1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* |
25 | /* |
… | |
… | |
28 | |
29 | |
29 | #ifndef MAP_H |
30 | #ifndef MAP_H |
30 | #define MAP_H |
31 | #define MAP_H |
31 | |
32 | |
32 | #include <tr1/unordered_map> |
33 | #include <tr1/unordered_map> |
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34 | |
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35 | //+GPL |
33 | |
36 | |
34 | #include "region.h" |
37 | #include "region.h" |
35 | #include "cfperl.h" |
38 | #include "cfperl.h" |
36 | |
39 | |
37 | /* We set this size - this is to make magic map work properly on |
40 | /* We set this size - this is to make magic map work properly on |
… | |
… | |
45 | * map pointers. |
48 | * map pointers. |
46 | */ |
49 | */ |
47 | #define MAGIC_MAP_SIZE 50 |
50 | #define MAGIC_MAP_SIZE 50 |
48 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
49 | |
52 | |
50 | #define MAP_LAYERS 3 |
53 | #define MAP_LAYERS 3 |
51 | |
54 | |
52 | /* Values for in_memory below */ |
55 | // tile map index |
53 | enum { |
56 | enum |
54 | MAP_ACTIVE, |
57 | { |
55 | MAP_INACTIVE, // not used atm. |
58 | TILE_NORTH, |
56 | MAP_SWAPPED, |
59 | TILE_EAST, |
57 | MAP_LOADING, |
60 | TILE_SOUTH, |
58 | MAP_SAVING, |
61 | TILE_WEST, |
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62 | TILE_UP, |
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63 | TILE_DOWN, |
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64 | TILE_NUM, |
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65 | }; |
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66 | |
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67 | /* Values for state below */ |
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68 | enum |
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69 | { |
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70 | MAP_SWAPPED, // header loaded, nothing else |
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71 | MAP_INACTIVE, // in memory, linkable, but not active |
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72 | MAP_ACTIVE, // running! |
59 | }; |
73 | }; |
60 | |
74 | |
61 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
75 | /* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should |
62 | * really be used, as it is multi tile aware. However, there are some cases |
76 | * really be used, as it is multi tile aware. However, there are some cases |
63 | * where it is known the map is not tiled or the values are known |
77 | * where it is known the map is not tiled or the values are known |
64 | * consistent (eg, op->map, op->x, op->y) |
78 | * consistent (eg, op->map, op->x, op->y) |
65 | */ |
79 | */ |
66 | // all those macros are herewith declared legacy |
80 | // all those macros are herewith declared legacy |
67 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
81 | #define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () |
68 | #define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light |
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69 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
82 | #define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot |
70 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
83 | #define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top |
71 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
84 | #define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] |
72 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
85 | #define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block |
73 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
86 | #define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow |
… | |
… | |
78 | * should almost always be using out_of_map instead, which takes into account |
91 | * should almost always be using out_of_map instead, which takes into account |
79 | * map tiling. |
92 | * map tiling. |
80 | */ |
93 | */ |
81 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
94 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
82 | |
95 | |
83 | /* These are used in the MapLook flags element. They are not used in |
96 | /* These are used in the mapspace flags element. They are not used in |
84 | * in the object flags structure. |
97 | * in the object flags structure. |
85 | */ |
98 | */ |
86 | #define P_BLOCKSVIEW 0x01 |
99 | #define P_BLOCKSVIEW 0x01 |
87 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
100 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
88 | #define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ |
101 | #define P_NO_CLERIC 0x04 /* no clerical spells cast here */ |
89 | #define P_SAFE 0x08 /* If this is set the map tile is a safe space, |
102 | #define P_SAFE 0x08 /* If this is set the map tile is a safe space, |
90 | * that means, nothing harmful can be done, |
103 | * that means, nothing harmful can be done, |
91 | * such as: bombs, potion usage, alchemy, spells |
104 | * such as: bombs, potion usage, alchemy, spells |
92 | * this was introduced to make shops safer |
105 | * this was introduced to make shops safer |
93 | * but is useful in other situations */ |
106 | * but is useful in other situations */ |
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107 | |
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108 | #define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */ |
94 | #define P_IS_ALIVE 0x10 /* something alive is on this space */ |
109 | #define P_IS_ALIVE 0x20 /* something alive is on this space */ |
95 | #define P_NO_CLERIC 0x20 /* no clerical spells cast here */ |
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96 | |
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97 | #define P_UPTODATE 0x80 /* this space is up to date */ |
110 | #define P_UPTODATE 0x80 // this space is up to date |
98 | |
111 | |
99 | /* The following two values are not stored in the MapLook flags, but instead |
112 | /* The following two values are not stored in the MapLook flags, but instead |
100 | * used in the get_map_flags value - that function is used to return |
113 | * used in the get_map_flags value - that function is used to return |
101 | * the flag value, as well as other conditions - using a more general |
114 | * the flag value, as well as other conditions - using a more general |
102 | * function that does more of the work can hopefully be used to replace |
115 | * function that does more of the work can hopefully be used to replace |
103 | * lots of duplicate checks currently in the code. |
116 | * lots of duplicate checks currently in the code. |
104 | */ |
117 | */ |
105 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
118 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
106 | #define P_NEW_MAP 0x20000 |
119 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
107 | /* Coordinates passed result in a new tiled map */ |
120 | |
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121 | // persistent flags (pflags) in mapspace |
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122 | enum |
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123 | { |
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124 | PF_VIS_UP = 0x01, // visible upwards, set by upmap, cleared by mapspace |
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125 | }; |
108 | |
126 | |
109 | /* Instead of having numerous arrays that have information on a |
127 | /* Instead of having numerous arrays that have information on a |
110 | * particular space (was map, floor, floor2, map_ob), |
128 | * particular space (was map, floor, floor2, map_ob), |
111 | * have this structure take care of that information. |
129 | * have this structure take care of that information. |
112 | * This puts it all in one place, and should also make it easier |
130 | * This puts it all in one place, and should also make it easier |
113 | * to extend information about a space. |
131 | * to extend information about a space. |
114 | */ |
132 | */ |
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133 | INTERFACE_CLASS (mapspace) |
115 | struct mapspace |
134 | struct mapspace |
116 | { |
135 | { |
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136 | object *ACC (RW, bot); |
117 | object *bot, *top; /* lowest/highest object on this space */ |
137 | object *ACC (RW, top); /* lowest/highest object on this space */ |
118 | object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ |
138 | object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */ |
119 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
139 | uint8 flags_; /* flags about this space (see the P_ values above) */ |
120 | sint8 light; /* How much light this space provides */ |
140 | sint8 ACC (RW, light); /* How much light this space provides */ |
121 | MoveType move_block; /* What movement types this space blocks */ |
141 | MoveType ACC (RW, move_block); /* What movement types this space blocks */ |
122 | MoveType move_slow; /* What movement types this space slows */ |
142 | MoveType ACC (RW, move_slow); /* What movement types this space slows */ |
123 | MoveType move_on; /* What movement types are activated */ |
143 | MoveType ACC (RW, move_on); /* What movement types are activated */ |
124 | MoveType move_off; /* What movement types are activated */ |
144 | MoveType ACC (RW, move_off); /* What movement types are activated */ |
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145 | uint16_t ACC (RW, items_); // saturates at 64k |
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146 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
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147 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
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148 | static uint32_t ACC (RW, smellcount); // global smell counter |
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149 | |
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150 | uint8_t pflags; // additional, persistent flags |
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151 | uint8_t pad [3]; // pad to 64 bytes on LP64 systems |
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152 | |
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153 | //-GPL |
125 | |
154 | |
126 | void update_ (); |
155 | void update_ (); |
127 | void update () |
156 | MTH void update () |
128 | { |
157 | { |
129 | if (!(flags_ & P_UPTODATE)) |
158 | // we take advantage of the fact that 0x80 is the sign bit |
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159 | // to generate more efficient code on many cpus |
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160 | assert (sint8 (P_UPTODATE) < 0); |
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161 | assert (sint8 (-1 & ~P_UPTODATE) >= 0); |
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162 | |
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163 | if (expect_false (sint8 (flags_) >= 0)) |
130 | update_ (); |
164 | update_ (); |
131 | } |
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132 | |
165 | |
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166 | // must be true by now (gcc seems content with only the second test) |
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167 | assume (sint8 (flags_) < 0); |
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168 | assume (flags_ & P_UPTODATE); |
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169 | } |
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170 | |
133 | uint8 flags () |
171 | MTH uint8 flags () |
134 | { |
172 | { |
135 | update (); |
173 | update (); |
136 | return flags_; |
174 | return flags_; |
137 | } |
175 | } |
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176 | |
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177 | MTH void invalidate () |
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178 | { |
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179 | flags_ = 0; |
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180 | } |
138 | |
181 | |
139 | // maybe only inline quick flags_ checking? |
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140 | object *player () |
182 | MTH object *player () |
141 | { |
183 | { |
142 | // search from the top, because players are usually on top |
184 | object *op; |
143 | // make usually == always and this non-amortized O(1) |
185 | |
144 | // could gte rid of P_PLAYER, too, then |
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145 | if (flags () & P_PLAYER) |
186 | if (flags () & P_PLAYER) |
146 | for (object *op = top; op; op = op->below) |
187 | for (op = top; op->type != PLAYER; op = op->below) |
147 | if (op->type == PLAYER) |
188 | ; |
148 | return op; |
189 | else |
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190 | op = 0; |
149 | |
191 | |
150 | return 0; |
192 | return op; |
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193 | } |
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194 | |
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195 | MTH uint32 items() |
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196 | { |
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197 | update (); |
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198 | return items_; |
151 | } |
199 | } |
152 | |
200 | |
153 | // return the item volume on this mapspace in cm³ |
201 | // return the item volume on this mapspace in cm³ |
154 | uint64 volume () const; |
202 | MTH uint64 volume () |
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203 | { |
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204 | update (); |
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205 | return volume_ * 1024; |
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206 | } |
155 | |
207 | |
156 | bool blocks (MoveType mt) const |
208 | bool blocks (MoveType mt) const |
157 | { |
209 | { |
158 | return move_block && (mt & move_block) == mt; |
210 | return move_block && (mt & move_block) == mt; |
159 | } |
211 | } |
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212 | |
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213 | bool blocks (object *op) const |
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214 | { |
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215 | return blocks (op->move_type); |
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216 | } |
160 | }; |
217 | }; |
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218 | |
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219 | // a rectangular area of a map, used my split_to_tiles/unordered_mapwalk |
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220 | struct maprect |
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221 | { |
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222 | maptile *m; |
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223 | int x0, y0; |
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224 | int x1, y1; |
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225 | int dx, dy; // offset to go from local coordinates to original tile */ |
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226 | }; |
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227 | |
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228 | // (refcounted) list of objects on this map that need physics processing |
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229 | struct physics_queue |
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230 | : unordered_vector<object *> |
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231 | { |
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232 | int i; // already processed |
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233 | physics_queue (); |
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234 | ~physics_queue (); |
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235 | object *pop (); |
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236 | }; |
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237 | |
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238 | #define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks |
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239 | |
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240 | //+GPL |
161 | |
241 | |
162 | struct shopitems : zero_initialised |
242 | struct shopitems : zero_initialised |
163 | { |
243 | { |
164 | const char *name; /* name of the item in question, null if it is the default item */ |
244 | const char *name; /* name of the item in question, null if it is the default item */ |
165 | const char *name_pl; /* plural name */ |
245 | const char *name_pl; /* plural name */ |
… | |
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205 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
285 | bool ACC (RW, dirty); /* if true, something was inserted or removed */ |
206 | bool ACC (RW, no_reset); // must not reset this map |
286 | bool ACC (RW, no_reset); // must not reset this map |
207 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
287 | bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by |
208 | * players entering/exiting map |
288 | * players entering/exiting map |
209 | */ |
289 | */ |
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290 | uint8 ACC (RW, state); /* If not true, the map has been freed and must |
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291 | * be loaded before used. The map,omap and map_ob |
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292 | * arrays will be allocated when the map is loaded */ |
210 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
293 | sint32 ACC (RW, timeout); /* swapout is set to this */ |
211 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
294 | sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ |
212 | uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must |
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213 | * be loaded before used. The map,omap and map_ob |
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214 | * arrays will be allocated when the map is loaded */ |
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215 | sint16 players; /* How many players are on this map right now */ |
295 | sint16 players; /* How many players are on this map right now */ |
216 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
296 | uint16 ACC (RW, difficulty); /* What level the player should be to play here */ |
217 | |
297 | |
218 | bool ACC (RW, per_player); |
298 | bool ACC (RW, per_player); |
219 | bool ACC (RW, per_party); |
299 | bool ACC (RW, per_party); |
220 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
300 | bool ACC (RW, outdoor); /* True if an outdoor map */ |
221 | bool ACC (RW, nodrop); /* avoid dropping anything on this map */ |
301 | bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */ |
222 | uint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
302 | sint8 ACC (RW, darkness); /* indicates level of darkness of map */ |
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303 | static sint8 outdoor_darkness; /* the global darkness level outside */ |
223 | |
304 | |
224 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
305 | uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ |
225 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
306 | uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ |
226 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
307 | oblinkpt *buttons; /* Linked list of linked lists of buttons */ |
227 | sint16 ACC (RW, temp); /* base temperature of this tile (F) */ |
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228 | sint16 ACC (RW, pressure); /* barometric pressure (mb) */ |
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229 | sint8 ACC (RW, humid); /* humitidy of this tile */ |
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230 | sint8 ACC (RW, windspeed); /* windspeed of this tile */ |
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231 | sint8 ACC (RW, winddir); /* direction of wind */ |
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232 | sint8 ACC (RW, sky); /* sky conditions */ |
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233 | int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */ |
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234 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
308 | struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ |
235 | shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ |
309 | shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ |
236 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
310 | double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ |
237 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
311 | sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ |
238 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
312 | sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ |
239 | shstr ACC (RW, msg); /* Message map creator may have left */ |
313 | shstr ACC (RW, msg); /* Message map creator may have left */ |
240 | shstr ACC (RW, maplore); /* Map lore information */ |
314 | shstr ACC (RW, maplore); /* Map lore information */ |
241 | shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ |
315 | shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */ |
242 | maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ |
316 | maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */ |
243 | shstr ACC (RW, path); /* Filename of the map */ |
317 | shstr ACC (RW, path); /* Filename of the map */ |
244 | int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace |
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245 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
318 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
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319 | int ACC (RW, max_items); // maximum number of items on a mapspace |
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320 | |
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321 | //-GPL |
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322 | |
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323 | physics_queue pq[PHYSICS_QUEUES]; |
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324 | MTH void queue_physics (object *ob, int after = 0); |
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325 | MTH void queue_physics_at (int x, int y); |
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326 | MTH void post_load_physics (); |
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327 | MTH int run_physics (tick_t tick, int max_objects); |
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328 | |
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329 | // the maptile:: is neccessary here for the perl interface to work |
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330 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
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331 | { |
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332 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
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333 | } |
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334 | |
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335 | static void adjust_daylight (); |
246 | |
336 | |
247 | MTH void activate (); |
337 | MTH void activate (); |
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338 | MTH void activate_physics (); |
248 | MTH void deactivate (); |
339 | MTH void deactivate (); |
249 | |
340 | |
250 | // allocates all (empty) mapspace |
341 | // allocates all (empty) mapspace |
251 | MTH void alloc (); |
342 | MTH void alloc (); |
252 | // deallocates the mapspaces (and destroys all objects) |
343 | // deallocates the mapspaces (and destroys all objects) |
253 | MTH void clear (); |
344 | MTH void clear (); |
254 | |
345 | |
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346 | MTH void post_load (); // update cached values in mapspaces etc. |
255 | MTH void fix_auto_apply (); |
347 | MTH void fix_auto_apply (); |
256 | MTH void do_decay_objects (); |
348 | MTH void do_decay_objects (); |
257 | MTH void update_buttons (); |
349 | MTH void update_buttons (); |
258 | MTH int change_map_light (int change); |
350 | MTH int change_map_light (int change); |
259 | static void change_all_map_light (int change); //PERL |
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260 | MTH void set_darkness_map (); |
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261 | MTH int estimate_difficulty () const; |
351 | MTH int estimate_difficulty () const; |
262 | |
352 | |
263 | MTH void play_sound (faceidx sound, int x, int y) const; |
353 | MTH void play_sound (faceidx sound, int x, int y) const; |
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354 | MTH void say_msg (const_utf8_string msg, int x, int y) const; |
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355 | |
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356 | // connected links |
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357 | oblinkpt *find_link (shstr_tmp id); |
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358 | MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0); |
264 | |
359 | |
265 | // set the given flag on all objects in the map |
360 | // set the given flag on all objects in the map |
266 | MTH void set_object_flag (int flag, int value = 1); |
361 | MTH void set_object_flag (int flag, int value = 1); |
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362 | MTH void post_load_original (); |
267 | |
363 | |
268 | MTH void link_multipart_objects (); |
364 | MTH void link_multipart_objects (); |
269 | MTH void clear_unique_items (); |
365 | MTH void clear_unique_items (); |
270 | |
366 | |
271 | MTH void clear_header (); |
367 | MTH void clear_header (); |
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281 | bool _load_objects (object_thawer &thawer); |
377 | bool _load_objects (object_thawer &thawer); |
282 | MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } |
378 | MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } |
283 | |
379 | |
284 | // save objects into the given file (uses IO_ flags) |
380 | // save objects into the given file (uses IO_ flags) |
285 | bool _save_objects (object_freezer &freezer, int flags); |
381 | bool _save_objects (object_freezer &freezer, int flags); |
286 | MTH bool _save_objects (const char *path, int flags); |
382 | MTH bool _save_objects (const_octet_string path, int flags); |
287 | |
383 | |
288 | // save the header pseudo object _only_ |
384 | // save the header pseudo object _only_ |
289 | bool _save_header (object_freezer &freezer); |
385 | bool _save_header (object_freezer &freezer); |
290 | MTH bool _save_header (const char *path); |
386 | MTH bool _save_header (const_octet_string path); |
291 | |
387 | |
292 | maptile (); |
388 | maptile (); |
293 | maptile (int w, int h); |
389 | maptile (int w, int h); |
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390 | void init (); |
294 | ~maptile (); |
391 | ~maptile (); |
295 | |
392 | |
296 | void do_destroy (); |
393 | void do_destroy (); |
297 | void gather_callbacks (AV *&callbacks, event_type event) const; |
394 | void gather_callbacks (AV *&callbacks, event_type event) const; |
298 | |
395 | |
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396 | MTH bool linkable () { return state >= MAP_INACTIVE; } |
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397 | |
299 | MTH int size () const { return width * height; } |
398 | MTH int size () const { return width * height; } |
300 | |
399 | |
301 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
400 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
302 | |
401 | |
303 | MTH void touch () { last_access = runtime; } |
402 | MTH void touch () { last_access = runtime; } |
304 | |
403 | |
305 | MTH bool tile_available (int dir, bool load = true); |
404 | MTH maptile *tile_available (int dir, bool load = true); |
306 | |
405 | |
307 | // find the map that is at coordinate x|y relative to this map |
406 | // find the map that is at coordinate x|y relative to this map |
308 | // TODO: need a better way than passing by reference |
407 | // TODO: need a better way than passing by reference |
309 | // TODO: make perl interface |
408 | // TODO: make perl interface |
310 | maptile *xy_find (sint16 &x, sint16 &y); |
409 | maptile *xy_find (sint16 &x, sint16 &y); |
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319 | { |
418 | { |
320 | if (!spaces) |
419 | if (!spaces) |
321 | do_load_sync (); |
420 | do_load_sync (); |
322 | } |
421 | } |
323 | |
422 | |
324 | void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); |
423 | void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP); |
325 | bool generate_random_map (random_map_params *RP); |
424 | bool generate_random_map (random_map_params *RP); |
326 | |
425 | |
327 | static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL |
426 | static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL |
328 | static maptile *find_sync (const char *path, maptile *original = 0);//PERL |
427 | static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL |
329 | static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL |
428 | static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL |
330 | object *pick_random_object (rand_gen &gen = rndm) const; |
429 | object *pick_random_object (rand_gen &gen = rndm) const; |
331 | |
430 | |
332 | mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
431 | mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } |
333 | mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } |
432 | |
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433 | // return an array of maprects corresponding |
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434 | // to the given rectangular area. the last rect will have |
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435 | // a 0 map pointer. |
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436 | maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1); |
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437 | |
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438 | MTH bool is_in_shop (int x, int y) const; |
334 | }; |
439 | }; |
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440 | |
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441 | inline bool |
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442 | object::is_in_shop () const |
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443 | { |
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444 | return is_on_map () |
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445 | && map->is_in_shop (x, y); |
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446 | } |
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447 | |
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448 | //+GPL |
335 | |
449 | |
336 | /* This is used by get_rangevector to determine where the other |
450 | /* This is used by get_rangevector to determine where the other |
337 | * creature is. get_rangevector takes into account map tiling, |
451 | * creature is. get_rangevector takes into account map tiling, |
338 | * so you just can not look the the map coordinates and get the |
452 | * so you just can not look the the map coordinates and get the |
339 | * righte value. distance_x/y are distance away, which |
453 | * righte value. distance_x/y are distance away, which |
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356 | // and so on. |
470 | // and so on. |
357 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
471 | int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
358 | int out_of_map (maptile *m, int x, int y); |
472 | int out_of_map (maptile *m, int x, int y); |
359 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
473 | maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); |
360 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
474 | void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); |
361 | void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
475 | void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/); |
362 | int on_same_map (const object *op1, const object *op2); |
476 | int on_same_map (const object *op1, const object *op2); |
363 | int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); |
477 | int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy); |
364 | |
478 | |
365 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
479 | // adjust map, x and y for tiled maps and return true if the position is valid at all |
366 | static inline bool |
480 | static inline bool |
367 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
481 | xy_normalise (maptile *&map, sint16 &x, sint16 &y) |
368 | { |
482 | { |
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371 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
485 | (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) |
372 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
486 | || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); |
373 | } |
487 | } |
374 | // comaptibility cruft end |
488 | // comaptibility cruft end |
375 | |
489 | |
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490 | //-GPL |
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491 | |
376 | inline mapspace & |
492 | inline mapspace & |
377 | object::ms () const |
493 | object::ms () const |
378 | { |
494 | { |
379 | return map->at (x, y); |
495 | return map->at (x, y); |
380 | } |
496 | } |
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420 | bool normalise () |
536 | bool normalise () |
421 | { |
537 | { |
422 | return xy_normalise (m, x, y); |
538 | return xy_normalise (m, x, y); |
423 | } |
539 | } |
424 | |
540 | |
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541 | mapspace &ms () const |
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542 | { |
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543 | return m->at (x, y); |
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544 | } |
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545 | |
425 | object *insert (object *op, object *originator = 0, int flags = 0) const |
546 | object *insert (object *op, object *originator = 0, int flags = 0) const |
426 | { |
547 | { |
427 | m->insert (op, x, y, originator, flags); |
548 | return m->insert (op, x, y, originator, flags); |
428 | } |
549 | } |
429 | }; |
550 | }; |
430 | |
551 | |
431 | inline const mapxy & |
552 | inline const mapxy & |
432 | object::operator =(const mapxy &pos) |
553 | object::operator =(const mapxy &pos) |
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436 | y = pos.y; |
557 | y = pos.y; |
437 | |
558 | |
438 | return pos; |
559 | return pos; |
439 | } |
560 | } |
440 | |
561 | |
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562 | // iterate over a rectangular area relative to op |
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563 | // can be used as a single statement, but both iterate macros |
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564 | // invocations must not be followed by a ";" |
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565 | // see common/los.C for usage example |
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566 | // the walk will be ordered, outer loop x, inner loop y |
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567 | // m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op |
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568 | // "continue" will skip to the next space |
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569 | #define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \ |
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570 | for (int dx = (dx0); dx <= (dx1); ++dx) \ |
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571 | { \ |
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572 | sint16 nx, ny; \ |
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573 | maptile *m = 0; \ |
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574 | \ |
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575 | for (int dy = (dy0); dy <= (dy1); ++dy) \ |
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576 | { \ |
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577 | /* check to see if we can simply go one down quickly, */ \ |
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578 | /* if not, do it the slow way */ \ |
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579 | if (!m || ++ny >= m->height) \ |
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580 | { \ |
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581 | nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \ |
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582 | \ |
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583 | if (!xy_normalise (m, nx, ny)) \ |
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584 | m = 0; \ |
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585 | } |
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586 | |
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587 | #define ordered_mapwalk_end \ |
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588 | } \ |
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589 | } |
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590 | |
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591 | extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations |
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592 | |
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593 | // loop over every space in the given maprect, |
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594 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 |
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595 | // the iterator code must be a single statement following this macro call, similar to "if" |
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596 | // "continue" will skip to the next space |
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597 | #define rect_mapwalk(rect,dx0,dy0) \ |
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598 | statementvar (maptile *, m, (rect)->m) \ |
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599 | for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \ |
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600 | for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \ |
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601 | statementvar (int, dx, nx + (rect)->dx - (dx0)) \ |
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602 | statementvar (int, dy, ny + (rect)->dy - (dy0)) |
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603 | |
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604 | // same as ordered_mapwalk, but the walk will not follow any particular |
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605 | // order (unorded), but is likely faster. |
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606 | // m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op |
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607 | // "continue" will skip to the next space |
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608 | #define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \ |
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609 | for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \ |
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610 | (ox) + (dx0) , (oy) + (dy0) , \ |
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611 | (ox) + (dx1) + 1, (oy) + (dy1) + 1); \ |
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612 | r_e_c_t->m; \ |
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613 | ++r_e_c_t) \ |
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614 | rect_mapwalk (r_e_c_t, (ox), (oy)) |
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615 | |
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616 | #define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \ |
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617 | unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1) |
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618 | |
441 | #endif |
619 | #endif |
442 | |
620 | |