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131 | sint8 ACC (RW, light); /* How much light this space provides */ |
131 | sint8 ACC (RW, light); /* How much light this space provides */ |
132 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
132 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
133 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
133 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
134 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
134 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
135 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
135 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
136 | uint16_t ACC (RW, nrof_); // saturates at 64k |
136 | uint16_t ACC (RW, items_); // saturates at 64k |
137 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
137 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
138 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
138 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
139 | static uint32_t ACC (RW, smellcount); // global smell counter |
139 | static uint32_t ACC (RW, smellcount); // global smell counter |
140 | |
140 | |
141 | uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems |
141 | uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems |
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180 | op = 0; |
180 | op = 0; |
181 | |
181 | |
182 | return op; |
182 | return op; |
183 | } |
183 | } |
184 | |
184 | |
185 | MTH uint32 nrof () |
185 | MTH uint32 items() |
186 | { |
186 | { |
187 | update (); |
187 | update (); |
188 | return nrof_; |
188 | return items_; |
189 | } |
189 | } |
190 | |
190 | |
191 | // return the item volume on this mapspace in cm³ |
191 | // return the item volume on this mapspace in cm³ |
192 | MTH uint64 volume () |
192 | MTH uint64 volume () |
193 | { |
193 | { |