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Comparing deliantra/server/include/map.h (file contents):
Revision 1.78 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.143 by root, Sat May 7 10:50:35 2011 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map. 27 * It contains pointers (very indirectly) to all objects on the map.
29#ifndef MAP_H 30#ifndef MAP_H
30#define MAP_H 31#define MAP_H
31 32
32#include <tr1/unordered_map> 33#include <tr1/unordered_map>
33 34
35//+GPL
36
37#include "region.h"
34#include "cfperl.h" 38#include "cfperl.h"
35 39
36/* We set this size - this is to make magic map work properly on 40/* We set this size - this is to make magic map work properly on
37 * tiled maps. There is no requirement that this matches the 41 * tiled maps. There is no requirement that this matches the
38 * tiled maps size - it just seemed like a reasonable value. 42 * tiled maps size - it just seemed like a reasonable value.
44 * map pointers. 48 * map pointers.
45 */ 49 */
46#define MAGIC_MAP_SIZE 50 50#define MAGIC_MAP_SIZE 50
47#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
48 52
49#define MAP_LAYERS 3 53#define MAP_LAYERS 3
50 54
51/* Values for in_memory below. Should probably be an enumerations */ 55// tile map index
52enum { 56enum {
53 MAP_IN_MEMORY, 57 TILE_NORTH,
54 MAP_SWAPPED, 58 TILE_EAST,
55 MAP_LOADING, 59 TILE_SOUTH,
56 MAP_SAVING, 60 TILE_WEST,
61 TILE_UP,
62 TILE_DOWN,
63 TILE_NUM,
64};
65
66/* Values for state below */
67enum {
68 MAP_SWAPPED, // header loaded, nothing else
69 MAP_INACTIVE, // in memory, linkable, but not active
70 MAP_ACTIVE, // running!
57}; 71};
58 72
59/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should 73/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
60 * really be used, as it is multi tile aware. However, there are some cases 74 * really be used, as it is multi tile aware. However, there are some cases
61 * where it is known the map is not tiled or the values are known 75 * where it is known the map is not tiled or the values are known
62 * consistent (eg, op->map, op->x, op->y) 76 * consistent (eg, op->map, op->x, op->y)
63 */ 77 */
64// all those macros are herewith declared legacy 78// all those macros are herewith declared legacy
65#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 79#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
66#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
67#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 80#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
68#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 81#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
69#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 82#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
70#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 83#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
71#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 84#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
81/* These are used in the MapLook flags element. They are not used in 94/* These are used in the MapLook flags element. They are not used in
82 * in the object flags structure. 95 * in the object flags structure.
83 */ 96 */
84#define P_BLOCKSVIEW 0x01 97#define P_BLOCKSVIEW 0x01
85#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ 98#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
86#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ 99#define P_NO_CLERIC 0x04 /* no clerical spells cast here */
87#define P_SAFE 0x08 /* If this is set the map tile is a safe space, 100#define P_SAFE 0x08 /* If this is set the map tile is a safe space,
88 * that means, nothing harmful can be done, 101 * that means, nothing harmful can be done,
89 * such as: bombs, potion usage, alchemy, spells 102 * such as: bombs, potion usage, alchemy, spells
90 * this was introduced to make shops safer 103 * this was introduced to make shops safer
91 * but is useful in other situations */ 104 * but is useful in other situations */
105
106#define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
92#define P_IS_ALIVE 0x10 /* something alive is on this space */ 107#define P_IS_ALIVE 0x20 /* something alive is on this space */
93#define P_NO_CLERIC 0x20 /* no clerical spells cast here */
94
95#define P_UPTODATE 0x80 /* this space is up to date */ 108#define P_UPTODATE 0x80 // this space is up to date
96 109
97/* The following two values are not stored in the MapLook flags, but instead 110/* The following two values are not stored in the MapLook flags, but instead
98 * used in the get_map_flags value - that function is used to return 111 * used in the get_map_flags value - that function is used to return
99 * the flag value, as well as other conditions - using a more general 112 * the flag value, as well as other conditions - using a more general
100 * function that does more of the work can hopefully be used to replace 113 * function that does more of the work can hopefully be used to replace
101 * lots of duplicate checks currently in the code. 114 * lots of duplicate checks currently in the code.
102 */ 115 */
103#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 116#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
104#define P_NEW_MAP 0x20000 117#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
105 /* Coordinates passed result in a new tiled map */
106
107/* P_NO_PASS is used for ob_blocked() return value. It needs
108 * to be here to make sure the bits don't match with anything.
109 */
110#define P_NO_PASS 0x80000
111 118
112/* Instead of having numerous arrays that have information on a 119/* Instead of having numerous arrays that have information on a
113 * particular space (was map, floor, floor2, map_ob), 120 * particular space (was map, floor, floor2, map_ob),
114 * have this structure take care of that information. 121 * have this structure take care of that information.
115 * This puts it all in one place, and should also make it easier 122 * This puts it all in one place, and should also make it easier
116 * to extend information about a space. 123 * to extend information about a space.
117 */ 124 */
125INTERFACE_CLASS (mapspace)
118struct mapspace 126struct mapspace
119{ 127{
128 object *ACC (RW, bot);
120 object *bot, *top; /* lowest/highest object on this space */ 129 object *ACC (RW, top); /* lowest/highest object on this space */
121 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 130 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
122 uint8 flags_; /* flags about this space (see the P_ values above) */ 131 uint8 flags_; /* flags about this space (see the P_ values above) */
123 sint8 light; /* How much light this space provides */ 132 sint8 ACC (RW, light); /* How much light this space provides */
124 MoveType move_block; /* What movement types this space blocks */ 133 MoveType ACC (RW, move_block); /* What movement types this space blocks */
125 MoveType move_slow; /* What movement types this space slows */ 134 MoveType ACC (RW, move_slow); /* What movement types this space slows */
126 MoveType move_on; /* What movement types are activated */ 135 MoveType ACC (RW, move_on); /* What movement types are activated */
127 MoveType move_off; /* What movement types are activated */ 136 MoveType ACC (RW, move_off); /* What movement types are activated */
137 uint16_t ACC (RW, items_); // saturates at 64k
138 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
139 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
140 static uint32_t ACC (RW, smellcount); // global smell counter
141
142 uint32_t pad1_; // pad to 64 bytes on 64 bit systems
143
144//-GPL
128 145
129 void update_ (); 146 void update_ ();
130 void update () 147 MTH void update ()
131 { 148 {
132 if (!(flags_ & P_UPTODATE)) 149 // we take advantage of the fact that 0x80 is the sign bit
150 // to generate more efficient code on many cpus
151 assert (sint8 (P_UPTODATE) < 0);
152 assert (sint8 (-1 & ~P_UPTODATE) >= 0);
153
154 if (expect_false (sint8 (flags_) >= 0))
133 update_ (); 155 update_ ();
134 }
135 156
157 // must be true by now (gcc seems content with only the second test)
158 assume (sint8 (flags_) < 0);
159 assume (flags_ & P_UPTODATE);
160 }
161
136 uint8 flags () 162 MTH uint8 flags ()
137 { 163 {
138 update (); 164 update ();
139 return flags_; 165 return flags_;
140 } 166 }
167
168 MTH void invalidate ()
169 {
170 flags_ = 0;
171 }
141 172
142 // maybe only inline quick flags_ checking?
143 object *player () 173 MTH object *player ()
144 { 174 {
145 // search from the top, because players are usually on top 175 object *op;
146 // make usually == always and this non-amortized O(1) 176
147 // could gte rid of P_PLAYER, too, then
148 if (flags () & P_PLAYER) 177 if (flags () & P_PLAYER)
149 for (object *op = top; op; op = op->below) 178 for (op = top; op->type != PLAYER; op = op->below)
150 if (op->type == PLAYER) 179 ;
151 return op; 180 else
181 op = 0;
152 182
153 return 0; 183 return op;
184 }
185
186 MTH uint32 items()
187 {
188 update ();
189 return items_;
154 } 190 }
155 191
156 // return the item volume on this mapspace in cm³ 192 // return the item volume on this mapspace in cm³
157 uint64 volume () const; 193 MTH uint64 volume ()
194 {
195 update ();
196 return volume_ * 1024;
197 }
198
199 bool blocks (MoveType mt) const
200 {
201 return move_block && (mt & move_block) == mt;
202 }
203
204 bool blocks (object *op) const
205 {
206 return blocks (op->move_type);
207 }
158}; 208};
209
210// a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
211struct maprect
212{
213 maptile *m;
214 int x0, y0;
215 int x1, y1;
216 int dx, dy; // offset to go from local coordinates to original tile */
217};
218
219// (refcounted) list of objects on this map that need physics processing
220struct physics_queue
221: unordered_vector<object *>
222{
223 int i; // already processed
224 physics_queue ();
225 ~physics_queue ();
226 object *pop ();
227};
228
229#define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks
230
231//+GPL
159 232
160struct shopitems : zero_initialised 233struct shopitems : zero_initialised
161{ 234{
162 const char *name; /* name of the item in question, null if it is the default item */ 235 const char *name; /* name of the item in question, null if it is the default item */
163 const char *name_pl; /* plural name */ 236 const char *name_pl; /* plural name */
186struct maptile : zero_initialised, attachable 259struct maptile : zero_initialised, attachable
187{ 260{
188 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */ 261 sint32 ACC (RW, width), ACC (RW, height); /* Width and height of map. */
189 struct mapspace *spaces; /* Array of spaces on this map */ 262 struct mapspace *spaces; /* Array of spaces on this map */
190 uint8 *regions; /* region index per mapspace, if != 0 */ 263 uint8 *regions; /* region index per mapspace, if != 0 */
191 struct region **regionmap; /* index to region */ 264 region_ptr *regionmap; /* index to region */
192 265
193 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ 266 tstamp ACC (RW, last_access); /* last time this map was accessed somehow */
194 267
195 shstr ACC (RW, name); /* Name of map as given by its creator */ 268 shstr ACC (RW, name); /* Name of map as given by its creator */
196 struct region *ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by 269 region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by
197 * points to the struct containing all the properties of 270 * points to the struct containing all the properties of
198 * the region */ 271 * the region */
199 double ACC (RW, reset_time); 272 double ACC (RW, reset_time);
200 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map 273 uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map
201 * should be reset 274 * should be reset
203 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 276 bool ACC (RW, dirty); /* if true, something was inserted or removed */
204 bool ACC (RW, no_reset); // must not reset this map 277 bool ACC (RW, no_reset); // must not reset this map
205 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 278 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
206 * players entering/exiting map 279 * players entering/exiting map
207 */ 280 */
281 uint8 ACC (RW, state); /* If not true, the map has been freed and must
282 * be loaded before used. The map,omap and map_ob
283 * arrays will be allocated when the map is loaded */
208 sint32 ACC (RW, timeout); /* swapout is set to this */ 284 sint32 ACC (RW, timeout); /* swapout is set to this */
209 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 285 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
210 uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must
211 * be loaded before used. The map,omap and map_ob
212 * arrays will be allocated when the map is loaded */
213 sint16 players; /* How many players are on this map right now */ 286 sint16 players; /* How many players are on this map right now */
214 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 287 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
215 288
216 bool ACC (RW, active); // wether this map is active or not
217 bool ACC (RW, per_player); 289 bool ACC (RW, per_player);
218 bool ACC (RW, per_party); 290 bool ACC (RW, per_party);
219 bool ACC (RW, outdoor); /* True if an outdoor map */ 291 bool ACC (RW, outdoor); /* True if an outdoor map */
220 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 292 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 293 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
294 static sint8 outdoor_darkness; /* the global darkness level outside */
222 295
223 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 296 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
224 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 297 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
225 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 298 oblinkpt *buttons; /* Linked list of linked lists of buttons */
226 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
227 sint16 ACC (RW, pressure); /* barometric pressure (mb) */
228 sint8 ACC (RW, humid); /* humitidy of this tile */
229 sint8 ACC (RW, windspeed); /* windspeed of this tile */
230 sint8 ACC (RW, winddir); /* direction of wind */
231 sint8 ACC (RW, sky); /* sky conditions */
232 int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */
233 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ 299 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
234 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ 300 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
235 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 301 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
236 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 302 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
237 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 303 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
238 shstr ACC (RW, msg); /* Message map creator may have left */ 304 shstr ACC (RW, msg); /* Message map creator may have left */
239 shstr ACC (RW, maplore); /* Map lore information */ 305 shstr ACC (RW, maplore); /* Map lore information */
240 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 306 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
241 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 307 maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
242 shstr ACC (RW, path); /* Filename of the map */ 308 shstr ACC (RW, path); /* Filename of the map */
243 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
244 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 309 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
310 int ACC (RW, max_items); // maximum number of items on a mapspace
311
312//-GPL
313
314 physics_queue pq[PHYSICS_QUEUES];
315 MTH void queue_physics (object *ob, int after = 0);
316 MTH void queue_physics_at (int x, int y);
317 MTH void post_load_physics ();
318 MTH int run_physics (tick_t tick, int max_objects);
319
320 // the maptile:: is neccessary here for the perl interface to work
321 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
322 {
323 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
324 }
325
326 static void adjust_daylight ();
245 327
246 MTH void activate (); 328 MTH void activate ();
329 MTH void activate_physics ();
247 MTH void deactivate (); 330 MTH void deactivate ();
248 331
249 // allocates all (empty) mapspace 332 // allocates all (empty) mapspace
250 MTH void alloc (); 333 MTH void alloc ();
251 // deallocates the mapspaces (and destroys all objects) 334 // deallocates the mapspaces (and destroys all objects)
252 MTH void clear (); 335 MTH void clear ();
253 336
337 MTH void post_load (); // update cached values in mapspaces etc.
254 MTH void fix_auto_apply (); 338 MTH void fix_auto_apply ();
255 MTH void do_decay_objects (); 339 MTH void do_decay_objects ();
256 MTH void update_buttons (); 340 MTH void update_buttons ();
257 MTH int change_map_light (int change); 341 MTH int change_map_light (int change);
258 static void change_all_map_light (int change); //PERL
259 MTH void set_darkness_map ();
260 MTH int estimate_difficulty () const; 342 MTH int estimate_difficulty () const;
343
344 MTH void play_sound (faceidx sound, int x, int y) const;
345 MTH void say_msg (const_utf8_string msg, int x, int y) const;
346
347 // connected links
348 oblinkpt *find_link (shstr_tmp id);
349 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
261 350
262 // set the given flag on all objects in the map 351 // set the given flag on all objects in the map
263 MTH void set_object_flag (int flag, int value = 1); 352 MTH void set_object_flag (int flag, int value = 1);
353 MTH void post_load_original ();
264 354
265 MTH void link_multipart_objects (); 355 MTH void link_multipart_objects ();
266 MTH void clear_unique_items (); 356 MTH void clear_unique_items ();
267 357
268 MTH void clear_header (); 358 MTH void clear_header ();
269 MTH void clear_links_to (maptile *m); 359 MTH void clear_links_to (maptile *m);
270 360
271 MTH struct region *region (int x, int y) const; 361 MTH struct region *region (int x, int y) const;
272 362
273 // loas the header pseudo-object 363 // load the header pseudo-object
274 bool _load_header (object_thawer &thawer); 364 bool _load_header (object_thawer &thawer);
275 MTH bool _load_header (const char *path); 365 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
276 366
277 // load objects into the map 367 // load objects into the map
278 bool _load_objects (object_thawer &thawer); 368 bool _load_objects (object_thawer &thawer);
279 MTH bool _load_objects (const char *path, bool skip_header = true); 369 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
280 370
281 // save objects into the given file (uses IO_ flags) 371 // save objects into the given file (uses IO_ flags)
282 bool _save_objects (object_freezer &freezer, int flags); 372 bool _save_objects (object_freezer &freezer, int flags);
283 MTH bool _save_objects (const char *path, int flags); 373 MTH bool _save_objects (const_octet_string path, int flags);
284 374
285 // save the header pseudo object _only_ 375 // save the header pseudo object _only_
286 bool _save_header (object_freezer &freezer); 376 bool _save_header (object_freezer &freezer);
287 MTH bool _save_header (const char *path); 377 MTH bool _save_header (const_octet_string path);
288 378
289 maptile (); 379 maptile ();
290 maptile (int w, int h); 380 maptile (int w, int h);
381 void init ();
291 ~maptile (); 382 ~maptile ();
292 383
293 void do_destroy (); 384 void do_destroy ();
294 void gather_callbacks (AV *&callbacks, event_type event) const; 385 void gather_callbacks (AV *&callbacks, event_type event) const;
295 386
387 MTH bool linkable () { return state >= MAP_INACTIVE; }
388
296 MTH int size () const { return width * height; } 389 MTH int size () const { return width * height; }
297 390
298 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 391 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
299 392
300 MTH void touch () { last_access = runtime; } 393 MTH void touch () { last_access = runtime; }
394
395 MTH maptile *tile_available (int dir, bool load = true);
301 396
302 // find the map that is at coordinate x|y relative to this map 397 // find the map that is at coordinate x|y relative to this map
303 // TODO: need a better way than passing by reference 398 // TODO: need a better way than passing by reference
304 // TODO: make perl interface 399 // TODO: make perl interface
305 maptile *xy_find (sint16 &x, sint16 &y); 400 maptile *xy_find (sint16 &x, sint16 &y);
314 { 409 {
315 if (!spaces) 410 if (!spaces)
316 do_load_sync (); 411 do_load_sync ();
317 } 412 }
318 413
319 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 414 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
320 bool generate_random_map (random_map_params *RP); 415 bool generate_random_map (random_map_params *RP);
321 416
322 static maptile *find_async (const char *path, maptile *original = 0);//PERL 417 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
323 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 418 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
324 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 419 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
325 MTH object *pick_random_object () const; 420 object *pick_random_object (rand_gen &gen = rndm) const;
326 421
327 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 422 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
328 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 423
424 // return an array of maprects corresponding
425 // to the given rectangular area. the last rect will have
426 // a 0 map pointer.
427 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
428
429 MTH bool is_in_shop (int x, int y) const;
329}; 430};
431
432inline bool
433object::is_in_shop () const
434{
435 return is_on_map ()
436 && map->is_in_shop (x, y);
437}
438
439//+GPL
330 440
331/* This is used by get_rangevector to determine where the other 441/* This is used by get_rangevector to determine where the other
332 * creature is. get_rangevector takes into account map tiling, 442 * creature is. get_rangevector takes into account map tiling,
333 * so you just can not look the the map coordinates and get the 443 * so you just can not look the the map coordinates and get the
334 * righte value. distance_x/y are distance away, which 444 * righte value. distance_x/y are distance away, which
344 int distance_y; 454 int distance_y;
345 int direction; 455 int direction;
346 object *part; 456 object *part;
347}; 457};
348 458
459// comaptibility cruft start
349//TODO: these should be refactored into things like xy_normalise 460//TODO: these should be refactored into things like xy_normalise
350// and so on. 461// and so on.
351int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 462int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
352int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
353int out_of_map (maptile *m, int x, int y); 463int out_of_map (maptile *m, int x, int y);
354maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 464maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
355void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 465void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
356void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 466void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
357int on_same_map (const object *op1, const object *op2); 467int on_same_map (const object *op1, const object *op2);
358int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 468int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
359 469
360// adjust map, x and y for tiled maps and return true if the position is valid at all 470// adjust map, x and y for tiled maps and return true if the position is valid at all
361inline bool 471static inline bool
362xy_normalise (maptile *&map, sint16 &x, sint16 &y) 472xy_normalise (maptile *&map, sint16 &x, sint16 &y)
363{ 473{
364 // when in range, do a quick return, otherwise go the slow route 474 // when in range, do a quick return, otherwise go the slow route
365 return 475 return
366 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 476 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
367 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 477 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
368} 478}
479// comaptibility cruft end
480
481//-GPL
369 482
370inline mapspace & 483inline mapspace &
371object::ms () const 484object::ms () const
372{ 485{
373 return map->at (x, y); 486 return map->at (x, y);
374} 487}
375 488
489struct mapxy {
490 maptile *m;
491 sint16 x, y;
492
493 mapxy (maptile *m, sint16 x, sint16 y)
494 : m(m), x(x), y(y)
495 { }
496
497 mapxy (object *op)
498 : m(op->map), x(op->x), y(op->y)
499 { }
500
501 mapxy &move (int dx, int dy)
502 {
503 x += dx;
504 y += dy;
505
506 return *this;
507 }
508
509 mapxy &move (int dir)
510 {
511 return move (freearr_x [dir], freearr_y [dir]);
512 }
513
514 operator void *() const { return (void *)m; }
515 mapxy &operator =(const object *op)
516 {
517 m = op->map;
518 x = op->x;
519 y = op->y;
520
521 return *this;
522 }
523
524 mapspace *operator ->() const { return &m->at (x, y); }
525 mapspace &operator * () const { return m->at (x, y); }
526
527 bool normalise ()
528 {
529 return xy_normalise (m, x, y);
530 }
531
532 mapspace &ms () const
533 {
534 return m->at (x, y);
535 }
536
537 object *insert (object *op, object *originator = 0, int flags = 0) const
538 {
539 return m->insert (op, x, y, originator, flags);
540 }
541};
542
543inline const mapxy &
544object::operator =(const mapxy &pos)
545{
546 map = pos.m;
547 x = pos.x;
548 y = pos.y;
549
550 return pos;
551}
552
553// iterate over a rectangular area relative to op
554// can be used as a single statement, but both iterate macros
555// invocations must not be followed by a ";"
556// see common/los.C for usage example
557// the walk will be ordered, outer loop x, inner loop y
558// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
559// "continue" will skip to the next space
560#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
561 for (int dx = (dx0); dx <= (dx1); ++dx) \
562 { \
563 sint16 nx, ny; \
564 maptile *m = 0; \
565 \
566 for (int dy = (dy0); dy <= (dy1); ++dy) \
567 { \
568 /* check to see if we can simply go one down quickly, */ \
569 /* if not, do it the slow way */ \
570 if (!m || ++ny >= m->height) \
571 { \
572 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
573 \
574 if (!xy_normalise (m, nx, ny)) \
575 m = 0; \
576 }
577
578#define ordered_mapwalk_end \
579 } \
580 }
581
582extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
583
584// loop over every space in the given maprect,
585// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
586// the iterator code must be a single statement following this macro call, similar to "if"
587// "continue" will skip to the next space
588#define rect_mapwalk(rect,dx0,dy0) \
589 statementvar (maptile *, m, (rect)->m) \
590 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
591 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
592 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
593 statementvar (int, dy, ny + (rect)->dy - (dy0))
594
595// same as ordered_mapwalk, but the walk will not follow any particular
596// order (unorded), but is likely faster.
597// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
598// "continue" will skip to the next space
599#define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
600 for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
601 (ox) + (dx0) , (oy) + (dy0) , \
602 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
603 r_e_c_t->m; \
604 ++r_e_c_t) \
605 rect_mapwalk (r_e_c_t, (ox), (oy))
606
607#define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
608 unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
609
376#endif 610#endif
377 611

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