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Comparing deliantra/server/include/map.h (file contents):
Revision 1.29 by root, Wed Dec 20 09:14:22 2006 UTC vs.
Revision 1.33 by root, Mon Dec 25 14:43:23 2006 UTC

42 * map pointers. 42 * map pointers.
43 */ 43 */
44#define MAGIC_MAP_SIZE 50 44#define MAGIC_MAP_SIZE 50
45#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2 45#define MAGIC_MAP_HALF MAGIC_MAP_SIZE/2
46 46
47#define MAP_LAYERS 4 47#define MAP_LAYERS 3
48 48
49/* This is when the map will reset */ 49/* This is when the map will reset */
50#define MAP_WHEN_RESET(m) ((m)->reset_time) 50#define MAP_WHEN_RESET(m) ((m)->reset_time)
51 51
52#define MAP_RESET_TIMEOUT(m) ((m)->reset_timeout) 52#define MAP_RESET_TIMEOUT(m) ((m)->reset_timeout)
58/* mape darkness used to enforce the MAX_DARKNESS value. 58/* mape darkness used to enforce the MAX_DARKNESS value.
59 * but IMO, if it is beyond max value, that should be fixed 59 * but IMO, if it is beyond max value, that should be fixed
60 * on the map or in the code. 60 * on the map or in the code.
61 */ 61 */
62#define MAP_DARKNESS(m) (m)->darkness 62#define MAP_DARKNESS(m) (m)->darkness
63
64#define MAP_WIDTH(m) (m)->width
65#define MAP_HEIGHT(m) (m)->height
66 63
67/* Convenient function - total number of spaces is used 64/* Convenient function - total number of spaces is used
68 * in many places. 65 * in many places.
69 */ 66 */
70#define MAP_SIZE(m) ((m)->width * (m)->height) 67#define MAP_SIZE(m) ((m)->width * (m)->height)
99 * really be used, as it is multi tile aware. However, there are some cases 96 * really be used, as it is multi tile aware. However, there are some cases
100 * where it is known the map is not tiled or the values are known 97 * where it is known the map is not tiled or the values are known
101 * consistent (eg, op->map, op->x, op->y) 98 * consistent (eg, op->map, op->x, op->y)
102 */ 99 */
103// all those macros are herewith declared legacy 100// all those macros are herewith declared legacy
104#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags 101#define GET_MAP_FLAGS(M,X,Y) (M)->at((X),(Y)).flags ()
105#define SET_MAP_FLAGS(M,X,Y,C) (M)->at((X),(Y)).flags = (C)
106#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light 102#define GET_MAP_LIGHT(M,X,Y) (M)->at((X),(Y)).light
107#define SET_MAP_LIGHT(M,X,Y,L) (M)->at((X),(Y)).light = (L)
108#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bottom 103#define GET_MAP_OB(M,X,Y) (M)->at((X),(Y)).bottom
109#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top 104#define GET_MAP_TOP(M,X,Y) (M)->at((X),(Y)).top
110#define SET_MAP_OB(M,X,Y,tmp) (M)->at((X),(Y)).bottom = (tmp)
111#define SET_MAP_TOP(M,X,Y,tmp) (M)->at((X),(Y)).top = (tmp)
112#define SET_MAP_FACE(M,X,Y,C,L) (M)->at((X),(Y)).faces[L] = (C)
113#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L] 105#define GET_MAP_FACE(M,X,Y,L) (M)->at((X),(Y)).faces[L]
114#define SET_MAP_FACE_OBJ(M,X,Y,C,L) (M)->at((X),(Y)).faces_obj[L] = (C)
115#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L] 106#define GET_MAP_FACE_OBJ(M,X,Y,L) (M)->at((X),(Y)).faces_obj[L]
116#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block 107#define GET_MAP_MOVE_BLOCK(M,X,Y) (M)->at((X),(Y)).move_block
117#define SET_MAP_MOVE_BLOCK(M,X,Y,C) (M)->at((X),(Y)).move_block = (C)
118#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow 108#define GET_MAP_MOVE_SLOW(M,X,Y) (M)->at((X),(Y)).move_slow
119#define SET_MAP_MOVE_SLOW(M,X,Y,C) (M)->at((X),(Y)).move_slow = (C)
120#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on 109#define GET_MAP_MOVE_ON(M,X,Y) (M)->at((X),(Y)).move_on
121#define SET_MAP_MOVE_ON(M,X,Y,C) (M)->at((X),(Y)).move_on = (C)
122#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off 110#define GET_MAP_MOVE_OFF(M,X,Y) (M)->at((X),(Y)).move_off
123#define SET_MAP_MOVE_OFF(M,X,Y,C) (M)->at((X),(Y)).move_off = (C)
124 111
125/* You should really know what you are doing before using this - you 112/* You should really know what you are doing before using this - you
126 * should almost always be using out_of_map instead, which takes into account 113 * should almost always be using out_of_map instead, which takes into account
127 * map tiling. 114 * map tiling.
128 */ 115 */
139 * such as: bombs, potion usage, alchemy, spells 126 * such as: bombs, potion usage, alchemy, spells
140 * this was introduced to make shops safer 127 * this was introduced to make shops safer
141 * but is useful in other situations */ 128 * but is useful in other situations */
142#define P_IS_ALIVE 0x10 /* something alive is on this space */ 129#define P_IS_ALIVE 0x10 /* something alive is on this space */
143#define P_NO_CLERIC 0x20 /* no clerical spells cast here */ 130#define P_NO_CLERIC 0x20 /* no clerical spells cast here */
131
144#define P_NEED_UPDATE 0x40 /* this space is out of date */ 132#define P_NEED_UPDATE 0x80 /* this space is out of date */
145#define P_NO_ERROR 0x80 /* Purely temporary - if set, update_position
146 * does not complain if the flags are different.
147 */
148 133
149/* The following two values are not stored in the MapLook flags, but instead 134/* The following two values are not stored in the MapLook flags, but instead
150 * used in the get_map_flags value - that function is used to return 135 * used in the get_map_flags value - that function is used to return
151 * the flag value, as well as other conditions - using a more general 136 * the flag value, as well as other conditions - using a more general
152 * function that does more of the work can hopefully be used to replace 137 * function that does more of the work can hopefully be used to replace
170struct mapspace 155struct mapspace
171{ 156{
172 object *bottom; /* lowest object on this space */ 157 object *bottom; /* lowest object on this space */
173 object *top; /* Highest object on this space */ 158 object *top; /* Highest object on this space */
174 New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */ 159 New_Face *faces[MAP_LAYERS]; /* faces for the 3 layers */
175 object *faces_obj[MAP_LAYERS]; /* face objects for the 3 layers */ 160 object *faces_obj[MAP_LAYERS];/* face objects for the 3 layers */
176 uint8 flags; /* flags about this space (see the P_ values above) */ 161 uint8 flags_; /* flags about this space (see the P_ values above) */
177 sint8 light; /* How much light this space provides */ 162 sint8 light; /* How much light this space provides */
178 uint8 move_block; /* What movement types this space blocks */ 163 MoveType move_block; /* What movement types this space blocks */
179 uint8 move_slow; /* What movement types this space slows */ 164 MoveType move_slow; /* What movement types this space slows */
180 uint8 move_on; /* What movement types are activated */ 165 MoveType move_on; /* What movement types are activated */
181 uint8 move_off; /* What movement types are activated */ 166 MoveType move_off; /* What movement types are activated */
167
168 void update_ ();
169 void update ()
170 {
171 if (flags_ & P_NEED_UPDATE)
172 update_ ();
173 }
174
175 uint8 flags ()
176 {
177 update ();
178 return flags_;
179 }
180
181 // maybe only inline quick flags_ checking?
182 object *player ()
183 {
184 // search from the top, because players are usually on top
185 // make usually == always and this non-amortized O(1)
186 // could gte rid of P_PLAYER, too, then
187 if (flags () & P_PLAYER)
188 for (object *op = top; op; op = op->below)
189 if (op->type == PLAYER)
190 return op;
191
192 return 0;
193 }
182}; 194};
183 195
184/* 196/*
185 * this is an overlay structure of the whole world. It exists as a simple 197 * this is an overlay structure of the whole world. It exists as a simple
186 * high level map, which doesn't contain the full data of the underlying map. 198 * high level map, which doesn't contain the full data of the underlying map.
252 * almost certainly break various features. You may think 264 * almost certainly break various features. You may think
253 * it is safe to look at width and height values directly 265 * it is safe to look at width and height values directly
254 * (or even through the macros), but doing so will completely 266 * (or even through the macros), but doing so will completely
255 * break map tiling. 267 * break map tiling.
256 */ 268 */
257ACC_CLASS (maptile) 269INTERFACE_CLASS (maptile)
258struct maptile : zero_initialised, attachable<maptile> 270struct maptile : zero_initialised, attachable
259{ 271{
260 sint32 ACC (RO, width), ACC (RO, height); /* Width and height of map. */ 272 sint32 ACC (RO, width), ACC (RO, height); /* Width and height of map. */
261 struct mapspace *spaces; /* Array of spaces on this map */ 273 struct mapspace *spaces; /* Array of spaces on this map */
262 274
263 maptile *ACC (RW, next); /* Next map, linked list */ 275 maptile *ACC (RW, next); /* Next map, linked list */
306 char *tile_path[4]; /* path to adjoining maps */ 318 char *tile_path[4]; /* path to adjoining maps */
307 maptile *tile_map[4]; /* Next map, linked list */ 319 maptile *tile_map[4]; /* Next map, linked list */
308 char ACC (RW, path)[HUGE_BUF]; /* Filename of the map */ 320 char ACC (RW, path)[HUGE_BUF]; /* Filename of the map */
309 321
310 maptile (); 322 maptile ();
323 ~maptile ();
324 void do_destroy ();
325 void gather_callbacks (AV *&callbacks, event_type event) const;
326
311 void allocate (); 327 void allocate ();
312 328
313 mapspace const &at (uint32 x, uint32 y) const { return spaces [x + width * y]; } 329 mapspace const &at (uint32 x, uint32 y) const { return spaces [x + width * y]; }
314 mapspace &at (uint32 x, uint32 y) { return spaces [x + width * y]; } 330 mapspace &at (uint32 x, uint32 y) { return spaces [x + width * y]; }
315}; 331};
330 int distance_y; 346 int distance_y;
331 int direction; 347 int direction;
332 object *part; 348 object *part;
333}; 349};
334 350
351inline mapspace &
352object::ms () const
353{
354 return map->at (x, y);
355}
356
335#endif 357#endif
336 358

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