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Comparing deliantra/server/include/map.h (file contents):
Revision 1.93 by root, Tue May 6 16:55:26 2008 UTC vs.
Revision 1.144 by root, Sat May 7 17:12:28 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
28 29
29#ifndef MAP_H 30#ifndef MAP_H
30#define MAP_H 31#define MAP_H
31 32
32#include <tr1/unordered_map> 33#include <tr1/unordered_map>
34
35//+GPL
33 36
34#include "region.h" 37#include "region.h"
35#include "cfperl.h" 38#include "cfperl.h"
36 39
37/* We set this size - this is to make magic map work properly on 40/* We set this size - this is to make magic map work properly on
45 * map pointers. 48 * map pointers.
46 */ 49 */
47#define MAGIC_MAP_SIZE 50 50#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 52
50#define MAP_LAYERS 3 53#define MAP_LAYERS 3
51 54
52/* Values for in_memory below */ 55// tile map index
53enum { 56enum
54 MAP_ACTIVE, 57{
55 MAP_INACTIVE, // not used atm. 58 TILE_NORTH,
56 MAP_SWAPPED, 59 TILE_EAST,
57 MAP_LOADING, 60 TILE_SOUTH,
58 MAP_SAVING, 61 TILE_WEST,
62 TILE_UP,
63 TILE_DOWN,
64 TILE_NUM,
65};
66
67/* Values for state below */
68enum
69{
70 MAP_SWAPPED, // header loaded, nothing else
71 MAP_INACTIVE, // in memory, linkable, but not active
72 MAP_ACTIVE, // running!
59}; 73};
60 74
61/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should 75/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
62 * really be used, as it is multi tile aware. However, there are some cases 76 * really be used, as it is multi tile aware. However, there are some cases
63 * where it is known the map is not tiled or the values are known 77 * where it is known the map is not tiled or the values are known
64 * consistent (eg, op->map, op->x, op->y) 78 * consistent (eg, op->map, op->x, op->y)
65 */ 79 */
66// all those macros are herewith declared legacy 80// all those macros are herewith declared legacy
67#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 81#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
68#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
69#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 82#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
70#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 83#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
71#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 84#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
72#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 85#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
73#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 86#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
78 * should almost always be using out_of_map instead, which takes into account 91 * should almost always be using out_of_map instead, which takes into account
79 * map tiling. 92 * map tiling.
80 */ 93 */
81#define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) 94#define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
82 95
83/* These are used in the MapLook flags element. They are not used in 96/* These are used in the mapspace flags element. They are not used in
84 * in the object flags structure. 97 * in the object flags structure.
85 */ 98 */
86#define P_BLOCKSVIEW 0x01 99#define P_BLOCKSVIEW 0x01
87#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ 100#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
88#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ 101#define P_NO_CLERIC 0x04 /* no clerical spells cast here */
89#define P_SAFE 0x08 /* If this is set the map tile is a safe space, 102#define P_SAFE 0x08 /* If this is set the map tile is a safe space,
90 * that means, nothing harmful can be done, 103 * that means, nothing harmful can be done,
91 * such as: bombs, potion usage, alchemy, spells 104 * such as: bombs, potion usage, alchemy, spells
92 * this was introduced to make shops safer 105 * this was introduced to make shops safer
93 * but is useful in other situations */ 106 * but is useful in other situations */
107
108#define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
94#define P_IS_ALIVE 0x10 /* something alive is on this space */ 109#define P_IS_ALIVE 0x20 /* something alive is on this space */
95#define P_NO_CLERIC 0x20 /* no clerical spells cast here */
96
97#define P_UPTODATE 0x80 /* this space is up to date */ 110#define P_UPTODATE 0x80 // this space is up to date
98 111
99/* The following two values are not stored in the MapLook flags, but instead 112/* The following two values are not stored in the MapLook flags, but instead
100 * used in the get_map_flags value - that function is used to return 113 * used in the get_map_flags value - that function is used to return
101 * the flag value, as well as other conditions - using a more general 114 * the flag value, as well as other conditions - using a more general
102 * function that does more of the work can hopefully be used to replace 115 * function that does more of the work can hopefully be used to replace
103 * lots of duplicate checks currently in the code. 116 * lots of duplicate checks currently in the code.
104 */ 117 */
105#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 118#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
106#define P_NEW_MAP 0x20000 119#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
107 /* Coordinates passed result in a new tiled map */ 120
121// persistent flags (pflags) in mapspace
122enum
123{
124 PF_VIS_UP = 0x01, // visible upwards, set by upmap, cleared by mapspace
125};
108 126
109/* Instead of having numerous arrays that have information on a 127/* Instead of having numerous arrays that have information on a
110 * particular space (was map, floor, floor2, map_ob), 128 * particular space (was map, floor, floor2, map_ob),
111 * have this structure take care of that information. 129 * have this structure take care of that information.
112 * This puts it all in one place, and should also make it easier 130 * This puts it all in one place, and should also make it easier
113 * to extend information about a space. 131 * to extend information about a space.
114 */ 132 */
133INTERFACE_CLASS (mapspace)
115struct mapspace 134struct mapspace
116{ 135{
136 object *ACC (RW, bot);
117 object *bot, *top; /* lowest/highest object on this space */ 137 object *ACC (RW, top); /* lowest/highest object on this space */
118 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 138 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
119 uint8 flags_; /* flags about this space (see the P_ values above) */ 139 uint8 flags_; /* flags about this space (see the P_ values above) */
120 sint8 light; /* How much light this space provides */ 140 sint8 ACC (RW, light); /* How much light this space provides */
121 MoveType move_block; /* What movement types this space blocks */ 141 MoveType ACC (RW, move_block); /* What movement types this space blocks */
122 MoveType move_slow; /* What movement types this space slows */ 142 MoveType ACC (RW, move_slow); /* What movement types this space slows */
123 MoveType move_on; /* What movement types are activated */ 143 MoveType ACC (RW, move_on); /* What movement types are activated */
124 MoveType move_off; /* What movement types are activated */ 144 MoveType ACC (RW, move_off); /* What movement types are activated */
145 uint16_t ACC (RW, items_); // saturates at 64k
146 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
147 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
148 static uint32_t ACC (RW, smellcount); // global smell counter
149
150 uint8_t pflags; // additional, persistent flags
151 uint8_t pad [3]; // pad to 64 bytes on LP64 systems
152
153//-GPL
125 154
126 void update_ (); 155 void update_ ();
127 void update () 156 MTH void update ()
128 { 157 {
129 if (!(flags_ & P_UPTODATE)) 158 // we take advantage of the fact that 0x80 is the sign bit
159 // to generate more efficient code on many cpus
160 assert (sint8 (P_UPTODATE) < 0);
161 assert (sint8 (-1 & ~P_UPTODATE) >= 0);
162
163 if (expect_false (sint8 (flags_) >= 0))
130 update_ (); 164 update_ ();
131 }
132 165
166 // must be true by now (gcc seems content with only the second test)
167 assume (sint8 (flags_) < 0);
168 assume (flags_ & P_UPTODATE);
169 }
170
133 uint8 flags () 171 MTH uint8 flags ()
134 { 172 {
135 update (); 173 update ();
136 return flags_; 174 return flags_;
137 } 175 }
176
177 MTH void invalidate ()
178 {
179 flags_ = 0;
180 }
138 181
139 // maybe only inline quick flags_ checking?
140 object *player () 182 MTH object *player ()
141 { 183 {
142 // search from the top, because players are usually on top 184 object *op;
143 // make usually == always and this non-amortized O(1) 185
144 // could gte rid of P_PLAYER, too, then
145 if (flags () & P_PLAYER) 186 if (flags () & P_PLAYER)
146 for (object *op = top; op; op = op->below) 187 for (op = top; op->type != PLAYER; op = op->below)
147 if (op->type == PLAYER) 188 ;
148 return op; 189 else
190 op = 0;
149 191
150 return 0; 192 return op;
193 }
194
195 MTH uint32 items()
196 {
197 update ();
198 return items_;
151 } 199 }
152 200
153 // return the item volume on this mapspace in cm³ 201 // return the item volume on this mapspace in cm³
154 uint64 volume () const; 202 MTH uint64 volume ()
203 {
204 update ();
205 return volume_ * 1024;
206 }
155 207
156 bool blocks (MoveType mt) const 208 bool blocks (MoveType mt) const
157 { 209 {
158 return move_block && (mt & move_block) == mt; 210 return move_block && (mt & move_block) == mt;
159 } 211 }
212
213 bool blocks (object *op) const
214 {
215 return blocks (op->move_type);
216 }
160}; 217};
218
219// a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
220struct maprect
221{
222 maptile *m;
223 int x0, y0;
224 int x1, y1;
225 int dx, dy; // offset to go from local coordinates to original tile */
226};
227
228// (refcounted) list of objects on this map that need physics processing
229struct physics_queue
230: unordered_vector<object *>
231{
232 int i; // already processed
233 physics_queue ();
234 ~physics_queue ();
235 object *pop ();
236};
237
238#define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks
239
240//+GPL
161 241
162struct shopitems : zero_initialised 242struct shopitems : zero_initialised
163{ 243{
164 const char *name; /* name of the item in question, null if it is the default item */ 244 const char *name; /* name of the item in question, null if it is the default item */
165 const char *name_pl; /* plural name */ 245 const char *name_pl; /* plural name */
205 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 285 bool ACC (RW, dirty); /* if true, something was inserted or removed */
206 bool ACC (RW, no_reset); // must not reset this map 286 bool ACC (RW, no_reset); // must not reset this map
207 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 287 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
208 * players entering/exiting map 288 * players entering/exiting map
209 */ 289 */
290 uint8 ACC (RW, state); /* If not true, the map has been freed and must
291 * be loaded before used. The map,omap and map_ob
292 * arrays will be allocated when the map is loaded */
210 sint32 ACC (RW, timeout); /* swapout is set to this */ 293 sint32 ACC (RW, timeout); /* swapout is set to this */
211 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 294 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
212 uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must
213 * be loaded before used. The map,omap and map_ob
214 * arrays will be allocated when the map is loaded */
215 sint16 players; /* How many players are on this map right now */ 295 sint16 players; /* How many players are on this map right now */
216 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 296 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
217 297
218 bool ACC (RW, per_player); 298 bool ACC (RW, per_player);
219 bool ACC (RW, per_party); 299 bool ACC (RW, per_party);
220 bool ACC (RW, outdoor); /* True if an outdoor map */ 300 bool ACC (RW, outdoor); /* True if an outdoor map */
221 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 301 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
222 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 302 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
303 static sint8 outdoor_darkness; /* the global darkness level outside */
223 304
224 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 305 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
225 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 306 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
226 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 307 oblinkpt *buttons; /* Linked list of linked lists of buttons */
227 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
228 sint16 ACC (RW, pressure); /* barometric pressure (mb) */
229 sint8 ACC (RW, humid); /* humitidy of this tile */
230 sint8 ACC (RW, windspeed); /* windspeed of this tile */
231 sint8 ACC (RW, winddir); /* direction of wind */
232 sint8 ACC (RW, sky); /* sky conditions */
233 int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */
234 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ 308 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
235 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ 309 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
236 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 310 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
237 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 311 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
238 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 312 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
239 shstr ACC (RW, msg); /* Message map creator may have left */ 313 shstr ACC (RW, msg); /* Message map creator may have left */
240 shstr ACC (RW, maplore); /* Map lore information */ 314 shstr ACC (RW, maplore); /* Map lore information */
241 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 315 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
242 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 316 maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
243 shstr ACC (RW, path); /* Filename of the map */ 317 shstr ACC (RW, path); /* Filename of the map */
244 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
245 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 318 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace
319 int ACC (RW, max_items); // maximum number of items on a mapspace
320
321//-GPL
322
323 physics_queue pq[PHYSICS_QUEUES];
324 MTH void queue_physics (object *ob, int after = 0);
325 MTH void queue_physics_at (int x, int y);
326 MTH void post_load_physics ();
327 MTH int run_physics (tick_t tick, int max_objects);
328
329 // the maptile:: is neccessary here for the perl interface to work
330 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
331 {
332 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
333 }
334
335 static void adjust_daylight ();
246 336
247 MTH void activate (); 337 MTH void activate ();
338 MTH void activate_physics ();
248 MTH void deactivate (); 339 MTH void deactivate ();
249 340
250 // allocates all (empty) mapspace 341 // allocates all (empty) mapspace
251 MTH void alloc (); 342 MTH void alloc ();
252 // deallocates the mapspaces (and destroys all objects) 343 // deallocates the mapspaces (and destroys all objects)
253 MTH void clear (); 344 MTH void clear ();
254 345
346 MTH void post_load (); // update cached values in mapspaces etc.
255 MTH void fix_auto_apply (); 347 MTH void fix_auto_apply ();
256 MTH void do_decay_objects (); 348 MTH void do_decay_objects ();
257 MTH void update_buttons (); 349 MTH void update_buttons ();
258 MTH int change_map_light (int change); 350 MTH int change_map_light (int change);
259 static void change_all_map_light (int change); //PERL
260 MTH void set_darkness_map ();
261 MTH int estimate_difficulty () const; 351 MTH int estimate_difficulty () const;
262 352
263 MTH void play_sound (faceidx sound, int x, int y) const; 353 MTH void play_sound (faceidx sound, int x, int y) const;
354 MTH void say_msg (const_utf8_string msg, int x, int y) const;
355
356 // connected links
357 oblinkpt *find_link (shstr_tmp id);
358 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
264 359
265 // set the given flag on all objects in the map 360 // set the given flag on all objects in the map
266 MTH void set_object_flag (int flag, int value = 1); 361 MTH void set_object_flag (int flag, int value = 1);
362 MTH void post_load_original ();
267 363
268 MTH void link_multipart_objects (); 364 MTH void link_multipart_objects ();
269 MTH void clear_unique_items (); 365 MTH void clear_unique_items ();
270 366
271 MTH void clear_header (); 367 MTH void clear_header ();
281 bool _load_objects (object_thawer &thawer); 377 bool _load_objects (object_thawer &thawer);
282 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); } 378 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
283 379
284 // save objects into the given file (uses IO_ flags) 380 // save objects into the given file (uses IO_ flags)
285 bool _save_objects (object_freezer &freezer, int flags); 381 bool _save_objects (object_freezer &freezer, int flags);
286 MTH bool _save_objects (const char *path, int flags); 382 MTH bool _save_objects (const_octet_string path, int flags);
287 383
288 // save the header pseudo object _only_ 384 // save the header pseudo object _only_
289 bool _save_header (object_freezer &freezer); 385 bool _save_header (object_freezer &freezer);
290 MTH bool _save_header (const char *path); 386 MTH bool _save_header (const_octet_string path);
291 387
292 maptile (); 388 maptile ();
293 maptile (int w, int h); 389 maptile (int w, int h);
390 void init ();
294 ~maptile (); 391 ~maptile ();
295 392
296 void do_destroy (); 393 void do_destroy ();
297 void gather_callbacks (AV *&callbacks, event_type event) const; 394 void gather_callbacks (AV *&callbacks, event_type event) const;
298 395
396 MTH bool linkable () { return state >= MAP_INACTIVE; }
397
299 MTH int size () const { return width * height; } 398 MTH int size () const { return width * height; }
300 399
301 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 400 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
302 401
303 MTH void touch () { last_access = runtime; } 402 MTH void touch () { last_access = runtime; }
304 403
305 MTH bool tile_available (int dir, bool load = true); 404 MTH maptile *tile_available (int dir, bool load = true);
306 405
307 // find the map that is at coordinate x|y relative to this map 406 // find the map that is at coordinate x|y relative to this map
308 // TODO: need a better way than passing by reference 407 // TODO: need a better way than passing by reference
309 // TODO: make perl interface 408 // TODO: make perl interface
310 maptile *xy_find (sint16 &x, sint16 &y); 409 maptile *xy_find (sint16 &x, sint16 &y);
319 { 418 {
320 if (!spaces) 419 if (!spaces)
321 do_load_sync (); 420 do_load_sync ();
322 } 421 }
323 422
324 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 423 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
325 bool generate_random_map (random_map_params *RP); 424 bool generate_random_map (random_map_params *RP);
326 425
327 static maptile *find_async (const char *path, maptile *original = 0, bool load = true);//PERL 426 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
328 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 427 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
329 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 428 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
330 object *pick_random_object (rand_gen &gen = rndm) const; 429 object *pick_random_object (rand_gen &gen = rndm) const;
331 430
332 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 431 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
333 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 432
433 // return an array of maprects corresponding
434 // to the given rectangular area. the last rect will have
435 // a 0 map pointer.
436 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
437
438 MTH bool is_in_shop (int x, int y) const;
334}; 439};
440
441inline bool
442object::is_in_shop () const
443{
444 return is_on_map ()
445 && map->is_in_shop (x, y);
446}
447
448//+GPL
335 449
336/* This is used by get_rangevector to determine where the other 450/* This is used by get_rangevector to determine where the other
337 * creature is. get_rangevector takes into account map tiling, 451 * creature is. get_rangevector takes into account map tiling,
338 * so you just can not look the the map coordinates and get the 452 * so you just can not look the the map coordinates and get the
339 * righte value. distance_x/y are distance away, which 453 * righte value. distance_x/y are distance away, which
356// and so on. 470// and so on.
357int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 471int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
358int out_of_map (maptile *m, int x, int y); 472int out_of_map (maptile *m, int x, int y);
359maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 473maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
360void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 474void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
361void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 475void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
362int on_same_map (const object *op1, const object *op2); 476int on_same_map (const object *op1, const object *op2);
363int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 477int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
364 478
365// adjust map, x and y for tiled maps and return true if the position is valid at all 479// adjust map, x and y for tiled maps and return true if the position is valid at all
366static inline bool 480static inline bool
367xy_normalise (maptile *&map, sint16 &x, sint16 &y) 481xy_normalise (maptile *&map, sint16 &x, sint16 &y)
368{ 482{
371 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 485 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
372 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 486 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
373} 487}
374// comaptibility cruft end 488// comaptibility cruft end
375 489
490//-GPL
491
376inline mapspace & 492inline mapspace &
377object::ms () const 493object::ms () const
378{ 494{
379 return map->at (x, y); 495 return map->at (x, y);
380} 496}
420 bool normalise () 536 bool normalise ()
421 { 537 {
422 return xy_normalise (m, x, y); 538 return xy_normalise (m, x, y);
423 } 539 }
424 540
541 mapspace &ms () const
542 {
543 return m->at (x, y);
544 }
545
425 object *insert (object *op, object *originator = 0, int flags = 0) const 546 object *insert (object *op, object *originator = 0, int flags = 0) const
426 { 547 {
427 m->insert (op, x, y, originator, flags); 548 return m->insert (op, x, y, originator, flags);
428 } 549 }
429}; 550};
430 551
431inline const mapxy & 552inline const mapxy &
432object::operator =(const mapxy &pos) 553object::operator =(const mapxy &pos)
436 y = pos.y; 557 y = pos.y;
437 558
438 return pos; 559 return pos;
439} 560}
440 561
562// iterate over a rectangular area relative to op
563// can be used as a single statement, but both iterate macros
564// invocations must not be followed by a ";"
565// see common/los.C for usage example
566// the walk will be ordered, outer loop x, inner loop y
567// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
568// "continue" will skip to the next space
569#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
570 for (int dx = (dx0); dx <= (dx1); ++dx) \
571 { \
572 sint16 nx, ny; \
573 maptile *m = 0; \
574 \
575 for (int dy = (dy0); dy <= (dy1); ++dy) \
576 { \
577 /* check to see if we can simply go one down quickly, */ \
578 /* if not, do it the slow way */ \
579 if (!m || ++ny >= m->height) \
580 { \
581 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
582 \
583 if (!xy_normalise (m, nx, ny)) \
584 m = 0; \
585 }
586
587#define ordered_mapwalk_end \
588 } \
589 }
590
591extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
592
593// loop over every space in the given maprect,
594// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
595// the iterator code must be a single statement following this macro call, similar to "if"
596// "continue" will skip to the next space
597#define rect_mapwalk(rect,dx0,dy0) \
598 statementvar (maptile *, m, (rect)->m) \
599 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
600 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
601 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
602 statementvar (int, dy, ny + (rect)->dy - (dy0))
603
604// same as ordered_mapwalk, but the walk will not follow any particular
605// order (unorded), but is likely faster.
606// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
607// "continue" will skip to the next space
608#define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
609 for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
610 (ox) + (dx0) , (oy) + (dy0) , \
611 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
612 r_e_c_t->m; \
613 ++r_e_c_t) \
614 rect_mapwalk (r_e_c_t, (ox), (oy))
615
616#define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
617 unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
618
441#endif 619#endif
442 620

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