ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/map.h
(Generate patch)

Comparing deliantra/server/include/map.h (file contents):
Revision 1.127 by root, Sat Jan 16 17:57:32 2010 UTC vs.
Revision 1.142 by root, Thu May 5 18:59:43 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
48 * map pointers. 48 * map pointers.
49 */ 49 */
50#define MAGIC_MAP_SIZE 50 50#define MAGIC_MAP_SIZE 50
51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
52 52
53#define MAP_LAYERS 3 53#define MAP_LAYERS 3
54 54
55// tile map index 55// tile map index
56enum { 56enum {
57 TILE_UP = 0, 57 TILE_NORTH,
58 TILE_RIGHT = 1, 58 TILE_EAST,
59 TILE_SOUTH,
60 TILE_WEST,
61 TILE_UP,
59 TILE_DOWN = 2, 62 TILE_DOWN,
60 TILE_LEFT = 3, 63 TILE_NUM,
61}; 64};
62 65
63/* Values for in_memory below */ 66/* Values for state below */
64enum { 67enum {
65 MAP_ACTIVE, 68 MAP_SWAPPED, // header loaded, nothing else
66 MAP_INACTIVE, // not used atm. 69 MAP_INACTIVE, // in memory, linkable, but not active
67 MAP_SWAPPED, 70 MAP_ACTIVE, // running!
68 MAP_LOADING,
69 MAP_SAVING,
70}; 71};
71 72
72/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should 73/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
73 * really be used, as it is multi tile aware. However, there are some cases 74 * really be used, as it is multi tile aware. However, there are some cases
74 * where it is known the map is not tiled or the values are known 75 * where it is known the map is not tiled or the values are known
136 uint16_t ACC (RW, items_); // saturates at 64k 137 uint16_t ACC (RW, items_); // saturates at 64k
137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) 138 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 139 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
139 static uint32_t ACC (RW, smellcount); // global smell counter 140 static uint32_t ACC (RW, smellcount); // global smell counter
140 141
141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems 142 uint32_t pad1_; // pad to 64 bytes on 64 bit systems
142 143
143//-GPL 144//-GPL
144 145
145 void update_ (); 146 void update_ ();
146 MTH void update () 147 MTH void update ()
212 maptile *m; 213 maptile *m;
213 int x0, y0; 214 int x0, y0;
214 int x1, y1; 215 int x1, y1;
215 int dx, dy; // offset to go from local coordinates to original tile */ 216 int dx, dy; // offset to go from local coordinates to original tile */
216}; 217};
218
219// (refcounted) list of objects on this map that need physics processing
220struct physics_queue
221: unordered_vector<object *>
222{
223 int i; // already processed
224 physics_queue ();
225 ~physics_queue ();
226 object *pop ();
227};
228
229#define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks
217 230
218//+GPL 231//+GPL
219 232
220struct shopitems : zero_initialised 233struct shopitems : zero_initialised
221{ 234{
263 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 276 bool ACC (RW, dirty); /* if true, something was inserted or removed */
264 bool ACC (RW, no_reset); // must not reset this map 277 bool ACC (RW, no_reset); // must not reset this map
265 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 278 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
266 * players entering/exiting map 279 * players entering/exiting map
267 */ 280 */
281 uint8 ACC (RW, state); /* If not true, the map has been freed and must
282 * be loaded before used. The map,omap and map_ob
283 * arrays will be allocated when the map is loaded */
268 sint32 ACC (RW, timeout); /* swapout is set to this */ 284 sint32 ACC (RW, timeout); /* swapout is set to this */
269 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 285 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
270 uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must
271 * be loaded before used. The map,omap and map_ob
272 * arrays will be allocated when the map is loaded */
273 sint16 players; /* How many players are on this map right now */ 286 sint16 players; /* How many players are on this map right now */
274 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 287 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
275 288
276 bool ACC (RW, per_player); 289 bool ACC (RW, per_player);
277 bool ACC (RW, per_party); 290 bool ACC (RW, per_party);
288 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 301 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
289 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 302 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
290 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 303 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
291 shstr ACC (RW, msg); /* Message map creator may have left */ 304 shstr ACC (RW, msg); /* Message map creator may have left */
292 shstr ACC (RW, maplore); /* Map lore information */ 305 shstr ACC (RW, maplore); /* Map lore information */
293 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 306 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
294 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 307 maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
295 shstr ACC (RW, path); /* Filename of the map */ 308 shstr ACC (RW, path); /* Filename of the map */
296 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 309 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
297 int ACC (RW, max_items); // maximum number of items on a mapspace 310 int ACC (RW, max_items); // maximum number of items on a mapspace
298 311
299//-GPL 312//-GPL
313
314 physics_queue pq[PHYSICS_QUEUES];
315 MTH void queue_physics (object *ob, int after = 0);
316 MTH void queue_physics_at (int x, int y);
317 MTH void post_load_physics ();
318 MTH int run_physics (tick_t tick, int max_objects);
300 319
301 // the maptile:: is neccessary here for the perl interface to work 320 // the maptile:: is neccessary here for the perl interface to work
302 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const 321 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
303 { 322 {
304 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); 323 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
356 bool _save_header (object_freezer &freezer); 375 bool _save_header (object_freezer &freezer);
357 MTH bool _save_header (const_octet_string path); 376 MTH bool _save_header (const_octet_string path);
358 377
359 maptile (); 378 maptile ();
360 maptile (int w, int h); 379 maptile (int w, int h);
380 void init ();
361 ~maptile (); 381 ~maptile ();
362 382
363 void do_destroy (); 383 void do_destroy ();
364 void gather_callbacks (AV *&callbacks, event_type event) const; 384 void gather_callbacks (AV *&callbacks, event_type event) const;
385
386 MTH bool linkable () { return state >= MAP_INACTIVE; }
365 387
366 MTH int size () const { return width * height; } 388 MTH int size () const { return width * height; }
367 389
368 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 390 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
369 391
386 { 408 {
387 if (!spaces) 409 if (!spaces)
388 do_load_sync (); 410 do_load_sync ();
389 } 411 }
390 412
391 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 413 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
392 bool generate_random_map (random_map_params *RP); 414 bool generate_random_map (random_map_params *RP);
393 415
394 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL 416 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
395 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL 417 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
396 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL 418 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
399 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 421 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
400 422
401 // return an array of maprects corresponding 423 // return an array of maprects corresponding
402 // to the given rectangular area. the last rect will have 424 // to the given rectangular area. the last rect will have
403 // a 0 map pointer. 425 // a 0 map pointer.
404 // the array will be stored in a static memory area,
405 // so recursion is not atm. supported
406 maprect *split_to_tiles (int x0, int y0, int x1, int y1); 426 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
427
428 MTH bool is_in_shop (int x, int y) const;
407}; 429};
430
431inline bool
432object::is_in_shop () const
433{
434 return is_on_map ()
435 && map->is_in_shop (x, y);
436}
408 437
409//+GPL 438//+GPL
410 439
411/* This is used by get_rangevector to determine where the other 440/* This is used by get_rangevector to determine where the other
412 * creature is. get_rangevector takes into account map tiling, 441 * creature is. get_rangevector takes into account map tiling,
431// and so on. 460// and so on.
432int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 461int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
433int out_of_map (maptile *m, int x, int y); 462int out_of_map (maptile *m, int x, int y);
434maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 463maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
435void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 464void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
436void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); 465void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
437int on_same_map (const object *op1, const object *op2); 466int on_same_map (const object *op1, const object *op2);
438int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 467int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
439 468
440// adjust map, x and y for tiled maps and return true if the position is valid at all 469// adjust map, x and y for tiled maps and return true if the position is valid at all
441static inline bool 470static inline bool
442xy_normalise (maptile *&map, sint16 &x, sint16 &y) 471xy_normalise (maptile *&map, sint16 &x, sint16 &y)
443{ 472{
547 576
548#define ordered_mapwalk_end \ 577#define ordered_mapwalk_end \
549 } \ 578 } \
550 } 579 }
551 580
581extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
582
552// loop over every space in the given maprect, 583// loop over every space in the given maprect,
553// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 584// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
554// the iterator code must be a single statement following this macro call, similar to "if" 585// the iterator code must be a single statement following this macro call, similar to "if"
555// "continue" will skip to the next space 586// "continue" will skip to the next space
556#define rect_mapwalk(rect,dx0,dy0) \ 587#define rect_mapwalk(rect,dx0,dy0) \
562 593
563// same as ordered_mapwalk, but the walk will not follow any particular 594// same as ordered_mapwalk, but the walk will not follow any particular
564// order (unorded), but is likely faster. 595// order (unorded), but is likely faster.
565// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op 596// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
566// "continue" will skip to the next space 597// "continue" will skip to the next space
567#define unordered_mapwalk_at(map,ox,oy,dx0,dy0,dx1,dy1) \ 598#define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
568 for (maprect *r_e_c_t = (map)->split_to_tiles ( \ 599 for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
569 (ox) + (dx0) , (oy) + (dy0) , \ 600 (ox) + (dx0) , (oy) + (dy0) , \
570 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ 601 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
571 r_e_c_t->m; \ 602 r_e_c_t->m; \
572 ++r_e_c_t) \ 603 ++r_e_c_t) \
573 rect_mapwalk (r_e_c_t, (ox), (oy)) 604 rect_mapwalk (r_e_c_t, (ox), (oy))
574 605
575#define unordered_mapwalk(op,dx0,dy0,dx1,dy1) \ 606#define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
576 unordered_mapwalk_at (op->map, op->x, op->y, dx0, dy0, dx1, dy1) 607 unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
577 608
578#endif 609#endif
579 610

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines