494// iterate over a rectangular area relative to op
495// can be used as a single statement, but both iterate macros
496// invocations must not be followed by a ";"
497// see common/los.C for usage example
498// the walk will be ordered, outer loop x, inner loop y
499// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
500// "continue" will skip to the next space
501#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
502 for (int dx = (dx0); dx <= (dx1); ++dx) \
503 { \
504 sint16 nx, ny; \
505 maptile *m = 0; \
506 \
507 for (int dy = (dy0); dy <= (dy1); ++dy) \
508 { \
509 /* check to see if we can simply go one down quickly, */ \
510 /* if not, do it the slow way */ \
511 if (!m || ++ny >= m->height) \
512 { \
513 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
514 \
515 if (!xy_normalise (m, nx, ny)) \
516 m = 0; \
517 }
518
519#define ordered_mapwalk_end \
520 } \
521 }
522
523// loop over every space in the given maprect,
524// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
525// the iterator code must be a single statement following this macro call, similar to "if"
526// "continue" will skip to the next space
527#define rect_mapwalk(rect,dx0,dy0) \
528 statementvar (maptile *, m, (rect)->m) \
529 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
530 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
531 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
532 statementvar (int, dy, ny + (rect)->dy - (dy0))
533
534// same as ordered_mapwalk, but the walk will not follow any particular
535// order (unorded), but is likely faster.
536// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
537// "continue" will skip to the next space
538#define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \
539 for (maprect *r_e_c_t = (map)->split_to_tiles ( \
540 (ox) + (dx0) , (oy) + (dy0) , \
541 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
542 r_e_c_t->m; \
543 ++r_e_c_t) \
544 rect_mapwalk (r_e_c_t, (ox), (oy))
545
546#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \
547 unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1)
548
441#endif 549#endif
442 550

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