1 | /* |
1 | /* |
2 | * static char *rcsid_define_h = |
2 | * static char *rcsid_define_h = |
3 | * "$Id: map.h,v 1.16 2006/08/31 09:19:34 root Exp $"; |
3 | * "$Id: map.h,v 1.17 2006/09/03 00:18:41 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
277 | * almost certainly break various features. You may think |
277 | * almost certainly break various features. You may think |
278 | * it is safe to look at width and height values directly |
278 | * it is safe to look at width and height values directly |
279 | * (or even through the macros), but doing so will completely |
279 | * (or even through the macros), but doing so will completely |
280 | * break map tiling. |
280 | * break map tiling. |
281 | */ |
281 | */ |
282 | struct mapstruct : attachable<mapstruct> { |
282 | struct mapstruct : zero_initialised, attachable<mapstruct> { |
283 | struct mapstruct *next; /* Next map, linked list */ |
283 | struct mapstruct *next; /* Next map, linked list */ |
284 | char *tmpname; /* Name of temporary file */ |
284 | char *tmpname; /* Name of temporary file */ |
285 | char *name; /* Name of map as given by its creator */ |
285 | char *name; /* Name of map as given by its creator */ |
286 | struct region *region; /* What jurisdiction in the game world this map is ruled by |
286 | struct region *region; /* What jurisdiction in the game world this map is ruled by |
287 | * points to the struct containing all the properties of |
287 | * points to the struct containing all the properties of |