1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
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48 | * map pointers. |
48 | * map pointers. |
49 | */ |
49 | */ |
50 | #define MAGIC_MAP_SIZE 50 |
50 | #define MAGIC_MAP_SIZE 50 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
52 | |
52 | |
53 | #define MAP_LAYERS 3 |
53 | #define MAP_LAYERS 3 |
54 | |
54 | |
55 | // tile map index |
55 | // tile map index |
56 | enum { |
56 | enum { |
57 | TILE_UP = 0, |
57 | TILE_NORTH, |
58 | TILE_RIGHT = 1, |
58 | TILE_EAST, |
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59 | TILE_SOUTH, |
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60 | TILE_WEST, |
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61 | TILE_UP, |
59 | TILE_DOWN = 2, |
62 | TILE_DOWN, |
60 | TILE_LEFT = 3, |
63 | TILE_NUM, |
61 | }; |
64 | }; |
62 | |
65 | |
63 | /* Values for in_memory below */ |
66 | /* Values for state below */ |
64 | enum { |
67 | enum { |
65 | MAP_ACTIVE, |
68 | MAP_SWAPPED, // header loaded, nothing else |
66 | MAP_INACTIVE, // not used atm. |
69 | MAP_INACTIVE, // in memory, linkable, but not active |
67 | MAP_SWAPPED, |
70 | MAP_ACTIVE, // running! |
68 | MAP_LOADING, |
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69 | MAP_SAVING, |
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70 | }; |
71 | }; |
71 | |
72 | |
72 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
73 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
73 | * really be used, as it is multi tile aware. However, there are some cases |
74 | * really be used, as it is multi tile aware. However, there are some cases |
74 | * where it is known the map is not tiled or the values are known |
75 | * where it is known the map is not tiled or the values are known |
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136 | uint16_t ACC (RW, items_); // saturates at 64k |
137 | uint16_t ACC (RW, items_); // saturates at 64k |
137 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
138 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
138 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
139 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
139 | static uint32_t ACC (RW, smellcount); // global smell counter |
140 | static uint32_t ACC (RW, smellcount); // global smell counter |
140 | |
141 | |
141 | uint32_t pad1_, pad2_; // pad to 64 bytes on 64 bit systems |
142 | uint32_t pad1_; // pad to 64 bytes on 64 bit systems |
142 | |
143 | |
143 | //-GPL |
144 | //-GPL |
144 | |
145 | |
145 | void update_ (); |
146 | void update_ (); |
146 | MTH void update () |
147 | MTH void update () |
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263 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
264 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
264 | bool ACC (RW, no_reset); // must not reset this map |
265 | bool ACC (RW, no_reset); // must not reset this map |
265 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
266 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
266 | * players entering/exiting map |
267 | * players entering/exiting map |
267 | */ |
268 | */ |
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269 | uint8 ACC (RW, state); /* If not true, the map has been freed and must |
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270 | * be loaded before used. The map,omap and map_ob |
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271 | * arrays will be allocated when the map is loaded */ |
268 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
272 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
269 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
273 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
270 | uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must |
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271 | * be loaded before used. The map,omap and map_ob |
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272 | * arrays will be allocated when the map is loaded */ |
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273 | sint16 players; /* How many players are on this map right now */ |
274 | sint16 players; /* How many players are on this map right now */ |
274 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
275 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
275 | |
276 | |
276 | bool ACC (RW, per_player); |
277 | bool ACC (RW, per_player); |
277 | bool ACC (RW, per_party); |
278 | bool ACC (RW, per_party); |
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288 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
289 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
289 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
290 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
290 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
291 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
291 | shstr ACC (RW, msg); /* Message map creator may have left */ |
292 | shstr ACC (RW, msg); /* Message map creator may have left */ |
292 | shstr ACC (RW, maplore); /* Map lore information */ |
293 | shstr ACC (RW, maplore); /* Map lore information */ |
293 | shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ |
294 | shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */ |
294 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
295 | maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */ |
295 | shstr ACC (RW, path); /* Filename of the map */ |
296 | shstr ACC (RW, path); /* Filename of the map */ |
296 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
297 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
297 | int ACC (RW, max_items); // maximum number of items on a mapspace |
298 | int ACC (RW, max_items); // maximum number of items on a mapspace |
298 | |
299 | |
299 | //-GPL |
300 | //-GPL |
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356 | bool _save_header (object_freezer &freezer); |
357 | bool _save_header (object_freezer &freezer); |
357 | MTH bool _save_header (const_octet_string path); |
358 | MTH bool _save_header (const_octet_string path); |
358 | |
359 | |
359 | maptile (); |
360 | maptile (); |
360 | maptile (int w, int h); |
361 | maptile (int w, int h); |
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362 | void init (); |
361 | ~maptile (); |
363 | ~maptile (); |
362 | |
364 | |
363 | void do_destroy (); |
365 | void do_destroy (); |
364 | void gather_callbacks (AV *&callbacks, event_type event) const; |
366 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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367 | |
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368 | MTH bool linkable () { return state >= MAP_INACTIVE; } |
365 | |
369 | |
366 | MTH int size () const { return width * height; } |
370 | MTH int size () const { return width * height; } |
367 | |
371 | |
368 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
372 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
369 | |
373 | |
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386 | { |
390 | { |
387 | if (!spaces) |
391 | if (!spaces) |
388 | do_load_sync (); |
392 | do_load_sync (); |
389 | } |
393 | } |
390 | |
394 | |
391 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
395 | void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP); |
392 | bool generate_random_map (random_map_params *RP); |
396 | bool generate_random_map (random_map_params *RP); |
393 | |
397 | |
394 | static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL |
398 | static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL |
395 | static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL |
399 | static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL |
396 | static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL |
400 | static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL |
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400 | |
404 | |
401 | // return an array of maprects corresponding |
405 | // return an array of maprects corresponding |
402 | // to the given rectangular area. the last rect will have |
406 | // to the given rectangular area. the last rect will have |
403 | // a 0 map pointer. |
407 | // a 0 map pointer. |
404 | maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1); |
408 | maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1); |
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409 | |
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410 | MTH bool is_in_shop (int x, int y) const; |
405 | }; |
411 | }; |
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412 | |
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413 | inline bool |
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414 | object::is_in_shop () const |
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415 | { |
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416 | return is_on_map () |
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417 | && map->is_in_shop (x, y); |
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418 | } |
406 | |
419 | |
407 | //+GPL |
420 | //+GPL |
408 | |
421 | |
409 | /* This is used by get_rangevector to determine where the other |
422 | /* This is used by get_rangevector to determine where the other |
410 | * creature is. get_rangevector takes into account map tiling, |
423 | * creature is. get_rangevector takes into account map tiling, |
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429 | // and so on. |
442 | // and so on. |
430 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
443 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
431 | int out_of_map (maptile *m, int x, int y); |
444 | int out_of_map (maptile *m, int x, int y); |
432 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
445 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
433 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
446 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
434 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); |
447 | void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); |
435 | int on_same_map (const object *op1, const object *op2); |
448 | int on_same_map (const object *op1, const object *op2); |
436 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
449 | int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy); |
437 | |
450 | |
438 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
451 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
439 | static inline bool |
452 | static inline bool |
440 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
453 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
441 | { |
454 | { |