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Comparing deliantra/server/include/map.h (file contents):
Revision 1.117 by root, Sun Nov 8 15:11:23 2009 UTC vs.
Revision 1.128 by root, Sun Feb 7 04:22:33 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
131 sint8 ACC (RW, light); /* How much light this space provides */ 131 sint8 ACC (RW, light); /* How much light this space provides */
132 MoveType ACC (RW, move_block); /* What movement types this space blocks */ 132 MoveType ACC (RW, move_block); /* What movement types this space blocks */
133 MoveType ACC (RW, move_slow); /* What movement types this space slows */ 133 MoveType ACC (RW, move_slow); /* What movement types this space slows */
134 MoveType ACC (RW, move_on); /* What movement types are activated */ 134 MoveType ACC (RW, move_on); /* What movement types are activated */
135 MoveType ACC (RW, move_off); /* What movement types are activated */ 135 MoveType ACC (RW, move_off); /* What movement types are activated */
136 uint16_t ACC (RW, nrof_); // saturates at 64k 136 uint16_t ACC (RW, items_); // saturates at 64k
137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) 137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
139 static uint32_t ACC (RW, smellcount); // global smell counter 139 static uint32_t ACC (RW, smellcount); // global smell counter
140 140
141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems 141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems
145 void update_ (); 145 void update_ ();
146 MTH void update () 146 MTH void update ()
147 { 147 {
148 // we take advantage of the fact that 0x80 is the sign bit 148 // we take advantage of the fact that 0x80 is the sign bit
149 // to generate more efficient code on many cpus 149 // to generate more efficient code on many cpus
150 assert (P_UPTODATE == 0x80); 150 assert (sint8 (P_UPTODATE) < 0);
151 assert (sint8 (-1 & ~P_UPTODATE) >= 0);
151 152
152 if (expect_false (sint8 (flags_) < 0)) 153 if (expect_false (sint8 (flags_) >= 0))
153 update_ (); 154 update_ ();
154 155
155 // must be true by now 156 // must be true by now (gcc seems content with only the second test)
156 assume (sint8 (flags_) < 0); 157 assume (sint8 (flags_) < 0);
157 assume (flags_ & P_UPTODATE); 158 assume (flags_ & P_UPTODATE);
158 } 159 }
159 160
160 MTH uint8 flags () 161 MTH uint8 flags ()
179 op = 0; 180 op = 0;
180 181
181 return op; 182 return op;
182 } 183 }
183 184
184 MTH uint32 nrof () 185 MTH uint32 items()
185 { 186 {
186 update (); 187 update ();
187 return nrof_; 188 return items_;
188 } 189 }
189 190
190 // return the item volume on this mapspace in cm³ 191 // return the item volume on this mapspace in cm³
191 MTH uint64 volume () 192 MTH uint64 volume ()
192 { 193 {
203 { 204 {
204 return blocks (op->move_type); 205 return blocks (op->move_type);
205 } 206 }
206}; 207};
207 208
208// a rectangular area of a map 209// a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
209struct maprect 210struct maprect
210{ 211{
211 maptile *m; 212 maptile *m;
212 int x0, y0; 213 int x0, y0;
213 int x1, y1; 214 int x1, y1;
280 static sint8 outdoor_darkness; /* the global darkness level outside */ 281 static sint8 outdoor_darkness; /* the global darkness level outside */
281 282
282 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 283 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
283 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 284 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
284 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 285 oblinkpt *buttons; /* Linked list of linked lists of buttons */
285 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
286 sint16 ACC (RW, pressure); /* barometric pressure (mb) */
287 sint8 ACC (RW, humid); /* humitidy of this tile */
288 sint8 ACC (RW, windspeed); /* windspeed of this tile */
289 sint8 ACC (RW, winddir); /* direction of wind */
290 sint8 ACC (RW, sky); /* sky conditions */
291 int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */
292 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ 286 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
293 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ 287 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
294 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 288 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
295 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 289 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
296 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 290 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
297 shstr ACC (RW, msg); /* Message map creator may have left */ 291 shstr ACC (RW, msg); /* Message map creator may have left */
298 shstr ACC (RW, maplore); /* Map lore information */ 292 shstr ACC (RW, maplore); /* Map lore information */
299 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 293 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
300 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 294 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
301 shstr ACC (RW, path); /* Filename of the map */ 295 shstr ACC (RW, path); /* Filename of the map */
302 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
303 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 296 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
304 int ACC (RW, max_items); // maximum number of items on a mapspace 297 int ACC (RW, max_items); // maximum number of items on a mapspace
305 298
306//-GPL 299//-GPL
307 300
319 // allocates all (empty) mapspace 312 // allocates all (empty) mapspace
320 MTH void alloc (); 313 MTH void alloc ();
321 // deallocates the mapspaces (and destroys all objects) 314 // deallocates the mapspaces (and destroys all objects)
322 MTH void clear (); 315 MTH void clear ();
323 316
317 MTH void post_load (); // update cached values in mapspaces etc.
324 MTH void fix_auto_apply (); 318 MTH void fix_auto_apply ();
325 MTH void do_decay_objects (); 319 MTH void do_decay_objects ();
326 MTH void update_buttons (); 320 MTH void update_buttons ();
327 MTH int change_map_light (int change); 321 MTH int change_map_light (int change);
328 MTH int estimate_difficulty () const; 322 MTH int estimate_difficulty () const;
329 323
330 MTH void play_sound (faceidx sound, int x, int y) const; 324 MTH void play_sound (faceidx sound, int x, int y) const;
331 MTH void say_msg (const char *msg, int x, int y) const; 325 MTH void say_msg (const_utf8_string msg, int x, int y) const;
332 326
333 // connected links 327 // connected links
334 oblinkpt *find_link (shstr_tmp id); 328 oblinkpt *find_link (shstr_tmp id);
335 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); 329 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
336 330
354 bool _load_objects (object_thawer &thawer); 348 bool _load_objects (object_thawer &thawer);
355 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } 349 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
356 350
357 // save objects into the given file (uses IO_ flags) 351 // save objects into the given file (uses IO_ flags)
358 bool _save_objects (object_freezer &freezer, int flags); 352 bool _save_objects (object_freezer &freezer, int flags);
359 MTH bool _save_objects (const char *path, int flags); 353 MTH bool _save_objects (const_octet_string path, int flags);
360 354
361 // save the header pseudo object _only_ 355 // save the header pseudo object _only_
362 bool _save_header (object_freezer &freezer); 356 bool _save_header (object_freezer &freezer);
363 MTH bool _save_header (const char *path); 357 MTH bool _save_header (const_octet_string path);
364 358
365 maptile (); 359 maptile ();
366 maptile (int w, int h); 360 maptile (int w, int h);
367 ~maptile (); 361 ~maptile ();
368 362
395 } 389 }
396 390
397 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 391 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
398 bool generate_random_map (random_map_params *RP); 392 bool generate_random_map (random_map_params *RP);
399 393
400 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL 394 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
401 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 395 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
402 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 396 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
403 object *pick_random_object (rand_gen &gen = rndm) const; 397 object *pick_random_object (rand_gen &gen = rndm) const;
404 398
405 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 399 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
406 400
407 // return an array of maprects corresponding 401 // return an array of maprects corresponding
408 // to the given rectangular area. the last rect will have 402 // to the given rectangular area. the last rect will have
409 // a 0 map pointer. 403 // a 0 map pointer.
410 // the array will be stored in a static memory area,
411 // so recursion is not atm. supported
412 maprect *split_to_tiles (int x0, int y0, int x1, int y1); 404 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
413}; 405};
414 406
415//+GPL 407//+GPL
416 408
417/* This is used by get_rangevector to determine where the other 409/* This is used by get_rangevector to determine where the other
553 545
554#define ordered_mapwalk_end \ 546#define ordered_mapwalk_end \
555 } \ 547 } \
556 } 548 }
557 549
550extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
551
558// loop over every space in the given maprect, 552// loop over every space in the given maprect,
559// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 553// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
560// the iterator code must be a single statement following this macro call, similar to "if" 554// the iterator code must be a single statement following this macro call, similar to "if"
561// "continue" will skip to the next space 555// "continue" will skip to the next space
562#define rect_mapwalk(rect,dx0,dy0) \ 556#define rect_mapwalk(rect,dx0,dy0) \
568 562
569// same as ordered_mapwalk, but the walk will not follow any particular 563// same as ordered_mapwalk, but the walk will not follow any particular
570// order (unorded), but is likely faster. 564// order (unorded), but is likely faster.
571// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op 565// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
572// "continue" will skip to the next space 566// "continue" will skip to the next space
573#define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \ 567#define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
574 for (maprect *r_e_c_t = (map)->split_to_tiles ( \ 568 for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
575 (ox) + (dx0) , (oy) + (dy0) , \ 569 (ox) + (dx0) , (oy) + (dy0) , \
576 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ 570 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
577 r_e_c_t->m; \ 571 r_e_c_t->m; \
578 ++r_e_c_t) \ 572 ++r_e_c_t) \
579 rect_mapwalk (r_e_c_t, (ox), (oy)) 573 rect_mapwalk (r_e_c_t, (ox), (oy))
580 574
581#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ 575#define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
582 unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1) 576 unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
583 577
584#endif 578#endif
585 579

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