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Comparing deliantra/server/include/map.h (file contents):
Revision 1.119 by root, Sun Nov 8 16:14:28 2009 UTC vs.
Revision 1.132 by root, Fri Apr 16 02:32:25 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
131 sint8 ACC (RW, light); /* How much light this space provides */ 131 sint8 ACC (RW, light); /* How much light this space provides */
132 MoveType ACC (RW, move_block); /* What movement types this space blocks */ 132 MoveType ACC (RW, move_block); /* What movement types this space blocks */
133 MoveType ACC (RW, move_slow); /* What movement types this space slows */ 133 MoveType ACC (RW, move_slow); /* What movement types this space slows */
134 MoveType ACC (RW, move_on); /* What movement types are activated */ 134 MoveType ACC (RW, move_on); /* What movement types are activated */
135 MoveType ACC (RW, move_off); /* What movement types are activated */ 135 MoveType ACC (RW, move_off); /* What movement types are activated */
136 uint16_t ACC (RW, nrof_); // saturates at 64k 136 uint16_t ACC (RW, items_); // saturates at 64k
137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) 137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
139 static uint32_t ACC (RW, smellcount); // global smell counter 139 static uint32_t ACC (RW, smellcount); // global smell counter
140 140
141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems 141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems
180 op = 0; 180 op = 0;
181 181
182 return op; 182 return op;
183 } 183 }
184 184
185 MTH uint32 nrof () 185 MTH uint32 items()
186 { 186 {
187 update (); 187 update ();
188 return nrof_; 188 return items_;
189 } 189 }
190 190
191 // return the item volume on this mapspace in cm³ 191 // return the item volume on this mapspace in cm³
192 MTH uint64 volume () 192 MTH uint64 volume ()
193 { 193 {
204 { 204 {
205 return blocks (op->move_type); 205 return blocks (op->move_type);
206 } 206 }
207}; 207};
208 208
209// a rectangular area of a map 209// a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
210struct maprect 210struct maprect
211{ 211{
212 maptile *m; 212 maptile *m;
213 int x0, y0; 213 int x0, y0;
214 int x1, y1; 214 int x1, y1;
281 static sint8 outdoor_darkness; /* the global darkness level outside */ 281 static sint8 outdoor_darkness; /* the global darkness level outside */
282 282
283 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 283 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
284 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 284 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
285 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 285 oblinkpt *buttons; /* Linked list of linked lists of buttons */
286 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
287 sint16 ACC (RW, pressure); /* barometric pressure (mb) */
288 sint8 ACC (RW, humid); /* humitidy of this tile */
289 sint8 ACC (RW, windspeed); /* windspeed of this tile */
290 sint8 ACC (RW, winddir); /* direction of wind */
291 sint8 ACC (RW, sky); /* sky conditions */
292 int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */
293 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ 286 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
294 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ 287 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
295 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 288 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
296 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 289 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
297 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 290 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
298 shstr ACC (RW, msg); /* Message map creator may have left */ 291 shstr ACC (RW, msg); /* Message map creator may have left */
299 shstr ACC (RW, maplore); /* Map lore information */ 292 shstr ACC (RW, maplore); /* Map lore information */
300 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 293 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */
301 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 294 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */
302 shstr ACC (RW, path); /* Filename of the map */ 295 shstr ACC (RW, path); /* Filename of the map */
303 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
304 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 296 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
305 int ACC (RW, max_items); // maximum number of items on a mapspace 297 int ACC (RW, max_items); // maximum number of items on a mapspace
306 298
307//-GPL 299//-GPL
308 300
320 // allocates all (empty) mapspace 312 // allocates all (empty) mapspace
321 MTH void alloc (); 313 MTH void alloc ();
322 // deallocates the mapspaces (and destroys all objects) 314 // deallocates the mapspaces (and destroys all objects)
323 MTH void clear (); 315 MTH void clear ();
324 316
317 MTH void post_load (); // update cached values in mapspaces etc.
325 MTH void fix_auto_apply (); 318 MTH void fix_auto_apply ();
326 MTH void do_decay_objects (); 319 MTH void do_decay_objects ();
327 MTH void update_buttons (); 320 MTH void update_buttons ();
328 MTH int change_map_light (int change); 321 MTH int change_map_light (int change);
329 MTH int estimate_difficulty () const; 322 MTH int estimate_difficulty () const;
330 323
331 MTH void play_sound (faceidx sound, int x, int y) const; 324 MTH void play_sound (faceidx sound, int x, int y) const;
332 MTH void say_msg (const char *msg, int x, int y) const; 325 MTH void say_msg (const_utf8_string msg, int x, int y) const;
333 326
334 // connected links 327 // connected links
335 oblinkpt *find_link (shstr_tmp id); 328 oblinkpt *find_link (shstr_tmp id);
336 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); 329 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
337 330
355 bool _load_objects (object_thawer &thawer); 348 bool _load_objects (object_thawer &thawer);
356 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } 349 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
357 350
358 // save objects into the given file (uses IO_ flags) 351 // save objects into the given file (uses IO_ flags)
359 bool _save_objects (object_freezer &freezer, int flags); 352 bool _save_objects (object_freezer &freezer, int flags);
360 MTH bool _save_objects (const char *path, int flags); 353 MTH bool _save_objects (const_octet_string path, int flags);
361 354
362 // save the header pseudo object _only_ 355 // save the header pseudo object _only_
363 bool _save_header (object_freezer &freezer); 356 bool _save_header (object_freezer &freezer);
364 MTH bool _save_header (const char *path); 357 MTH bool _save_header (const_octet_string path);
365 358
366 maptile (); 359 maptile ();
367 maptile (int w, int h); 360 maptile (int w, int h);
361 void init ();
368 ~maptile (); 362 ~maptile ();
369 363
370 void do_destroy (); 364 void do_destroy ();
371 void gather_callbacks (AV *&callbacks, event_type event) const; 365 void gather_callbacks (AV *&callbacks, event_type event) const;
372 366
396 } 390 }
397 391
398 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 392 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP);
399 bool generate_random_map (random_map_params *RP); 393 bool generate_random_map (random_map_params *RP);
400 394
401 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL 395 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
402 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 396 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
403 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 397 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
404 object *pick_random_object (rand_gen &gen = rndm) const; 398 object *pick_random_object (rand_gen &gen = rndm) const;
405 399
406 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 400 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
407 401
408 // return an array of maprects corresponding 402 // return an array of maprects corresponding
409 // to the given rectangular area. the last rect will have 403 // to the given rectangular area. the last rect will have
410 // a 0 map pointer. 404 // a 0 map pointer.
411 // the array will be stored in a static memory area,
412 // so recursion is not atm. supported
413 maprect *split_to_tiles (int x0, int y0, int x1, int y1); 405 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
406
407 MTH bool is_in_shop (int x, int y) const;
414}; 408};
409
410inline bool
411object::is_in_shop () const
412{
413 return is_on_map ()
414 && map->is_in_shop (x, y);
415}
415 416
416//+GPL 417//+GPL
417 418
418/* This is used by get_rangevector to determine where the other 419/* This is used by get_rangevector to determine where the other
419 * creature is. get_rangevector takes into account map tiling, 420 * creature is. get_rangevector takes into account map tiling,
554 555
555#define ordered_mapwalk_end \ 556#define ordered_mapwalk_end \
556 } \ 557 } \
557 } 558 }
558 559
560extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
561
559// loop over every space in the given maprect, 562// loop over every space in the given maprect,
560// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 563// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
561// the iterator code must be a single statement following this macro call, similar to "if" 564// the iterator code must be a single statement following this macro call, similar to "if"
562// "continue" will skip to the next space 565// "continue" will skip to the next space
563#define rect_mapwalk(rect,dx0,dy0) \ 566#define rect_mapwalk(rect,dx0,dy0) \
569 572
570// same as ordered_mapwalk, but the walk will not follow any particular 573// same as ordered_mapwalk, but the walk will not follow any particular
571// order (unorded), but is likely faster. 574// order (unorded), but is likely faster.
572// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op 575// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
573// "continue" will skip to the next space 576// "continue" will skip to the next space
574#define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \ 577#define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
575 for (maprect *r_e_c_t = (map)->split_to_tiles ( \ 578 for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
576 (ox) + (dx0) , (oy) + (dy0) , \ 579 (ox) + (dx0) , (oy) + (dy0) , \
577 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ 580 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
578 r_e_c_t->m; \ 581 r_e_c_t->m; \
579 ++r_e_c_t) \ 582 ++r_e_c_t) \
580 rect_mapwalk (r_e_c_t, (ox), (oy)) 583 rect_mapwalk (r_e_c_t, (ox), (oy))
581 584
582#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ 585#define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
583 unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1) 586 unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
584 587
585#endif 588#endif
586 589

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