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249 | struct shopitems : zero_initialised |
249 | struct shopitems : zero_initialised |
250 | { |
250 | { |
251 | const char *name; /* name of the item in question, null if it is the default item */ |
251 | const char *name; /* name of the item in question, null if it is the default item */ |
252 | const char *name_pl; /* plural name */ |
252 | const char *name_pl; /* plural name */ |
253 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
253 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
254 | sint8 strength; /* the degree of specialisation the shop has in this item, |
254 | sint8 strength; /* the degree of specialisation the shop has in this item, |
255 | * as a percentage from -100 to 100 */ |
255 | * as a percentage from -100 to 100 */ |
256 | int index; /* being the size of the shopitems array. */ |
256 | int index; /* being the size of the shopitems array. */ |
257 | }; |
257 | }; |
258 | |
258 | |
259 | // map I/O, what to load/save |
259 | // map I/O, what to load/save |
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261 | IO_HEADER = 0x01, // the "arch map" pseudo object |
261 | IO_HEADER = 0x01, // the "arch map" pseudo object |
262 | IO_OBJECTS = 0x02, // the non-unique objects |
262 | IO_OBJECTS = 0x02, // the non-unique objects |
263 | IO_UNIQUES = 0x04, // unique objects |
263 | IO_UNIQUES = 0x04, // unique objects |
264 | }; |
264 | }; |
265 | |
265 | |
266 | /* In general, code should always use the macros |
266 | /* In general, code should always use the macros |
267 | * above (or functions in map.c) to access many of the |
267 | * above (or functions in map.c) to access many of the |
268 | * values in the map structure. Failure to do this will |
268 | * values in the map structure. Failure to do this will |
269 | * almost certainly break various features. You may think |
269 | * almost certainly break various features. You may think |
270 | * it is safe to look at width and height values directly |
270 | * it is safe to look at width and height values directly |
271 | * (or even through the macros), but doing so will completely |
271 | * (or even through the macros), but doing so will completely |
272 | * break map tiling. |
272 | * break map tiling. |
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280 | region_ptr *regionmap; /* index to region */ |
280 | region_ptr *regionmap; /* index to region */ |
281 | |
281 | |
282 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
282 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
283 | |
283 | |
284 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
284 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
285 | region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
285 | region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
286 | * points to the struct containing all the properties of |
286 | * points to the struct containing all the properties of |
287 | * the region */ |
287 | * the region */ |
288 | double ACC (RW, reset_time); |
288 | double ACC (RW, reset_time); |
289 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
289 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
290 | * should be reset |
290 | * should be reset |
291 | */ |
291 | */ |