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281 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
281 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
282 | |
282 | |
283 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
283 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
284 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
284 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
285 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
285 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
286 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
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287 | sint16 ACC (RW, pressure); /* barometric pressure (mb) */ |
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288 | sint8 ACC (RW, humid); /* humitidy of this tile */ |
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289 | sint8 ACC (RW, windspeed); /* windspeed of this tile */ |
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290 | sint8 ACC (RW, winddir); /* direction of wind */ |
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291 | sint8 ACC (RW, sky); /* sky conditions */ |
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292 | int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */ |
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293 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
286 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
294 | shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ |
287 | shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ |
295 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
288 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
296 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
289 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
297 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
290 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |