… | |
… | |
325 | char *ACC (RO, msg); /* Message map creator may have left */ |
325 | char *ACC (RO, msg); /* Message map creator may have left */ |
326 | char *ACC (RO, maplore); /* Map lore information */ |
326 | char *ACC (RO, maplore); /* Map lore information */ |
327 | char *tile_path[4]; /* path to adjoining maps */ |
327 | char *tile_path[4]; /* path to adjoining maps */ |
328 | maptile *tile_map[4]; /* Next map, linked list */ |
328 | maptile *tile_map[4]; /* Next map, linked list */ |
329 | char ACC (RW, path)[HUGE_BUF]; /* Filename of the map */ |
329 | char ACC (RW, path)[HUGE_BUF]; /* Filename of the map */ |
|
|
330 | |
|
|
331 | maptile (); |
|
|
332 | void allocate (); |
330 | }; |
333 | }; |
331 | |
334 | |
332 | /* This is used by get_rangevector to determine where the other |
335 | /* This is used by get_rangevector to determine where the other |
333 | * creature is. get_rangevector takes into account map tiling, |
336 | * creature is. get_rangevector takes into account map tiling, |
334 | * so you just can not look the the map coordinates and get the |
337 | * so you just can not look the the map coordinates and get the |