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/cvs/deliantra/server/include/map.h
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Comparing deliantra/server/include/map.h (file contents):
Revision 1.2 by root, Tue Feb 21 11:00:07 2006 UTC vs.
Revision 1.3 by elmex, Wed Feb 22 18:53:48 2006 UTC

1/* 1/*
2 * static char *rcsid_define_h = 2 * static char *rcsid_define_h =
3 * "$Id: map.h,v 1.2 2006/02/21 11:00:07 root Exp $"; 3 * "$Id: map.h,v 1.3 2006/02/22 18:53:48 elmex Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
248 * to be the same as name*/ 248 * to be the same as name*/
249 const char *msg; /* the description of the region */ 249 const char *msg; /* the description of the region */
250 uint32 counter; /* A generic counter for holding temporary data. */ 250 uint32 counter; /* A generic counter for holding temporary data. */
251 sint8 fallback; /* whether, in the event of a region not existing, 251 sint8 fallback; /* whether, in the event of a region not existing,
252 * this should be the one we fall back on as the default */ 252 * this should be the one we fall back on as the default */
253 char *jailmap; /*where a player that is arrested in this region should be imprisoned.*/
254 sint16 jailx, jaily; /* The coodinates in jailmap to which the player should be sent. */
253} region; 255} region;
254 256
255 257
256typedef struct shopitem { 258typedef struct shopitem {
257 const char *name; /* name of the item in question, null if it is the default item */ 259 const char *name; /* name of the item in question, null if it is the default item */
314 char *shoprace; /* the preffered race of the local shopkeeper */ 316 char *shoprace; /* the preffered race of the local shopkeeper */
315 double shopgreed; /* how much our shopkeeper overcharges */ 317 double shopgreed; /* how much our shopkeeper overcharges */
316 uint64 shopmin; /* minimum price a shop will trade for */ 318 uint64 shopmin; /* minimum price a shop will trade for */
317 uint64 shopmax; /* maximum price a shop will offer */ 319 uint64 shopmax; /* maximum price a shop will offer */
318 char *msg; /* Message map creator may have left */ 320 char *msg; /* Message map creator may have left */
321 char *maplore; /* Map lore information */
319 char *tile_path[4]; /* path to adjoining maps */ 322 char *tile_path[4]; /* path to adjoining maps */
320 struct mapdef *tile_map[4]; /* Next map, linked list */ 323 struct mapdef *tile_map[4]; /* Next map, linked list */
321 char path[HUGE_BUF]; /* Filename of the map */ 324 char path[HUGE_BUF]; /* Filename of the map */
322} mapstruct; 325} mapstruct;
323 326

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