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Comparing deliantra/server/include/map.h (file contents):
Revision 1.130 by root, Fri Mar 26 01:04:44 2010 UTC vs.
Revision 1.137 by root, Tue May 3 04:40:29 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
48 * map pointers. 48 * map pointers.
49 */ 49 */
50#define MAGIC_MAP_SIZE 50 50#define MAGIC_MAP_SIZE 50
51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
52 52
53#define MAP_LAYERS 3 53#define MAP_LAYERS 3
54 54
55// tile map index 55// tile map index
56enum { 56enum {
57 TILE_UP = 0, 57 TILE_NORTH,
58 TILE_RIGHT = 1, 58 TILE_EAST,
59 TILE_SOUTH,
60 TILE_WEST,
61 TILE_UP,
59 TILE_DOWN = 2, 62 TILE_DOWN,
60 TILE_LEFT = 3, 63 TILE_NUM,
61}; 64};
62 65
63/* Values for in_memory below */ 66/* Values for in_memory below */
64enum { 67enum {
65 MAP_ACTIVE, 68 MAP_ACTIVE,
136 uint16_t ACC (RW, items_); // saturates at 64k 139 uint16_t ACC (RW, items_); // saturates at 64k
137 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) 140 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
138 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 141 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
139 static uint32_t ACC (RW, smellcount); // global smell counter 142 static uint32_t ACC (RW, smellcount); // global smell counter
140 143
141 uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems 144 uint32_t pad1_; // pad to 64 bytes on 64 bit systems
142 145
143//-GPL 146//-GPL
144 147
145 void update_ (); 148 void update_ ();
146 MTH void update () 149 MTH void update ()
288 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 291 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
289 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 292 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
290 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 293 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
291 shstr ACC (RW, msg); /* Message map creator may have left */ 294 shstr ACC (RW, msg); /* Message map creator may have left */
292 shstr ACC (RW, maplore); /* Map lore information */ 295 shstr ACC (RW, maplore); /* Map lore information */
293 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 296 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
294 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 297 maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
295 shstr ACC (RW, path); /* Filename of the map */ 298 shstr ACC (RW, path); /* Filename of the map */
296 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 299 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
297 int ACC (RW, max_items); // maximum number of items on a mapspace 300 int ACC (RW, max_items); // maximum number of items on a mapspace
298 301
299//-GPL 302//-GPL
356 bool _save_header (object_freezer &freezer); 359 bool _save_header (object_freezer &freezer);
357 MTH bool _save_header (const_octet_string path); 360 MTH bool _save_header (const_octet_string path);
358 361
359 maptile (); 362 maptile ();
360 maptile (int w, int h); 363 maptile (int w, int h);
364 void init ();
361 ~maptile (); 365 ~maptile ();
362 366
363 void do_destroy (); 367 void do_destroy ();
364 void gather_callbacks (AV *&callbacks, event_type event) const; 368 void gather_callbacks (AV *&callbacks, event_type event) const;
365 369
386 { 390 {
387 if (!spaces) 391 if (!spaces)
388 do_load_sync (); 392 do_load_sync ();
389 } 393 }
390 394
391 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 395 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
392 bool generate_random_map (random_map_params *RP); 396 bool generate_random_map (random_map_params *RP);
393 397
394 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL 398 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
395 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL 399 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
396 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL 400 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
400 404
401 // return an array of maprects corresponding 405 // return an array of maprects corresponding
402 // to the given rectangular area. the last rect will have 406 // to the given rectangular area. the last rect will have
403 // a 0 map pointer. 407 // a 0 map pointer.
404 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1); 408 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
409
410 MTH bool is_in_shop (int x, int y) const;
405}; 411};
412
413inline bool
414object::is_in_shop () const
415{
416 return is_on_map ()
417 && map->is_in_shop (x, y);
418}
406 419
407//+GPL 420//+GPL
408 421
409/* This is used by get_rangevector to determine where the other 422/* This is used by get_rangevector to determine where the other
410 * creature is. get_rangevector takes into account map tiling, 423 * creature is. get_rangevector takes into account map tiling,
429// and so on. 442// and so on.
430int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 443int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
431int out_of_map (maptile *m, int x, int y); 444int out_of_map (maptile *m, int x, int y);
432maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 445maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
433void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 446void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
434void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); 447void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
435int on_same_map (const object *op1, const object *op2); 448int on_same_map (const object *op1, const object *op2);
436int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 449int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
437 450
438// adjust map, x and y for tiled maps and return true if the position is valid at all 451// adjust map, x and y for tiled maps and return true if the position is valid at all
439static inline bool 452static inline bool
440xy_normalise (maptile *&map, sint16 &x, sint16 &y) 453xy_normalise (maptile *&map, sint16 &x, sint16 &y)
441{ 454{

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