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Comparing deliantra/server/include/map.h (file contents):
Revision 1.125 by root, Sun Jan 10 19:21:46 2010 UTC vs.
Revision 1.136 by root, Sat Apr 23 04:56:49 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
48 * map pointers. 48 * map pointers.
49 */ 49 */
50#define MAGIC_MAP_SIZE 50 50#define MAGIC_MAP_SIZE 50
51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
52 52
53#define MAP_LAYERS 3 53#define MAP_LAYERS 3
54 54
55// tile map index 55// tile map index
56enum { 56enum {
57 TILE_UP = 0, 57 TILE_NORTH,
58 TILE_RIGHT = 1, 58 TILE_EAST,
59 TILE_SOUTH,
60 TILE_WEST,
61 TILE_UP,
59 TILE_DOWN = 2, 62 TILE_DOWN,
60 TILE_LEFT = 3, 63 TILE_NUM,
61}; 64};
62 65
63/* Values for in_memory below */ 66/* Values for in_memory below */
64enum { 67enum {
65 MAP_ACTIVE, 68 MAP_ACTIVE,
288 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 291 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
289 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 292 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
290 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 293 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
291 shstr ACC (RW, msg); /* Message map creator may have left */ 294 shstr ACC (RW, msg); /* Message map creator may have left */
292 shstr ACC (RW, maplore); /* Map lore information */ 295 shstr ACC (RW, maplore); /* Map lore information */
293 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 296 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
294 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 297 maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
295 shstr ACC (RW, path); /* Filename of the map */ 298 shstr ACC (RW, path); /* Filename of the map */
296 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 299 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
297 int ACC (RW, max_items); // maximum number of items on a mapspace 300 int ACC (RW, max_items); // maximum number of items on a mapspace
298 301
299//-GPL 302//-GPL
320 MTH void update_buttons (); 323 MTH void update_buttons ();
321 MTH int change_map_light (int change); 324 MTH int change_map_light (int change);
322 MTH int estimate_difficulty () const; 325 MTH int estimate_difficulty () const;
323 326
324 MTH void play_sound (faceidx sound, int x, int y) const; 327 MTH void play_sound (faceidx sound, int x, int y) const;
325 MTH void say_msg (const char *msg, int x, int y) const; 328 MTH void say_msg (const_utf8_string msg, int x, int y) const;
326 329
327 // connected links 330 // connected links
328 oblinkpt *find_link (shstr_tmp id); 331 oblinkpt *find_link (shstr_tmp id);
329 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); 332 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
330 333
348 bool _load_objects (object_thawer &thawer); 351 bool _load_objects (object_thawer &thawer);
349 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } 352 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
350 353
351 // save objects into the given file (uses IO_ flags) 354 // save objects into the given file (uses IO_ flags)
352 bool _save_objects (object_freezer &freezer, int flags); 355 bool _save_objects (object_freezer &freezer, int flags);
353 MTH bool _save_objects (const char *path, int flags); 356 MTH bool _save_objects (const_octet_string path, int flags);
354 357
355 // save the header pseudo object _only_ 358 // save the header pseudo object _only_
356 bool _save_header (object_freezer &freezer); 359 bool _save_header (object_freezer &freezer);
357 MTH bool _save_header (const char *path); 360 MTH bool _save_header (const_octet_string path);
358 361
359 maptile (); 362 maptile ();
360 maptile (int w, int h); 363 maptile (int w, int h);
364 void init ();
361 ~maptile (); 365 ~maptile ();
362 366
363 void do_destroy (); 367 void do_destroy ();
364 void gather_callbacks (AV *&callbacks, event_type event) const; 368 void gather_callbacks (AV *&callbacks, event_type event) const;
365 369
386 { 390 {
387 if (!spaces) 391 if (!spaces)
388 do_load_sync (); 392 do_load_sync ();
389 } 393 }
390 394
391 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 395 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
392 bool generate_random_map (random_map_params *RP); 396 bool generate_random_map (random_map_params *RP);
393 397
394 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL 398 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
395 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 399 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
396 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 400 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
397 object *pick_random_object (rand_gen &gen = rndm) const; 401 object *pick_random_object (rand_gen &gen = rndm) const;
398 402
399 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 403 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
400 404
401 // return an array of maprects corresponding 405 // return an array of maprects corresponding
402 // to the given rectangular area. the last rect will have 406 // to the given rectangular area. the last rect will have
403 // a 0 map pointer. 407 // a 0 map pointer.
404 // the array will be stored in a static memory area,
405 // so recursion is not atm. supported
406 maprect *split_to_tiles (int x0, int y0, int x1, int y1); 408 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
409
410 MTH bool is_in_shop (int x, int y) const;
407}; 411};
412
413inline bool
414object::is_in_shop () const
415{
416 return is_on_map ()
417 && map->is_in_shop (x, y);
418}
408 419
409//+GPL 420//+GPL
410 421
411/* This is used by get_rangevector to determine where the other 422/* This is used by get_rangevector to determine where the other
412 * creature is. get_rangevector takes into account map tiling, 423 * creature is. get_rangevector takes into account map tiling,
431// and so on. 442// and so on.
432int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 443int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
433int out_of_map (maptile *m, int x, int y); 444int out_of_map (maptile *m, int x, int y);
434maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 445maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
435void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 446void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
436void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); 447void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
437int on_same_map (const object *op1, const object *op2); 448int on_same_map (const object *op1, const object *op2);
438int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 449int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
439 450
440// adjust map, x and y for tiled maps and return true if the position is valid at all 451// adjust map, x and y for tiled maps and return true if the position is valid at all
441static inline bool 452static inline bool
442xy_normalise (maptile *&map, sint16 &x, sint16 &y) 453xy_normalise (maptile *&map, sint16 &x, sint16 &y)
443{ 454{
547 558
548#define ordered_mapwalk_end \ 559#define ordered_mapwalk_end \
549 } \ 560 } \
550 } 561 }
551 562
563extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
564
552// loop over every space in the given maprect, 565// loop over every space in the given maprect,
553// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 566// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
554// the iterator code must be a single statement following this macro call, similar to "if" 567// the iterator code must be a single statement following this macro call, similar to "if"
555// "continue" will skip to the next space 568// "continue" will skip to the next space
556#define rect_mapwalk(rect,dx0,dy0) \ 569#define rect_mapwalk(rect,dx0,dy0) \
562 575
563// same as ordered_mapwalk, but the walk will not follow any particular 576// same as ordered_mapwalk, but the walk will not follow any particular
564// order (unorded), but is likely faster. 577// order (unorded), but is likely faster.
565// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op 578// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
566// "continue" will skip to the next space 579// "continue" will skip to the next space
567#define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \ 580#define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
568 for (maprect *r_e_c_t = (map)->split_to_tiles ( \ 581 for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
569 (ox) + (dx0) , (oy) + (dy0) , \ 582 (ox) + (dx0) , (oy) + (dy0) , \
570 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ 583 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
571 r_e_c_t->m; \ 584 r_e_c_t->m; \
572 ++r_e_c_t) \ 585 ++r_e_c_t) \
573 rect_mapwalk (r_e_c_t, (ox), (oy)) 586 rect_mapwalk (r_e_c_t, (ox), (oy))
574 587
575#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ 588#define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
576 unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1) 589 unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
577 590
578#endif 591#endif
579 592

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