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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.16 by root, Thu Aug 31 09:19:34 2006 UTC vs.
Revision 1.17 by root, Sun Sep 3 00:18:41 2006 UTC

1/* 1/*
2 * static char *rcsid_define_h = 2 * static char *rcsid_define_h =
3 * "$Id: map.h,v 1.16 2006/08/31 09:19:34 root Exp $"; 3 * "$Id: map.h,v 1.17 2006/09/03 00:18:41 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
277 * almost certainly break various features. You may think 277 * almost certainly break various features. You may think
278 * it is safe to look at width and height values directly 278 * it is safe to look at width and height values directly
279 * (or even through the macros), but doing so will completely 279 * (or even through the macros), but doing so will completely
280 * break map tiling. 280 * break map tiling.
281 */ 281 */
282struct mapstruct : attachable<mapstruct> { 282struct mapstruct : zero_initialised, attachable<mapstruct> {
283 struct mapstruct *next; /* Next map, linked list */ 283 struct mapstruct *next; /* Next map, linked list */
284 char *tmpname; /* Name of temporary file */ 284 char *tmpname; /* Name of temporary file */
285 char *name; /* Name of map as given by its creator */ 285 char *name; /* Name of map as given by its creator */
286 struct region *region; /* What jurisdiction in the game world this map is ruled by 286 struct region *region; /* What jurisdiction in the game world this map is ruled by
287 * points to the struct containing all the properties of 287 * points to the struct containing all the properties of

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