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Comparing deliantra/server/include/map.h (file contents):
Revision 1.104 by root, Fri Dec 26 10:36:42 2008 UTC vs.
Revision 1.116 by root, Thu Nov 5 15:57:15 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
28 29
29#ifndef MAP_H 30#ifndef MAP_H
30#define MAP_H 31#define MAP_H
31 32
32#include <tr1/unordered_map> 33#include <tr1/unordered_map>
34
35//+GPL
33 36
34#include "region.h" 37#include "region.h"
35#include "cfperl.h" 38#include "cfperl.h"
36 39
37/* We set this size - this is to make magic map work properly on 40/* We set this size - this is to make magic map work properly on
107 * used in the get_map_flags value - that function is used to return 110 * used in the get_map_flags value - that function is used to return
108 * the flag value, as well as other conditions - using a more general 111 * the flag value, as well as other conditions - using a more general
109 * function that does more of the work can hopefully be used to replace 112 * function that does more of the work can hopefully be used to replace
110 * lots of duplicate checks currently in the code. 113 * lots of duplicate checks currently in the code.
111 */ 114 */
112#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 115#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
113#define P_NEW_MAP 0x20000 116#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
114 /* Coordinates passed result in a new tiled map */
115 117
116/* Instead of having numerous arrays that have information on a 118/* Instead of having numerous arrays that have information on a
117 * particular space (was map, floor, floor2, map_ob), 119 * particular space (was map, floor, floor2, map_ob),
118 * have this structure take care of that information. 120 * have this structure take care of that information.
119 * This puts it all in one place, and should also make it easier 121 * This puts it all in one place, and should also make it easier
123struct mapspace 125struct mapspace
124{ 126{
125 object *ACC (RW, bot); 127 object *ACC (RW, bot);
126 object *ACC (RW, top); /* lowest/highest object on this space */ 128 object *ACC (RW, top); /* lowest/highest object on this space */
127 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ 129 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
130 uint32_t smell; // the last count a player was seen here, or 0
131 static uint32_t smellcount; // global smell counter
128 uint8 flags_; /* flags about this space (see the P_ values above) */ 132 uint8 flags_; /* flags about this space (see the P_ values above) */
129 sint8 ACC (RW, light); /* How much light this space provides */ 133 sint8 ACC (RW, light); /* How much light this space provides */
130 MoveType ACC (RW, move_block); /* What movement types this space blocks */ 134 MoveType ACC (RW, move_block); /* What movement types this space blocks */
131 MoveType ACC (RW, move_slow); /* What movement types this space slows */ 135 MoveType ACC (RW, move_slow); /* What movement types this space slows */
132 MoveType ACC (RW, move_on); /* What movement types are activated */ 136 MoveType ACC (RW, move_on); /* What movement types are activated */
133 MoveType ACC (RW, move_off); /* What movement types are activated */ 137 MoveType ACC (RW, move_off); /* What movement types are activated */
134 138
139//-GPL
140
135 void update_ (); 141 void update_ ();
136 MTH void update () 142 MTH void update ()
137 { 143 {
138 if (!(flags_ & P_UPTODATE)) 144 if (expect_false (!(flags_ & P_UPTODATE)))
139 update_ (); 145 update_ ();
140 } 146 }
141 147
142 MTH uint8 flags () 148 MTH uint8 flags ()
143 { 149 {
183 maptile *m; 189 maptile *m;
184 int x0, y0; 190 int x0, y0;
185 int x1, y1; 191 int x1, y1;
186 int dx, dy; // offset to go from local coordinates to original tile */ 192 int dx, dy; // offset to go from local coordinates to original tile */
187}; 193};
194
195//+GPL
188 196
189struct shopitems : zero_initialised 197struct shopitems : zero_initialised
190{ 198{
191 const char *name; /* name of the item in question, null if it is the default item */ 199 const char *name; /* name of the item in question, null if it is the default item */
192 const char *name_pl; /* plural name */ 200 const char *name_pl; /* plural name */
270 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 278 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
271 shstr ACC (RW, path); /* Filename of the map */ 279 shstr ACC (RW, path); /* Filename of the map */
272 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace 280 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
273 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 281 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
274 282
283//-GPL
284
275 // the maptile:: is neccessary here for the perl interface to work 285 // the maptile:: is neccessary here for the perl interface to work
276 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const 286 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
277 { 287 {
278 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); 288 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
279 } 289 }
293 MTH void update_buttons (); 303 MTH void update_buttons ();
294 MTH int change_map_light (int change); 304 MTH int change_map_light (int change);
295 MTH int estimate_difficulty () const; 305 MTH int estimate_difficulty () const;
296 306
297 MTH void play_sound (faceidx sound, int x, int y) const; 307 MTH void play_sound (faceidx sound, int x, int y) const;
308 MTH void say_msg (const char *msg, int x, int y) const;
309
310 // connected links
311 oblinkpt *find_link (shstr_tmp id);
312 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
298 313
299 // set the given flag on all objects in the map 314 // set the given flag on all objects in the map
300 MTH void set_object_flag (int flag, int value = 1); 315 MTH void set_object_flag (int flag, int value = 1);
301 MTH void post_load_original (); 316 MTH void post_load_original ();
302 317
371 // a 0 map pointer. 386 // a 0 map pointer.
372 // the array will be stored in a static memory area, 387 // the array will be stored in a static memory area,
373 // so recursion is not atm. supported 388 // so recursion is not atm. supported
374 maprect *split_to_tiles (int x0, int y0, int x1, int y1); 389 maprect *split_to_tiles (int x0, int y0, int x1, int y1);
375}; 390};
391
392//+GPL
376 393
377/* This is used by get_rangevector to determine where the other 394/* This is used by get_rangevector to determine where the other
378 * creature is. get_rangevector takes into account map tiling, 395 * creature is. get_rangevector takes into account map tiling,
379 * so you just can not look the the map coordinates and get the 396 * so you just can not look the the map coordinates and get the
380 * righte value. distance_x/y are distance away, which 397 * righte value. distance_x/y are distance away, which
397// and so on. 414// and so on.
398int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 415int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
399int out_of_map (maptile *m, int x, int y); 416int out_of_map (maptile *m, int x, int y);
400maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 417maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
401void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 418void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
402void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 419void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
403int on_same_map (const object *op1, const object *op2); 420int on_same_map (const object *op1, const object *op2);
404int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 421int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy);
405 422
406// adjust map, x and y for tiled maps and return true if the position is valid at all 423// adjust map, x and y for tiled maps and return true if the position is valid at all
407static inline bool 424static inline bool
412 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 429 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
413 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 430 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
414} 431}
415// comaptibility cruft end 432// comaptibility cruft end
416 433
434//-GPL
435
417inline mapspace & 436inline mapspace &
418object::ms () const 437object::ms () const
419{ 438{
420 return map->at (x, y); 439 return map->at (x, y);
421} 440}
488// can be used as a single statement, but both iterate macros 507// can be used as a single statement, but both iterate macros
489// invocations must not be followed by a ";" 508// invocations must not be followed by a ";"
490// see common/los.C for usage example 509// see common/los.C for usage example
491// the walk will be ordered, outer loop x, inner loop y 510// the walk will be ordered, outer loop x, inner loop y
492// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op 511// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
512// "continue" will skip to the next space
493#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ 513#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
494 for (int dx = (dx0); dx <= (dx1); ++dx) \ 514 for (int dx = (dx0); dx <= (dx1); ++dx) \
495 { \ 515 { \
496 sint16 nx, ny; \ 516 sint16 nx, ny; \
497 maptile *m = 0; \ 517 maptile *m = 0; \
502 /* if not, do it the slow way */ \ 522 /* if not, do it the slow way */ \
503 if (!m || ++ny >= m->height) \ 523 if (!m || ++ny >= m->height) \
504 { \ 524 { \
505 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ 525 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
506 \ 526 \
507 if (xy_normalise (m, nx, ny)) \ 527 if (!xy_normalise (m, nx, ny)) \
508 m->touch (); \
509 else \
510 m = 0; \ 528 m = 0; \
511 } 529 }
512 530
513#define ordered_mapwalk_end \ 531#define ordered_mapwalk_end \
514 } \ 532 } \
515 } 533 }
516 534
517// loop over every space in the given maprect, 535// loop over every space in the given maprect,
518// setting m, nx, ny to the map and -coordinate and dx, dy to the offste relative to dx0,dy0 536// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
519// the iterator code must be a single statement following this macro call, similar to "if" 537// the iterator code must be a single statement following this macro call, similar to "if"
538// "continue" will skip to the next space
520#define rect_mapwalk(rect,dx0,dy0) \ 539#define rect_mapwalk(rect,dx0,dy0) \
521 statementvar (maptile *, m, (rect)->m) \ 540 statementvar (maptile *, m, (rect)->m) \
522 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ 541 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
523 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ 542 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
524 statementvar (int, dx, nx + (rect)->dx - (dx0)) \ 543 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
525 statementvar (int, dy, ny + (rect)->dy - (dy0)) 544 statementvar (int, dy, ny + (rect)->dy - (dy0))
526 545
527// same as above, but the walk will not follow any particular 546// same as ordered_mapwalk, but the walk will not follow any particular
528// order (unorded), but is likely faster. 547// order (unorded), but is likely faster.
529// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op 548// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
549// "continue" will skip to the next space
530#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ 550#define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \
531 for (maprect *r_e_c_t = (op)->map->split_to_tiles ( \ 551 for (maprect *r_e_c_t = (map)->split_to_tiles ( \
532 (op)->x + (dx0) , (op)->y + (dy0) , \ 552 (ox) + (dx0) , (oy) + (dy0) , \
533 (op)->x + (dx1) + 1, (op)->y + (dy1) + 1); \ 553 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
534 r_e_c_t->m; \ 554 r_e_c_t->m; \
535 ++r_e_c_t) \ 555 ++r_e_c_t) \
536 rect_mapwalk (r_e_c_t, (op)->x, (op)->y) 556 rect_mapwalk (r_e_c_t, (ox), (oy))
557
558#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \
559 unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1)
537 560
538#endif 561#endif
539 562

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