1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | /* |
26 | /* |
26 | * The maptile is allocated each time a new map is opened. |
27 | * The maptile is allocated each time a new map is opened. |
… | |
… | |
50 | #define MAGIC_MAP_SIZE 50 |
51 | #define MAGIC_MAP_SIZE 50 |
51 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
52 | #define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 |
52 | |
53 | |
53 | #define MAP_LAYERS 3 |
54 | #define MAP_LAYERS 3 |
54 | |
55 | |
55 | // tile map index |
56 | // tile map index - toggling the lowest bit reverses direction |
56 | enum { |
57 | enum |
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58 | { |
57 | TILE_NORTH, |
59 | TILE_NORTH, |
58 | TILE_EAST, |
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59 | TILE_SOUTH, |
60 | TILE_SOUTH, |
60 | TILE_WEST, |
61 | TILE_WEST, |
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62 | TILE_EAST, |
61 | TILE_UP, |
63 | TILE_UP, |
62 | TILE_DOWN, |
64 | TILE_DOWN, |
63 | TILE_NUM, |
65 | TILE_NUM |
64 | }; |
66 | }; |
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67 | |
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68 | #define REVERSE_TILE_DIR(dir) ((dir) ^ 1) |
65 | |
69 | |
66 | /* Values for state below */ |
70 | /* Values for state below */ |
67 | enum { |
71 | enum |
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72 | { |
68 | MAP_SWAPPED, // header loaded, nothing else |
73 | MAP_SWAPPED, // header loaded, nothing else |
69 | MAP_INACTIVE, // in memory, linkable, but not active |
74 | MAP_INACTIVE, // in memory, linkable, but not active |
70 | MAP_ACTIVE, // running! |
75 | MAP_ACTIVE, // running! |
71 | }; |
76 | }; |
72 | |
77 | |
… | |
… | |
89 | * should almost always be using out_of_map instead, which takes into account |
94 | * should almost always be using out_of_map instead, which takes into account |
90 | * map tiling. |
95 | * map tiling. |
91 | */ |
96 | */ |
92 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
97 | #define OUT_OF_REAL_MAP(M,X,Y) (!(IN_RANGE_EXC ((X), 0, (M)->width) && IN_RANGE_EXC ((Y), 0, (M)->height))) |
93 | |
98 | |
94 | /* These are used in the MapLook flags element. They are not used in |
99 | /* These are used in the mapspace flags element. They are not used in |
95 | * in the object flags structure. |
100 | * in the object flags structure. |
96 | */ |
101 | */ |
97 | #define P_BLOCKSVIEW 0x01 |
102 | #define P_BLOCKSVIEW 0x01 |
98 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
103 | #define P_NO_MAGIC 0x02 /* Spells (some) can't pass this object */ |
99 | #define P_NO_CLERIC 0x04 /* no clerical spells cast here */ |
104 | #define P_NO_CLERIC 0x04 /* no clerical spells cast here */ |
… | |
… | |
113 | * function that does more of the work can hopefully be used to replace |
118 | * function that does more of the work can hopefully be used to replace |
114 | * lots of duplicate checks currently in the code. |
119 | * lots of duplicate checks currently in the code. |
115 | */ |
120 | */ |
116 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
121 | #define P_OUT_OF_MAP 0x10000 /* This space is outside the map */ |
117 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
122 | #define P_NEW_MAP 0x20000 /* Coordinates passed result in a new tiled map */ |
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123 | |
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124 | // persistent flags (pflags) in mapspace |
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125 | enum |
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126 | { |
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127 | PF_VIS_UP = 0x01, // visible upwards, set by upmap, cleared by mapspace |
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128 | }; |
118 | |
129 | |
119 | /* Instead of having numerous arrays that have information on a |
130 | /* Instead of having numerous arrays that have information on a |
120 | * particular space (was map, floor, floor2, map_ob), |
131 | * particular space (was map, floor, floor2, map_ob), |
121 | * have this structure take care of that information. |
132 | * have this structure take care of that information. |
122 | * This puts it all in one place, and should also make it easier |
133 | * This puts it all in one place, and should also make it easier |
… | |
… | |
137 | uint16_t ACC (RW, items_); // saturates at 64k |
148 | uint16_t ACC (RW, items_); // saturates at 64k |
138 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
149 | uint32_t ACC (RW, volume_); // ~dm³ (not cm³) (factor is actually 1024) |
139 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
150 | uint32_t ACC (RW, smell); // the last count a player was seen here, or 0 |
140 | static uint32_t ACC (RW, smellcount); // global smell counter |
151 | static uint32_t ACC (RW, smellcount); // global smell counter |
141 | |
152 | |
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153 | uint8_t pflags; // additional, persistent flags |
142 | uint32_t pad1_; // pad to 64 bytes on 64 bit systems |
154 | uint8_t pad [3]; // pad to 64 bytes on LP64 systems |
143 | |
155 | |
144 | //-GPL |
156 | //-GPL |
145 | |
157 | |
146 | void update_ (); |
158 | void update_ (); |
147 | MTH void update () |
159 | MTH void update () |
148 | { |
160 | { |
149 | // we take advantage of the fact that 0x80 is the sign bit |
161 | // we take advantage of the fact that 0x80 is the sign bit |
150 | // to generate more efficient code on many cpus |
162 | // to generate more efficient code on many cpus |
151 | assert (sint8 (P_UPTODATE) < 0); |
163 | //assert (sint8 (P_UPTODATE) < 0); |
152 | assert (sint8 (-1 & ~P_UPTODATE) >= 0); |
164 | //assert (sint8 (-1 & ~P_UPTODATE) >= 0); |
153 | |
165 | |
154 | if (expect_false (sint8 (flags_) >= 0)) |
166 | if (expect_false (sint8 (flags_) >= 0)) |
155 | update_ (); |
167 | update_ (); |
156 | |
168 | |
157 | // must be true by now (gcc seems content with only the second test) |
169 | // must be true by now (gcc seems content with only the second test) |
158 | assume (sint8 (flags_) < 0); |
170 | ecb_assume (sint8 (flags_) < 0); |
159 | assume (flags_ & P_UPTODATE); |
171 | ecb_assume (flags_ & P_UPTODATE); |
160 | } |
172 | } |
161 | |
173 | |
162 | MTH uint8 flags () |
174 | MTH uint8 flags () |
163 | { |
175 | { |
164 | update (); |
176 | update (); |
165 | return flags_; |
177 | return flags_; |
166 | } |
178 | } |
167 | |
179 | |
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180 | MTH void update_up (); |
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181 | |
168 | MTH void invalidate () |
182 | MTH void invalidate () |
169 | { |
183 | { |
170 | flags_ = 0; |
184 | flags_ = 0; |
171 | } |
185 | |
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186 | if (pflags) |
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187 | update_up (); |
172 | |
188 | } |
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189 | |
173 | MTH object *player () |
190 | MTH object *player () |
174 | { |
191 | { |
175 | object *op; |
192 | object *op; |
176 | |
193 | |
177 | if (flags () & P_PLAYER) |
194 | if (flags () & P_PLAYER) |
… | |
… | |
188 | update (); |
205 | update (); |
189 | return items_; |
206 | return items_; |
190 | } |
207 | } |
191 | |
208 | |
192 | // return the item volume on this mapspace in cm³ |
209 | // return the item volume on this mapspace in cm³ |
193 | MTH uint64 volume () |
210 | MTH volume_t volume () |
194 | { |
211 | { |
195 | update (); |
212 | update (); |
196 | return volume_ * 1024; |
213 | return volume_ * 1024; |
197 | } |
214 | } |
198 | |
215 | |
… | |
… | |
214 | int x0, y0; |
231 | int x0, y0; |
215 | int x1, y1; |
232 | int x1, y1; |
216 | int dx, dy; // offset to go from local coordinates to original tile */ |
233 | int dx, dy; // offset to go from local coordinates to original tile */ |
217 | }; |
234 | }; |
218 | |
235 | |
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236 | // (refcounted) list of objects on this map that need physics processing |
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237 | struct physics_queue |
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238 | : unordered_vector<object *> |
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239 | { |
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240 | int i; // already processed |
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241 | physics_queue (); |
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242 | ~physics_queue (); |
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243 | object *pop (); |
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244 | }; |
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245 | |
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246 | #define PHYSICS_QUEUES 16 // "activity" at least every 16 ticks |
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247 | |
219 | //+GPL |
248 | //+GPL |
220 | |
249 | |
221 | struct shopitems : zero_initialised |
250 | struct shopitems : zero_initialised |
222 | { |
251 | { |
223 | const char *name; /* name of the item in question, null if it is the default item */ |
252 | const char *name; /* name of the item in question, null if it is the default item */ |
224 | const char *name_pl; /* plural name */ |
253 | const char *name_pl; /* plural name */ |
225 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
254 | int typenum; /* itemtype number we need to match 0 if it is the default price */ |
226 | sint8 strength; /* the degree of specialisation the shop has in this item, |
255 | sint8 strength; /* the degree of specialisation the shop has in this item, |
227 | * as a percentage from -100 to 100 */ |
256 | * as a percentage from -100 to 100 */ |
228 | int index; /* being the size of the shopitems array. */ |
257 | int index; /* being the size of the shopitems array. */ |
229 | }; |
258 | }; |
230 | |
259 | |
231 | // map I/O, what to load/save |
260 | // map I/O, what to load/save |
… | |
… | |
233 | IO_HEADER = 0x01, // the "arch map" pseudo object |
262 | IO_HEADER = 0x01, // the "arch map" pseudo object |
234 | IO_OBJECTS = 0x02, // the non-unique objects |
263 | IO_OBJECTS = 0x02, // the non-unique objects |
235 | IO_UNIQUES = 0x04, // unique objects |
264 | IO_UNIQUES = 0x04, // unique objects |
236 | }; |
265 | }; |
237 | |
266 | |
238 | /* In general, code should always use the macros |
267 | /* In general, code should always use the macros |
239 | * above (or functions in map.c) to access many of the |
268 | * above (or functions in map.c) to access many of the |
240 | * values in the map structure. Failure to do this will |
269 | * values in the map structure. Failure to do this will |
241 | * almost certainly break various features. You may think |
270 | * almost certainly break various features. You may think |
242 | * it is safe to look at width and height values directly |
271 | * it is safe to look at width and height values directly |
243 | * (or even through the macros), but doing so will completely |
272 | * (or even through the macros), but doing so will completely |
244 | * break map tiling. |
273 | * break map tiling. |
… | |
… | |
252 | region_ptr *regionmap; /* index to region */ |
281 | region_ptr *regionmap; /* index to region */ |
253 | |
282 | |
254 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
283 | tstamp ACC (RW, last_access); /* last time this map was accessed somehow */ |
255 | |
284 | |
256 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
285 | shstr ACC (RW, name); /* Name of map as given by its creator */ |
257 | region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
286 | region_ptr ACC (RW, default_region); /* What jurisdiction in the game world this map is ruled by |
258 | * points to the struct containing all the properties of |
287 | * points to the struct containing all the properties of |
259 | * the region */ |
288 | * the region */ |
260 | double ACC (RW, reset_time); |
289 | double ACC (RW, reset_time); |
261 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
290 | uint32 ACC (RW, reset_timeout); /* How many seconds must elapse before this map |
262 | * should be reset |
291 | * should be reset |
263 | */ |
292 | */ |
… | |
… | |
292 | shstr ACC (RW, msg); /* Message map creator may have left */ |
321 | shstr ACC (RW, msg); /* Message map creator may have left */ |
293 | shstr ACC (RW, maplore); /* Map lore information */ |
322 | shstr ACC (RW, maplore); /* Map lore information */ |
294 | shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */ |
323 | shstr ACC (RW, tile_path[TILE_NUM]); /* path to adjoining maps */ |
295 | maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */ |
324 | maptile *ACC (RW, tile_map[TILE_NUM]); /* Next map, linked list */ |
296 | shstr ACC (RW, path); /* Filename of the map */ |
325 | shstr ACC (RW, path); /* Filename of the map */ |
297 | uint64 ACC (RW, max_volume); // maximum volume for all items on a mapspace |
326 | volume_t ACC (RW, max_volume); // maximum volume for all items on a mapspace |
298 | int ACC (RW, max_items); // maximum number of items on a mapspace |
327 | int ACC (RW, max_items); // maximum number of items on a mapspace |
299 | |
328 | |
300 | //-GPL |
329 | //-GPL |
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330 | |
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331 | physics_queue pq[PHYSICS_QUEUES]; |
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332 | MTH void queue_physics (object *ob, int after = 0); |
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333 | MTH void queue_physics_at (int x, int y); |
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334 | MTH int run_physics (tick_t tick, int max_objects); |
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335 | MTH void activate_physics (); |
301 | |
336 | |
302 | // the maptile:: is neccessary here for the perl interface to work |
337 | // the maptile:: is neccessary here for the perl interface to work |
303 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
338 | MTH sint8 darklevel (sint8 outside = maptile::outdoor_darkness) const |
304 | { |
339 | { |
305 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
340 | return clamp (outdoor ? darkness + outside : darkness, 0, MAX_DARKNESS); |
… | |
… | |
371 | |
406 | |
372 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
407 | MTH object *insert (object *op, int x, int y, object *originator = 0, int flags = 0); |
373 | |
408 | |
374 | MTH void touch () { last_access = runtime; } |
409 | MTH void touch () { last_access = runtime; } |
375 | |
410 | |
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411 | // returns the map at given direction. if the map isn't linked yet, |
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412 | // it will either return false (if load is false), or otherwise try to link |
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413 | // it - if linking fails because the map is not loaded yet, it will |
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414 | // start loading the map and return 0. |
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415 | // thus, if you get 0, the map exists and load is true, then some later |
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416 | // call (some tick or so later...) will eventually succeed. |
376 | MTH maptile *tile_available (int dir, bool load = true); |
417 | MTH maptile *tile_available (int dir, bool load = true); |
377 | |
418 | |
378 | // find the map that is at coordinate x|y relative to this map |
419 | // find the map that is at coordinate x|y relative to this map |
379 | // TODO: need a better way than passing by reference |
420 | // TODO: need a better way than passing by reference |
380 | // TODO: make perl interface |
421 | // TODO: make perl interface |
… | |
… | |
487 | return *this; |
528 | return *this; |
488 | } |
529 | } |
489 | |
530 | |
490 | mapxy &move (int dir) |
531 | mapxy &move (int dir) |
491 | { |
532 | { |
492 | return move (freearr_x [dir], freearr_y [dir]); |
533 | return move (DIRX (dir), DIRY (dir)); |
493 | } |
534 | } |
494 | |
535 | |
495 | operator void *() const { return (void *)m; } |
536 | operator void *() const { return (void *)m; } |
496 | mapxy &operator =(const object *op) |
537 | mapxy &operator =(const object *op) |
497 | { |
538 | { |
… | |
… | |
560 | } \ |
601 | } \ |
561 | } |
602 | } |
562 | |
603 | |
563 | extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations |
604 | extern dynbuf mapwalk_buf; // can be used in simple non-recursive situations |
564 | |
605 | |
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606 | // special "grave" map used to store all removed objects |
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607 | // till they can be destroyed - saves a lot of checks in the rest |
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608 | // of the code |
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609 | struct freed_map |
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610 | : maptile |
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611 | { |
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612 | freed_map () |
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613 | : maptile (3, 3) |
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614 | { |
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615 | path = "<freed objects map>"; |
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616 | name = "/internal/freed_objects_map"; |
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617 | no_drop = 1; |
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618 | no_reset = 1; |
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619 | |
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620 | state = MAP_ACTIVE; |
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621 | } |
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622 | |
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623 | ~freed_map () |
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624 | { |
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625 | destroy (); |
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626 | } |
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627 | }; |
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628 | |
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629 | // initialised in common/shstr.C, due to shstr usage we need defined |
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630 | // initialisation order! |
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631 | extern struct freed_map freed_map; // freed objects are moved here to avoid crashes |
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632 | |
565 | // loop over every space in the given maprect, |
633 | // loop over every space in the given maprect, |
566 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 |
634 | // setting m, nx, ny to the map and -coordinate and dx, dy to the offset relative to dx0,dy0 |
567 | // the iterator code must be a single statement following this macro call, similar to "if" |
635 | // the iterator code must be a single statement following this macro call, similar to "if" |
568 | // "continue" will skip to the next space |
636 | // "continue" will skip to the next space |
569 | #define rect_mapwalk(rect,dx0,dy0) \ |
637 | #define rect_mapwalk(rect,dx0,dy0) \ |