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50 | #define MAGIC_MAP_SIZE 50 |
50 | #define MAGIC_MAP_SIZE 50 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
52 | |
52 | |
53 | #define MAP_LAYERS 3 |
53 | #define MAP_LAYERS 3 |
54 | |
54 | |
55 | // tile map index |
55 | // tile map index - toggling the lowest bit reverses direction |
56 | enum { |
56 | enum |
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57 | { |
57 | TILE_NORTH, |
58 | TILE_NORTH, |
58 | TILE_EAST, |
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59 | TILE_SOUTH, |
59 | TILE_SOUTH, |
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60 | TILE_EAST , |
60 | TILE_WEST, |
61 | TILE_WEST, |
61 | TILE_UP, |
62 | TILE_UP, |
62 | TILE_DOWN, |
63 | TILE_DOWN, |
63 | TILE_NUM, |
64 | TILE_NUM |
64 | }; |
65 | }; |
65 | |
66 | |
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67 | #define REVERSE_TILE_DIR(dir) ((dir) ^ 1) |
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68 | |
66 | /* Values for in_memory below */ |
69 | /* Values for state below */ |
67 | enum { |
70 | enum |
68 | MAP_ACTIVE, |
71 | { |
69 | MAP_INACTIVE, // not used atm. |
72 | MAP_SWAPPED, // header loaded, nothing else |
70 | MAP_SWAPPED, |
73 | MAP_INACTIVE, // in memory, linkable, but not active |
71 | MAP_LOADING, |
74 | MAP_ACTIVE, // running! |
72 | MAP_SAVING, |
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73 | }; |
75 | }; |
74 | |
76 | |
75 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
77 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
76 | * really be used, as it is multi tile aware. However, there are some cases |
78 | * really be used, as it is multi tile aware. However, there are some cases |
77 | * where it is known the map is not tiled or the values are known |
79 | * where it is known the map is not tiled or the values are known |
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91 | * should almost always be using out_of_map instead, which takes into account |
93 | * should almost always be using out_of_map instead, which takes into account |
92 | * map tiling. |
94 | * map tiling. |
93 | */ |
95 | */ |
94 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
96 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
95 | |
97 | |
96 | /* These are used in the MapLook flags element. They are not used in |
98 | /* These are used in the mapspace flags element. They are not used in |
97 | * in the object flags structure. |
99 | * in the object flags structure. |
98 | */ |
100 | */ |
99 | #define P_BLOCKSVIEW 0x01 |
101 | #define P_BLOCKSVIEW 0x01 |
100 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
102 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
101 | #define P_NO_CLERIC 0x04 /* no clerical spells cast here */ |
103 | #define P_NO_CLERIC 0x04 /* no clerical spells cast here */ |
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115 | * function that does more of the work can hopefully be used to replace |
117 | * function that does more of the work can hopefully be used to replace |
116 | * lots of duplicate checks currently in the code. |
118 | * lots of duplicate checks currently in the code. |
117 | */ |
119 | */ |
118 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
120 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
119 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
121 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
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122 | |
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123 | // persistent flags (pflags) in mapspace |
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124 | enum |
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125 | { |
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126 | PF_VIS_UP = 0x01, // visible upwards, set by upmap, cleared by mapspace |
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127 | }; |
120 | |
128 | |
121 | /* Instead of having numerous arrays that have information on a |
129 | /* Instead of having numerous arrays that have information on a |
122 | * particular space (was map, floor, floor2, map_ob), |
130 | * particular space (was map, floor, floor2, map_ob), |
123 | * have this structure take care of that information. |
131 | * have this structure take care of that information. |
124 | * This puts it all in one place, and should also make it easier |
132 | * This puts it all in one place, and should also make it easier |
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139 | uint16_t ACC (RW, items_); // saturates at 64k |
147 | uint16_t ACC (RW, items_); // saturates at 64k |
140 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
148 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
141 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
149 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
142 | static uint32_t ACC (RW, smellcount); // global smell counter |
150 | static uint32_t ACC (RW, smellcount); // global smell counter |
143 | |
151 | |
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152 | uint8_t pflags; // additional, persistent flags |
144 | uint32_t pad1_; // pad to 64 bytes on 64 bit systems |
153 | uint8_t pad [3]; // pad to 64 bytes on LP64 systems |
145 | |
154 | |
146 | //-GPL |
155 | //-GPL |
147 | |
156 | |
148 | void update_ (); |
157 | void update_ (); |
149 | MTH void update () |
158 | MTH void update () |
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165 | { |
174 | { |
166 | update (); |
175 | update (); |
167 | return flags_; |
176 | return flags_; |
168 | } |
177 | } |
169 | |
178 | |
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179 | MTH void update_up (); |
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180 | |
170 | MTH void invalidate () |
181 | MTH void invalidate () |
171 | { |
182 | { |
172 | flags_ = 0; |
183 | flags_ = 0; |
173 | } |
184 | |
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185 | if (pflags) |
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186 | update_up (); |
174 | |
187 | } |
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188 | |
175 | MTH object *player () |
189 | MTH object *player () |
176 | { |
190 | { |
177 | object *op; |
191 | object *op; |
178 | |
192 | |
179 | if (flags () & P_PLAYER) |
193 | if (flags () & P_PLAYER) |
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215 | maptile *m; |
229 | maptile *m; |
216 | int x0, y0; |
230 | int x0, y0; |
217 | int x1, y1; |
231 | int x1, y1; |
218 | int dx, dy; // offset to go from local coordinates to original tile */ |
232 | int dx, dy; // offset to go from local coordinates to original tile */ |
219 | }; |
233 | }; |
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234 | |
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235 | // (refcounted) list of objects on this map that need physics processing |
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236 | struct physics_queue |
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237 | : unordered_vector<object *> |
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238 | { |
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239 | int i; // already processed |
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240 | physics_queue (); |
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241 | ~physics_queue (); |
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242 | object *pop (); |
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243 | }; |
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244 | |
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245 | #define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks |
220 | |
246 | |
221 | //+GPL |
247 | //+GPL |
222 | |
248 | |
223 | struct shopitems : zero_initialised |
249 | struct shopitems : zero_initialised |
224 | { |
250 | { |
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266 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
292 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
267 | bool ACC (RW, no_reset); // must not reset this map |
293 | bool ACC (RW, no_reset); // must not reset this map |
268 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
294 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
269 | * players entering/exiting map |
295 | * players entering/exiting map |
270 | */ |
296 | */ |
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297 | uint8 ACC (RW, state); /* If not true, the map has been freed and must |
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298 | * be loaded before used. The map,omap and map_ob |
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299 | * arrays will be allocated when the map is loaded */ |
271 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
300 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
272 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
301 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
273 | uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must |
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274 | * be loaded before used. The map,omap and map_ob |
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275 | * arrays will be allocated when the map is loaded */ |
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276 | sint16 players; /* How many players are on this map right now */ |
302 | sint16 players; /* How many players are on this map right now */ |
277 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
303 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
278 | |
304 | |
279 | bool ACC (RW, per_player); |
305 | bool ACC (RW, per_player); |
280 | bool ACC (RW, per_party); |
306 | bool ACC (RW, per_party); |
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299 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
325 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
300 | int ACC (RW, max_items); // maximum number of items on a mapspace |
326 | int ACC (RW, max_items); // maximum number of items on a mapspace |
301 | |
327 | |
302 | //-GPL |
328 | //-GPL |
303 | |
329 | |
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330 | physics_queue pq[PHYSICS_QUEUES]; |
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331 | MTH void queue_physics (object *ob, int after = 0); |
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332 | MTH void queue_physics_at (int x, int y); |
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333 | MTH void post_load_physics (); |
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334 | MTH int run_physics (tick_t tick, int max_objects); |
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335 | |
304 | // the maptile:: is neccessary here for the perl interface to work |
336 | // the maptile:: is neccessary here for the perl interface to work |
305 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
337 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
306 | { |
338 | { |
307 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
339 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
308 | } |
340 | } |
309 | |
341 | |
310 | static void adjust_daylight (); |
342 | static void adjust_daylight (); |
311 | |
343 | |
312 | MTH void activate (); |
344 | MTH void activate (); |
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345 | MTH void activate_physics (); |
313 | MTH void deactivate (); |
346 | MTH void deactivate (); |
314 | |
347 | |
315 | // allocates all (empty) mapspace |
348 | // allocates all (empty) mapspace |
316 | MTH void alloc (); |
349 | MTH void alloc (); |
317 | // deallocates the mapspaces (and destroys all objects) |
350 | // deallocates the mapspaces (and destroys all objects) |
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364 | void init (); |
397 | void init (); |
365 | ~maptile (); |
398 | ~maptile (); |
366 | |
399 | |
367 | void do_destroy (); |
400 | void do_destroy (); |
368 | void gather_callbacks (AV *&callbacks, event_type event) const; |
401 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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402 | |
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403 | MTH bool linkable () { return state >= MAP_INACTIVE; } |
369 | |
404 | |
370 | MTH int size () const { return width * height; } |
405 | MTH int size () const { return width * height; } |
371 | |
406 | |
372 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
407 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
373 | |
408 | |