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50 | #define MAGIC_MAP_SIZE 50 |
50 | #define MAGIC_MAP_SIZE 50 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
52 | |
52 | |
53 | #define MAP_LAYERS 3 |
53 | #define MAP_LAYERS 3 |
54 | |
54 | |
55 | // tile map index |
55 | // tile map index - toggling the lowest bit reverses direction |
56 | enum { |
56 | enum |
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57 | { |
57 | TILE_NORTH, |
58 | TILE_NORTH, |
58 | TILE_EAST, |
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59 | TILE_SOUTH, |
59 | TILE_SOUTH, |
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60 | TILE_EAST , |
60 | TILE_WEST, |
61 | TILE_WEST, |
61 | TILE_UP, |
62 | TILE_UP, |
62 | TILE_DOWN, |
63 | TILE_DOWN, |
63 | TILE_NUM, |
64 | TILE_NUM |
64 | }; |
65 | }; |
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66 | |
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67 | #define REVERSE_TILE_DIR(dir) ((dir) ^ 1) |
65 | |
68 | |
66 | /* Values for state below */ |
69 | /* Values for state below */ |
67 | enum { |
70 | enum |
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71 | { |
68 | MAP_SWAPPED, // header loaded, nothing else |
72 | MAP_SWAPPED, // header loaded, nothing else |
69 | MAP_INACTIVE, // in memory, linkable, but not active |
73 | MAP_INACTIVE, // in memory, linkable, but not active |
70 | MAP_ACTIVE, // running! |
74 | MAP_ACTIVE, // running! |
71 | }; |
75 | }; |
72 | |
76 | |
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89 | * should almost always be using out_of_map instead, which takes into account |
93 | * should almost always be using out_of_map instead, which takes into account |
90 | * map tiling. |
94 | * map tiling. |
91 | */ |
95 | */ |
92 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
96 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
93 | |
97 | |
94 | /* These are used in the MapLook flags element. They are not used in |
98 | /* These are used in the mapspace flags element. They are not used in |
95 | * in the object flags structure. |
99 | * in the object flags structure. |
96 | */ |
100 | */ |
97 | #define P_BLOCKSVIEW 0x01 |
101 | #define P_BLOCKSVIEW 0x01 |
98 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
102 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
99 | #define P_NO_CLERIC 0x04 /* no clerical spells cast here */ |
103 | #define P_NO_CLERIC 0x04 /* no clerical spells cast here */ |
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113 | * function that does more of the work can hopefully be used to replace |
117 | * function that does more of the work can hopefully be used to replace |
114 | * lots of duplicate checks currently in the code. |
118 | * lots of duplicate checks currently in the code. |
115 | */ |
119 | */ |
116 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
120 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
117 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
121 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
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122 | |
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123 | // persistent flags (pflags) in mapspace |
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124 | enum |
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125 | { |
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126 | PF_VIS_UP = 0x01, // visible upwards, set by upmap, cleared by mapspace |
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127 | }; |
118 | |
128 | |
119 | /* Instead of having numerous arrays that have information on a |
129 | /* Instead of having numerous arrays that have information on a |
120 | * particular space (was map, floor, floor2, map_ob), |
130 | * particular space (was map, floor, floor2, map_ob), |
121 | * have this structure take care of that information. |
131 | * have this structure take care of that information. |
122 | * This puts it all in one place, and should also make it easier |
132 | * This puts it all in one place, and should also make it easier |
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137 | uint16_t ACC (RW, items_); // saturates at 64k |
147 | uint16_t ACC (RW, items_); // saturates at 64k |
138 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
148 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
139 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
149 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
140 | static uint32_t ACC (RW, smellcount); // global smell counter |
150 | static uint32_t ACC (RW, smellcount); // global smell counter |
141 | |
151 | |
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152 | uint8_t pflags; // additional, persistent flags |
142 | uint32_t pad1_; // pad to 64 bytes on 64 bit systems |
153 | uint8_t pad [3]; // pad to 64 bytes on LP64 systems |
143 | |
154 | |
144 | //-GPL |
155 | //-GPL |
145 | |
156 | |
146 | void update_ (); |
157 | void update_ (); |
147 | MTH void update () |
158 | MTH void update () |
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163 | { |
174 | { |
164 | update (); |
175 | update (); |
165 | return flags_; |
176 | return flags_; |
166 | } |
177 | } |
167 | |
178 | |
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179 | MTH void update_up (); |
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180 | |
168 | MTH void invalidate () |
181 | MTH void invalidate () |
169 | { |
182 | { |
170 | flags_ = 0; |
183 | flags_ = 0; |
171 | } |
184 | |
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185 | if (pflags) |
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186 | update_up (); |
172 | |
187 | } |
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188 | |
173 | MTH object *player () |
189 | MTH object *player () |
174 | { |
190 | { |
175 | object *op; |
191 | object *op; |
176 | |
192 | |
177 | if (flags () & P_PLAYER) |
193 | if (flags () & P_PLAYER) |
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213 | maptile *m; |
229 | maptile *m; |
214 | int x0, y0; |
230 | int x0, y0; |
215 | int x1, y1; |
231 | int x1, y1; |
216 | int dx, dy; // offset to go from local coordinates to original tile */ |
232 | int dx, dy; // offset to go from local coordinates to original tile */ |
217 | }; |
233 | }; |
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234 | |
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235 | // (refcounted) list of objects on this map that need physics processing |
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236 | struct physics_queue |
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237 | : unordered_vector<object *> |
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238 | { |
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239 | int i; // already processed |
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240 | physics_queue (); |
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241 | ~physics_queue (); |
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242 | object *pop (); |
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243 | }; |
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244 | |
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245 | #define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks |
218 | |
246 | |
219 | //+GPL |
247 | //+GPL |
220 | |
248 | |
221 | struct shopitems : zero_initialised |
249 | struct shopitems : zero_initialised |
222 | { |
250 | { |
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297 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
325 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
298 | int ACC (RW, max_items); // maximum number of items on a mapspace |
326 | int ACC (RW, max_items); // maximum number of items on a mapspace |
299 | |
327 | |
300 | //-GPL |
328 | //-GPL |
301 | |
329 | |
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330 | physics_queue pq[PHYSICS_QUEUES]; |
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331 | MTH void queue_physics (object *ob, int after = 0); |
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332 | MTH void queue_physics_at (int x, int y); |
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333 | MTH void post_load_physics (); |
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334 | MTH int run_physics (tick_t tick, int max_objects); |
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335 | |
302 | // the maptile:: is neccessary here for the perl interface to work |
336 | // the maptile:: is neccessary here for the perl interface to work |
303 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
337 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
304 | { |
338 | { |
305 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
339 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
306 | } |
340 | } |
307 | |
341 | |
308 | static void adjust_daylight (); |
342 | static void adjust_daylight (); |
309 | |
343 | |
310 | MTH void activate (); |
344 | MTH void activate (); |
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345 | MTH void activate_physics (); |
311 | MTH void deactivate (); |
346 | MTH void deactivate (); |
312 | |
347 | |
313 | // allocates all (empty) mapspace |
348 | // allocates all (empty) mapspace |
314 | MTH void alloc (); |
349 | MTH void alloc (); |
315 | // deallocates the mapspaces (and destroys all objects) |
350 | // deallocates the mapspaces (and destroys all objects) |
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371 | |
406 | |
372 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
407 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
373 | |
408 | |
374 | MTH void touch () { last_access = runtime; } |
409 | MTH void touch () { last_access = runtime; } |
375 | |
410 | |
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411 | // returns the map at given direction. if the map isn't linked yet, |
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412 | // it will either return false (if load is false), or otherwise try to link |
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413 | // it - if linking fails because the map is not loaded yet, it will |
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414 | // start loading the map and return 0. |
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415 | // thus, if you get 0, the map exists and load is true, then some later |
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416 | // call (some tick or so later...) will eventually succeed. |
376 | MTH maptile *tile_available (int dir, bool load = true); |
417 | MTH maptile *tile_available (int dir, bool load = true); |
377 | |
418 | |
378 | // find the map that is at coordinate x|y relative to this map |
419 | // find the map that is at coordinate x|y relative to this map |
379 | // TODO: need a better way than passing by reference |
420 | // TODO: need a better way than passing by reference |
380 | // TODO: make perl interface |
421 | // TODO: make perl interface |