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Comparing deliantra/server/include/map.h (file contents):
Revision 1.120 by root, Sun Nov 8 20:55:39 2009 UTC vs.
Revision 1.141 by root, Wed May 4 19:39:43 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
48 * map pointers. 48 * map pointers.
49 */ 49 */
50#define MAGIC_MAP_SIZE 50 50#define MAGIC_MAP_SIZE 50
51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
52 52
53#define MAP_LAYERS 3 53#define MAP_LAYERS 3
54 54
55// tile map index 55// tile map index
56enum { 56enum {
57 TILE_UP = 0, 57 TILE_NORTH,
58 TILE_RIGHT = 1, 58 TILE_EAST,
59 TILE_SOUTH,
60 TILE_WEST,
61 TILE_UP,
59 TILE_DOWN = 2, 62 TILE_DOWN,
60 TILE_LEFT = 3, 63 TILE_NUM,
61}; 64};
62 65
63/* Values for in_memory below */ 66/* Values for state below */
64enum { 67enum {
65 MAP_ACTIVE, 68 MAP_SWAPPED, // header loaded, nothing else
66 MAP_INACTIVE, // not used atm. 69 MAP_INACTIVE, // in memory, linkable, but not active
67 MAP_SWAPPED, 70 MAP_ACTIVE, // running!
68 MAP_LOADING,
69 MAP_SAVING,
70}; 71};
71 72
72/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should 73/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
73 * really be used, as it is multi tile aware. However, there are some cases 74 * really be used, as it is multi tile aware. However, there are some cases
74 * where it is known the map is not tiled or the values are known 75 * where it is known the map is not tiled or the values are known
136 uint16_t ACC (RW, items_); // saturates at 64k 137 uint16_t ACC (RW, items_); // saturates at 64k
137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) 138 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 139 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
139 static uint32_t ACC (RW, smellcount); // global smell counter 140 static uint32_t ACC (RW, smellcount); // global smell counter
140 141
141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems 142 uint32_t pad1_; // pad to 64 bytes on 64 bit systems
142 143
143//-GPL 144//-GPL
144 145
145 void update_ (); 146 void update_ ();
146 MTH void update () 147 MTH void update ()
204 { 205 {
205 return blocks (op->move_type); 206 return blocks (op->move_type);
206 } 207 }
207}; 208};
208 209
209// a rectangular area of a map 210// a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
210struct maprect 211struct maprect
211{ 212{
212 maptile *m; 213 maptile *m;
213 int x0, y0; 214 int x0, y0;
214 int x1, y1; 215 int x1, y1;
215 int dx, dy; // offset to go from local coordinates to original tile */ 216 int dx, dy; // offset to go from local coordinates to original tile */
216}; 217};
218
219// (refcounted) list of objects on this map that need physics processing
220struct physics_queue
221: unordered_vector<object *>
222{
223 int i; // already processed
224 physics_queue ();
225 object *pop ();
226};
227
228#define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks
217 229
218//+GPL 230//+GPL
219 231
220struct shopitems : zero_initialised 232struct shopitems : zero_initialised
221{ 233{
263 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 275 bool ACC (RW, dirty); /* if true, something was inserted or removed */
264 bool ACC (RW, no_reset); // must not reset this map 276 bool ACC (RW, no_reset); // must not reset this map
265 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 277 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
266 * players entering/exiting map 278 * players entering/exiting map
267 */ 279 */
280 uint8 ACC (RW, state); /* If not true, the map has been freed and must
281 * be loaded before used. The map,omap and map_ob
282 * arrays will be allocated when the map is loaded */
268 sint32 ACC (RW, timeout); /* swapout is set to this */ 283 sint32 ACC (RW, timeout); /* swapout is set to this */
269 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 284 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
270 uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must
271 * be loaded before used. The map,omap and map_ob
272 * arrays will be allocated when the map is loaded */
273 sint16 players; /* How many players are on this map right now */ 285 sint16 players; /* How many players are on this map right now */
274 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 286 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
275 287
276 bool ACC (RW, per_player); 288 bool ACC (RW, per_player);
277 bool ACC (RW, per_party); 289 bool ACC (RW, per_party);
281 static sint8 outdoor_darkness; /* the global darkness level outside */ 293 static sint8 outdoor_darkness; /* the global darkness level outside */
282 294
283 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 295 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
284 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 296 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
285 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 297 oblinkpt *buttons; /* Linked list of linked lists of buttons */
286 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
287 sint16 ACC (RW, pressure); /* barometric pressure (mb) */
288 sint8 ACC (RW, humid); /* humitidy of this tile */
289 sint8 ACC (RW, windspeed); /* windspeed of this tile */
290 sint8 ACC (RW, winddir); /* direction of wind */
291 sint8 ACC (RW, sky); /* sky conditions */
292 int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */
293 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ 298 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
294 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ 299 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
295 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 300 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
296 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 301 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
297 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 302 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
298 shstr ACC (RW, msg); /* Message map creator may have left */ 303 shstr ACC (RW, msg); /* Message map creator may have left */
299 shstr ACC (RW, maplore); /* Map lore information */ 304 shstr ACC (RW, maplore); /* Map lore information */
300 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 305 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
301 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 306 maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
302 shstr ACC (RW, path); /* Filename of the map */ 307 shstr ACC (RW, path); /* Filename of the map */
303 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
304 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 308 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
305 int ACC (RW, max_items); // maximum number of items on a mapspace 309 int ACC (RW, max_items); // maximum number of items on a mapspace
306 310
307//-GPL 311//-GPL
312
313 physics_queue pq[PHYSICS_QUEUES];
314 MTH void queue_physics (object *ob, int after = 0);
315 MTH void queue_physics_at (int x, int y);
316 MTH void post_load_physics ();
317 MTH int run_physics (tick_t tick, int max_objects);
308 318
309 // the maptile:: is neccessary here for the perl interface to work 319 // the maptile:: is neccessary here for the perl interface to work
310 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const 320 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
311 { 321 {
312 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); 322 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
320 // allocates all (empty) mapspace 330 // allocates all (empty) mapspace
321 MTH void alloc (); 331 MTH void alloc ();
322 // deallocates the mapspaces (and destroys all objects) 332 // deallocates the mapspaces (and destroys all objects)
323 MTH void clear (); 333 MTH void clear ();
324 334
335 MTH void post_load (); // update cached values in mapspaces etc.
325 MTH void fix_auto_apply (); 336 MTH void fix_auto_apply ();
326 MTH void do_decay_objects (); 337 MTH void do_decay_objects ();
327 MTH void update_buttons (); 338 MTH void update_buttons ();
328 MTH int change_map_light (int change); 339 MTH int change_map_light (int change);
329 MTH int estimate_difficulty () const; 340 MTH int estimate_difficulty () const;
330 341
331 MTH void play_sound (faceidx sound, int x, int y) const; 342 MTH void play_sound (faceidx sound, int x, int y) const;
332 MTH void say_msg (const char *msg, int x, int y) const; 343 MTH void say_msg (const_utf8_string msg, int x, int y) const;
333 344
334 // connected links 345 // connected links
335 oblinkpt *find_link (shstr_tmp id); 346 oblinkpt *find_link (shstr_tmp id);
336 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); 347 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
337 348
355 bool _load_objects (object_thawer &thawer); 366 bool _load_objects (object_thawer &thawer);
356 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } 367 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
357 368
358 // save objects into the given file (uses IO_ flags) 369 // save objects into the given file (uses IO_ flags)
359 bool _save_objects (object_freezer &freezer, int flags); 370 bool _save_objects (object_freezer &freezer, int flags);
360 MTH bool _save_objects (const char *path, int flags); 371 MTH bool _save_objects (const_octet_string path, int flags);
361 372
362 // save the header pseudo object _only_ 373 // save the header pseudo object _only_
363 bool _save_header (object_freezer &freezer); 374 bool _save_header (object_freezer &freezer);
364 MTH bool _save_header (const char *path); 375 MTH bool _save_header (const_octet_string path);
365 376
366 maptile (); 377 maptile ();
367 maptile (int w, int h); 378 maptile (int w, int h);
379 void init ();
368 ~maptile (); 380 ~maptile ();
369 381
370 void do_destroy (); 382 void do_destroy ();
371 void gather_callbacks (AV *&callbacks, event_type event) const; 383 void gather_callbacks (AV *&callbacks, event_type event) const;
384
385 MTH bool linkable () { return state >= MAP_INACTIVE; }
372 386
373 MTH int size () const { return width * height; } 387 MTH int size () const { return width * height; }
374 388
375 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 389 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
376 390
393 { 407 {
394 if (!spaces) 408 if (!spaces)
395 do_load_sync (); 409 do_load_sync ();
396 } 410 }
397 411
398 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 412 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
399 bool generate_random_map (random_map_params *RP); 413 bool generate_random_map (random_map_params *RP);
400 414
401 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL 415 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
402 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 416 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
403 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 417 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
404 object *pick_random_object (rand_gen &gen = rndm) const; 418 object *pick_random_object (rand_gen &gen = rndm) const;
405 419
406 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 420 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
407 421
408 // return an array of maprects corresponding 422 // return an array of maprects corresponding
409 // to the given rectangular area. the last rect will have 423 // to the given rectangular area. the last rect will have
410 // a 0 map pointer. 424 // a 0 map pointer.
411 // the array will be stored in a static memory area,
412 // so recursion is not atm. supported
413 maprect *split_to_tiles (int x0, int y0, int x1, int y1); 425 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
426
427 MTH bool is_in_shop (int x, int y) const;
414}; 428};
429
430inline bool
431object::is_in_shop () const
432{
433 return is_on_map ()
434 && map->is_in_shop (x, y);
435}
415 436
416//+GPL 437//+GPL
417 438
418/* This is used by get_rangevector to determine where the other 439/* This is used by get_rangevector to determine where the other
419 * creature is. get_rangevector takes into account map tiling, 440 * creature is. get_rangevector takes into account map tiling,
438// and so on. 459// and so on.
439int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 460int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
440int out_of_map (maptile *m, int x, int y); 461int out_of_map (maptile *m, int x, int y);
441maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 462maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
442void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 463void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
443void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); 464void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
444int on_same_map (const object *op1, const object *op2); 465int on_same_map (const object *op1, const object *op2);
445int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 466int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
446 467
447// adjust map, x and y for tiled maps and return true if the position is valid at all 468// adjust map, x and y for tiled maps and return true if the position is valid at all
448static inline bool 469static inline bool
449xy_normalise (maptile *&map, sint16 &x, sint16 &y) 470xy_normalise (maptile *&map, sint16 &x, sint16 &y)
450{ 471{
554 575
555#define ordered_mapwalk_end \ 576#define ordered_mapwalk_end \
556 } \ 577 } \
557 } 578 }
558 579
580extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
581
559// loop over every space in the given maprect, 582// loop over every space in the given maprect,
560// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 583// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
561// the iterator code must be a single statement following this macro call, similar to "if" 584// the iterator code must be a single statement following this macro call, similar to "if"
562// "continue" will skip to the next space 585// "continue" will skip to the next space
563#define rect_mapwalk(rect,dx0,dy0) \ 586#define rect_mapwalk(rect,dx0,dy0) \
569 592
570// same as ordered_mapwalk, but the walk will not follow any particular 593// same as ordered_mapwalk, but the walk will not follow any particular
571// order (unorded), but is likely faster. 594// order (unorded), but is likely faster.
572// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op 595// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
573// "continue" will skip to the next space 596// "continue" will skip to the next space
574#define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \ 597#define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
575 for (maprect *r_e_c_t = (map)->split_to_tiles ( \ 598 for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
576 (ox) + (dx0) , (oy) + (dy0) , \ 599 (ox) + (dx0) , (oy) + (dy0) , \
577 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ 600 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
578 r_e_c_t->m; \ 601 r_e_c_t->m; \
579 ++r_e_c_t) \ 602 ++r_e_c_t) \
580 rect_mapwalk (r_e_c_t, (ox), (oy)) 603 rect_mapwalk (r_e_c_t, (ox), (oy))
581 604
582#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ 605#define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
583 unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1) 606 unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
584 607
585#endif 608#endif
586 609

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