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Comparing deliantra/server/include/map.h (file contents):
Revision 1.83 by root, Wed Aug 15 04:57:48 2007 UTC vs.
Revision 1.152 by root, Mon Nov 12 03:14:32 2012 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* 25/*
25 * The maptile is allocated each time a new map is opened. 26 * The maptile is allocated each time a new map is opened.
26 * It contains pointers (very indirectly) to all objects on the map. 27 * It contains pointers (very indirectly) to all objects on the map.
28 29
29#ifndef MAP_H 30#ifndef MAP_H
30#define MAP_H 31#define MAP_H
31 32
32#include <tr1/unordered_map> 33#include <tr1/unordered_map>
34
35//+GPL
33 36
34#include "region.h" 37#include "region.h"
35#include "cfperl.h" 38#include "cfperl.h"
36 39
37/* We set this size - this is to make magic map work properly on 40/* We set this size - this is to make magic map work properly on
45 * map pointers. 48 * map pointers.
46 */ 49 */
47#define MAGIC_MAP_SIZE 50 50#define MAGIC_MAP_SIZE 50
48#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 51#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
49 52
50#define MAP_LAYERS 3 53#define MAP_LAYERS 3
51 54
52/* Values for in_memory below. Should probably be an enumerations */ 55// tile map index - toggling the lowest bit reverses direction
53enum { 56enum
54 MAP_IN_MEMORY, 57{
55 MAP_SWAPPED, 58 TILE_NORTH,
56 MAP_LOADING, 59 TILE_SOUTH,
57 MAP_SAVING, 60 TILE_WEST,
61 TILE_EAST,
62 TILE_UP,
63 TILE_DOWN,
64 TILE_NUM
65};
66
67#define REVERSE_TILE_DIR(dir) ((dir) ^ 1)
68
69/* Values for state below */
70enum
71{
72 MAP_SWAPPED, // header loaded, nothing else
73 MAP_INACTIVE, // in memory, linkable, but not active
74 MAP_ACTIVE, // running!
58}; 75};
59 76
60/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should 77/* GET_MAP_FLAGS really shouldn't be used very often - get_map_flags should
61 * really be used, as it is multi tile aware. However, there are some cases 78 * really be used, as it is multi tile aware. However, there are some cases
62 * where it is known the map is not tiled or the values are known 79 * where it is known the map is not tiled or the values are known
63 * consistent (eg, op->map, op->x, op->y) 80 * consistent (eg, op->map, op->x, op->y)
64 */ 81 */
65// all those macros are herewith declared legacy 82// all those macros are herewith declared legacy
66#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags () 83#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
67#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
68#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot 84#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bot
69#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 85#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
70#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 86#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
71#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 87#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
72#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 88#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
77 * should almost always be using out_of_map instead, which takes into account 93 * should almost always be using out_of_map instead, which takes into account
78 * map tiling. 94 * map tiling.
79 */ 95 */
80#define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) 96#define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height)))
81 97
82/* These are used in the MapLook flags element. They are not used in 98/* These are used in the mapspace flags element. They are not used in
83 * in the object flags structure. 99 * in the object flags structure.
84 */ 100 */
85#define P_BLOCKSVIEW 0x01 101#define P_BLOCKSVIEW 0x01
86#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ 102#define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */
87#define P_PLAYER 0x04 /* a player (or something seeing these objects) is on this mapspace */ 103#define P_NO_CLERIC 0x04 /* no clerical spells cast here */
88#define P_SAFE 0x08 /* If this is set the map tile is a safe space, 104#define P_SAFE 0x08 /* If this is set the map tile is a safe space,
89 * that means, nothing harmful can be done, 105 * that means, nothing harmful can be done,
90 * such as: bombs, potion usage, alchemy, spells 106 * such as: bombs, potion usage, alchemy, spells
91 * this was introduced to make shops safer 107 * this was introduced to make shops safer
92 * but is useful in other situations */ 108 * but is useful in other situations */
109
110#define P_PLAYER 0x10 /* a player (or something seeing these objects) is on this mapspace */
93#define P_IS_ALIVE 0x10 /* something alive is on this space */ 111#define P_IS_ALIVE 0x20 /* something alive is on this space */
94#define P_NO_CLERIC 0x20 /* no clerical spells cast here */
95
96#define P_UPTODATE 0x80 /* this space is up to date */ 112#define P_UPTODATE 0x80 // this space is up to date
97 113
98/* The following two values are not stored in the MapLook flags, but instead 114/* The following two values are not stored in the MapLook flags, but instead
99 * used in the get_map_flags value - that function is used to return 115 * used in the get_map_flags value - that function is used to return
100 * the flag value, as well as other conditions - using a more general 116 * the flag value, as well as other conditions - using a more general
101 * function that does more of the work can hopefully be used to replace 117 * function that does more of the work can hopefully be used to replace
102 * lots of duplicate checks currently in the code. 118 * lots of duplicate checks currently in the code.
103 */ 119 */
104#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ 120#define P_OUT_OF_MAP 0x10000 /* This space is outside the map */
105#define P_NEW_MAP 0x20000 121#define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */
106 /* Coordinates passed result in a new tiled map */
107 122
108/* P_NO_PASS is used for ob_blocked() return value. It needs 123// persistent flags (pflags) in mapspace
109 * to be here to make sure the bits don't match with anything. 124enum
110 */ 125{
111#define P_NO_PASS 0x80000 126 PF_VIS_UP = 0x01, // visible upwards, set by upmap, cleared by mapspace
127};
112 128
113/* Instead of having numerous arrays that have information on a 129/* Instead of having numerous arrays that have information on a
114 * particular space (was map, floor, floor2, map_ob), 130 * particular space (was map, floor, floor2, map_ob),
115 * have this structure take care of that information. 131 * have this structure take care of that information.
116 * This puts it all in one place, and should also make it easier 132 * This puts it all in one place, and should also make it easier
117 * to extend information about a space. 133 * to extend information about a space.
118 */ 134 */
135INTERFACE_CLASS (mapspace)
119struct mapspace 136struct mapspace
120{ 137{
138 object *ACC (RW, bot);
121 object *bot, *top; /* lowest/highest object on this space */ 139 object *ACC (RW, top); /* lowest/highest object on this space */
122 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */ 140 object *ACC (RW, faces_obj[MAP_LAYERS]);/* face objects for the 3 layers */
123 uint8 flags_; /* flags about this space (see the P_ values above) */ 141 uint8 flags_; /* flags about this space (see the P_ values above) */
124 sint8 light; /* How much light this space provides */ 142 sint8 ACC (RW, light); /* How much light this space provides */
125 MoveType move_block; /* What movement types this space blocks */ 143 MoveType ACC (RW, move_block); /* What movement types this space blocks */
126 MoveType move_slow; /* What movement types this space slows */ 144 MoveType ACC (RW, move_slow); /* What movement types this space slows */
127 MoveType move_on; /* What movement types are activated */ 145 MoveType ACC (RW, move_on); /* What movement types are activated */
128 MoveType move_off; /* What movement types are activated */ 146 MoveType ACC (RW, move_off); /* What movement types are activated */
147 uint16_t ACC (RW, items_); // saturates at 64k
148 uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024)
149 uint32_t ACC (RW, smell); // the last count a player was seen here, or 0
150 static uint32_t ACC (RW, smellcount); // global smell counter
151
152 uint8_t pflags; // additional, persistent flags
153 uint8_t pad [3]; // pad to 64 bytes on LP64 systems
154
155//-GPL
129 156
130 void update_ (); 157 void update_ ();
131 void update () 158 MTH void update ()
132 { 159 {
133 if (!(flags_ & P_UPTODATE)) 160 // we take advantage of the fact that 0x80 is the sign bit
161 // to generate more efficient code on many cpus
162 assert (sint8 (P_UPTODATE) < 0);
163 assert (sint8 (-1 & ~P_UPTODATE) >= 0);
164
165 if (expect_false (sint8 (flags_) >= 0))
134 update_ (); 166 update_ ();
135 }
136 167
168 // must be true by now (gcc seems content with only the second test)
169 assume (sint8 (flags_) < 0);
170 assume (flags_ & P_UPTODATE);
171 }
172
137 uint8 flags () 173 MTH uint8 flags ()
138 { 174 {
139 update (); 175 update ();
140 return flags_; 176 return flags_;
141 } 177 }
178
179 MTH void update_up ();
142 180
143 // maybe only inline quick flags_ checking? 181 MTH void invalidate ()
182 {
183 flags_ = 0;
184
185 if (pflags)
186 update_up ();
187 }
188
144 object *player () 189 MTH object *player ()
145 { 190 {
146 // search from the top, because players are usually on top 191 object *op;
147 // make usually == always and this non-amortized O(1) 192
148 // could gte rid of P_PLAYER, too, then
149 if (flags () & P_PLAYER) 193 if (flags () & P_PLAYER)
150 for (object *op = top; op; op = op->below) 194 for (op = top; op->type != PLAYER; op = op->below)
151 if (op->type == PLAYER) 195 ;
152 return op; 196 else
197 op = 0;
153 198
154 return 0; 199 return op;
200 }
201
202 MTH uint32 items()
203 {
204 update ();
205 return items_;
155 } 206 }
156 207
157 // return the item volume on this mapspace in cm³ 208 // return the item volume on this mapspace in cm³
158 uint64 volume () const; 209 MTH volume_t volume ()
210 {
211 update ();
212 return volume_ * 1024;
213 }
214
215 bool blocks (MoveType mt) const
216 {
217 return move_block && (mt & move_block) == mt;
218 }
219
220 bool blocks (object *op) const
221 {
222 return blocks (op->move_type);
223 }
159}; 224};
225
226// a rectangular area of a map, used my split_to_tiles/unordered_mapwalk
227struct maprect
228{
229 maptile *m;
230 int x0, y0;
231 int x1, y1;
232 int dx, dy; // offset to go from local coordinates to original tile */
233};
234
235// (refcounted) list of objects on this map that need physics processing
236struct physics_queue
237: unordered_vector<object *>
238{
239 int i; // already processed
240 physics_queue ();
241 ~physics_queue ();
242 object *pop ();
243};
244
245#define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks
246
247//+GPL
160 248
161struct shopitems : zero_initialised 249struct shopitems : zero_initialised
162{ 250{
163 const char *name; /* name of the item in question, null if it is the default item */ 251 const char *name; /* name of the item in question, null if it is the default item */
164 const char *name_pl; /* plural name */ 252 const char *name_pl; /* plural name */
204 bool ACC (RW, dirty); /* if true, something was inserted or removed */ 292 bool ACC (RW, dirty); /* if true, something was inserted or removed */
205 bool ACC (RW, no_reset); // must not reset this map 293 bool ACC (RW, no_reset); // must not reset this map
206 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by 294 bool ACC (RW, fixed_resettime); /* if true, reset time is not affected by
207 * players entering/exiting map 295 * players entering/exiting map
208 */ 296 */
297 uint8 ACC (RW, state); /* If not true, the map has been freed and must
298 * be loaded before used. The map,omap and map_ob
299 * arrays will be allocated when the map is loaded */
209 sint32 ACC (RW, timeout); /* swapout is set to this */ 300 sint32 ACC (RW, timeout); /* swapout is set to this */
210 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */ 301 sint32 ACC (RW, swap_time); /* When it reaches 0, the map will be swapped out */
211 uint32 ACC (RW, in_memory); /* If not true, the map has been freed and must
212 * be loaded before used. The map,omap and map_ob
213 * arrays will be allocated when the map is loaded */
214 sint16 players; /* How many players are on this map right now */ 302 sint16 players; /* How many players are on this map right now */
215 uint16 ACC (RW, difficulty); /* What level the player should be to play here */ 303 uint16 ACC (RW, difficulty); /* What level the player should be to play here */
216 304
217 bool ACC (RW, per_player); 305 bool ACC (RW, per_player);
218 bool ACC (RW, per_party); 306 bool ACC (RW, per_party);
219 bool ACC (RW, outdoor); /* True if an outdoor map */ 307 bool ACC (RW, outdoor); /* True if an outdoor map */
220 bool ACC (RW, nodrop); /* avoid dropping anything on this map */ 308 bool ACC (RW, no_drop); /* avoid auto-dropping (on death) anything on this map */
221 uint8 ACC (RW, darkness); /* indicates level of darkness of map */ 309 sint8 ACC (RW, darkness); /* indicates level of darkness of map */
310 static sint8 outdoor_darkness; /* the global darkness level outside */
222 311
223 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */ 312 uint16 ACC (RW, enter_x); /* enter_x and enter_y are default entrance location */
224 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */ 313 uint16 ACC (RW, enter_y); /* on the map if none are set in the exit */
225 oblinkpt *buttons; /* Linked list of linked lists of buttons */ 314 oblinkpt *buttons; /* Linked list of linked lists of buttons */
226 sint16 ACC (RW, temp); /* base temperature of this tile (F) */
227 sint16 ACC (RW, pressure); /* barometric pressure (mb) */
228 sint8 ACC (RW, humid); /* humitidy of this tile */
229 sint8 ACC (RW, windspeed); /* windspeed of this tile */
230 sint8 ACC (RW, winddir); /* direction of wind */
231 sint8 ACC (RW, sky); /* sky conditions */
232 int ACC (RW, worldpartx), ACC (RW, worldparty); /*Highly fasten conversion between worldmap and weathermap */
233 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */ 315 struct shopitems *shopitems; /* a semi-colon seperated list of item-types the map's shop will trade in */
234 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */ 316 shstr ACC (RW, shoprace); /* the preffered race of the local shopkeeper */
235 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */ 317 double ACC (RW, shopgreed); /* how much our shopkeeper overcharges */
236 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */ 318 sint64 ACC (RW, shopmin); /* minimum price a shop will trade for */
237 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */ 319 sint64 ACC (RW, shopmax); /* maximum price a shop will offer */
238 shstr ACC (RW, msg); /* Message map creator may have left */ 320 shstr ACC (RW, msg); /* Message map creator may have left */
239 shstr ACC (RW, maplore); /* Map lore information */ 321 shstr ACC (RW, maplore); /* Map lore information */
240 shstr ACC (RW, tile_path[4]); /* path to adjoining maps */ 322 shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */
241 maptile *ACC (RW, tile_map[4]); /* Next map, linked list */ 323 maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */
242 shstr ACC (RW, path); /* Filename of the map */ 324 shstr ACC (RW, path); /* Filename of the map */
243 int ACC (RW, max_nrof); // maximum nrof of any single item on a mapspace
244 uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace 325 volume_t ACC (RW, max_volume); // maximum volume for all items on a mapspace
326 int ACC (RW, max_items); // maximum number of items on a mapspace
327
328//-GPL
329
330 physics_queue pq[PHYSICS_QUEUES];
331 MTH void queue_physics (object *ob, int after = 0);
332 MTH void queue_physics_at (int x, int y);
333 MTH int run_physics (tick_t tick, int max_objects);
334 MTH void activate_physics ();
335
336 // the maptile:: is neccessary here for the perl interface to work
337 MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const
338 {
339 return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS);
340 }
341
342 static void adjust_daylight ();
245 343
246 MTH void activate (); 344 MTH void activate ();
247 MTH void deactivate (); 345 MTH void deactivate ();
248 346
249 // allocates all (empty) mapspace 347 // allocates all (empty) mapspace
250 MTH void alloc (); 348 MTH void alloc ();
251 // deallocates the mapspaces (and destroys all objects) 349 // deallocates the mapspaces (and destroys all objects)
252 MTH void clear (); 350 MTH void clear ();
253 351
352 MTH void post_load (); // update cached values in mapspaces etc.
254 MTH void fix_auto_apply (); 353 MTH void fix_auto_apply ();
255 MTH void do_decay_objects (); 354 MTH void do_decay_objects ();
256 MTH void update_buttons (); 355 MTH void update_buttons ();
257 MTH int change_map_light (int change); 356 MTH int change_map_light (int change);
258 static void change_all_map_light (int change); //PERL
259 MTH void set_darkness_map ();
260 MTH int estimate_difficulty () const; 357 MTH int estimate_difficulty () const;
261 358
262 MTH void play_sound (faceidx sound, int x, int y) const; 359 MTH void play_sound (faceidx sound, int x, int y) const;
360 MTH void say_msg (const_utf8_string msg, int x, int y) const;
361
362 // connected links
363 oblinkpt *find_link (shstr_tmp id);
364 MTH void trigger (shstr_tmp id, int state = 1, object *activator = 0, object *originator = 0);
263 365
264 // set the given flag on all objects in the map 366 // set the given flag on all objects in the map
265 MTH void set_object_flag (int flag, int value = 1); 367 MTH void set_object_flag (int flag, int value = 1);
368 MTH void post_load_original ();
266 369
267 MTH void link_multipart_objects (); 370 MTH void link_multipart_objects ();
268 MTH void clear_unique_items (); 371 MTH void clear_unique_items ();
269 372
270 MTH void clear_header (); 373 MTH void clear_header ();
271 MTH void clear_links_to (maptile *m); 374 MTH void clear_links_to (maptile *m);
272 375
273 MTH struct region *region (int x, int y) const; 376 MTH struct region *region (int x, int y) const;
274 377
275 // loas the header pseudo-object 378 // load the header pseudo-object
276 bool _load_header (object_thawer &thawer); 379 bool _load_header (object_thawer &thawer);
277 MTH bool _load_header (const char *path); 380 MTH bool _load_header (object_thawer *thawer) { return _load_header (*thawer); }
278 381
279 // load objects into the map 382 // load objects into the map
280 bool _load_objects (object_thawer &thawer); 383 bool _load_objects (object_thawer &thawer);
281 MTH bool _load_objects (const char *path, bool skip_header = true); 384 MTH bool _load_objects (object_thawer *thawer) { return _load_objects (*thawer); }
282 385
283 // save objects into the given file (uses IO_ flags) 386 // save objects into the given file (uses IO_ flags)
284 bool _save_objects (object_freezer &freezer, int flags); 387 bool _save_objects (object_freezer &freezer, int flags);
285 MTH bool _save_objects (const char *path, int flags); 388 MTH bool _save_objects (const_octet_string path, int flags);
286 389
287 // save the header pseudo object _only_ 390 // save the header pseudo object _only_
288 bool _save_header (object_freezer &freezer); 391 bool _save_header (object_freezer &freezer);
289 MTH bool _save_header (const char *path); 392 MTH bool _save_header (const_octet_string path);
290 393
291 maptile (); 394 maptile ();
292 maptile (int w, int h); 395 maptile (int w, int h);
396 void init ();
293 ~maptile (); 397 ~maptile ();
294 398
295 void do_destroy (); 399 void do_destroy ();
296 void gather_callbacks (AV *&callbacks, event_type event) const; 400 void gather_callbacks (AV *&callbacks, event_type event) const;
297 401
402 MTH bool linkable () { return state >= MAP_INACTIVE; }
403
298 MTH int size () const { return width * height; } 404 MTH int size () const { return width * height; }
299 405
300 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); 406 MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0);
301 407
302 MTH void touch () { last_access = runtime; } 408 MTH void touch () { last_access = runtime; }
409
410 // returns the map at given direction. if the map isn't linked yet,
411 // it will either return false (if load is false), or otherwise try to link
412 // it - if linking fails because the map is not loaded yet, it will
413 // start loading the map and return 0.
414 // thus, if you get 0, the map exists and load is true, then some later
415 // call (some tick or so later...) will eventually succeed.
416 MTH maptile *tile_available (int dir, bool load = true);
303 417
304 // find the map that is at coordinate x|y relative to this map 418 // find the map that is at coordinate x|y relative to this map
305 // TODO: need a better way than passing by reference 419 // TODO: need a better way than passing by reference
306 // TODO: make perl interface 420 // TODO: make perl interface
307 maptile *xy_find (sint16 &x, sint16 &y); 421 maptile *xy_find (sint16 &x, sint16 &y);
316 { 430 {
317 if (!spaces) 431 if (!spaces)
318 do_load_sync (); 432 do_load_sync ();
319 } 433 }
320 434
321 void make_map_floor (char **layout, char *floorstyle, random_map_params *RP); 435 void make_map_floor (char **layout, const char *floorstyle, random_map_params *RP);
322 bool generate_random_map (random_map_params *RP); 436 bool generate_random_map (random_map_params *RP);
323 437
324 static maptile *find_async (const char *path, maptile *original = 0);//PERL 438 static maptile *find_async (const_utf8_string path, maptile *original = 0, bool load = true);//PERL
325 static maptile *find_sync (const char *path, maptile *original = 0);//PERL 439 static maptile *find_sync (const_utf8_string path, maptile *original = 0);//PERL
326 static maptile *find_style_sync (const char *dir, const char *file = 0);//PERL 440 static maptile *find_style_sync (const_utf8_string dir, const_utf8_string file = 0);//PERL
327 MTH object *pick_random_object () const; 441 object *pick_random_object (rand_gen &gen = rndm) const;
328 442
329 mapspace const &at (uint32 x, uint32 y) const { return spaces [x * height + y]; } 443 mapspace &at (uint32 x, uint32 y) const { return spaces [x * height + y]; }
330 mapspace &at (uint32 x, uint32 y) { return spaces [x * height + y]; } 444
445 // return an array of maprects corresponding
446 // to the given rectangular area. the last rect will have
447 // a 0 map pointer.
448 maprect *split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1);
449
450 MTH bool is_in_shop (int x, int y) const;
331}; 451};
452
453inline bool
454object::is_in_shop () const
455{
456 return is_on_map ()
457 && map->is_in_shop (x, y);
458}
459
460//+GPL
332 461
333/* This is used by get_rangevector to determine where the other 462/* This is used by get_rangevector to determine where the other
334 * creature is. get_rangevector takes into account map tiling, 463 * creature is. get_rangevector takes into account map tiling,
335 * so you just can not look the the map coordinates and get the 464 * so you just can not look the the map coordinates and get the
336 * righte value. distance_x/y are distance away, which 465 * righte value. distance_x/y are distance away, which
346 int distance_y; 475 int distance_y;
347 int direction; 476 int direction;
348 object *part; 477 object *part;
349}; 478};
350 479
480// comaptibility cruft start
351//TODO: these should be refactored into things like xy_normalise 481//TODO: these should be refactored into things like xy_normalise
352// and so on. 482// and so on.
353int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); 483int get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
354int ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y);
355int out_of_map (maptile *m, int x, int y); 484int out_of_map (maptile *m, int x, int y);
356maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y); 485maptile *get_map_from_coord (maptile *m, sint16 *x, sint16 *y);
357void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags); 486void get_rangevector (object *op1, object *op2, rv_vector *retval, int flags);
358void get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); 487void get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags = 0 /*unused*/);
359int on_same_map (const object *op1, const object *op2); 488int on_same_map (const object *op1, const object *op2);
360int adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy); 489int adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy);
361 490
362// adjust map, x and y for tiled maps and return true if the position is valid at all 491// adjust map, x and y for tiled maps and return true if the position is valid at all
363inline bool 492static inline bool
364xy_normalise (maptile *&map, sint16 &x, sint16 &y) 493xy_normalise (maptile *&map, sint16 &x, sint16 &y)
365{ 494{
366 // when in range, do a quick return, otherwise go the slow route 495 // when in range, do a quick return, otherwise go the slow route
367 return 496 return
368 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height)) 497 (IN_RANGE_EXC (x, 0, map->width) && IN_RANGE_EXC (y, 0, map->height))
369 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP); 498 || !(get_map_flags (map, &map, x, y, &x, &y) & P_OUT_OF_MAP);
370} 499}
500// comaptibility cruft end
501
502//-GPL
371 503
372inline mapspace & 504inline mapspace &
373object::ms () const 505object::ms () const
374{ 506{
375 return map->at (x, y); 507 return map->at (x, y);
376} 508}
377 509
510struct mapxy {
511 maptile *m;
512 sint16 x, y;
513
514 mapxy (maptile *m, sint16 x, sint16 y)
515 : m(m), x(x), y(y)
516 { }
517
518 mapxy (object *op)
519 : m(op->map), x(op->x), y(op->y)
520 { }
521
522 mapxy &move (int dx, int dy)
523 {
524 x += dx;
525 y += dy;
526
527 return *this;
528 }
529
530 mapxy &move (int dir)
531 {
532 return move (freearr_x [dir], freearr_y [dir]);
533 }
534
535 operator void *() const { return (void *)m; }
536 mapxy &operator =(const object *op)
537 {
538 m = op->map;
539 x = op->x;
540 y = op->y;
541
542 return *this;
543 }
544
545 mapspace *operator ->() const { return &m->at (x, y); }
546 mapspace &operator * () const { return m->at (x, y); }
547
548 bool normalise ()
549 {
550 return xy_normalise (m, x, y);
551 }
552
553 mapspace &ms () const
554 {
555 return m->at (x, y);
556 }
557
558 object *insert (object *op, object *originator = 0, int flags = 0) const
559 {
560 return m->insert (op, x, y, originator, flags);
561 }
562};
563
564inline const mapxy &
565object::operator =(const mapxy &pos)
566{
567 map = pos.m;
568 x = pos.x;
569 y = pos.y;
570
571 return pos;
572}
573
574// iterate over a rectangular area relative to op
575// can be used as a single statement, but both iterate macros
576// invocations must not be followed by a ";"
577// see common/los.C for usage example
578// the walk will be ordered, outer loop x, inner loop y
579// m will be set to the map (or 0), nx, ny to the map coord, dx, dy to the offset relative to op
580// "continue" will skip to the next space
581#define ordered_mapwalk_begin(op,dx0,dy0,dx1,dy1) \
582 for (int dx = (dx0); dx <= (dx1); ++dx) \
583 { \
584 sint16 nx, ny; \
585 maptile *m = 0; \
586 \
587 for (int dy = (dy0); dy <= (dy1); ++dy) \
588 { \
589 /* check to see if we can simply go one down quickly, */ \
590 /* if not, do it the slow way */ \
591 if (!m || ++ny >= m->height) \
592 { \
593 nx = (op)->x + dx; ny = (op)->y + dy; m = (op)->map; \
594 \
595 if (!xy_normalise (m, nx, ny)) \
596 m = 0; \
597 }
598
599#define ordered_mapwalk_end \
600 } \
601 }
602
603extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations
604
605// special "grave" map used to store all removed objects
606// till they can be destroyed - saves a lot of checks in the rest
607// of the code
608struct freed_map
609: maptile
610{
611 freed_map ()
612 : maptile (3, 3)
613 {
614 path = "<freed objects map>";
615 name = "/internal/freed_objects_map";
616 no_drop = 1;
617 no_reset = 1;
618
619 state = MAP_ACTIVE;
620 }
621
622 ~freed_map ()
623 {
624 destroy ();
625 }
626};
627
628// initialised in common/shstr.C, due to shstr usage we need defined
629// initialisation order!
630extern struct freed_map freed_map; // freed objects are moved here to avoid crashes
631
632// loop over every space in the given maprect,
633// setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0
634// the iterator code must be a single statement following this macro call, similar to "if"
635// "continue" will skip to the next space
636#define rect_mapwalk(rect,dx0,dy0) \
637 statementvar (maptile *, m, (rect)->m) \
638 for (int nx = (rect)->x0; nx < (rect)->x1; ++nx) \
639 for (int ny = (rect)->y0; ny < (rect)->y1; ++ny) \
640 statementvar (int, dx, nx + (rect)->dx - (dx0)) \
641 statementvar (int, dy, ny + (rect)->dy - (dy0))
642
643// same as ordered_mapwalk, but the walk will not follow any particular
644// order (unorded), but is likely faster.
645// m will be set to the map (never 0!), nx, ny to the map coord, dx, dy to the offset relative to op
646// "continue" will skip to the next space
647#define unordered_mapwalk_at(buf,map,ox,oy,dx0,dy0,dx1,dy1) \
648 for (maprect *r_e_c_t = (map)->split_to_tiles (buf, \
649 (ox) + (dx0) , (oy) + (dy0) , \
650 (ox) + (dx1) + 1, (oy) + (dy1) + 1); \
651 r_e_c_t->m; \
652 ++r_e_c_t) \
653 rect_mapwalk (r_e_c_t, (ox), (oy))
654
655#define unordered_mapwalk(buf,op,dx0,dy0,dx1,dy1) \
656 unordered_mapwalk_at (buf,op->map, op->x, op->y, dx0, dy0, dx1, dy1)
657
378#endif 658#endif
379 659

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